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Plum

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May 31, 2018
17,278
I think it's clear what this thread is in reference to lol

But I'll give some more context as to make sure this thread makes sense:

From the game's second trailer it was clear that, when the topic of 'how violent do we want to make this game?' came up in Naughty Dog's offices Druckmann put his foot down and declared that it was time to shift into (paraphrased) "maximum overdrive." What we've seen since then (and I'm going purely from official material, no spoilers) has been, to put it lightly, very violent. Violent to an extent literally never before seen in games as no developer in the past has been given the budget, graphical fidelity, and artistic freedom to pursue it. Not even RDR2, a game both praised and criticised for its extreme focus on realism, featured the same level of violence.

As a result, some people were turned off by it. Whether that's because they were personally turned off by it or whether they were turned off by it due to the potential negative effects it may have on other people, some simply didn't like it and that's continued on with every showing the game has had.

Predictably, many others have seem that dislike as an attack, as a 'wrong' opinion that needs to be corrected. This usually comes in the form of a few key 'types' of argument:

- The "Words and Deeds," Argument - This is where the violence is justified, and therefore the negative reactions to it deligitamised, due to how it 'makes sense' for the world that the game is set in. Now I shouldn't have to explain what's wrong here but, basically, the text can always justify the text. Therefore, the text should not be used as a justification for the text, especially when it's used to try and 'shut down' people who have had a genuine negative reaction to it.

In the specific example of TLoU:P2 the argument is usually "it's a doggy dog world so it 'makes sense' for the violence to be exactly the way it is in this game!" Considering the fact that Naughty Dog made that world, Naughty Dog wrote the stories within that world, and Naughty Dog decided on the 'tone' for that world, it should be clear why that kind of argument is flimsy at best. I'd also add that the general themes of the game that ND seem to want to be exploring aren't exactly themes that I feel are too pertinent to the real world; they're not exploring the horrors of war, or racism, or actual human-on-human violence, but the 'effects of revenge and the cycle of violence' in a fantastical zombie apocalypse where society has broken down in a way literally unseen throughout all of human history.

Don't get me wrong, you may personally be OK with the violence because of this, I would be a hypocrite for suggesting otherwise (as there are certain stories where I feel realistic violence is necessary and/or justified), but the issue comes in when you're using that judgement to try and dictate how others should feel. When you argue that the people complaining about the violence should be, quote, "Ashamed of their words and deeds."

- The "There Must be Something Wrong With You," Argument - This is where there is some sort of 'character judgement' placed on those who feel negatively towards the violence. These come in two forms, the first is when a person's whole character is judged as inherently 'wrong' because they're feeling the way that they're feeling. This often comes up in discussions surrounding violence towards animals, with people arguing that others are "hypocrites" or worse for "caring more about animals than they do humans." But it's also seen in phrases such as "I know it's not real so it's fine," or "It's just not for you." It's often an exercise in trying to rationalise what is essentially 'irrational' behaviour, and in these cases the 'irrational' behaviour is having a negative emotional reaction to what is, literally, fake video-game violence.

The second type comes in the "you should know better!" point of call, where the blame is placed not on the developers who included the violence but on the people who consume, or decide not to consume, said violence. I've had many a discussion regarding TLoU:P2's violence and the claim often comes up that "It's not for you, you should have known about it, just don't play it!" It's even come up in my concern for the developers creaitng this violent content, with the claim that (in a cutthroat industry with barely any union support) developers could just "choose to move elsewhere," or "should have known better."

Whilst it is 'technically' true that people can know better, I think that the arguments', excludes the people who may buy this simply because it's a sequel to TLoU without knowing about the violence (it's more likely than you think), or the children who are 100% going to be playing this (especially in lockdown where digital sales are going to be more prevalent), or the people who may go in knowing everything but be triggered emotionally anyway. Basically a game like this, which is made to sell to at least 10m+ people, is released there are going to be a lot of people who simply "don't know better," whether you like it or not, and I feel that it's perfectly fine to respect those people as not all of us are so on-the-ball as to have both 1) understood the violent content in the game (which is impossible considering how we haven't seen a massive, massive chunk of thegame) and 2) predicted our reaction to it before release.

Similarly, that last point neglects the fact that people might want to play this game for reasons other than its violence. The first game was a heartfelt, emotionally-complex tale of a father figure forming a bond with his surrogate daughter and the trials and tribulations the pair come across along the way. It was violent, incredibly violent at times, but it wasn't 'about violence' and even the violent scenes it did have rarely lingered on it in the same way TLoU:P2 is doing during regular gameplay. TLoU:P2 represents a massive shift in tone even for the series, and seeing that as an issue is a valid viewpoint.

- The "Other Mediums! Argument - The final of the three is when people use other mediums, mainly film, to try and justify what a game is doing. Now i personally don't think this will ever work as, despite sharing some similarities, games are simply so very different to any other medium out there that to directly compare the two is misguided at best and disingenious at worst.

The primary reason is simple: Runtime. Now to use TLoU:P2 as an example again; it's clear that this game is going to be the longest Naughty Dog game to date, with estimates clocking it around 25-30 hours total. With both general gameplay violence and cutscene/cinematic segment violence it's clear that the game is going to have at least 40% of its runtime dedicated to scenarios where we either see violence or are given the opportunity to undergo it. However to be even more 'fair' lets say that the game has 5 hours of 'violence' within it. Even that, which is an absurdly low estimate, is more violence than literally every single film known to man. A film that is literally three straight hours of 'torture porn' without any context whatsoever will still have less violence than TLoU:P2. That holds true for many other games, of course.

However there are also many other reasons. Interactivity is a fairly significant one as you are not the one inhabiting movie characters as they commit horrific acts of violence. Yes, that may be 'corrected' by those acts being made optional, but in many cases the 'optional' side of it comes not from a toggle or a settings menu but from high-level play and/or intentionally ignoring the game's systems. Very few people are going to be able to get through TLoU:P2 without shanking someone in the throat in the same way very few people got through the MGS games with no kills. Others that I can't really be bothered to fully get into would be audience, context, etc. Maybe I'll edit this further I don't know lol.

Though I must say that, in the end, I think this does stem somewhat from general 'Gamer Defensiveness'. There have been many instances in the past of people trying to blame violent video-games for many societal ills, and that kind of thing doesn't tend to be directed towards other mdiums anymore, so gamers tend towards defensiveness whenever negative opinions regarding game violence comes up. However I think that people need to look past that to see how others may geninely dislike some violence in video-games and, more importantly, the reasons why.

TO CONCLUDE

Now that I've gone over the three main types of arguments that I feel are 'weird' when it comes to how people react to other's reactions to violence in video-gmaes I'd like to make my main points. Basically, I think that we all need to be a lot more empathetic when it comes to how people react to violence in video-games, especially in exceptional circumstances like TLoU:P2. It may not be as explicitly problematic as other things such as sexist or racist content, but it can still be a major and legitimate trigger for many people and a simple turn-off for many others. Of course, like with everything on the internet, there will be people acting in bad faith, but generally:

People complaining about video-game violence are not a threat

They are people expressing their concerns over the content in their video-games, and they should be respected whether you agree with them or not. The likelihood that they're a '*Rival Console* fanboy' looking to 'take down' your own team is so low compared to the actual possibility that they may, you know, just not like it. Same goes for people supposedly being psychopaths if they care for dogs dying but not humans, or people 'not knowing better' for disliking the violence in a game like TLoU:P2, or someone being 'disingenious' when they bring up the potential ramifications of developing and consuming the violence.

Or to put it simply, I think that we all just need to be a bit better to each other when it comes to this.
 
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Deleted member 59109

User requested account closure
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Aug 8, 2019
7,877
Yeah I think it's pretty weird for people to be criticizing others who are sensitive and don't like disturbing material. Some people will attack anybody for the slightest negative word about TLoU it seems.
 

PlayBee

One Winged Slayer
Member
Nov 8, 2017
5,532
I feel like I'm pretty desensitized to this stuff and the violence in TLOU2 still makes me wince. It's going to be a stressful time. I can't fault anyone for not being onboard, though that doesn't mean it should be taken away.
 
Oct 25, 2017
12,558
I dunno. I think I am just so desensitized to violence.

I think I needed to do some self reflection when Ellie set that dog on fire in the demo and I didn't feel anything
 
Dec 22, 2017
7,099
Good OP. Same There Must be Something Wrong With You argument happened when people said they were uncomfortable or disturbed with the Red Wedding on GoT.
 

Weiss

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Oct 25, 2017
64,265
Games are art until you're asked to think critically about them.

It's just fanboys getting hyperdefensive about a game they've already staked their happiness on.
 

lactatingduck

Banned
Oct 25, 2017
666
Enjoy what you enjoy and spend less time worrying about shitty internet people. They suck. They always will. You'll never be able to justify yourself to them because it's not about you, it's about them.
 

brinstar

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Oct 25, 2017
10,263
Yeah I'm looking forward to the game, and I don't know if I have a violence limit, but I do think this game is gonna make me find out if I do lol. I took one look into the thread and decided not to bother voicing my feelings about it.
 

Cyclonesweep

Banned
Oct 29, 2017
7,690
The thing that upset me the most about it is, people have emotional triggers to something's. Every person has a limit.

This hit some peoples limits or triggered them emotionally (the super realistic dog suffering noises), and those people were made to feel like shit for it. People were attacking them for feeling that way. People were attacking them like they insulted Naughty Dog or the game or any of that. When the prevalent comments were either "This is too much, I'm out" or "Man that's a little much, I'm probably going to avoid that much violence as much as possible". There was what 1 or 2 comments saying more but the vast majority with issues were put off but still willing to buy or decided that this game is no longer for them.

I'm still baffled why these people were being attacked, insulted and mocked, and being openly allowed to. We are on a site where when someone says "This game has too much fake big boobs, and hypersexualizes women" we mostly agree. But when someone goes "Man this is too much violence for me" they are insulted for it?

I don't get it
 

Chackan

Member
Oct 31, 2017
5,097
People usually criticize people that has different opinions than them.

Personally I didn't enjoy the violence towards animals, but I know it is a game and can fully separate fiction from reality in that regard, minus some specific ocasions (not TLOU2).

In real life I would condemn such an act with the death penalty.

Anyway, none of the sides is fully wrong or right. It is normal to be turned off by the representation of violence in any medium, but it is also alright to not be affected by it because it IS fiction.

On a side note, I never saw anyone using the "Doggy dog world" expression outside of Modern Family lol
 
OP
OP
Plum

Plum

Member
May 31, 2018
17,278
I dunno. I think I am just so desensitized to violence.

I think I needed to do some self reflection when Ellie set that dog on fire in the demo and I didn't feel anything

If you feel that's the way you need to go then that's completely valid, but I'd also add that being desensitized to violence isn't necessarily a bad thing by itself. It can be a coping mechanism, a defence mechanism, or any other number of psychological thing I'm not qualified to talk about. However, as with everything, it is very personal and something that needs to be discussed with people qualified to talk about it.

Basically, I think that trying to diagnose psychological issues over the internet when you're completely unqualified can only end in failure. Controversial opinion, I know lol
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,319
I've been mocked more than once for asking if games have a content filter option. Like I don't think it's crazy to think that I'm the only one who was fine with the chunky polygon violence of RE2 on the PS1 but thinks the RE2make's level of violence is way too much.
 

logash

Member
Oct 27, 2017
4,723
The way you feel about the violence is exactly what they want you to feel about it. You're suppose to be uncomfortable by it. It's the same for books and movies that have this type of visceral violence. I don't get why people don't see that.

It's okay not to like it or to think it's too much for you. There is nothing wrong with it. People shouldn't feel attacked if it makes you not want to play the game. Same the other way around though. People shouldn't think someone is glorifying violence or is a sick person if they want to experience it.
 

Weiss

User requested ban
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Oct 25, 2017
64,265
I've been mocked more than once for asking if games have a content filter option. Like I don't think it's crazy to think that I'm the only one who was fine with the chunky polygon violence of RE2 on the PS1 but thinks the RE2make's level of violence is way too much.

I also feel this way. Zombies made of legos exploding in pixels of blood is a lot easier to handle than that scene where Leon drags half of a dying guy through a shutter door as his guts spill out of him.

The way you feel about the violence is exactly what they want you to feel about it. You're suppose to be uncomfortable by it. It's the same for books and movies that have this type of visceral violence. I don't get why people don't see that.

We're reacting appropriately to a display of uncomfortable, over the top violence.

Nobody is missing anything.
 
OP
OP
Plum

Plum

Member
May 31, 2018
17,278
People usually criticize people that has different opinions than them.

Personally I didn't enjoy the violence towards animals, but I know it is a game and can fully separate fiction from reality in that regard, minus some specific ocasions (not TLOU2).

In real life I would condemn such an act with the death penalty.

Anyway, none of the sides is fully wrong or right. It is normal to be turned off by the representation of violence in any medium, but it is also alright to not be affected by it because it IS fiction.

If you're purely talking about the initial reaction then, yeah, no side is 'right or wrong'. However what I'm pointing out as wrong in this thread is when one side tries to make things into a right or wrong argument by arguing against those who have a 'different opinion' to them. The three examples of 'poor arguments' I listed all attempt to make people with negative reactions to the game's violence out to be wrong and, that me, is where the issue lies.

The way you feel about the violence is exactly what they want you to feel about it. You're suppose to be uncomfortable by it. It's the same for books and movies that have this type of visceral violence. I don't get why people don't see that.

Maybe they do see it but don't really see it as a justification. Something provoking a negative reaction in people isn't an inherently good or bad thing, it's simply what happens and I feel that it shouldn't be used to try and paint a value judgement on that 'something'. For instance many prank videos on Youtube work perfectly in getting annoyed reactions out of people, but you'd never say "that's the point!" to people who call those pranks out as being dick moves.
 
Oct 25, 2017
12,558
The thing that upset me the most about it is, people have emotional triggers to something's. Every person has a limit.

This hit some peoples limits or triggered them emotionally (the super realistic dog suffering noises), and those people were made to feel like shit for it. People were attacking them for feeling that way. People were attacking them like they insulted Naughty Dog or the game or any of that. When the prevalent comments were either "This is too much, I'm out" or "Man that's a little much, I'm probably going to avoid that much violence as much as possible". There was what 1 or 2 comments saying more but the vast majority with issues were put off but still willing to buy or decided that this game is no longer for them.

I'm still baffled why these people were being attacked, insulted and mocked, and being openly allowed to. We are on a site where when someone says "This game has too much fake big boobs, and hypersexualizes women" we mostly agree. But when someone goes "Man this is too much violence for me" they are insulted for it?

I don't get it

I think that might be because of how taboo sex and nudity is compared to violence in the west.
 

Nabbit

Member
Oct 25, 2017
5,421
I've been mocked more than once for asking if games have a content filter option. Like I don't think it's crazy to think that I'm the only one who was fine with the chunky polygon violence of RE2 on the PS1 but thinks the RE2make's level of violence is way too much.
That's how I felt about the Metroid games. I really enjoyed the 2D games but the 3D ones are disturbing to me, I just feel discomfited shooting animal-like creatures. It feels very different in detailed 3D. Remakes have made me feel like that other times, too. The hogs in Hog Wild in PSX Crash were barely noticeable, but much more disturbingly detailed in the remake.
 

tzare

Banned
Oct 27, 2017
4,145
Catalunya
It is okay to find it disturbing, and dislike the way the game was designed.
That said, i don't think it is fair to criticize the direction ND has taken, for a few reasons:

the first game was violent, this one following a similar pattern was expected, and with improved fidelity, everything would be have a bigger impact.

There are numerous forms of art that paint violence similarly, if not stronger. Why wouldn't videogames have their own way of representing violence.

Very often violence has been normalized by videogames, anime, movies etc by giving a false sensation of 'harmless'. Or even fun. I think that is a mistake many times, you can kill without consequences or having any regrets.

So while everyone can have their opinion of course, myb sensation here is that many have seen another opportunity to bash ND, a popular thing these days.

This game is not for everyone, some may even discover that while playing, so it is good that ND is being upfront with this.
 

Glio

Member
Oct 27, 2017
24,497
Spain
Gamer community is hypersensitive to criticism of this type. It makes sense because video games have received unfair attacks throughout their history, but they overreact to things that are not a threat.

Partly because violent video games have been used as a scapegoat for other things, partly because of a resistance not to be classified as childish.
 

Shawt21

Banned
Apr 26, 2020
292
I agree. I also find it weird how, in the gaming community, when someone is anti-sexual content (I'm not, but some people are) gamers always bring up the ole "So sex is bad, but blowing someone's head off is okay?". But when it's a game they like, it's a different story.
 

Cyclonesweep

Banned
Oct 29, 2017
7,690
I've been mocked more than once for asking if games have a content filter option. Like I don't think it's crazy to think that I'm the only one who was fine with the chunky polygon violence of RE2 on the PS1 but thinks the RE2make's level of violence is way too much.
It isn't crazy. It still boggles me that people don't seem to get that the higher the realism a game is, the harder it is for people to disconnect from the violence and imagery.

When it's cartoony, unrealistic with 8bit or cheesy sound effects I can accept it. But when the game looks super real and the sound effects are realistic it's harder to disconnect.
 

Jaded Alyx

Member
Oct 25, 2017
35,351
Violent to an extent literally never before seen in games as no developer in the past has been given the budget, graphical fidelity, and artistic freedom to pursue it.
I haven't been following TLoU2 but, worse than MK11? That's a game with a high budget and graphical fidelity where you can rip off someone's face, the front of their skull, skewer their brain, and eat it.

That game had much of the same complaints and responses.

People complaining about video-game violence are not a threat
Yep.
 

logash

Member
Oct 27, 2017
4,723
I also feel this way. Zombies made of legos exploding in pixels of blood is a lot easier to handle than that scene where Leon drags half of a dying guy through a shutter door as his guts spill out of him.



We're reacting appropriately to a display of uncomfortable, over the top violence.

Nobody is missing anything.
You did since my post was meant to support people who display it. Basically, you're allowed to feel the way you feel and I don't get why people take it as you attacking the game or needing to grow up. Isn't the whole point of art to make you feel something?
 

MickZan

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Oct 28, 2017
1,404
I mean I respect everyone and their issues with violence. It's just very weird to me to come into a trailer topic about a game with extensive violence (which can't be a surprise seeing the original and many many warnings that have been given beforehand) and then complain about the violence. I don't like basketball, not going into an NBA 2k20 topic and tell people about my personal issues with the sport. Everyone is free to discuss whatever they want, but people that are offended by heavy on screen violence should not be watching this state of play and not be playing this game. And it was never any different.
 
Oct 25, 2017
12,558
If you feel that's the way you need to go then that's completely valid, but I'd also add that being desensitized to violence isn't necessarily a bad thing by itself. It can be a coping mechanism, a defence mechanism, or any other number of psychological thing I'm not qualified to talk about. However, as with everything, it is very personal and something that needs to be discussed with people qualified to talk about it.

Basically, I think that trying to diagnose psychological issues over the internet when you're completely unqualified can only end in failure. Controversial opinion, I know lol

Don't worry, I understand. I think the reason I might be so desenitized is because I have a generally morbid and nihilistic outlook on life.
 

Cyclonesweep

Banned
Oct 29, 2017
7,690
I haven't been following TLoU2 but, worse than MK11? That's a game with a high budget and graphical fidelity where you can rip off someone's face, the front of their skull, skewer their brain, and eat it.

That game had much of the same complaints and responses.


Yep.
The thing with Mortal Kombat is so much of it is over the top and ridiculous that more people can handle it because as high the graphical fidelity is, it's still VERY obviously not real. TLOU2 is much more grounded in a possible reality so the reactions are a lot stronger. At least that's my take.
 

babyzelda

One Winged Slayer
Member
Oct 31, 2017
375
I really would have liked to see some Jack Thompson interviews during gamergate where he was dunking on everyone, "see, look what monsters the games turned these kids into! I was right! I was always right!" Not that he was ever right.

Still, if a game lets me turn the violence off, I'm gonna do it. No judgement on those who like looking at all that. We all have our own fetishes. I'm not gonna tell you mine unless you subscribe to my onlyfans
 

Het_Nkik

One Winged Slayer
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Oct 27, 2017
3,397
"Dog-eat-dog world" is the expression. "Doggy Dog World" is a Snoop Dogg album.
 
OP
OP
Plum

Plum

Member
May 31, 2018
17,278
I haven't been following TLoU2 but, worse than MK11? That's a game with a high budget and graphical fidelity where you can rip off someone's face, the front of their skull, skewer their brain, and eat it.

That game had much of the same complaints and responses.

I feel that it's kind of a difficult comparison because the intent behind the violence, and even the violence itself, differs so much. Mortal Kombat's violence is inherently goofy and almost completely divorced from real life, whereas The Last of Us: Part 2's violence aims to be as much like real life as possible. However, as you say, Mortal Kombat's violence is much more 'over-the-top' with how extreme it gets whereas TLoU:P2's is more subdued despite the ultra-realistic reactions. Though we can't ignore how MK11 has literally caused PTSD in at least one of its developers, but I don't think that really weights in on the comparison as that thing is still very much possible with Naughty Dog's game.

Basically, and I'm sorry to not provide a good conclusion here: but it's not really worth the comparison in my eyes.
 

Kaswa101

Member
Oct 28, 2017
17,742
Yeah I agree, OP. I actually loved TLOU1 but Part 2 just isn't working for me, and the excessive realism in its depiction of violence is a huge part of that. Without the graphical limitations of last gen and the "gamey" feel or the first game, it just strikes me as sadistic torture porn personally.

If other people are fine with it, good for them. But they shouldn't try and force others to recognise this game as "just another violent video game", because it's really not. We've never had this level of realism in animation, sound design, blood spatter, AI reaction, etc. I'm legitimately disappointed ND decided to take the franchise in this direction, but I suppose it's where these typical "gorey" horror games are inevitably heading.
 

Deleted member 135

User requested account closure
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Oct 25, 2017
11,682
I completely agree with you OP, from the very first reveal of the game I knew that the violence was too much.

I think that there is a line where authenticity becomes a negative. RDR2 did it with the overabundance and unskippable nature of the animations, TLoU2 is doing it with the hyper realistic violence. There is an argument to make that games shouldn't be doing this level of realism with violence at all.

I have to also wonder what effect creating this kind of violence could have the developers. Becoming desensitized is a bad thing too.

I actually wonder if the violence will be negatively reflected in some reviews.
 

Glio

Member
Oct 27, 2017
24,497
Spain
The way you feel about the violence is exactly what they want you to feel about it. You're suppose to be uncomfortable by it. It's the same for books and movies that have this type of visceral violence. I don't get why people don't see that.

It's okay not to like it or to think it's too much for you. There is nothing wrong with it. People shouldn't feel attacked if it makes you not want to play the game. Same the other way around though. People shouldn't think someone is glorifying violence or is a sick person if they want to experience it.
The problem is that this type of thing is extremely easy to do wrong. Criticizing something while doing it takes great care not to end up in a hypocritical product. "Yeah, we don't glorify violence, we want to deconstruct it" is easy to say, difficult to do.

If for example the game tries to make violence unpleasant and has the typical trophy of "You have killed 100 enemies!" well ...

In a high-budget product, my cynical side tells me that criticism can't go that far because the game has to be fun. They may try to make killing unpleasant but not so bad that you stop doing it.

It's like the Logan movie. The character gives you a message of "Violence is not the solution, don't end up like me" and then in the film everything is solved with violence and killing people.
 

Angeal78

Game Producer at MistWall Studio
Verified
Oct 26, 2017
324
I don't have any feelings for virtual violence in movies or games, but I can't stand any kind of violence in Real life I know how to differentiate between real and fiction. So I don't have any problem with ND going full realistic violence in fact I hope more games do that.
 
Oct 27, 2017
1,283
SoCal
I can usually handle it as a player, but I'd rather the artists and developers not have to immerse themselves in it. I'm fine with it as long as it can be developed without causing PTSD and trauma in whoever's creating it. I have no problem with making it look less realistic or a bit more stylized/film practical FX inspired.
 
Oct 27, 2017
1,382
Well, at least with TLOU, I think the violence is meant to shock and disturb you. Making you feel uncomfortable is part of the intent. It's perfectly fine if that type of experience isn't for you and you can dislike it for that, but I also think it's wrong to suggest people shouldn't want that type of experience or creators should change their vision because of it.
 

Cyclonesweep

Banned
Oct 29, 2017
7,690
I mean I respect everyone and their issues with violence. It's just very weird to me to come into a trailer topic about a game with extensive violence (which can't be a surprise seeing the original and many many warnings that have been given beforehand) and then complain about the violence. I don't like basketball, not going into an NBA 2k20 topic and tell people about my personal issues with the sport. Everyone is free to discuss whatever they want, but people that are offended by heavy on screen violence should not be watching this state of play and not be playing this game. And it was never any different.
You do realize that everyone has a limit right? The violence showed in the trailer was much more than the original Last of Us. Yes the first one was violent, but it didn't hit people's limits, this is much more and now hitting more people's limits.

People were in the thread talking about the game because they played the first one, were fine with it and now this one is too much. It started with a few people going "man this is too much". Which there was NOTHING wrong with and then a massive angry defense force attacking them for that.

Your comparison would be more like going into a UFC thread, watching the newest UFC match and the fighters pull out knives and cutting eachother and you say "yeah, this ones too much, Imma stop watching"
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,351
Like I don't think it's crazy to think that I'm the only one who was fine with the chunky polygon violence of RE2 on the PS1 but thinks the RE2make's level of violence is way too much.

I think this is the thing a lot of people miss (or just disregard because they're always in defense mode).

Some people acted strongly towards the 'molotoving a dog' scene in TLOU2 video precisely because of the realism that the game brings. You could've shot a hundred dogs to pixel death in Hotline Miami but still get triggered by a very realistic, on fire, screaming dog in a TLOU2 vid. I'm personally not one of those people but I totally get why some would. One of the central designs of the game is it's unapologetic violence and realism.

It aims to shock. Don't act all defensive when somebody is shocked by it.
 

finalflame

Product Management
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Oct 27, 2017
8,538
I mean I respect everyone and their issues with violence. It's just very weird to me to come into a trailer topic about a game with extensive violence (which can't be a surprise seeing the original and many many warnings that have been given beforehand) and then complain about the violence. I don't like basketball, not going into an NBA 2k20 topic and tell people about my personal issues with the sport. Everyone is free to discuss whatever they want, but people that are offended by heavy on screen violence should not be watching this state of play and not be playing this game. And it was never any different.
This is basically where I stand. It's well known this is a violent game. The violent depicted is meant to be visceral and evocative, not tame or sensitive. There's an artistic purpose to this. It kind of boggles my mind that someone comes into discussion for such a game to complain about the violence the game is very clearly wearing on its sleeve.

Feels entirely tone-deaf or purposefully dense. If you are sensitive to violence, do not watch violent content or play violent games.
 

Jaded Alyx

Member
Oct 25, 2017
35,351
I feel that it's kind of a difficult comparison because the intent behind the violence, and even the violence itself, differs so much. Mortal Kombat's violence is inherently goofy and almost completely divorced from real life, whereas The Last of Us: Part 2's violence aims to be as much like real life as possible. However, as you say, Mortal Kombat's violence is much more 'over-the-top' with how extreme it gets whereas TLoU:P2's is more subdued despite the ultra-realistic reactions. Though we can't ignore how MK11 has literally caused PTSD in at least one of its developers, but I don't think that really weights in on the comparison as that thing is still very much possible with Naughty Dog's game.

Basically, and I'm sorry to not provide a good conclusion here: but it's not really worth the comparison in my eyes.
I suppose I just wanted clarification/more context, which you've provided.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
I will quote what I said earlier in the PS OT thread. It relates to this topic well. Take it or leave it:

The whole "this is a game" rhetoric needs to be re-examined as a perspective. While it is an objective observation of what the medium is, using its identity to deflect criticism is treading on some mighty thin ice. After all, imagine what the reaction would be if one were to provide minorities with the same line when concerns and/or criticism is being raised/levied against lack of diversity in a title. This argument denigrates both the artwork and work of creative people.

Yes, it is not real but immersion being what it is today and messaging itself, regardless of technology, ought to invite discussions about "depiction vs endorsement" and whether we have become desensitized against violence against people- the latter for which blaming video games would be utterly misplaced, etc.

Personally, people shouldn't be made light of for feeling upset about dogs getting killed in the game they already feel immersed in. At the same time, ND had made their vision of this decrepit world blatantly obvious. It is not espousing violence against animals or people as some form endorsement or propagating it as propaganda. There are multiple delineated facts at play here and not everyone can or needs to reconcile them. This game, like many others, is not for everyone and that is fine.


"Dog-eat-dog world" is the expression. "Doggy Dog World" is a Snoop Dogg album.

I was just about to say this. Thanks.
 
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