Playstation 5 GPU - Clearing Up Overclocked GPU & RDNA Features Confusion
The Playstation 5 will launch in just about a months time from now, and there's a lot of excitement for both Sony's next generation console and Microsoft's X...
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I know this video is a few days old now, but I just finished watching it and found it really informative. I didn't it anywhere on this forum yet so here you go.
This forum caters to a more well informed crowd than say, reddit or twitter - so I find it really annoying how some resetera users are rather picky in choosing which established facts to accept and which to ignore. Like many of you, I've been following nextgen news and leaks since before 2019. I was there for the PS5 HBM rumours. I was there for the Full BC for all PS generations rumours (I really did hope that one was true). Even the github leaks provided some really informative reading for a couple of months in between the more troglodytic members' posts.
So now that we have the full tech specs - now that we know the console inside and out it's a personal sore spot that some users still insist on spouting misleading facts as if it's gospel.
RedGamingTech's video abvoe is a really great insight into how the PS5 SoC works. He explains why Sony went with a variable clock frequency for both GPU and CPU, and how it's a good thing for overall performance. While Cerny himself mentioned this in passing in the original presentation, this video goes into much more detail on that stuff. To those who still insist on calling this an overclocked GPU - no. It's not. Nor is it a last minute clock boost implemented by Cerny because he got scared of the competition. The GPU, CPU and the power delivery system of the console are all designed from the ground up for this. Instead of me clumsily trying to summarise the contents of the video here, I'd urge you to watch it. The video also goes into some other interesting next gen GPU stuff.