"This project remakes the work of another development team," wrote Moore. "While we've made some changes, our core driving mantra has always been to preserve the spirit and intent of the original creators. While we considered and discussed an easy mode, we ultimately decided it wasn't our place — merely being custodians for this amazing game — to add something that would fundamentally alter its balance."
Reminder: Accessibility and difficulty aren't the same thing, and you can have a game's spirit of difficulty preserved while also including accessibility options.
"Accessibility" and "difficulty" aren't the same thing | Opinion
Watching the discussion about difficulty modes and accessibility in games unfold over the past couple of weeks, it has …
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