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ghibli99

Member
Oct 27, 2017
17,723
After seeing just a glimpse of was Lucas Pope was doing with this thing last month, I decided that I had to have one. I can't wait to get my hands on this!

dukope.itch.io

Mars After Midnight - Mars After Midnight by dukope

Hey what’s up. My next project is called Mars After Midnight and it’s a small game for Playdate. The Playdate is a lot of fun to work with -- fantastic 1-bit Sharp screen, novel crank input, simpl...

ann-Parallax.gif
 

Billfisto

Member
Oct 30, 2017
14,928
Canada
After seeing just a glimpse of was Lucas Pope was doing with this thing last month, I decided that I had to have one. I can't wait to get my hands on this!

dukope.itch.io

Mars After Midnight - Mars After Midnight by dukope

Hey what’s up. My next project is called Mars After Midnight and it’s a small game for Playdate. The Playdate is a lot of fun to work with -- fantastic 1-bit Sharp screen, novel crank input, simpl...

ann-Parallax.gif

I love this art style so much. Reminds me of Shufflepuck Cafe, and that parallax is just *chef's kiss*

Also, someone give me Shufflepuck Cafe on the Playdate somehow.
 

ghibli99

Member
Oct 27, 2017
17,723
I love this art style so much. Reminds me of Shufflepuck Cafe, and that parallax is just *chef's kiss*
Yeah, I watched that gif loop so many times when I first saw it, and I'm still impressed with the little details in it!

That video with Jeff definitely touched on something I see repeatedly: a lot of people just don't 'get it' -- they turn instantly to some sort of specification race against mainstream gaming platforms, or price per game analysis, or this or that value prop discussion. Like how is it not obvious that those things are totally unrelated to point of this type of product? Where is the disconnect?

Is it generational? Younger gamers anecdotally seem more spec obsessed and less interested in goofy one-offs?

Simply income/cost based -- it is definitely a targeted device that is not for low market. It's for people who can throw 200 away on a toy. Mid career types working all day, kind of like Jeff referenced, or techies with decent entry level salaries. If you're not in that position, yeah it can be kind of bewildering I guess? It certainly is totally reasonable to think a silly toy is outside your budget, everyone has different hobbies and means to sustain them. It still seems like a lot of the criticisms miss the point.

Idk. I get not wanting it, but I don't get how some people don't understand that nobody is deciding between, say, this or a Nintendo Switch and that the comparison doesn't even make sense
I'm reminded that I just obsessed over which retro portable to buy. I can't tell you how many reviews I read, deep-dive videos I watched on YouTube, how many comparisons/analyses I ran on value, support, ergonomics, compatibility, build quality, etc., and after all that time, I finally bought one and have this sneaking suspicion that I'm going to mess with it for an hour and then never touch it again. In cases like this, I think I enjoy the research more than actually getting the product.

However, with the Playdate, I did almost zero research, but just the ethos behind/around it immediately attracted me to it, and then once I saw some demos and how developers were reacting to it, that was also infectious and got me hyped. It's so cool seeing developers I love get on board and seeing them talk about it in such exciting ways. I also like that new titles will be automatically delivered to it over time, which will give me a reason to check in on it periodically. Lastly, a glimpse of the development tools has me excited to maybe take a stab at (very) amateur work on it myself, which I haven't felt compelled to do since the Apple IIe days.
 

Space Gomez

Member
Oct 28, 2017
614
After seeing just a glimpse of was Lucas Pope was doing with this thing last month, I decided that I had to have one. I can't wait to get my hands on this!

dukope.itch.io

Mars After Midnight - Mars After Midnight by dukope

Hey what’s up. My next project is called Mars After Midnight and it’s a small game for Playdate. The Playdate is a lot of fun to work with -- fantastic 1-bit Sharp screen, novel crank input, simpl...

ann-Parallax.gif
The demo in the Playdate "direct" made it seem like Papers Please for kids:

https://www.youtube.com/watch?v=DeWGukDrc1U&t=455s

I really don't get the appeal of this.
It's less a video game console and more of a toy. A fun little gadget.
 
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Gay Bowser

Member
Oct 30, 2017
17,659
That video with Jeff definitely touched on something I see repeatedly: a lot of people just don't 'get it' -- they turn instantly to some sort of specification race against mainstream gaming platforms, or price per game analysis, or this or that value prop discussion. Like how is it not obvious that those things are totally unrelated to point of this type of product? Where is the disconnect?

Is it generational? Younger gamers anecdotally seem more spec obsessed and less interested in goofy one-offs?

Simply income/cost based -- it is definitely a targeted device that is not for low market. It's for people who can throw 200 away on a toy. Mid career types working all day, kind of like Jeff referenced, or techies with decent entry level salaries. If you're not in that position, yeah it can be kind of bewildering I guess? It certainly is totally reasonable to think a silly toy is outside your budget, everyone has different hobbies and means to sustain them. It still seems like a lot of the criticisms miss the point.

Idk. I get not wanting it, but I don't get how some people don't understand that nobody is deciding between, say, this or a Nintendo Switch and that the comparison doesn't even make sense

I think it's a combination of the "nerds being overly focused on specs and numbers" thing, which is why some people can't fathom why people value Nintendo or Apple hardware, and the tendency of gamers to be extremely price conscious and used to major console vendors selling them hardware at razor-thin margins and with a sort of race to the bottom in software pricing. Like, in recent years book publishers have been shifting the pricing of their "AAA" hardcovers from $30.00 to $35.00, and you just don't see that dominate the discussion on book forums to anywhere near the same extent that the change from $60 games to $70 games has here. This is the same site where people regularly say things like "gaming is a really expensive hobby" and it's just not, it's one of the world's most popular hobbies because it is so accessible. Literally almost everything else that adults can do as a hobby is more expensive than buying Skyrim and playing it for a hundred hours.

I think part of the weird pushback is that the Playdate is basically the first system a lot of people here are seeing that isn't trying to be value-priced hardware. Like, even a $500 PS5 or XSX is still sold on the basis of it giving you a great value of hardware for the money. This is trying to be something different and fun and interesting and not necessarily sold on the basis of whether it's a good deal or not, compared to, like, a Switch. It's sold on, like, "do you think this experience of 24 weird indie games and a crank and a 1-bit screen is worth $180?" And to a lot of adults, it is.

It's basically the exact opposite of the Steam Deck.

You're right, basically nobody who is buying this is, like, deciding between buying this or a Switch. If they want a Switch they probably already have one. They're deciding between buying this and a $200 LEGO set, or a new pair of kicks, or a night out with friends. A lot of adults have income and can buy toys like this, and this is aimed at them.

It's okay for not everything to be for everybody. That's a sign that the gaming market is maturing.
 
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dock

Game Designer
Verified
Nov 5, 2017
1,367
Panic have always made stuff that seems a bit more expensive but is immensely satisfying to own and use. They even made an amazing FTP client that was well worth buying, despite all the 'just fine' free options. This thing cost me triple the price of the RG351P but I guarantee it will be satisfying as all heck to carry around and play on the go.

I have reservations about the invitation-only publishing approach, especially as it feels somewhat cliquey, but I respect Panic for controlling the initial experiences of the device and setting it up for a healthy life in 2023, when it reaches maturity.
 

Rayman not Ray

Self-requested ban
Banned
Feb 27, 2018
1,486
I think it's a combination of the "nerds being overly focused on specs and numbers" thing, which is why some people can't fathom why people value Nintendo or Apple hardware, and the tendency of gamers to be extremely price conscious and used to major console vendors selling them hardware at razor-thin margins and with a sort of race to the bottom in software pricing. Like, in recent years book publishers have been shifting the pricing of their "AAA" hardcovers from $30.00 to $35.00, and you just don't see that dominate the discussion on book forums to anywhere near the same extent that the change from $60 games to $70 games has here. This is the same site where people regularly say things like "gaming is a really expensive hobby" and it's just not, it's one of the world's most popular hobbies because it is so accessible. Literally almost everything else that adults can do as a hobby is more expensive than buying Skyrim and playing it for a hundred hours.

I think part of the weird pushback is that the Playdate is basically the first system a lot of people here are seeing that isn't trying to be value-priced hardware. Like, even a $500 PS5 or XSX is still sold on the basis of it giving you a great value of hardware for the money. This is trying to be something different and fun and interesting and not necessarily sold on the basis of whether it's a good deal or not, compared to, like, a Switch. It's sold on, like, "do you think this experience of 24 weird indie games and a crank and a 1-bit screen is worth $180?" And to a lot of adults, it is.

It's basically the exact opposite of the Steam Deck.

You're right, basically nobody who is buying this is, like, deciding between buying this or a Switch. If they want a Switch they probably already have one. They're deciding between buying this and a $200 LEGO set, or a new pair of kicks, or a night out with friends. A lot of adults have income and can buy toys like this, and this is aimed at them.

It's okay for not everything to be for everybody. That's a sign that the gaming market is maturing.

That's right on the money. Add to that the FOMO-driven hype culture at the heart of gaming. People need to proudly declare that, not only are they not interested in the Playdate, but they can't imagine anybody being interested in it. That way, they don't feel like they're missing out. The alternative is to be self-aware about what you care about, and understand that other people care about other things, without needing to denigrate their interests.
 

Gay Bowser

Member
Oct 30, 2017
17,659
That's right on the money. Add to that the FOMO-driven hype culture at the heart of gaming. People need to proudly declare that, not only are they not interested in the Playdate, but they can't imagine anybody being interested in it. That way, they don't feel like they're missing out.

Yeah, it is a little weird seeing people pop into threads for this and be like "I just don't understand the appeal." Like, I don't hop into FIFA or NBA2K or CoD threads and go "I just don't understand the appeal of this game!" and then bolt.
 

spman2099

Member
Oct 25, 2017
10,891
That price is ridiculous. Looks like something you'd get at a dollar store.
I'll tell you what, assemble the same console with similar specs (that screen is important, so start there), pull together a lineup of 24 unique games exclusive to your console, and then sell it to us for $179. Easy peasy, right? You will surely make a killing!
 

slothrop

▲ Legend ▲
Member
Aug 28, 2019
3,876
USA
This is the same site where people regularly say things like "gaming is a really expensive hobby" and it's just not, it's one of the world's most popular hobbies because it is so accessible. Literally almost everything else that adults can do as a hobby is more expensive than buying Skyrim and playing it for a hundred hours.

I think part of the weird pushback is that the Playdate is basically the first system a lot of people here are seeing that isn't trying to be value-priced hardware. Like, even a $500 PS5 or XSX is still sold on the basis of it giving you a great value of hardware for the money. This is trying to be something different and fun and interesting and not necessarily sold on the basis of whether it's a good deal or not, compared to, like, a Switch. It's sold on, like, "do you think this experience of 24 weird indie games and a crank and a 1-bit screen is worth $180?" And to a lot of adults, it is.
Excellent points.

To add my own spin on these thoughts, despite it legitimately being a very cheap hobby, the pricing curve for existing products is so flat no matter your entry point. A 12 year old kid and a 30 year old basically have the exact same products marketed toward them, and there is little to no pricing segmentation. There is no room really to continuously tinker and slowly move to upmarket niches as you get more obsessed and interested in specifics of the hobby, because there basically is no up-market! So people are anchored at these value oriented price points.

I actually think a sizeable chunk of Nintendo's resurgence with the Switch is attributable to demographic luck in a way. The demographics turned in such a way that they can sell directly to nostalgic older millenials and xenials who have disposable income (and/or children of their own who they want to relive their youth through). Whether the thing is $50 more or less in either direction is kind of irrelevant to this crowd. Even getting a few hours of fun here or there is good enough. The hobby is so young that there wasn't enough of a base of these people in prior decades (they sure weren't selling to Silent Gen and Boomers!), but its growing up and attracting more and more older people with money they're willing to spend on a lark, rather than kids begging for christmas gifts. The Playdate fits into that niche.
 
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Gay Bowser

Member
Oct 30, 2017
17,659
A 12 year old kid and a 30 year old basically have the exact some products marketed toward them, and there is little to no pricing segmentation. There is no room really to continuously tinker and slowly move to upmarket niches as you get more obsessed and interested in specifics of the hobby, because there basically is no up-market! So people are anchored at these value oriented price points.

Right. Like, if you look at LEGO, you have the sets that are aimed at their primary audience of kids, based on things like Star Wars and Super Mario, that are generally like $30-100, and then you have their sets that they design for adults, based on things like Friends and Seinfeld and realistic automobiles, that are like $120 plus and that plus goes quite high. But with gaming, you don't really see that sort of variation in most global markets. Rockstar isn't really like "well, we put so much into Red Dead Redemption II that we're charging $100 for it," even if it might be worth that to some people. There's more of a ceiling. It's more like a movie ticket, where the price for a ticket to Avengers Endgame is the same as the price for a ticket to Missing Link.
 

Zissou

Member
Oct 26, 2017
1,889
I think it's a combination of the "nerds being overly focused on specs and numbers" thing, which is why some people can't fathom why people value Nintendo or Apple hardware, and the tendency of gamers to be extremely price conscious and used to major console vendors selling them hardware at razor-thin margins and with a sort of race to the bottom in software pricing. Like, in recent years book publishers have been shifting the pricing of their "AAA" hardcovers from $30.00 to $35.00, and you just don't see that dominate the discussion on book forums to anywhere near the same extent that the change from $60 games to $70 games has here. This is the same site where people regularly say things like "gaming is a really expensive hobby" and it's just not, it's one of the world's most popular hobbies because it is so accessible. Literally almost everything else that adults can do as a hobby is more expensive than buying Skyrim and playing it for a hundred hours.

I think part of the weird pushback is that the Playdate is basically the first system a lot of people here are seeing that isn't trying to be value-priced hardware. Like, even a $500 PS5 or XSX is still sold on the basis of it giving you a great value of hardware for the money. This is trying to be something different and fun and interesting and not necessarily sold on the basis of whether it's a good deal or not, compared to, like, a Switch. It's sold on, like, "do you think this experience of 24 weird indie games and a crank and a 1-bit screen is worth $180?" And to a lot of adults, it is.

It's basically the exact opposite of the Steam Deck.

You're right, basically nobody who is buying this is, like, deciding between buying this or a Switch. If they want a Switch they probably already have one. They're deciding between buying this and a $200 LEGO set, or a new pair of kicks, or a night out with friends. A lot of adults have income and can buy toys like this, and this is aimed at them.

It's okay for not everything to be for everybody. That's a sign that the gaming market is maturing.

Agree with this 100%
 

Gay Bowser

Member
Oct 30, 2017
17,659
If any of you are interested, Panic has a new episode of their podcast all about the weird genesis and making of the Playdate, and its decade-long journey from "maybe a clock?" to an indie game console, and it's super well done. Also, if you listen on their website, you get to see their retro audio player graphics. Listen
 

Lee Morris

Member
Oct 28, 2017
3,724
If any of you are interested, Panic has a new episode of their podcast all about the weird genesis and making of the Playdate, and its decade-long journey from "maybe a clock?" to an indie game console, and it's super well done. Also, if you listen on their website, you get to see their retro audio player graphics. Listen
I'll give it a listen. Thanks
 

ja2ke

Campo Santo
Member
Nov 3, 2017
210
Seattle, WA
Also, if you listen on their website, you get to see their retro audio player graphics. Listen
That retro audio player is Audion, the Mac MP3 player Panic made in the pre-iTunes days. It was great. The first Mac software to really have full transparency and antialiasing and drop shadows in its user interface, a few years before MacOS X came out and made that the standard.
 

Bufbaf

Don't F5!
Member
Oct 25, 2017
12,642
Hamburg, Germany
It's a $180 toy that comes with 24 games made by notable indie game developers who have created cool games I've previously loved.
Except in the EU and elsewhere, it's a 200 Euro/$240+ toy, and sure, while it all technically adds up, you can't tell me that doesn't put a different perspective on it. Especially when it was first announced as a 150$ toy (which, also, is not what I'd consider cheap or impulse buy range).

I love the idea behind it and was very much looking forward to buy this, but I can totally understand how people are put off by the price, even more so when it almost steps into regions occupied by mainstream consoles. Price is also the sole reason I decided to not preorder and see how this plays out over time. The Dollar Store comarison however is ridiculous of course.
 

StraySheep

Member
Oct 26, 2017
8,276
Except in the EU and elsewhere, it's a 200 Euro/$240+ toy, and sure, while it all technically adds up, you can't tell me that doesn't put a different perspective on it. Especially when it was first announced as a 150$ toy (which, also, is not what I'd consider cheap or impulse buy range).

I love the idea behind it and was very much looking forward to buy this, but I can totally understand how people are put off by the price, even more so when it almost steps into regions occupied by mainstream consoles. Price is also the sole reason I decided to not preorder and see how this plays out over time. The Dollar Store comarison however is ridiculous of course.

I was a bit drunk when pre-orders went live so I just overlooked it in the moment because I wanted to secure one, but what's the deal with that?! How much would it cost in America after shipping and taxes? Because maybe I will just preorder it and sent it to my family's house there.
 

Bufbaf

Don't F5!
Member
Oct 25, 2017
12,642
Hamburg, Germany
I was a bit drunk when pre-orders went live so I just overlooked it in the moment because I wanted to secure one, but what's the deal with that?! How much would it cost in America after shipping and taxes? Because maybe I will just preorder it and sent it to my family's house there.
Wholly dependent of your choice of shipping provider and declarations i think. Just ordered a ton of game boy stuff and it's like 10 bucks shipping altogether.
 

THANKS

Prophet of Regret
Member
Oct 22, 2018
1,369
How do I know whether I'm getting mine in 2021 Vs 2022? There doesn't seem to be any info in the email.
 

krae_man

Master of Balan Wonderworld
Member
Oct 25, 2017
9,595
I was a bit drunk when pre-orders went live so I just overlooked it in the moment because I wanted to secure one, but what's the deal with that?! How much would it cost in America after shipping and taxes? Because maybe I will just preorder it and sent it to my family's house there.

Your shipping was about $21, the rest was your VAT.
If you cancel and reorder, you'll get it later, have to pay double shipping and maybe pay the VAT anyway when customs inspects the package no?
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,494
I was a bit drunk when pre-orders went live so I just overlooked it in the moment because I wanted to secure one, but what's the deal with that?! How much would it cost in America after shipping and taxes? Because maybe I will just preorder it and sent it to my family's house there.

Shipping to Massachusetts was about $15. My total for the console + cover was $214.38.

...along those lines, I'm only realizing now it's saying I was charged $0 in taxes. I'm not sure if that's supposed to be included in the price. Huh.
 

El Pescado

Member
Oct 26, 2017
1,921
Late 2021 is the best shipping guesstimate you can have at this point, right? I jumped on the minute preorders opened but I got stuck on line and didn't get an order until the 8000s
 

LordHuffnPuff

Doctor Videogames at Allfather Productions
Verified
Oct 25, 2017
2,317
webernet
Shipping to Massachusetts was about $15. My total for the console + cover was $214.38.

...along those lines, I'm only realizing now it's saying I was charged $0 in taxes. I'm not sure if that's supposed to be included in the price. Huh.
I had tax added when shipping to California, but not when shipping to Pennsylvania. I think it varies by individual state law.
 

Pancakes R Us

Member
Oct 27, 2017
8,338
Panic have always made stuff that seems a bit more expensive but is immensely satisfying to own and use. They even made an amazing FTP client that was well worth buying, despite all the 'just fine' free options. This thing cost me triple the price of the RG351P but I guarantee it will be satisfying as all heck to carry around and play on the go.

I have reservations about the invitation-only publishing approach, especially as it feels somewhat cliquey, but I respect Panic for controlling the initial experiences of the device and setting it up for a healthy life in 2023, when it reaches maturity.
I remember the FTP client, Transmit! I used to own it in the early 2000s on my PowerBook. It was a neat app.

I only found out relatively recently that the company behind Transmit is making Playdate.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
I had tax added when shipping to California, but not when shipping to Pennsylvania. I think it varies by individual state law.
Yeah, state tax law is weird like that.

For a long while, Washington State residents were the only ones getting dinged by sales tax on Amazon orders because the company is headquartered here.
 

Qohelet

Member
Oct 31, 2017
119
Lots of good points being made here, as usual.

I bought one because of the crank.
I seriously want to play some weird crank based games.
I hope it delivers.
 

Gay Bowser

Member
Oct 30, 2017
17,659
That retro audio player is Audion, the Mac MP3 player Panic made in the pre-iTunes days. It was great. The first Mac software to really have full transparency and antialiasing and drop shadows in its user interface, a few years before MacOS X came out and made that the standard.
Yup.

Something a lot of people might not know (it's a famous story among old-school Mac nerds, because it's so good) is that Apple was interested in buying Panic to use Audion as the basis of iTunes. (It's funny to think about this now, because we know how everything ends, but Steve Jobs was furious that Apple was so late to the digital music revolution, having been overly focused on digital home video, and was interested in buying a product off-the-shelf to help Apple catch up.) Panic ended up not being able to make the meeting with Apple, because they were already exploring selling the company to...AOL (this was the year 2000 remember, the peak of the dot-com boom, and AOL was on top of the world and giving everybody giant bags of money), and Apple bought a different product from a different indie team, SoundJam MP, to use as the basis of iTunes instead. The interesting thing is that Jobs actually sent Panic one of his famously terse emails after the AOL deal fell through and after Apple bought SoundJam, asking Panic if they'd still be interested in joining Apple. This time Panic took the meeting and, perhaps naively thinking that Audion would still have a market after Apple introduced their own free iTunes, decided not to sell. But the meeting still might have saved Panic: Cabel told Jobs they were getting ready to work on a digital photo management app for their next project, and Jobs straight up told them "yeah, don't do that one." After this meeting, Panic seemed to focus more on niche products and dev tools that Apple was less likely to want to build into their own OS. Wise!

It's weird to think about how different things would be if Panic sold. No Coda, no Nova. Would Untitled Goose Game still exist? But something they discuss in the podcast is that they're really happy with being an independent company that hasn't really taken outside investment, because it allows them to do unexpected things like decide to publish indie games, or spend a decade making a weird clock/Game & Watch/handheld game console thing. I'm sure it's one of those "what could have been" things that Cabel and Steven idly think about sometimes, though. Would they be happier if they had made iTunes? Would they be happier if they had become dot-com zillionaires? Who knows, but my gut says they're probably happier where they are right now, in Portland making a yellow Game & Watch thing with a crank and surprise games and putting that out into the world. It's hard to imagine a product that is more Cabel, or more Panic.
 

Pancakes R Us

Member
Oct 27, 2017
8,338
Yup.

Something a lot of people might not know (it's a famous story among old-school Mac nerds, because it's so good) is that Apple was interested in buying Panic to use Audion as the basis of iTunes. (It's funny to think about this now, because we know how everything ends, but Steve Jobs was furious that Apple was so late to the digital music revolution, having been overly focused on digital home video, and was interested in buying a product off-the-shelf to help Apple catch up.) Panic ended up not being able to make the meeting with Apple, because they were already exploring selling the company to...AOL (this was the year 2000 remember, the peak of the dot-com boom, and AOL was on top of the world and giving everybody giant bags of money), and Apple bought a different product from a different indie team, SoundJam MP, to use as the basis of iTunes instead. The interesting thing is that Jobs actually sent Panic one of his famously terse emails after the AOL deal fell through and after Apple bought SoundJam, asking Panic if they'd still be interested in joining Apple. This time Panic took the meeting and, perhaps naively thinking that Audion would still have a market after Apple introduced their own free iTunes, decided not to sell. But the meeting still might have saved Panic: Cabel told Jobs they were getting ready to work on a digital photo management app for their next project, and Jobs straight up told them "yeah, don't do that one." After this meeting, Panic seemed to focus more on niche products and dev tools that Apple was less likely to want to build into their own OS. Wise!

It's weird to think about how different things would be if Panic sold. No Coda, no Nova. Would Untitled Goose Game still exist? But something they discuss in the podcast is that they're really happy with being an independent company that hasn't really taken outside investment, because it allows them to do unexpected things like decide to publish indie games, or spend a decade making a weird clock/Game & Watch/handheld game console thing. I'm sure it's one of those "what could have been" things that Cabel and Steven idly think about sometimes, though. Would they be happier if they had made iTunes? Would they be happier if they had become dot-com zillionaires? Who knows, but my gut says they're probably happier where they are right now, in Portland making a yellow Game & Watch thing with a crank and surprise games and putting that out into the world. It's hard to imagine a product that is more Cabel, or more Panic.
Despite owning and using Transmit back in the day, I didn't know about this. Thanks for sharing.
 

7threst

Member
Oct 25, 2017
3,297
Netherlands
This thing looks so cool! I also really love the aesthetic. I loved the game boy camera and printer back in the day for my journals which is why I bought a heat printer for use nowadays, and this screen and games really bring out those vibes. And I like how they open op de dev tools for this thing. I wonder what cool games the community come up with.

I really want one but can't really afford one now, this will be available a while right?

Edit: omg, some people REALLY hate this thing haha! You don't have to buy it fortunately!
 

StraySheep

Member
Oct 26, 2017
8,276
Your shipping was about $21, the rest was your VAT.
If you cancel and reorder, you'll get it later, have to pay double shipping and maybe pay the VAT anyway when customs inspects the package no?

Shipping to Massachusetts was about $15. My total for the console + cover was $214.38.

...along those lines, I'm only realizing now it's saying I was charged $0 in taxes. I'm not sure if that's supposed to be included in the price. Huh.

See that costs me $268. I'm already in the 2022 crowd, so I might just email them and ask if they can ship it to America instead to my parents place because that's a huge price difference imo. It would be in SC so I'm sure there's a bit of sales tax, but still.
 

ThisOne

Member
Oct 27, 2017
1,938
I wasn't charged taxes either. Total for just the system and shipping was like $198 🤷‍♂️
 

ja2ke

Campo Santo
Member
Nov 3, 2017
210
Seattle, WA
Yup.

Something a lot of people might not know (it's a famous story among old-school Mac nerds, because it's so good) is that Apple was interested in buying Panic to use Audion as the basis of iTunes. (It's funny to think about this now, because we know how everything ends, but Steve Jobs was furious that Apple was so late to the digital music revolution, having been overly focused on digital home video, and was interested in buying a product off-the-shelf to help Apple catch up.) Panic ended up not being able to make the meeting with Apple, because they were already exploring selling the company to...AOL (this was the year 2000 remember, the peak of the dot-com boom, and AOL was on top of the world and giving everybody giant bags of money), and Apple bought a different product from a different indie team, SoundJam MP, to use as the basis of iTunes instead. The interesting thing is that Jobs actually sent Panic one of his famously terse emails after the AOL deal fell through and after Apple bought SoundJam, asking Panic if they'd still be interested in joining Apple. This time Panic took the meeting and, perhaps naively thinking that Audion would still have a market after Apple introduced their own free iTunes, decided not to sell. But the meeting still might have saved Panic: Cabel told Jobs they were getting ready to work on a digital photo management app for their next project, and Jobs straight up told them "yeah, don't do that one." After this meeting, Panic seemed to focus more on niche products and dev tools that Apple was less likely to want to build into their own OS. Wise!

It's weird to think about how different things would be if Panic sold. No Coda, no Nova. Would Untitled Goose Game still exist? But something they discuss in the podcast is that they're really happy with being an independent company that hasn't really taken outside investment, because it allows them to do unexpected things like decide to publish indie games, or spend a decade making a weird clock/Game & Watch/handheld game console thing. I'm sure it's one of those "what could have been" things that Cabel and Steven idly think about sometimes, though. Would they be happier if they had made iTunes? Would they be happier if they had become dot-com zillionaires? Who knows, but my gut says they're probably happier where they are right now, in Portland making a yellow Game & Watch thing with a crank and surprise games and putting that out into the world. It's hard to imagine a product that is more Cabel, or more Panic.
Their telling of the story is still up! https://panic.com/extras/audionstory/
 

gingerbeardman

Moai Master
Member
Oct 27, 2017
1,027
Cornwall, UK
Yes, the link above contains more details to the famous story.

interested, but I wait for more news in the developer section, about how, with what to develop on it
I can answer those questions because I'm already developing for it. I use Lua but you can also use C, and the SDK comes with docs, examples, tools, including a Simulator that can run your code without a device (best to run on device to gauge performance though). All for Mac/Windows/Linux. Should get public release between now and device shipping.
 

Dolce

Member
Oct 25, 2017
14,235
How long is each game expected to be? 5 Minutes? An hour? A few hours? Are we expecting game jam style experiences?
 

spman2099

Member
Oct 25, 2017
10,891
How long is each game expected to be? 5 Minutes? An hour? A few hours? Are we expecting game jam style experiences?
As far as I know we don't really have any concrete information on any one game's particular length. However, since some of these games have a narrative focus (such as Lost Your Marbles, Saturday Edition, and Demon Quest 85), I would expect them to be a few hours long. Other games, like Whitewater Wipeout, appear to be a more classic, score-based style of game. That type of game is generally infinitely replayable (yet you will probably be able to finish a single run in a matter of minutes).

At this point it is anyone's guess, but I would expect there to be a wide range of playtimes provided by these games (with a number of them having a ton of replayability).
 
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samoscratch

Member
Nov 25, 2017
2,838
I thought you could power the device with the crank 🤦🏻 still a neat little idea but the power thing is what really drew me to it.
 

funkygallo

Member
Oct 27, 2017
249
Yes, the link above contains more details to the famous story.


I can answer those questions because I'm already developing for it. I use Lua but you can also use C, and the SDK comes with docs, examples, tools, including a Simulator that can run your code without a device (best to run on device to gauge performance though). All for Mac/Windows/Linux. Should get public release between now and device shipping.
Yes I would use LUA too.
So you confirm that you can script and use all the features with LUA, even the crank?
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