So, I haven't played Bloodborne, but as far as I know this is a new mechanic in From games.
I like the part where exploring and spying on enemies is rewarded through giving you extra information or a little story quip. That's great, the game does that a few times.
I hate when the mechanic comes in to play in the story and in unlocking content. Some of these situations are absurd.
You expect me to walk behind a wall and look for a button prompt, because the NPCs I just talked to would spill their secrets? Eventhough I just stood next to you? While I'm still in the house or even the same room? And later do it next to a very specific place outside of a house. But literally only this one tiny specific location?
And for some reason it is then done several times in one questline, locking one of the (apparently) hardest bosses and an ending behind this easily missable, and not repeatable moment.
These situations almost feel like pixelhunting to me. I was actually reminded of the PS1 game The City of Lost Children, because that's how I was stuck in that one as a child.
And yeah, I know their games have a lot of secrets and hard to find elements in them, but it just doesn't feel very "From" in its execution to me.
I like the part where exploring and spying on enemies is rewarded through giving you extra information or a little story quip. That's great, the game does that a few times.
I hate when the mechanic comes in to play in the story and in unlocking content. Some of these situations are absurd.
You expect me to walk behind a wall and look for a button prompt, because the NPCs I just talked to would spill their secrets? Eventhough I just stood next to you? While I'm still in the house or even the same room? And later do it next to a very specific place outside of a house. But literally only this one tiny specific location?
And for some reason it is then done several times in one questline, locking one of the (apparently) hardest bosses and an ending behind this easily missable, and not repeatable moment.
These situations almost feel like pixelhunting to me. I was actually reminded of the PS1 game The City of Lost Children, because that's how I was stuck in that one as a child.
And yeah, I know their games have a lot of secrets and hard to find elements in them, but it just doesn't feel very "From" in its execution to me.