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KratosEnergyDrink

Using an alt account to circumvent a ban
Banned
Oct 27, 2017
1,523
I've never even heard of the game. I wonder if all these Switch success stories boil down to people simply being aware that X game even exists in the first place, and as a corollary, whether these success stories will continue once the Switch library is flooded with indie titles.

Its already flooded with indies. Its obvious by now that Switch users buy games like crazy.
 

Gnorman

Banned
Jan 14, 2018
2,945
Welcome to ResetEra, where we respect developers and support publishers... at least until they start praising Nintendo, then we find ways to tear them down.
Stop making shit up and playing the victim. The devs didn't praise Nintendo in that quote or even say that sales are good. I hope it sold well for the devs but the quote doesn't say that.
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,366
I impulse bought FnF on Switch because I bought it looked amazing but, honestly, I don't like it that much. Love the success story though. Glad the devs are doing well on the platform.
 
Oct 25, 2017
12,464
I've never even heard of the game. I wonder if all these Switch success stories boil down to people simply being aware that X game even exists in the first place, and as a corollary, whether these success stories will continue once the Switch library is flooded with indie titles.
The switch already is flooded with indies lol.
 

xolsec

Member
Feb 18, 2018
1,685
Switch is the perfect fit for indies, I'm happy for they were able to find success.
 

EndingE

Member
Nov 8, 2017
445
This is honestly not that impressive. Switch users are starving for games, besides it was always going to sell about half a million to fans of this well established series. There's a lot of visibility on the e-shop, even though people claim it's a cesspool already. Nobody ever heard of the game, googling something is hard, this adds to its marketing value and sales pitch. Nintendo has been pushing this totally unknown title since they are having a drought. Even though Nintendo sales are three times as high as the PC sales, if the game only sold a hundred copies, there's no reason to celebrate. Switch is just a fad, the saturation of games will hit any day now.

giphy.gif
 

Hero

One Winged Slayer
Member
Oct 25, 2017
6,794
I haven't heard of this game but that screenshot looks rad. Is it a Ghouls and Ghosts type of game?

Threads such as this one are clockwork.

Dev says Switch release sold best, with numbers: "Duh, exclusivity or launch exclusivity!" or "Switch owners are starved, duh!"
Dev says Switch release sold best, without numbers: "Well how much is this game going to sell, really? :thinking:" "It's not Minecraft or Rocket League." "Less competition, duh!"

It seems fairly obvious the developer is happy with the results. But because numbers weren't provided, fuck 'em, they're not enough to matter, right?
 

Bede-x

Member
Oct 25, 2017
9,425
Its already flooded with indies. Its obvious by now that Switch users buy games like crazy.

What's the attach rate of the Switch? And if we don't have that, what is Nintendo's forecast of how many games they'll sell this year? How many did they sell last year? How does this compare to PS4/Xbox/Steam?

To start it of Sony sold roughly 247 million games over the last year:

https://www.resetera.com/threads/so...sold-79m-total-sotware-–-246-9-million.38902/

Nintendo predicts it'll sell 20 million Switch systems and 100 million games in total this fiscal year:

http://www.nintendolife.com/news/20...0_million_switch_consoles_this_financial_year

Considering the Switch is selling significantly less software than PS4 isn't it likely that these indie success stories are a result of having an ecosystem with more room for indies due to a smaller library and less AAA competition, compared with other platforms like PS4?
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,471
Yeah I think this is something that Nintendo handles very well on their store. They separate 'New Releases' and 'Coming Soon' games so you can always find something new and actually available to play.

I have bought and played through more indie games on Switch than I have on any other platform as of recent. Switch has been great at breathing some sales life into these lesser known devs and I'm glad for it.

Plus the PS store is painful to use. If you want to sell via discovery you need to make browsing a pleasure, but it's not. The PS store is awful.

I imagine a lot of users avoid using it to discover new content, and only use it to buy games they're already aware of.

The stores poor usability likely causes Sony to lose millions of $ per year.
 

K Samedi

Member
Oct 27, 2017
4,990
What's the attach rate of the Switch? And if we don't have that, what is Nintendo's forecast of how many games they'll sell this year? How many did they sell last year? How does this compare to PS4/Xbox/Steam?

To start it of Sony sold roughly 247 million games over the last year:

https://www.resetera.com/threads/so...sold-79m-total-sotware-–-246-9-million.38902/

Nintendo predicts it'll sell 20 million Switch systems and 100 million games in total this fiscal year:

http://www.nintendolife.com/news/20...0_million_switch_consoles_this_financial_year

Considering the Switch is selling significantly less software than PS4 isn't it likely that these indie success stories are a result of having an ecosystem with more room for indies due to a smaller library and less AAA competition, compared with other platforms like PS4?

The install base of the PS4 is around 4 times the Switch at the moment so software sales will naturally be higher. Nintendo also doesnt count digital only titles in their forecasts.

Generally speaking, though, the Switch lends itself well to more to smaller budget and medium budget titles because of the portable nature of the device and graphical expectations. An indie or mid tier game publisher will have a harder time selling their game on the PS4 because AAA blockbusters are released on a monthly basis and for 60 dollars too.
 

Bede-x

Member
Oct 25, 2017
9,425
Its already flooded with indies. Its obvious by now that Switch users buy games like crazy.

Second answer to the same quote :)

Just glancing quickly at the numbers it seems like we might be able to compare the attach rate of the two systems to determine if Switch users actually buy more games. Using the Resetera link I posted earlier:

https://www.resetera.com/threads/so...sold-79m-total-sotware-–-246-9-million.38902/

We can see at the bottom of the first post, that when PS4 had sold 18.5 millions systems, they sold 81.8 million games. Switch was at 17.79 million systems sold by March 31 2018:

100ad960-ed05-450a-9u9sj4.jpeg


https://www.vg247.com/2018/04/26/switch-sales-over-17m-units-breath-of-the-wild/

And we can see in the same link/picture that Nintendo sold 68.9 million Switch games. So at almost the same install base, Switch users are buying less games than PS4 users did at (roughly) the same install base.

We don't know what will happen in the future, but if Nintendo succeeds in selling 20 million Switch systems by March 31 2019 and 100 million games as they predict, they'll have sold 37.79 million Switches and 168.9 million games. Using the Resetera link above we can compare that to how many games PS4 users were buying, when roughly the same amount of systems were sold and we see, that when PS4 was at 40 million they sold 271 million games. So Nintendo will have to outperform their prediction significantly, if they are to sell as much software as PS4 did, when both systems hit a 40 million systems install base.

So Switch users are not buying more games than PS4 users were, when they were at the same install base.
 
Last edited:

Deleted member 15538

User requested account closure
Banned
Oct 27, 2017
3,387
Game must have serious issues as it got burned down by critics because it sure looks nice on first sight?
 

Hex

Banned
Oct 25, 2017
3,415
Game must have serious issues as it got burned down by critics because it sure looks nice on first sight?
Main bad thing that I have heard is that it is like an hour long except for forced walls where you have to gather a certain amount of this or that to go on to the next level.
 

DarkDetective

Banned
Oct 25, 2017
4,906
The Netherlands
And we can see in the same link/picture that Nintendo sold 68.9 million Switch games. So at almost the same install base, Switch users are buying less games than PS4 users did at (roughly) the same install base.

We don't know what will happen in the future, but if Nintendo succeeds in selling 20 million Switch systems by March 31 2019 and 100 million games as they predict, they'll have sold 37.79 million Switches and 168.9 million games. Using the Resetera link above we can compare that to how many games PS4 users were buying, when roughly the same amount of systems were sold and we see, that when PS4 was at 40 million they sold 271 million games. So Nintendo will have to outperform their prediction significantly, if they are to sell as much software as PS4 did, when both systems hit a 40 million systems install base.

So Switch users are not buying more games than PS4 users were, when they were at the same install base.
Such software numbers usually only include sales of games that have a retail version. So retail and download sales combined, but games without physical retail version excluded.
 

mugurumakensei

Elizabeth, I’m coming to join you!
Member
Oct 25, 2017
11,328
Second answer to the same quote :)

Just glancing quickly at the numbers it seems like we might be able to compare the attach rate of the two systems to determine if Switch users actually buy more games. Using the Resetera link I posted earlier:

https://www.resetera.com/threads/so...sold-79m-total-sotware-–-246-9-million.38902/

We can see at the bottom of the first post, that when PS4 had sold 18.5 millions systems, they sold 81.8 million games. Switch was at 17.79 million systems sold by March 31 2018:

100ad960-ed05-450a-9u9sj4.jpeg


https://www.vg247.com/2018/04/26/switch-sales-over-17m-units-breath-of-the-wild/

And we can see in the same link/picture that Nintendo sold 68.9 million Switch games. So at almost the same install base, Switch users are buying less games than PS4 users did at (roughly) the same install base.

We don't know what will happen in the future, but if Nintendo succeeds in selling 20 million Switch systems by March 31 2019 and 100 million games as they predict, they'll have sold 37.79 million Switches and 168.9 million games. Using the Resetera link above we can compare that to how many games PS4 users were buying, when roughly the same amount of systems were sold and we see, that when PS4 was at 40 million they sold 271 million games. So Nintendo will have to outperform their prediction significantly, if they are to sell as much software as PS4 did, when both systems hit a 40 million systems install base.

So Switch users are not buying more games than PS4 users were, when they were at the same install base.


Nintendo doesn't report sales of digital only titles. Sony does.
 

Bede-x

Member
Oct 25, 2017
9,425
Such software numbers usually only include sales of games that have a retail version. So retail and download sales combined, but games without physical retail version excluded.


Nintendo doesn't report sales of digital only titles. Sony does.

The 68.9 million games include "both packaged and downloadable versions of software":

6442869e-18ba-46e5-a8xs5p.jpeg


That's with an install base of 19.79 million Switch systems like I said above. And that means Switch users are buying fewer games than PS4 users did with the same install base (as compared more thoroughly in the last post).
 

Hex

Banned
Oct 25, 2017
3,415
The trailer looks pretty nice. Looks like a SNES sidescrolling action platformer of old.
Yeah I am digging it quite a bit, definitely a Genesis/SNES/Amiga vibe.
Sadly I think I will wait to be able to get it for a tenner or less. Right now it is on sale for $14.99 but I have a couple of things I really want more
 

Air

User-Requested Ban
Banned
Oct 25, 2017
1,262
Nintendo did the right thing by turning to Indies and using them to bolster their platform. I predicted it last year and am glad it's come to fruition
 

Phendrift

Member
Oct 25, 2017
32,303
This is honestly not that impressive. Switch users are starving for games, besides it was always going to sell about half a million to fans of this well established series. There's a lot of visibility on the e-shop, even though people claim it's a cesspool already. Nobody ever heard of the game, googling something is hard, this adds to its marketing value and sales pitch. Nintendo has been pushing this totally unknown title since they are having a drought. Even though Nintendo sales are three times as high as the PC sales, if the game only sold a hundred copies, there's no reason to celebrate. Switch is just a fad, the saturation of games will hit any day now.
This is either a joke post or a new copypasta
 

Trixie Mattel

Member
Nov 9, 2017
255
I really wanted to like the game but the sprite work is really the best part of it. The levels are too long and too boring and you have to backtrack through them soo much after you get new arrow abilities since they unlock new areas and items which are necessary to progress. The boss battles are kinda cute tho. Get it when it's like $5 imo.
 

Braaier

Banned
Oct 29, 2017
13,237
I'd be shocked if anyone was aware of 20% of the decent or better games on Steam. There are so many games on the platform that even quality stuff falls through the cracks.
Yeah, that was my point. I was going to say 10% but didn't want to be so aggressive.

I was going through my discovery queue today and I literally knew about 2 games in the queue. The rest were complete unknowns to me
 

Alcibiades

Banned
Feb 3, 2018
630
The 68.9 million games include "both packaged and downloadable versions of software":

6442869e-18ba-46e5-a8xs5p.jpeg


That's with an install base of 19.79 million Switch systems like I said above. And that means Switch users are buying fewer games than PS4 users did with the same install base (as compared more thoroughly in the last post).
That figure doesn't include digital only titles, as has been already stated above.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,421
Only thing i know about this game is that the artwork is *8*~fabulous~*8* and made me think real hard about blind buying it just because of it. Look at this magnificent fox

image


Glad to see the dev is finding success with it though.
 

Nanashrew

Banned
Oct 25, 2017
6,328
The 68.9 million games include "both packaged and downloadable versions of software":

6442869e-18ba-46e5-a8xs5p.jpeg


That's with an install base of 19.79 million Switch systems like I said above. And that means Switch users are buying fewer games than PS4 users did with the same install base (as compared more thoroughly in the last post).
Digital and retail packaged, but not digital only. This would exclude things like Minecraft which didn't have a retail package until recently.
 

BDubsLegend

Banned
Jan 24, 2018
1,027
I really wanted to like the game but the sprite work is really the best part of it. The levels are too long and too boring and you have to backtrack through them soo much after you get new arrow abilities since they unlock new areas and items which are necessary to progress. The boss battles are kinda cute tho. Get it when it's like $5 imo.
Isn't ironic that the games OT is shorter than this thread and the quality of the game has been rarely mentioned. Only that it's selling on the switch. For some people that's all that matters. More ammo for the war. I'd be nice if people could enjoy what they liked because they like it instead of how it looks to other people. That's what half of these "switch sells" threads are.
 

Bede-x

Member
Oct 25, 2017
9,425
Digital and retail packaged, but not digital only.

I am from Denmark, so sometimes things get lost in translation, but I just can't make this sentence fit what you say:

Software sales units include both packaged and downloadable versions of software

It says both packaged (meaning physical games) and downloadable versions (meaning digital games), but assuming you guys are right, does anyone have the attach rate of the Switch? (Providing better numbers than I could find with a quick look).
 

Welfare

Prophet of Truth - You’re my Numberwall
Member
Oct 26, 2017
5,915
I am from Denmark, so sometimes things get lost in translation, but I just can't make this sentence fit what you say:



It says both packaged (meaning physical games) and downloadable versions (meaning digital games), but assuming you guys are right, does anyone have the attach rate of the Switch? (Providing better numbers than I could find with a quick look).
It means it includes the digital sales of retail games. A game with no retail presence (Digital only) will not show up in the financials.
 

Braaier

Banned
Oct 29, 2017
13,237
Switch is killing it! Other than Wolfenstein 2, games don't seem to bomb on the platform
 

Servbot24

The Fallen
Oct 25, 2017
43,139
I'm not sure how meaningful that is for such an unknown game

Crash Switch falling just short of Crash on XBox is way more impressive for the console
 

Hero

One Winged Slayer
Member
Oct 25, 2017
6,794
I am from Denmark, so sometimes things get lost in translation, but I just can't make this sentence fit what you say:



It says both packaged (meaning physical games) and downloadable versions (meaning digital games), but assuming you guys are right, does anyone have the attach rate of the Switch? (Providing better numbers than I could find with a quick look).

It only includes digital sales of games that have a physical release.

I.e. Breath of the Wild has both physical and digital releases, so both versions count. Something like Minecraft, which did not have a physical release until just recently, has not had any of its digital sales included.