Brad Sams put this up on Thurrott today that gives a bit of insight at Infinite's rough development:
Validating what Brad had previously mentioned (which 343 countered before being, uh, countered by Phil's words)
I don't want to steal too much of the story so check out the rest of the story at the site. Brad puts in work and seems like a good dude, so probably give his article a click: Thurrott.com
It's a bit of a bummer of a story. I was incredibly hyped for Infinite prior to the unveil at the Xbox event. Lock if old.
One of the challenges of building Halo Infinite is that a significant portion of the game is being outsourced to third-party contractors. This is not all that unusual but the coordination between the many different companies contributing to Infinite has been rough, at best. One person familiar with the company's plans indicated that they believed the out-sourcing for Infinite was at a ratio higher than a typical studio undertakes during development which has caused significant headaches for cross-development collaboration.
Validating what Brad had previously mentioned (which 343 countered before being, uh, countered by Phil's words)
One of the big questions that started to manifest late in 2019 was how could 343 change the path forward for Halo Infinite so that they could actually meet the holiday 2020 deadline. Phil Spencer has confirmed that splitting up the campaign and multiplayer was a serious consideration but this was not a recent discussion as many had assumed as this option started being considered in early 2020 or possibly late 2019.
I don't want to steal too much of the story so check out the rest of the story at the site. Brad puts in work and seems like a good dude, so probably give his article a click: Thurrott.com
It's a bit of a bummer of a story. I was incredibly hyped for Infinite prior to the unveil at the Xbox event. Lock if old.