I've been seeing this notion around the internet for weeks, but it culminated this morning when I read well-respected journalist Jason Schreier join in on the "UBISOFT=BAD" train:
It's like, can't we just let people enjoy the games they want to enjoy? Why do we have to put down other games in order to feel good about the game we love? There are PLENTY of players out there that are very put off by Elden Ring's obtuse approach towards exploration & quest design. Just as there's plenty of players that don't like the Assassin's Creed formula.
But you know what? There's plenty of people that love the Assassin's Creed formula, too. Hell, Horizon: Forbidden West follows the AC formula pretty much to a T and it got fantastic reviews and many people view it as their game of the year.
Other past games that actually won GOTY in their respective years weren't afraid to have quests, guidelines, and hints, either. Games like Witcher 3, Dragon Age: Inquisition and even the Mass Effect games to an extent all have all kinds of map markers and collectables and points of interest.
Why has the narrative from so many Elden Ring fans suddenly shifted to "game helping to guide you = BAD GAME"?
It's like, can't we just let people enjoy the games they want to enjoy? Why do we have to put down other games in order to feel good about the game we love? There are PLENTY of players out there that are very put off by Elden Ring's obtuse approach towards exploration & quest design. Just as there's plenty of players that don't like the Assassin's Creed formula.
But you know what? There's plenty of people that love the Assassin's Creed formula, too. Hell, Horizon: Forbidden West follows the AC formula pretty much to a T and it got fantastic reviews and many people view it as their game of the year.
Other past games that actually won GOTY in their respective years weren't afraid to have quests, guidelines, and hints, either. Games like Witcher 3, Dragon Age: Inquisition and even the Mass Effect games to an extent all have all kinds of map markers and collectables and points of interest.
Why has the narrative from so many Elden Ring fans suddenly shifted to "game helping to guide you = BAD GAME"?
Last edited: