Deathloop is a game for anyone who felt shackled by Dishonored's finger-wagging morality system.
"You choose which district you want to go to, and what you want to do there," Bakaba tells me. "You can go and do some assassinations, or you can just go and explore a district where there are no targets. So, there are a number of things you can do. So, it's a little bit like a Dishonored game, but where you would make your schedule for the day, in a way like a Persona game, where you would organise your day, and say, 'Okay, today I want to do this, and then that, and then this.' But the structure is closer to Dishonored, with a bit more choice and agency about how you go about things."
"If you want to invade someone, you play as Julianna, and you are in someone else's game," Bakaba says. "Either you're waiting for them in ambush, or you're alerting NPCs of their presence. You're the villain, basically. I think it's something that we're happy about, because, since The Crossing, several games have been playing with that idea of multiplayer integrated in the campaign. And something we really like, that's the type of multiplayer that we find immersive, and maybe complimentary of what we do. So, that's why we wanted to try it."
Of course, Colt has his own range of powers, including a Dishonored-style teleport that allows him to reach vantage points and attack from elevated positions. But this is a more action-focused game than Dishonored, so the power wheel has been thrown out for a more direct approach. [...]
VG247 - Link to the Interview
Much more at the link, but basically:
TL;DR:
- Game is divided in levels (districts);
- Powers loadout to be chosen before starting the level;
- Julianna has the ability to disguise as any NPC or even Colt;
- Possible to play stealthly but not non-letally;
- No morality system.