lol it was mostly ign's review along with a few others combined with the beta i played. But yeah that Days Gone review thread is telling.Doom's metacritic score is in the 94th percentile for games. End percentiles, they're killing arguments!
lol it was mostly ign's review along with a few others combined with the beta i played. But yeah that Days Gone review thread is telling.Doom's metacritic score is in the 94th percentile for games. End percentiles, they're killing arguments!
Could you say no to Cerny?
Ive been guilty of this as well. It took me about a week or so to buy Doom 2016 because of the mediocre reception.
Translation before the outrag-... Nevermind.
Ok, still, translation:
-he is right
-the entire interview helps a lot because he is not avoiding his responsibility in game's success/failure
-he is telling it how it is, the game was met with nothing but question marks and passive remarks to negatives prior to launch because it was 'just another zombie game', post launch it was a 70+ metacritic fully priced game and it took a lot of months and effort and patching to get it where it is now.
-but late fanbase and buying AAA at 1/3 of the price is not what greenlights a sequel at Sony, that is understandable
He is not telling you to spend money like a maniac and ignore the meta, he is telling you that specifically Days Gone wasn't there at launch, both critically and from a gamer staindpoint
Compare it to GoT and you know it's true.
They're not internally developed though, so using them as an example still doesn't make sense. Not to mention, citing Hyrule Warriors of all games as an example of a smaller title when Age of Calamity was Nintendo's big holiday release last year and a follow-up to Breath of the Wild is kind of a stretch. But I digress.
My point is that most of Nintendo's smaller and more experimental titles outside of the stuff they use to sell accessories like Ring Fit and Labo aren't internally developed either. They're brought about by publishing deals with independent developers. They're certainly a little more open to external studios being more experimental but they're also a lot more risk-averse than with their internal development output than you're making out.
Its budget was paid with Twinkies. You can tell it was low funded AF.
This thread isn't about gamepass.I love how the gamepass model makes these issues way less severe. Engagement is king, not huge front loaded game sales.
"Marvel movies. Game of Thrones and True Blood weren't the successes they were season one"Again, you aren't actually following what I am saying.
One, the Hollywood model you point to is ultimately an indictment, not a counter-point. Hollywood is utterly creatively bankrupt and part of that is the reliance on mega projects that require mega returns. But to their credit they actually consider total sales and look at the overall success generated throughout its product lifecycle, and don't really give a shit about a subjective aggregator like metacritic.
What Sony is seemingly doing is the equivalent of Hollywood judging its success or failure based on first week sales and their RT score, and if both didn't smash records they tell the director and their staff they need to go make a remake of Batman again.
But when such metrics don't accurately capture success and failure, you have broken metrics.
Yeah. He's clearly saying why Days Gone didn't get a sequel. He's not calling out ungrateful gamer bastards.Translation before the outrag-... Nevermind.
Ok, still, translation:
-he is right
-the entire interview helps a lot because he is not avoiding his responsibility in game's success/failure
-he is telling it how it is, the game was met with nothing but question marks and passive remarks to negatives prior to launch because it was 'just another zombie game', post launch it was a 70+ metacritic fully priced game and it took a lot of months and effort and patching to get it where it is now.
-but late fanbase and buying AAA at 1/3 of the price is not what greenlights a sequel at Sony, that is understandable
He is not telling you to spend money like a maniac and ignore the meta, he is telling you that specifically Days Gone wasn't there at launch, both critically and from a gamer staindpoint
Compare it to GoT and you know it's true.
I stated above. I played a pretty uninspired multiplayer beta that was followed by the ign review. Who which i still held in high regard at the time. I didnt read the review, just looked at the score along with a few other early reviews. I was an idiot.... What?
I don't remember the reception being mediocre for Doom.
Those two are not the only things, the whole interview goes over alot of other things wrong with Days Gone and internal conflict at Bend. He wasnt even with Bend when they made the sequel pitch. And considering how integral he was to the first game (wrote every dialogue in the first game apparently), no one knows how good the sequel pitch was without him.What Sony is seemingly doing is the equivalent of Hollywood judging its success or failure based on first week sales and their RT score, and if both didn't smash records they tell the director and their staff they need to go make a remake of Batman again.
But when such metrics don't accurately capture success and failure, you have broken metrics.
How are the general public meant to know they're "supposed to" buy games right when they launch?!
To be fair many people here decided the game was not worth it when the first few horde videos were released. It was Era's predicted flop of 2019 in multiple polls IIRC. The review thread was more like a "told ya so" moment.Days Gone Review Thread (See Staff Post)
Thanks to Ricky_R for the banner. Link to the Official Thread. Shout out to my boy Nagito for all the hard work. https://www.resetera.com/threads/days-gone-ot-a-deacon-of-hope.113142/ Welcome one and all to what's sure to be a ledge of a thread. First unveiled at E3 2016, SIE Bend Studio's...www.resetera.com
This review thread is fun to watch by just how many decide the game is not worth their money the minute the reviews embargo lifts. It went from people predicting metacritic scores to people talking about how much of a miss the game. Aggregates are such a surface level way to determine the value of entertainment and art. Ive been guilty of this as well. It took me about a week or so to buy Doom 2016 because of the mediocre reception. Then once i actually started talking to people that had played it and reading positive talks on the game i finally bought it. One of the greatest games in my adult life.
Translation before the outrag-... Nevermind.
Ok, still, translation:
-he is right
-the entire interview helps a lot because he is not avoiding his responsibility in game's success/failure
-he is telling it how it is, the game was met with nothing but question marks and passive remarks to negatives prior to launch because it was 'just another zombie game', post launch it was a 70+ metacritic fully priced game and it took a lot of months and effort and patching to get it where it is now.
-but late fanbase and buying AAA at 1/3 of the price is not what greenlights a sequel at Sony, that is understandable
He is not telling you to spend money like a maniac and ignore the meta, he is telling you that specifically Days Gone wasn't there at launch, both critically and from a gamer staindpoint
Compare it to GoT and you know it's true.
Why should that be their dilemma? Do your best to give it the score it deserves is all that should be asked of them.the critics are part of the problem too
Sometimes reading a embarrasing review and putting a number without taking care that number can directly punish the studio with layoffs or budget reduction.
I mean, I also don't think it's the job of critics to praise a game that just is not worth the money. It's unfortunate that publishers just look at a number sometimes to approve a sequel or a future title by that team, but that's far more an issue of publishers than critics.the critics are part of the problem too
Sometimes reading a embarrasing review and putting a number without taking care that number can directly punish the studio with layoffs or budget reduction.
Ok that makes more sense than whatever is in the OP.Translation before the outrag-... Nevermind.
Ok, still, translation:
-he is right
-the entire interview helps a lot because he is not avoiding his responsibility in game's success/failure
-he is telling it how it is, the game was met with nothing but question marks and passive remarks to negatives prior to launch because it was 'just another zombie game', post launch it was a 70+ metacritic fully priced game and it took a lot of months and effort and patching to get it where it is now.
-but late fanbase and buying AAA at 1/3 of the price is not what greenlights a sequel at Sony, that is understandable
He is not telling you to spend money like a maniac and ignore the meta, he is telling you that specifically Days Gone wasn't there at launch, both critically and from a gamer staindpoint
Compare it to GoT and you know it's true.
I feel the main issue was the game is an astonishingly derivative take on a genre that's obviously waning
So what about games that are not chosen for Game Pass? They are basically left to die.I love how the gamepass model makes these issues way less severe. Engagement is king, not huge front loaded game sales.
the critics are part of the problem too
Sometimes reading a embarrasing review and putting a number without taking care that number can directly punish the studio with layoffs or budget reduction.
Translation before the outrag-... Nevermind.
Ok, still, translation:
-he is right
-the entire interview helps a lot because he is not avoiding his responsibility in game's success/failure
-he is telling it how it is, the game was met with nothing but question marks and passive remarks to negatives prior to launch because it was 'just another zombie game', post launch it was a 70+ metacritic fully priced game and it took a lot of months and effort and patching to get it where it is now.
-but late fanbase and buying AAA at 1/3 of the price is not what greenlights a sequel at Sony, that is understandable
He is not telling you to spend money like a maniac and ignore the meta, he is telling you that specifically Days Gone wasn't there at launch, both critically and from a gamer staindpoint
Compare it to GoT and you know it's true.
Xenoblade and Pikmin would have been a better examples but the point still stands. But yes Nintendo won't keep plugging away at something if it doesn't make money, they are still a business. But they are a lot less likely to let launch periods, metacritic scores and lack of awards dictate the fate of a series if there is even a small following.
It seems clear you aren't actually reading what I say and instead feels like you are trying to reflexively defend a billion dollar corporation for reasons."Marvel movies. Game of Thrones and True Blood weren't the successes they were season one"
Yes they where massive successes right out of the gate, and because these early indicators that these movies/shows where a success (ticket sales, rotten tomato's, view counts), they got developed further.
No one pushes a flopped show around to see if it gets good. DC tried with their Universe and paid dearly for it.
You want to spend 14 years of development to see if a flopped games gets good in part2? With an IP as bland as Days Gone? This isnt a flopped Star Wars game, this is a new IP that got shit on for its unimaginative setting right from the first trailer.
I stated above. I played a pretty uninspired multiplayer beta that was followed by the ign review. Who which i still held in high regard at the time. I didnt read the review, just looked at the score along with a few other early reviews. I was an idiot.