FoL: Even Night Faction Kills (likely now all Nights since Darkness is now gone)
Jedah: Doesn't have a Faction Kill untill Fol/FoD are dead
We have 9 Players with 2 Scum Players likely left. 1 we can assume is now a Neutral SK (Nat).
Therefore we have 6 Town, 1 FoL Scum, 1 Jedah Scum, and 1 Neutral.
Going forward let's assume Nat kills only, Doc fails.
Day 10: Town mislunch + Town double NK
Day 11 we would have 3 Town, 1 FoL Scum, 1 Jedah Scum, and 1 Neutral. Let's assume Town mislunch + Town double NK
Day 12 we would be at 1 FoL Scum, and 1 Jedah Scum. FoL wins.
Now let's assume in this one Nat doesn't kill and protects, Doc still misses.
Day 10: Town mislunch + Town NK (which Nat takes like a champ)
Day 11 we would have 5 Town, 1 FoL Scum, and 1 Jedah Scum. Mislunch + NK
Day 12: 3 Town, 1 FoL Scum, and 1 Jedah Scum. Mislunch + NK
Day 13: 1 Town, 1 FoL, and 1 Jedah Scum. Unless Town + jedah team up to stop FoL then the latter team wins. Town + Jedah combo means Jedah wins.
So we have potentially anywhere from 2 - 3 phases left. This includes our current phase. We gain 1 extra phase if Nat does not kill.
Now theoretically if we hit Scum today and Nat NKs the last one we may have enough to spare to let Nat win.
Day 10: Scum lunch + Scum NK + Town NK
Day 11: 5 Town, 1 Neutral. Town NK and Nat wins
Day 12: 4 Town. Town win.
Even pushing that back a Day (or getting a Doc save again) could still give Nat room for his victory. We'd just need to nail Scum sooner as opposed to later.