I know I'm not the only one who says this, but: Atlus makes weird choices when it comes to selecting the platform where their games are going to be, most notably in recent years, for example:
-They are one of the few notorious japanese developers that still doesn't seem to care at all about making games on PC (I know Catherine recently was released on Steam, but that was ported by Sega, so it doen't really count). Literally almost every other japanese comany, even some not too big like Marvelous, Arc Systems, Idea Fatory or Nis, are porting at least some of their games to PC and they seem to do well, so why Atlus just doesn't seem to care?.
-They decided to make many exclusive games for the 3DS as well as multiplatform games on PS Vita and not on the Switch in 2018 and 2019, something that obviously backfired because the 3DS games didn't sell that well (and for that reason they don't even have big sales expectations for Persona Q2 in the west) and while the Persona dancing games did decently on Vita in Japan, Catherine bombed and they are not even bringing that version to the west.
- They ported Persona 4: Dancing all Night to PS4 but not Persona 4 Golden, they literally are just losing money not bringing that game to other systems and it's not like they don't want Vita to lose an excluive because, as I said, they ported DaN to PS4.
- They are porting to Switch Persona 5S a game that is made for people that already played Persona 5 (so Switch owners that already have a PS4, played P5 there and want to play S on the go), but not the real Persona 5 or the Royale. They already made something like that with the Q games, but at least there was the excuse that Persona 3 or 4 were not as easy to port to 3DS and at least there they made something exclusive that used the 2 screens well, but here I don't know what kind of sense that makes, the games can be ported to Switch and S just ends being just something aimed for a very especific group of players on the Switch.
Those are the main things I can think but there is more obviously. Do you think Atlus makes some weird platform choices or I'm just exaggerating?
-They are one of the few notorious japanese developers that still doesn't seem to care at all about making games on PC (I know Catherine recently was released on Steam, but that was ported by Sega, so it doen't really count). Literally almost every other japanese comany, even some not too big like Marvelous, Arc Systems, Idea Fatory or Nis, are porting at least some of their games to PC and they seem to do well, so why Atlus just doesn't seem to care?.
-They decided to make many exclusive games for the 3DS as well as multiplatform games on PS Vita and not on the Switch in 2018 and 2019, something that obviously backfired because the 3DS games didn't sell that well (and for that reason they don't even have big sales expectations for Persona Q2 in the west) and while the Persona dancing games did decently on Vita in Japan, Catherine bombed and they are not even bringing that version to the west.
- They ported Persona 4: Dancing all Night to PS4 but not Persona 4 Golden, they literally are just losing money not bringing that game to other systems and it's not like they don't want Vita to lose an excluive because, as I said, they ported DaN to PS4.
- They are porting to Switch Persona 5S a game that is made for people that already played Persona 5 (so Switch owners that already have a PS4, played P5 there and want to play S on the go), but not the real Persona 5 or the Royale. They already made something like that with the Q games, but at least there was the excuse that Persona 3 or 4 were not as easy to port to 3DS and at least there they made something exclusive that used the 2 screens well, but here I don't know what kind of sense that makes, the games can be ported to Switch and S just ends being just something aimed for a very especific group of players on the Switch.
Those are the main things I can think but there is more obviously. Do you think Atlus makes some weird platform choices or I'm just exaggerating?