Mafia: Definitive Edition chwalona przez twórcę oryginału | GRYOnline.pl
Mafia: Definitive Edition spotkała się z uznaniem twórcy oryginalnej wersji. Mimo paru niedociągnięć Daniel Vavra jest zadowolony z odświeżenia swojej gry.
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The small details that Hangar 13 implemented in the game world were also appreciated. We are talking about the problems of that period discussed on the radio - the Great Crisis (1929-1933), unemployment and related financial problems. Vavra also appreciated the way in which the city was recreated using the technological progress that has occurred over the last dozen or so years.
On the other extreme, there are changes to the game mechanics. There 's too much shooting in Mafia: Definitive Edition . The original was designed with the player killing as few people as possible. The remake focused on a typical shooter from behind covers, which Vavra does not like at all. He also criticizes the new driving model, which in the original version was difficult to master, and in Mafia: Definitive Edition cars do not cause any problems.
The authors of the remake also got for rewriting many dialogues and the most famous quotes. Vavra admits that if he was responsible for the script, he would also rewrite it (he created the original as an inexperienced 23-year-old), but not in the way the writers employed at Hangar 13 did it. The biggest shortcoming of Mafia: Lost Heaven was a lack of time for the game's main antagonist - Morello.
During the broadcast, the production of the original Mafia and its continuation were also discussed . Vavra revealed that his plan was to release Mafia 2 two years after the premiere of the first installment (the game was supposed to run on the same engine). Mafia 3, on the other hand, would be prepared with new-generation consoles in mind. Nothing came out of this plan, because after a conflict with the supervising company 2K Games, the original Mafia 3 scenario was thrown into the trash, and Vavra decided to leave the studio and set up his company.