This was in the Genshin Impact OT, but definitely deserves a thread.
Some things to note:
Genshin Impact was the highest earning gacha game in the world, during Q1 2022.
Top 3 regions by revenue.
MAUs are up YoY.
Keep in mind, this is specifically mobile, and does not account for PC/PS/Cloud.
Genshin Impact Surpasses $3 Billion on Mobile, Averages $1 Billion Every Six Months
Genshin Impact was the world’s top grossing Gacha-based mobile game in Q1 2022, Sensor Tower data shows.
sensortower.com
Some things to note:
Genshin Impact was the highest earning gacha game in the world, during Q1 2022.
Analyzing the title using Sensor Tower's new Monetization fields, in Q1 2022 it ranked as the No. 1 revenue generating Gacha-based mobile title globally, above titles such as Lineage W from NCSOFT and Uma Musume: Pretty Derby from Cyberagent.
Top 3 regions by revenue.
China ranks as the No. 1 revenue generating country since Genshin Impact's global launch, generating $973.3 million to date, or 30.7 percent of global player spending, on iOS alone (Sensor Tower does not track spending on third-party Android stores, such as those found in China). Japan ranks No. 2 with 23.7 percent of lifetime revenue, while the United States ranks No. 3 with 19.7 percent.
MAUs are up YoY.
Players remain highly engaged, with average worldwide monthly active users in Q1 2022 up by approximately 44 percent year-over-year.
Keep in mind, this is specifically mobile, and does not account for PC/PS/Cloud.