EDIT: This OP is referring to journalist veterans like Schreier and Gertsmann asking 343 upper management (not devs) and Phil Spencer about why they release buggy Halo games and when they're not ready for long term post launch support.
This isn't about harassing devs and supporting crunch. Halo's development issues have long been documented by the likes of Jason Schreier, but history keeps repeating itself with 343 releases.
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I can't help but to wonder why exactly Halo is in this state after over a decade of 343 at the helm. This isn't an OP about my personal feelings or to discuss Infinite's development issues in detail.
I want to pose this question --
Do we need gaming journalist veterans to step up and pressure 343 management and Phil Spencer on what's going on with Halo? Remember that moment with Jeff Gerstmann during his interview with Phil Spencer at E3 2015 talking about shipping buggy games?
Here's the video, timestamp is 15:19 if it doesn't automatically take you there --
What's it going to take for Halo to change? What's it going to take for Halo to not ship with a slew of issues and to not have a slow drip of features we've had in most games prior? Etc.
And here's a bonus level-headed video by Sean W about Frank O'Connor's recent post on feedback --
This isn't about harassing devs and supporting crunch. Halo's development issues have long been documented by the likes of Jason Schreier, but history keeps repeating itself with 343 releases.
//----------
I can't help but to wonder why exactly Halo is in this state after over a decade of 343 at the helm. This isn't an OP about my personal feelings or to discuss Infinite's development issues in detail.
I want to pose this question --
Do we need gaming journalist veterans to step up and pressure 343 management and Phil Spencer on what's going on with Halo? Remember that moment with Jeff Gerstmann during his interview with Phil Spencer at E3 2015 talking about shipping buggy games?
Here's the video, timestamp is 15:19 if it doesn't automatically take you there --
What's it going to take for Halo to change? What's it going to take for Halo to not ship with a slew of issues and to not have a slow drip of features we've had in most games prior? Etc.
And here's a bonus level-headed video by Sean W about Frank O'Connor's recent post on feedback --
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