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EAD Ninja

任天堂 の 忍者
Member
Oct 27, 2017
1,347
Interesting how EPD supposedly tired to reuse as much MK7 assets as possible on MK Tour.
 
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TheMoon

TheMoon

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Oct 25, 2017
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Sure!

For Sega it's really just the M&S series unless you want to go all the way back to F-Zero AX/GX. The last few were M&S at the Sochi 2014 Winter Olympic Games (Wii U), M&S at the Rio 2016 Olympic Games (3DS/Wii U/Arcade) and upcoming M&S at the Olympic Games Tokyo 2020 (Switch/Arcade).

For Arcade Archives:

Released
  • Clu Clu Land*
  • Donkey Kong
  • Donkey Kong 3
  • Donkey Kong Jr.
  • Excitebike*
  • Ice Climber
  • Mario Bros.
  • Pinball*
  • Punch-Out!!
  • Sky Skipper
  • Urban Champion*
  • VS. Super Mario Bros.
Announced:
  • VS. Balloon Fight
  • VS. Baseball
  • VS. Tennis
  • VS. Wrecking Crew
*These are VS. System versions but don't feature it on their title screens
Thanks a bunch!
 

Deleted member 8593

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Now that I think about it, it probably makes more sense if Noah is actually a studio rather than a game. It doesn't make a lot of sense to "announce" a game through a twitter banner.

In any case, hopefully he hasn't stopped working with Nintendo.
 

EAD Ninja

任天堂 の 忍者
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Oct 27, 2017
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Not surprising, but interesting nonetheless. Not having to make new stuff as much would make for a quicker development after all.

Also I'm betting that Nintendo probably had the MK engineers work with a younger art staff (or foreign). Modeling cities seems more straightforward than creating new NIntendo worlds.
 

Josh5890

I'm Your Favorite Poster's Favorite Poster
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Oct 25, 2017
23,206
Post Direct: here is how 2020 looks

January- FE: Tokyo Mirage Sessions
March- Animal Crossing New Horizons
2020- Xenoblade Chronicles Remake
2020- No More Heroes 3

BOTW 2 and Bayo 3 are in development. I'll believe they are 2020 titles when Nintendo announces them as such.
 

Deleted member 41183

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Post Direct: here is how 2020 looks

January- FE: Tokyo Mirage Sessions
March- Animal Crossing New Horizons
2020- Xenoblade Chronicles Remake
2020- No More Heroes 3

BOTW 2 and Bayo 3 are in development. I'll believe they are 2020 titles when Nintendo announces them as such.

There's also the on-going DLC for Smash, MUA3, and FE3H
 

MondoMega

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Jan 10, 2018
47,474
Post Direct: here is how 2020 looks

January- FE: Tokyo Mirage Sessions
March- Animal Crossing New Horizons
2020- Xenoblade Chronicles Remake
2020- No More Heroes 3

BOTW 2 and Bayo 3 are in development. I'll believe they are 2020 titles when Nintendo announces them as such.
There's also the Famicom Detective Club remake(s)
 

Deleted member 41183

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Not to ignore the Rubber Band sized elephant that just dropped, but I just remembered this question from an investor:

Thirty years have passed since Famicom Tantei Club (Famicom Detective Club; direct translation of the Japanese title) was released in Japan for the Family Computer Disk System, and its excellent production and script still resonate with people today. I would like Nintendo to be constantly creating long-form games like this. Is the current Nintendo still capable of creating games in this sort of "adventure game" genre? Please tell us about the development framework for each game genre, and about your communication with international developers.

Takahashi: Nintendo's software development system is made up of several thousand people around the world, if we include both our internal developers and the second-party creators who assist us with software development. So, all kinds of games are being made by all sorts of producers. Each producer is a specialist in some fields and not in others, but there are also times when they don't just stick to their specialization and challenge themselves as a team to try and create titles in genres outside of their specialties. We would like our diverse development teams to create in any genre of game. We plan to continuously challenge ourselves to create new IP, while also valuing the IP we have created up to now. Additionally, our development staff includes many people from other countries who can speak Japanese, as well as many bilinguals. We also sometimes use interpreters. When we are communicating face-to-face, we use Japanese or English. This is true for all of Nintendo, not just in software development.

Miyamoto: Thank you for such an encouraging question. We, too, want to create titles we can still be proud of after 10 years. We're sometimes accused of working only within established series, but many of those series have been going for 30 years and are now part of our brand. We also want to create new titles that will become the first of a new series, and we are always working hard toward that. As for adventure games, I've made a lot of them, starting back with Famicom Mukashibanashi: Shin Onigashima (Famicom Tales: New Demon Island; direct translation of the Japanese title), but the environment for production is more demanding these days. Games today are localized in 10 or more languages, so the cost of localizing the voicing and script for an adventure game (which generally has a great deal of text) is enormous. Plus, compared to an older gamer like me, I feel that younger gamers tend to have less of an interest in that genre. That said, adventure game mechanics are still fun, and Capcom's Ace Attorney series and Level-5's Professor Layton series make good use of them. So, I don't give up hope yet, but please understand that it's challenging to actively make them for the mainstream market. Our collaboration outside of Japan is 30 years strong, and we have staff who specialize in communicating with developers in other countries. I too often work with companies in other countries. The new Luigi's Mansion 3 was also developed with a company outside of Japan (Next Level Games Inc.). Over the years, we have built a global software development framework. I have felt Nintendo becoming more global in recent years. The number of people from outside of Japan working at Nintendo's headquarters has increased considerably, and we get to know each other over lunch and so on.


This is from June this year...I wonder if the investor knew/had heard a rumor?
 

Deleted member 41183

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Investor just rolled up to Sakamoto in the parking lot. "Here's a check, make more. Do it for me."

Sakamoto: Ok...but it means no 2D Metroid for a while
Investor: What's Metroid?

I'm surprised Nintendo never attempted a Famicom Club / Fatal Frame crossover.

Well, one series has been dead for like 25 years :P
Kinda surprised we still haven't seen any Fatal Frame on the Switch yet, though.
 

Deleted member 8593

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I find it intersting what kind of new content TMS and Xenoblade DE are getting. After Bayo, Tropical Freeze and Captain Toad I was afraid they'd only release straight ports (even though CT got some new stuff through DLC). According to Emily Pikmin 3 is also getting new stuff.

This makes me wonder what we're going to see for their remaining Wii U ports...
 

Dark Cloud

Banned
Oct 27, 2017
61,087
I find it intersting what kind of new content TMS and Xenoblade DE are getting. After Bayo, Tropical Freeze and Captain Toad I was afraid they'd only release straight ports (even though CT got some new stuff through DLC). According to Emily Pikmin 3 is also getting new stuff.

This makes me wonder what we're going to see for their remaining Wii U ports...
3D World will probably get Toadette as a playable character.
 

Deleted member 33

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I think Nintendo is trying to add enhancements/additions/new content to almost all of their Wii U ports. I can't think of many Wii U ports that didn't have any enhancements or additions or new content.

Maybe Bayonetta 2?
 

Deleted member 41183

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6 back to back bombas might be the limit for Nintendo.

How many are Platinum at now? :S

Joking, kinda

I think Nintendo is trying to add enhancements/additions/new content to almost all of their Wii U ports. I can't think of many Wii U ports that didn't have any enhancements or additions or new content.

Maybe Bayonetta 2?

I was going to say Hyrule Warriors, but I guess they added the Fairies in 3D and remade the 3DS levels/character assets in HD.
 
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TheMoon

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Oct 25, 2017
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Yeah, so I guess Bayo1+2 are the most 'vanilla' of the Wii U ports.
NSMBU got nothing other than Toadette and the Peachette transformation while removing a whole game mode.

Meanwhile, Bayo 2 added local multiplayer finally. Wii U was online only. So that's a bigger deal than a palette swap chracter in NSMBU even^^

I guess Bayo 1 wins for being nothing besides a more stable 60fps than before.^^
 

TheGreatLugia

Member
Oct 25, 2017
2,078
I find it intersting what kind of new content TMS and Xenoblade DE are getting. After Bayo, Tropical Freeze and Captain Toad I was afraid they'd only release straight ports (even though CT got some new stuff through DLC). According to Emily Pikmin 3 is also getting new stuff.

This makes me wonder what we're going to see for their remaining Wii U ports...
I think Nintendo is trying to add enhancements/additions/new content to almost all of their Wii U ports. I can't think of many Wii U ports that didn't have any enhancements or additions or new content.

Maybe Bayonetta 2?
I could see whether or not rereleases add new content varying from developer to developer. Atlus seems to love adding new stuff to most of their rereleases in general. I know Monolith Soft isn't confirmed to be developing Xenoblade Definitive Edition at the moment, but I'm guessing they're handling it themselves or at least heavily overseeing it. Monolith added extra content to Xenoblade 2 that wasn't mentioned in the season pass announcement, so I could see them wanting to add some new things to Xenoblade 1 if they're in charge of the remaster.

Other development teams might prefer to focus on straightforward ports depending on how much time they want to spend working on rereleases compared to working on new projects.
 
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TheMoon

TheMoon

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I could see whether or not rereleases add new content varying from developer to developer. Atlus seems to love adding new stuff to most of their rereleases in general. I know Monolith Soft isn't confirmed to be developing Xenoblade Definitive Edition at the moment, but I'm guessing they're handling it themselves or at least heavily overseeing it. Monolith added extra content to Xenoblade 2 that wasn't mentioned in the season pass announcement, so I could see them wanting to add some new things to Xenoblade 1 if they're in charge of the remaster.

Other development teams might prefer to focus on straightforward ports depending on how much time they want to spend working on rereleases compared to working on new projects.
Yo you must have missed that we already know they're adding an entire new map to Xenoblade in the form of the unfinished Bionis Shoulder that was only visible in cutscenes and accessible through hacking the Wii ROM. That is HUGE.
 

TheGreatLugia

Member
Oct 25, 2017
2,078
Yo you must have missed that we already know they're adding an entire new map to Xenoblade in the form of the unfinished Bionis Shoulder that was only visible in cutscenes and accessible through hacking the Wii ROM. That is HUGE.
Oh I know. I meant that Monolith seems like the sort of studio that would want to add new content to a remaster if they make it themselves, with the extra content in Xenoblade 2's season pass being a recent example of how they've overdelivered on content.

I doubt Bionis' Leg, new outfits for Shulk and Melia, and a new Monado design would be added if Monolith wasn't working on the remaster themselves. If the remaster was being handled by an external studio, I'd expect something closer to a Twilight Princess HD situation with Tantalus. I'm just saying "if" because Monolith's involvement hasn't been officially confirmed yet.
 
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TheMoon

TheMoon

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Oh I know. I meant that Monolith seems like the sort of studio that would want to add new content to a remaster if they make it themselves, with the extra content in Xenoblade 2's season pass being a recent example of how they've overdelivered on content.

I doubt Bionis' Leg, new outfits for Shulk and Melia, and a new Monado design would be added if Monolith wasn't working on the remaster themselves. If the remaster was being handled by an external studio, I'd expect something closer to a Twilight Princess HD situation with Tantalus. I'm just saying "if" because Monolith's involvement hasn't been officially confirmed yet.
Shoulder :D
 

Deleted member 8593

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To be fair, even Tropical Freeze wasn't a straight port. It did get an additional Funky Kong mode. :-p

True. I actually meant substantial additions and what could be more substantial than Funky Kong :p

In all seriousness, their additions have varied a lot in scope and Xenoblade seems to be the biggest by far. Makes me curious what their approach is.

And Captain Toad got the Odyssey levels.

Ah, I forgot about those.
 

morromocotudo

Member
Nov 19, 2017
109
Emily Do you know if Yoshikazu Yamashita (Wii Sports, Nintendo Land, Super Mario Maker 1) and Hiroshi Matsunaga (Wii Fit, Star Fox Zero) are working on this game?:

 

Procheno

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Nov 14, 2018
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NateDrake

Was this ^^ the new IP you were talking about? Not sure how this is supposed to be closer to Splatoon/ARMS in terms of appeal vs 1 2 Switch lol
 
Oct 25, 2017
1,994
I never finished Xenoblade X but... do you think they could resolve the cliffhanger with an extra chapter or two? Or does it need an entire ass sequel?

I ask because I hope Monolith Soft's next game is XB3 and not a sequel to X, but I do want X fans to have the story finished. Hopefully a port with new content can satisfy.
 

Deleted member 41183

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NateDrake

Was this ^^ the new IP you were talking about? Not sure how this is supposed to be closer to Splatoon/ARMS in terms of appeal vs 1 2 Switch lol

Emily said yesterday it's the new IP from EPD/Mystery Game #4. Evidently, it's not just "Switch Fit". I imagine it involves some kind of gameplay/story/characters that makes it closer to Splatoon than the likes of 1 2 Switch.



NSMBU got nothing other than Toadette and the Peachette transformation while removing a whole game mode.

Meanwhile, Bayo 2 added local multiplayer finally. Wii U was online only. So that's a bigger deal than a palette swap chracter in NSMBU even^^

I guess Bayo 1 wins for being nothing besides a more stable 60fps than before.^^

A new character/power-up seems like a bigger addition than local multiplayer, but that's subjective I guess. Although at least NSMBUDX includes the Luigi DLC and Nabbit, as well so it's still a bit of a jump over vanilla NSMBU.
 
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EAD Ninja

任天堂 の 忍者
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Oct 27, 2017
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I'm wondering if the Famicom Detective Club remakes might entice some other NES/SNES comebacks from Nintendo.