each room has the exact same utility later in the game as it does at the beginning of the game.Am I the only one who reads this as scummy? Zipped is trying to take a legit useful looking room off the table super early.
no, unless the game is specifically mentioned as "basterd" then we can safely assume no jester/fool is involved.
Its just for fun, did you not see my robot posting the no fun allowed picture earlier in the day? I'm trying to have fun with a mechanic. It is a lot of fun, and while I had no idea what I wanted to do with my moves yesterday ( and it showed by me trying to hit every single room, though I am not sure I have...) today I have a much clearer picture. Use a good room today, and not punish town tomorrow when we could try for BP or for a room that punishes scum.And if that happens, they will be called out on them and voted accordingly.
I figured my reasoning was pretty obvious, he repeatedly refused to explain his move rooms every post thing. So I just gave up asking and voted.
Most games have an inherent understanding that there is no Jester/Fool/Tanner. We've had them but they are incredibly rare cause they aren't fun
Are you seriously suggesting that for example no NK is as useful now as it is in the alte game when we may have a town core and a better idea of who the leader(s)/power roles are?each room has the exact same utility later in the game as it does at the beginning of the game.
all of the players move into the new room as a group and we all experience the repurcussions (good and/or bad). By attempting to use a good room at the beginning of the game, it allows more people to experience a potential good room. saving this until later only opens us up to "we can't use that now its too valuable" as a scum tactic.
Its exactly the same as saving overpowered items in a video game. We all say "I don't need this now, though it would make this whole event easier, because something worse it around the corner" and then you beat the last boss with OP item still in your inventory because you never could justify using it.
Using it now, assuming it is protection, gives more townspeople the benefit so on a pure cost/benefit analysis more people will benefit from its use earlier in the game than later. We will still get more information on how the rooms work and we potentially keep more players in the game longer than if we just saved it for a rainy day.
move: teal room
Its exactly the same as saving overpowered items in a video game. We all say "I don't need this now, though it would make this whole event easier, because something worse it around the corner" and then you beat the last boss with OP item still in your inventory because you never could justify using it.
Or like using your only Pheonix Down/Revive on the first fight of the gameUsing your same analogy, this is like using your master ball on a bidoof. Using the teal room now helps nothing from my perspective. We won't get any info because no one would flip (presumably) and all we've done is prolong D1 guess work
today I have a much clearer picture. Use a good room today, and not punish town tomorrow when we could try for BP or for a room that punishes scum.
Using your same analogy, this is like using your master ball on a bidoof.
We won't get any info because no one would flip (presumably) and all we've done is prolong D1 guess work
each room has the exact same utility later in the game as it does at the beginning of the game.
all of the players move into the new room as a group and we all experience the repurcussions (good and/or bad). By attempting to use a good room at the beginning of the game, it allows more people to experience a potential good room. saving this until later only opens us up to "we can't use that now its too valuable" as a scum tactic.
Its exactly the same as saving overpowered items in a video game. We all say "I don't need this now, though it would make this whole event easier, because something worse it around the corner" and then you beat the last boss with OP item still in your inventory because you never could justify using it.
Using it now, assuming it is protection, gives more townspeople the benefit so on a pure cost/benefit analysis more people will benefit from its use earlier in the game than later. We will still get more information on how the rooms work and we potentially keep more players in the game longer than if we just saved it for a rainy day.
move: teal room
Fair,but the point still stands for early gameWe would get info from todays lynch? We don't move into rooms until tomorrow presumably so today's lynch will still provide info when they flip.
Even seeing who scum goes for will tell us something. Right now there's 0 benefit to a deathless day/night.We would get info from todays lynch? We don't move into rooms until tomorrow presumably so today's lynch will still provide info when they flip.
Bastard is non-standard. The last bastard game I was in had a condition where everything the game runner said was a dirty lie. It's why I asked about it early on.I was wondering what Bastard rules meant
I am still of the opinion that Zipped can't post without moving and that one post was an accident
Sorta. Bastard means that the game/moderator is lying to you. Non-standard could mean a bunch of different things, like strange, non-bastard roles, or non-standard mechanics (like this one has with room movement, for instance.)Bastard is non-standard. The last bastard game I was in had a condition where everything the game runner said was a dirty lie. It's why I asked about it early on.
I was wondering what Bastard rules meant
I am still of the opinion that Zipped can't post without moving and that one post was an accident
I see this is your first game with usalso if I was doing that was super weird/confusing to people in a Mafia game and got called out for it, and I could stop doing it, I would
But what if you're scum and want to make it look like there's a role that can force room change votes like that?also if I was doing that was super weird/confusing to people in a Mafia game and got called out for it, and I could stop doing it, I would
True, it wouldn't be the first time something dumb happened for no reason. Just ask StanleyPalmtree he's got stories
While you're not wrong , eliminating 'noise' and uncertainty does help clear the game a bit. I've regretted not pushing harder for Blarglike playersThis zipped thing just feels like a big distraction right now. I'm worried it's going to snowball and we end up with a ton of votes in one place, where we can't learn as much.
I feel the same way for Dark room, even if it was my suggestion initially. This is a worrisome amount of consensus for D1.
Search by "this thread" and by member nameSomeone remind me how to look at all of a particular person's posts in the thread?
To assume that the "shield" referenced is a game wide bulletproof is the most obvious conclusion, but why stop at an obvious conclusion?
There must be some people who know more about color than the rest of us, and they CARE what color room we go to because it will give them benefit, like powering up their not-yet-charged roles. A whole lot of players have said nothing that was not directly relating to this mechanic, and trying to push the conversation purely that way is suss.
Godfather, you never answered the question I asked you - what has you in here on your most hated day phase, working so hard?
1+2+2+1...
remember monkey's brains, though popular in Cantonese cuisine are not often to be found in Washington D.C.
I don't think that move worked...
But I don't want to be in the gray room anymore.
MOVE: Teal Room
Stuart, I pressed post WAY to early, I wanted to move and shit post.
When I moved I accidentally pressed post reply and then just the shit post posted.
My game really started with the two moves. gray, then second guessing myself into Teal.
If this was my game, I would assume that the flavor text for a given room would be tangentially related to what (if anything) the room did.
Flavor is flavor, I'm picking my room for fun! OR I might let one of my kiddos pick (is that allowed)? probably as random as RNG, at least.
until then
MOVE: orange room
no no there was not. I started my post after seeing the other vote for me.
If you can't see what I'm attempting ( and so far failing to do) with my posts, then...
MOVE: dark room
I don't know but since I already voted to move to red...
MOVE: Pink room
Gotta drive home, I'll check back later tonight for more fun
I thought B-dubs previous post mentioning me had a vote on it. My mistake. That post was the one I was responding to.
MOVE: blue room
Yes, but a lot of time your gut will give you a correct answer even if you can't quite put your finger on why
move: Yellow Room
It's too early for read lists and outside of the bear's binoculars in my direction i've Got nothing to go on so far.
So
move: dark room
Seriously... but y'all are on the right ideA.
Bronsonlee. You owe me a drink. Reading that made laugh so hard!!
move: orange room
I thought he voted for me. He didn't but I didn't realize that until you posted it. Straws my best friend.
move: red room
Sorry excuse my foul language. Shouldn't have cursed for a simple mistake
move: gray room
I shouldn't have cursedthis is a fun game and it
zipped works too, if you care for variation
move: blue room
That vote tool! Reminded me that purple exists.
I have a feeling that votes in a few days will tell an interesting story (as they always do)
But with everyone deciding that the dark room is where we need to be (which irks me because it means we are going from the white room filled with light into a darkness filled room.
But everyone is voting to go there, so it's not like it's a scum tell or anything.
Love the clue gifs. BTW
move: purple room
I have a legit question, why are we deliberately trying for a bad room? We have options for some good rooms, since we do not know how the game works exactly (only speculating) why are we trying to "Save" the good rooms when we could get seriously hindered by going directly into a bad room. Maybe this bad room locks us out of a good room?
I think it would be a good idea to vote Teal room! Give everyone, WHILE WE HAVE THE MOST PLAYERS, a blatantly obviously good room. If it is BP it would keep more of us in the game longer ( which actively benefits town because we have the most players), and actively hinder killing roles.
Why are we deliberately trying to get what seems to me punished instead of actively promoting something that, to me, would only hurt scum/threats to town?
move: teal room
Yeah but since we only gain information shouldn't town err on the side of caution? Pushing for a bad room out the gate to "get them out of the way" seems backwards to me. Try to mitigate the affect of the first room while we are learning and then once we know SOMETHING decide to burn through the rooms that do not sound so good.
learning through punishment or learning through something that gives town a benefit?
move: green room
yes, the most important thing we can possibly get outside of flips.
Why risk learning that information and get punished when we can still learn a lot of the same information BUT not intend for us to get punished (in fact I think teal will actively help us)
move: Teal room
I disagree, we could potentially learn if rooms get locked out when you enter other rooms. We would have at least one flip. We would know what the teal room does (since the white room seems to be just a blank space).
We learn all of these same things with a seemingly bad room, we just risk getting a bad effect for tomorrow. With the teal room, specifically, the text is outlined in such a way to imply that it has a good affect.
Now if we don't want to waste our "BP" room, fine. then why not the yellow room? It has protect right there in the text! Maybe however the "voices" plays out will actively hurt the threats to town by muddying up their scum chat? Seems to me like a clear winner!
move: yellow room
This is exactly why I'm pushing for a good room TODAY, we have room for error, can spare a life sure. Its a benefit to town in early game Scum is far more likely to target a 'nilla character than anything else and town will go for the people most irking them, typically after scum pushes them towards it by pointing it out.
But since we don't know if rooms get locked out if you chose their opposite, as well as only having an inkling as to what they are I believe it benefits us more to have everyone get a BP and cause a no kill night 2 (assuming teal gives us BP) than to "save it for later" and potentially never use it.
Truth be told, if scum thinks teal is BP, then they can always try to swing the vote away at the last minute by saying " we should save this for later when we really need it".
I think Yellow and teal are probably the best moves for today. let us worry about bad rooms tomorrow after we hurt/bother/prevent scum from doing something.
move: teal room
I'm not sure if sarcastic or legit agreement, but since we all move into the room together, this protects us now with unclaimed PRs or later with claimed PRs.
move: yellow room
each room has the exact same utility later in the game as it does at the beginning of the game.
all of the players move into the new room as a group and we all experience the repurcussions (good and/or bad). By attempting to use a good room at the beginning of the game, it allows more people to experience a potential good room. saving this until later only opens us up to "we can't use that now its too valuable" as a scum tactic.
Its exactly the same as saving overpowered items in a video game. We all say "I don't need this now, though it would make this whole event easier, because something worse it around the corner" and then you beat the last boss with OP item still in your inventory because you never could justify using it.
Using it now, assuming it is protection, gives more townspeople the benefit so on a pure cost/benefit analysis more people will benefit from its use earlier in the game than later. We will still get more information on how the rooms work and we potentially keep more players in the game longer than if we just saved it for a rainy day.
move: teal room
no, unless the game is specifically mentioned as "basterd" then we can safely assume no jester/fool is involved.
Its just for fun, did you not see my robot posting the no fun allowed picture earlier in the day? I'm trying to have fun with a mechanic. It is a lot of fun, and while I had no idea what I wanted to do with my moves yesterday ( and it showed by me trying to hit every single room, though I am not sure I have...) today I have a much clearer picture. Use a good room today, and not punish town tomorrow when we could try for BP or for a room that punishes scum.
move: yellow room
There's 3 posts without a room. The first could just be him not seeing a PM, the second and third immediately followed by the following posts.I just want to see all of Zipped's shit in one place. First thing I note is multiple posts without a move, so if that's mandatory, brazil is being very forgiving so far.
That's a reference to Clue: The MovieOtherwise, I don't see a particular pattern. He's picked each room at least once. He does have that weird 1 2 2 1 post as his first one.
His post requirement is suspicious, but it's nothing that screams "I'M SCUM!" to me.
I'd be more wary of people suggesting otherwise and trying to direct the vote in his direction.
His post requirement is suspicious, but it's nothing that screams "I'M SCUM!" to me.
I'd be more wary of people suggesting otherwise and trying to direct the vote in his direction.
How would a lynch bomb work? Can't say I've ever heard of it beforeI'm under the impression that Zipped is just fooling around to look scummy. So either a scum that would be purposefully bussed for some reason (like a lynch bomb, but that seems like a stretch to use this early in the game) or a townie PR that doesn't want to get targeted at night because he'll continue to look scummy throughout the game provided he never gets lynched.
Neither are really great moves, unfortunately
It's a role that can have differently abilities, but they all ostensibly give scum an extra kill.How would a lynch bomb work? Can't say I've ever heard of it before
Maybe they figured out a power role already?It's a role that can have differently abilities, but they all ostensibly give scum an extra kill.
- On lynch, the last person to vote for the bomb dies too
- On lynch, the bomb can pick someone to die with them
- On lynch, scum gets an extra kill that night
for instance
It's a really weird move to play this early in the game.
Doubtful. I'm not saying Zipped isn't scum, but at this point I just think it's noise.