Bruce Straley, game director of The Last of Us and Uncharted 4: A Thief's End, has criticised some of the gameplay decisions in Red Dead Redemption 2.
Straley responded to Naughty Dog game designer Matthew Gallant, who praised Rockstar's decision to keep one of the game's most cinematic sequences of Red Dead Redemption 2 "on the stick"—meaning to keep it as gameplay instead of a cutscene. In his response, Straley noted that "the game killed me when I tried to flank in that mission — like so many RDR2 story missions."
Straley responded to Naughty Dog game designer Matthew Gallant, who praised Rockstar's decision to keep one of the game's most cinematic sequences of Red Dead Redemption 2 "on the stick"—meaning to keep it as gameplay instead of a cutscene. In his response, Straley noted that "the game killed me when I tried to flank in that mission — like so many RDR2 story missions."