Astral Chain has on general earned rave acclaim from critics and players alike, but there have been some negative reviews, too. A lot of said reviews have very valid criticisms and concerns with the title. This thread does not talk about that. Rather, it talks about the game's review from The Independent:
There is just one slight problem: the game does have grades at the end of each mission, as long as you are not playing on Casual difficulty.
A few caveats:
So, I posit this question to you: should reviewers play and critique games on Easy difficulty? Is this review misrepresentative? I don't think most people would have taken umbrage with what The Independent says, except they make a general statement about the entire game, rather than noting that it is limited only to Casual, which is the mode they played on.
Thoughts?
There is just one slight problem: the game does have grades at the end of each mission, as long as you are not playing on Casual difficulty.
A few caveats:
- The game is on Casual mode by default, and
- The game actively asks you if you want to change the difficulty before each mission starts
So, I posit this question to you: should reviewers play and critique games on Easy difficulty? Is this review misrepresentative? I don't think most people would have taken umbrage with what The Independent says, except they make a general statement about the entire game, rather than noting that it is limited only to Casual, which is the mode they played on.
Thoughts?