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'I'm know spanish and I read through all and to sum it all up:
-employees have been complaining about lack of communication from higher ups
-laid off A TON of the QA team
-about 120 cinematics were made from the art team, most of it was scraped, art designers left afterwards
-dread was supposed to have TWICE as many bosses and cinematics but couldn't do it cause of time constraints
-thankfully no crunch cause nintendo was supervising
-however the development of the game was "chaotic"
-a former artist said of the studio's atmosphere "They do not trust the worker at all and it shows. You don't feel valued"
-They punish workers who don't do things the way the studio wants them to a lot
-the punishments range from separating an employee who speak out to changing the team's position the very next day
-Mercurysteam had 2 projects, dread was one of them. and they wanted to shuffle each artists to the other project
-negotiation between employees were "problematic"
-Salaries are very low, around 25,000 annually for juniors and 28,000 the seniors
-of course, the pandemic which made things even more difficult
-Mercurysteam didn't handle the pandemic well, an programmer said it was "total and utter chaos"
-the same programmer was promised an full salary, was paid 30% of it
-when it was time to return, anti-COVID measures were badly handled (no glass between workers)
-The Human Resources department does not want to negotiate or deal with any problems with the workers
-of course the whole 'you must work in 25% of the game to have your name in the credits' policy
-and employees didn't know when it was time to have their names in the credits, some even didn't know about the policy
-at least 50 people were missing from the credits, most of these are afraid of speaking in public cause the higher ups could "destroy their careers" '