Forgoing the complex conversation wheel of previous BioWare games like Mass Effect and Dragon Age, Anthem will only allow for two dialogue choices in conversations. The two choices aren't aligned with a morality system of any kind, but do differ in tone slightly.
When asked why the system was simplified for Anthem, executive producer Mark Darrah replied, "We are showing this to an audience that is not used to these kind of decisions and conversations. We wanted to keep it simpler, but we also don't want to present you with any false choices."
Fort Tarsis is where you'll do most of the talking, and from a first-person perspective as opposed to the third-person javelin camera in the shared world. Conversations pull the player in close and provide supplemental information about who you're talking to, whether they're tied to a political faction, and whatever back story BioWare deems important
https://www.pcgamer.com/anthems-conversation-system-allows-for-two-dialogue-choices/
A bit sad seeing the wheel go, but maybe the writing will make up for it...
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