So, now that Telltale collapsed, I thought we might want to watch the health of this genre and how new entries do in general. A lot of people were very surprised when people reporting on Telltale's collapse said that only The Walking Dead Season 1, Minecraft, and their console publishing agreement for 7 Days To Die made money for the company, with the rest of their games losing money.
Life is Strange: Before The Storm's Debut: 16,127 (launch day)
Life is Strange 2's Debut: 4,316 (launch day)
The original game's debut was 6,785 at launch with a $25 price, though obviously it was a brand new series then instead of a follow-up to a multimillion selling game.
Factors to consider:
Life is Strange: Before The Storm's Debut: 16,127 (launch day)
Life is Strange 2's Debut: 4,316 (launch day)
The original game's debut was 6,785 at launch with a $25 price, though obviously it was a brand new series then instead of a follow-up to a multimillion selling game.
Factors to consider:
- This game (Life is Strange 2) is $40 versus $17
- This game has a new cast instead of following up on the previous popular one
- This game was released in the middle of major release season (September 26th), whereas Before The Storm released at the beginning of it (August 31st)
- This game is a full sequel instead of a spin-off
- This game is by the main developer instead of another developer
- Do you feel these results are good given the situation?
- If not, do you feel Square Enix made any poor business decisions surrounding this title (timing, pricing, other factors)? Which of these would you have changed?