because Square EnixSeems like this game is 2-3 years away, even from a a trailer. I wonder why they even announced it so early.
because Square EnixSeems like this game is 2-3 years away, even from a a trailer. I wonder why they even announced it so early.
Where and when did they "Destiny clone" rumor come from? I remember it from the old board but I can't remember the origins.
To be honest a Destiny clone of sorts sounds exciting. Having your Avenger in a shared world and different locations or "zones" you can go about solo or co-op. Partake in shared activities or have your own superhero team aka clan of 4 or 6 to taken on end game raids. The gameplay loop being experience to level up your Avenger and his or her powers with loot drops for new gear.
And as much as I like the sound of that...I just don't know how it would be accomplished or works? Would we be playing as established Avengers like Cap or Iron Man meaning there will be multiple copies roaming about or do we create our own hero? FPS or TPS? Etc etc.
Obviously there's more questions given we know practically nothing other than its a project and the developers lol but I'm still cautiously optimistic and excited. Hoping TGA is the reveal.
Marvel Heroes done as Warframe.
Alternate realities justify cosmetics and duplicate characters.
Hey Nirolak,Summary:
- Back in January 2017, Square Enix announced that they had signed a deal with Marvel to make an Avengers game, and that Crystal Dynamics would be its primary developer. In interviews, Crystal Dynamics implied that they had been working on this for a year or so before announcing the partnership to help hire (which lines up with Rise of the Tomb Raider shipping).
- In a very odd turn of events, Crystal Dynamics hires an entirely new set of senior staff, up to and including roles like Creative Director and Game Director, starting between January and March 2018, and continuing through now. I had assumed they had rebooted the game, though it was odd that Marvel and Crystal Dynamics were aggressively asserting that the game had made tremendous progress thus far during these announcements.
- Notably, in February 2018, they also added a job for a Senior Producer for a singleplayer mode that sounded like it would oversee the entire process of making a campaign. Most jobs prior to this (and still many today) instead talked about ambitious co-op and online shared gameplay across many modes.
- Just today, people were asking who the director of the game was, and when I went to look on LinkedIn, I noticed that The Avengers actually seems to have two full sets of senior staff, one from 2015-2016 (or earlier, if they were studio veterans), and one hired starting in 2018. This even includes multiple Game Directors and Creative Directors.
- While not as bulletproof, the people hired in 2018 tend to have work histories more tied to singleplayer gaming, whereas some of the older hires tend to be more online oriented. Mind, this trend does not follow 100% through the staff.
- I'm suspicious that Square Enix decided to add a singleplayer campaign in the last 2 years of development (out of 4-5 total) to The Avengers. They expect a gigantic revenue spike next fiscal year (April 2019 - March 2020), so if we assume it's a Q1 2020 game, that would be 16-24 months after they started making the campaign under this proposed scenario. We did see something similar with Battlefront 2, where EA seemed to move Motive off of Visceral's game and into making a Battlefront 2 campaign 4-6 months into that game's two year dev cycle.
- This would also all line up with the incongruency of Square Enix's hiring and their assertions about how far along they are in development, since it would mean they didn't reboot the game or anything of that nature. They would have simply expanded the scope.
- I could absolutely be wrong. This is speculation. I do not have insider knowledge.
The Avengers Project will have a heavy story/narrative focus and not in any way be a "shallow" online/multiplayer only title. A deep single player experience has been a priority/focus since the project's inception.
A heavy story/narrative driven co-op campaign. Can be played solo or with friends (up to 4 player co-op).Do you mean it is an online/multiplayer only title, just not a shallow one, or that it won't be online/multiplayer only? Does it have an offline singleplayer mode?
A heavy story/narrative driven co-op campaign. Can be played online with friends or solo with AI teammates (offline).
Are we talking big, like Ubisoft-Assassin's Creed big?The amount of talent / size of the team working on this game is pretty crazy
They've been recruiting VERY aggressively
Lol, they wanted to do a full multiplayer game with the Avengers?
How does it work? Every character is so different, and you cant shoot things.
Avengers Assembled once more.The characters in the game decided rather than the developers and publishers?
This is the Destiny like game right? Do you think SE have the capabilities to pull it off? I don't see them having much experience with online games.
Hey Nirolak,
I was actually contacted by an acquaintance of mine that wants to shed some light on the Avengers Project. Again, I'm disclosing information that I've received from this individual who has given me permission to state the following.
The Avengers Project will have a heavy story/narrative focus and not in any way be a "shallow" online/multiplayer only title. A deep single player experience has been a priority/focus since the project's inception.
I trust this individual by stating the above information. If you require any further proof, I'll just mention "Kamala Khan".
Edit: I only use the term "shallow" since that is the word most frequently used when describing multiplayer/online focused titles with only lite story elements.
Okay, this would actually clear up a lot of the seeming overlap between the two Marvel games from Square Enix, and I was kind of wondering if we might see this split.A heavy story/narrative driven co-op campaign. Can be played online with friends or solo with AI teammates (offline).
To build hype and as a hiring tool iirc.Seems like this game is 2-3 years away, even from a a trailer. I wonder why they even announced it so early.
This doesn't make sense. How does GotG lend to this type of game? Everyone is going to create a random marvel character that "joins" the guardians? Or everyone will be running around as one of the guardians?Guardians of the Galaxy: This one seems to be more of a shooter RPG with co-op and competitive multiplayer, so I'm guessing this is much more in the mold of games like Destiny, The Division, Anthem, Borderlands, etc, but probably with a heavy narrative focus given the studio who is making it.
I heard somewhere it's more like Diablo than DestinyThis is the Destiny like game right? Do you think SE have the capabilities to pull it off? I don't see them having much experience with online games.
Idk if you can answer but I just want to know if this will be done with Avengers or a "shield agent" like was rumored because that's what will make or break this gameThe Avengers Project will have a heavy story/narrative focus and not in any way be a "shallow" online/multiplayer only title. A deep single player experience has been a priority/focus since the project's inception.
Yeah, I feel it's going to end up closer to Marvel v Capcom: Infinite than Marvel's Spider-Man in reception.
I assume it would be like Borderlands on that front.This doesn't make sense. How does GotG lend to this type of game? Everyone is going to create a random marvel character that "joins" the guardians? Or everyone will be running around as one of the guardians?
The roster will include several members of the Avengers. Each character/hero will even have a skill tree of their own (rpg elements). Hope that bit of info helps!Idk if you can answer but I just want to know if this will be done with Avengers or a "shield agent" like was rumored because that's what will make or break this game
So like BL did characters that doubled as classes, each Guardian would be a choice of Char/Class? Or it'll legit be like BL where you just pick rando class & have AI Guardians?
This is phenomenal. Thank you for answering. To me this was the major pillar of the game. Because that SHIELD agent talk was very depressingThe roster will include several members of the Avengers. Each character/hero will even have a skill tree of their own (rpg elements). Hope that bit of info helps!
I would assume each character is basically a class and that you play as that class when you pick them.So like BL did characters that doubled as classes, each Guardian would be a choice of Char/Class? Or it'll legit be like BL where you just pick rando class & have AI Guardians?
And just like that I'm actually excited for these games nowI would assume each character is basically a class and that you play as that class when you pick them.
Like you can have four Mayas in Borderlands, but they're all still the character Maya. They then offer additional character customization options beyond that so you don't look identical while still clearly being Maya.
If we did this very literally, Starlord would presumably have dual wielding as a special trait a la Salvador whereas Gamora would have a sword a la Zer0.
Edit:
Actually, what Squirtle just said for The Avengers game would fit with this kind of concept too.
For these types of well established IPs, I also really feel it's the right direction to go.
Eh, it was still a pretty cool idea to have two players as Batman and Robin intervening in what is essentially a TPS match.Who on earth wants to be a random goon in The Joker or Two Face's gang???
You could still use gun based villains in this scenario.Eh, it was still a pretty cool idea to have two players as Batman and Robin intervening in what is essentially a TPS match.
Yeah I suppose so, do it as an asymmetrical Overwatch thing.
this is why that SHIELD agent talk had me on absolute zero anticipation for this gameThis is also where Arkham Origins got its multiplayer very, very wrong. Who on earth wants to be a random goon in The Joker or Two Face's gang???
Marvel does daily meetings with their game development partners about the games these days.Didn't Marvel say they were taking a much, much more active approach to their games like they do their movies? Perhaps whatever CD made wasn't up to their standards and they are still working on it.
I don't know how involved they were with Spiderman but Insomniac was making a big deal out of earning the Marvel badge of quality.
A heavy story/narrative driven co-op campaign. Can be played online with friends or solo with AI teammates (offline).
Square Enix is taking some business direction changes: http://www.hd.square-enix.com/eng/pdf/ar_2017en.pdfWait.. this game wasn't single player focused from the get go? Like that'd be the only reason why I'd choose Square Enix for a company if I made these sorts of decisions.
I still question what kind of game this will be. I wonder if Overwatch was a contributing factor to the type of online gameplay they had planned.
Sort of explains their decision to make Final Fantasy XV comrades. Maybe that was to see if building in their engine for a multiplayer game was possible.Square Enix is taking some business direction changes: http://www.hd.square-enix.com/eng/pdf/ar_2017en.pdf
Yeah, Tabata was clear that most of the post launch feature updates (co-op, offroad driving, character creation, running live events, that sort of stuff) was being done as technological groundwork for their New IP.Sort of explains their decision to make Final Fantasy XV comrades. Maybe that was to see if building in their engine for a multiplayer game was possible.
Any idea on how long Luminous Production's new IP had been in development for? It'll be interesting to see if the studio will continue working on this IP or start over from scratch. I'm hoping it's the former. Thanks.Yeah, Tabata was clear that most of the post launch feature updates (co-op, offroad driving, character creation, running live events, that sort of stuff) was being done as technological groundwork for their New IP.
IIRC they had some amount of staff on it prior to FFXV shipping, but didn't start in full until about a year after FFXV came out.Any idea on how long Luminous Production's new IP had been in development for? It'll be interesting to see if the studio will continue working on this IP or start over from scratch. I'm hoping it's the former. Thanks.