Career Mode will allow you to create a club instead of choosing one. They're promising an overhauled Player Career as well.
I mean, that's the point. All smoke and mirrors and buzzwords to distract from the fact that it's still the same game as last year, and the year before that, etc...What a garbage trailer. I literally cannot tell what is new or better. Also animation is like the last thing on my mind when it comes to improving FIFA. I am already doubting them doing some real changes.
And in the end it's still somehow worse than the year before.The poor Marketing team really has to come up with weird/"cool" feature names every year, must get hard by now. Hyerpmotion, ML Flow, Kinetic Air Battles, Player Humanization, etc.
Can't wait to see this game have a new thing added but then take out other modes and still try to charge me more money for FUT.
The reason is they want u to buy and play on the next gen consoles, simple.I can't think of a single reason why that should be the case. Surely it has a huge effect on pc sales numbers.
So they're adding in something that we used to be able to do about 10 years agoCareer Mode will allow you to create a club instead of choosing one.
Don't think there has ever been a year where the PC version was on par with a next gen or even current gen game. If anything, they're usually on some last gen bullshit.
Nah that's not true. It's just that around the start of a new generation, EA tends to hold the PC version back for a year or two. After that, it's usually on par.I can't think of a single reason why that should be the case. Surely it has a huge effect on pc sales numbers.
My personal thought is that PC FIFA is typically more popular in developing countries where most players may not have the hardware for the 'next-gen' bump (and all the new features EA ties with it).I know the main excuse was the sales aren't worth mentioning compared to console ones.
EA thinks there are more Stadia players than PC owners that can run the "next-gen" game? Sure, EA
I'm happy for all 14 of themPeople getting salty about Stadia I can see…
It's good for stadia players to get the next-gen version. You should be happy for them.
Yep. And that's enough "improvement" for the year so they can call it a day. I swear, no other features will be added 🙄So they're adding in something that we used to be able to do about 10 years ago
"Players move like their real life counterparts"
Also uses this example on their hypermotion site.
Imagine charging 70 for a game which should have been free to play ie ultimate team. Rest of the mode is discarded with little to no improvements anyway.
Hypermotion exclusive to Stadia. Incredibly shit decision by EA
On the plus side, it gives me a good reason not to buy it, and player movement looks just as robotic as before:
The mad lads are going to do it! Damn. FIFA 18 5 times in a row, gotta hand it to them, and only now do they decide to formally reduce the starting price point, and even then it's still too much.coming to switch as well according to EA PR. legacy edition, ofc.
FIFA 22 Legacy Edition to be released on Switch
FIFA 22 Legacy Edition will be released for Switch on October 1, EA announced today. This marks the third year in a row that Nintendo’s console will be receiving a Legacy Edition of the sports game. Unfortunately, Switch players won’t have access to new content and features like other platforms...nintendoeverything.com
Wait so this hypermotion tech won't be on origin/steam, but will be on Stadia?
To be fair the Stadia port is not just a "PC port in the cloud" if that's what you're implying. Stadia games have to be ported specifially to the Stadia platform. It is after all built on a semi-custom hardware stack that runs on Linux and the Vulkan API. So it being "exclusive" to Stadia doesn't mean they built a solution for Stadia that would work on PC and are choosing to not implement it in the PC version...it just means they built an implementation (like they did for PS5 and Xbox) that works specifically with the Stadia platform. If anything the platform holders (i.e. Sony, Microsoft, and Google) I'm sure had to pay EA to implement that tech in their respective ports.Hypermotion exclusive to Stadia. Incredibly shit decision by EA
EA probably didn't offer EA enough money to implement it on Origin.To be fair the Stadia port is not just a "PC port in the cloud" if that's what you're implying. Stadia games have to be ported specifially to the Stadia platform. It is after all built on a semi-custom hardware stack that runs on Linux and the Vulkan API. So it being "exclusive" to Stadia doesn't mean they built a solution for Stadia that would work on PC and are choosing to not implement it in the PC version...it just means they built an implementation (like they did for PS5 and Xbox) that works specifically with the Stadia platform. If anything the platform holders (i.e. Sony, Microsoft, and Google) I'm sure had to pay EA to implement that tech in their respective ports.
Oh god no. There would be much more MTX for a game like this, if it would be GaaS. Not everything needs to become a platform and as someone playing mostly career, I don't wanna see MTX in that, just because they loose the revenue of selling the game.People need to stop supporting this crap. I can't think of a bigger title that would benefit from being a GAAS.
Yep, exactly and that's on EA. Basically they got a nice fat check from Microsoft, Sony, and Google and decided not to spend additional time and resources (yet) to implement it on PC. A crappy move indeed.EA probably didn't offer EA enough money to implement it on Origin.
It makes no sense for the PC version to not get access to all the latest features..
Hypermotion exclusive to Stadia. Incredibly shit decision by EA
EA ridiculous as always, PC version won't get the new features for no real reason...after all they're based in the UK, what should i expect from people who believe their nation will win tonight match...IT'S COMING HOME, IN ROME!
Wait so this hypermotion tech won't be on origin/steam, but will be on Stadia?
"When we looked at what generation to put the PC game on, we looked at our fans and what capabilities they had with the hardware they have," McHardy said
There is no need to create conspiracy theories. EA answered this with FIFA 21 and stated their reasoning. You can read it above.Yep, exactly and that's on EA. Basically they got a nice fat check from Microsoft, Sony, and Google and decided not to spend additional time and resources (yet) to implement it on PC. A crappy move indeed.
Their problem is that their PC community doesn't have good PC's. You can read a quote above.
The appropriate price would be $10 DLC for the first legacy edition on Switch to update stats, jerseys, rosters, and the year on the title screen image
No. Their explanation is that they've looked at which PC their community uses and decided to not up the minimum specs.I know the main excuse was the sales aren't worth mentioning compared to console ones.
It's more than animation.is HyperMotion their variation of Motion Matching? Honestly still looks very robotic.
Xbox One and PS4 have crappy CPU paired with no ML capabilities.
Whenever you up the minimum specs you'll lock people out. So it would have an effect on sales, but not the effect you alluded to. Btw I am team " just release a last gen version for toaster PC and next gen for those with high end PC". But EA explained with FIFA 21 that the reason PC misses out on the next gen upgrade is due to them looking at the specs of their PC community.I can't think of a single reason why that should be the case. Surely it has a huge effect on pc sales numbers.
Yep the tech sounds neat and I wouldn't have expected FIFA to use ML. Will be interested to see how it plays out 🙂I have no interest in FIFA, but the potential there by capturing real player movement data and using advanced stuff like ML to drive animations sounds fascinating on paper. The tech artists and engine developers carry the sports genre of games on their backs. Really hard stuff to come up with solutions for - like with their recent tech for hair strands. Incredibly complex work for something like that which you hardly see in game anyway.
Will be a hard decision for me. Do I create my own club or focus on Arsenal as every time I buy FIFA.That trailer gave me Hypermotion Sickness, jeez.
Oh, that does sound neat! More customization options are always welcome.
The tech is not just about animation. For example:Also animation is like the last thing on my mind when it comes to improving FIFA
IN ATTACK
The ability to make up to 6x more decisions per second gives attackers more awareness of their surroundings, allows them to make smarter runs in build-up play, and lets them react to loose balls quicker
Why would EA care about that? They get more money from selling FIFA in their poor origin launcher per game. After all there is no 30% fee on their own store. EA already explained why they didn't bring FIFA 21 next gen upgrades to PC and I'd imagine for the exact reason PC users miss out sadly on FIFA 22.The reason is they want u to buy and play on the next gen consoles, simple.
EA didn't mention countries, but you nailed the reason. They looked at PC specs of the users playing their game and upping the minimum specs as the next gen version would do isn't something they wanted to do.My personal thought is that PC FIFA is typically more popular in developing countries where most players may not have the hardware for the 'next-gen' bump (and all the new features EA ties with it)
Surely, let's blame Sony and Microsoft 🙄If anything the platform holders (i.e. Sony, Microsoft, and Google) I'm sure had to pay EA to implement that tech in their respective ports.
EA thinks there are more Stadia players than PC owners that can run the "next-gen" game? Sure, EA
Where do you get that ''huge chunk'' from ? I must be missing something because if there was a huge chunk of non Ultimate team players/modes, ea quite clearly would've emphasized more on these modes.Don't let stuff you read on Era fool you. A huge chunk of the Fifa player base are perfectly fine not touching Ultimate Team. Why would they make the game F2P?
I think one way would be to look at a easily obtained FUT trophy/achievements and the percentage there. Not saying the user or you are right or wrong, because even though I just checked. I haven't played FUT for many years. Therefore I can't judge, which trophy is easily obtained
I think you misunderstood my post. I wasn't blaming Sony, Microsoft, or Google. Each of those companies are paying for their ports hence why there's a financial (and contractual) obligation/incentive for EA to include the new tech. EA could have released it for PC as well (several games include things like raytracing) but ultimately EA made the business decision to not spend the additional time and resources to implement it. That's completely on EA.Surely, let's blame Sony and Microsoft 🙄
Or as an alternative, EA just decided increasing the minimum specs would lock to many people out and made a business choice here.
Where do you get that ''huge chunk'' from ? I must be missing something because if there was a huge chunk of non Ultimate team players/modes, ea quite clearly would've emphasized more on these modes.
Every year gameplay focuses revolve around Ultimate team, releasing content after content of player cards, each better than previous, making the game incredibly pay to win. Even more, their entire esports season is based around building the most powerful team which gives you competitive edge over your opponents. Surely, there would be more viable mode right for non ultimate players right, at least for esports scene ?
First my bad on misunderstanding your post. I don't think MS and Sony are paying for any port here. Those platforms are to popular and it would be Ubisoft, EA, ... loss to not bring something over. Having said that I expect Stadia to pay for a few ports, because they don't have the userbase and therefore the leverage yet.Each of those companies are paying for their ports hence why there's a financial (and contractual) obligation/incentive for EA to include the new tech
$59.99 for last gen versions and PC
$69.99 for next gen versions and Stadia
Flow machine learning algorithm writes new animations in real-time