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bmfrosty

Member
Oct 27, 2017
1,894
SF Bay Area
I've been thinking about this for a bit, but I think that streaming games represents the ultimate form of DRM. As such it really threatens local play of the big budget games where a publisher would spend the capital on heavy DRM schemes. Smaller games that can probably run on a phone will probably be more likely to play local since their prices won't support the cost of running them on big remote vms.

Not to say those games won't eventually hit local play, but they'll probably be windowed out 6 months to a year.

And before you say "but what about data caps", I think it will probably be worth it to them to lose some of that revenue to gain in DRM so that they can tell themselves that they're realizing greater revenues.
 
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