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sir_crocodile

Member
Oct 25, 2017
23,509
My first experience of it was Violet Berlin's preview of it at Shoshinkai 95 for Bad Influence



I first played it shortly after nintendo shock-reduced the price of it to £150 in the uk. Would have been June 97. The game was everything I ever expected of it. Didn't only live up to the hype, it far exceeded it.
 

7threst

Member
Oct 25, 2017
3,297
Netherlands
Playing Mario 64 for the first time blew my mind. I had such a hard time moving in 3D. It was definitely a revelation for me.
 
Oct 27, 2017
1,153
Completely normal. As we grow older, we stop being impressed by things.

While that is true, younger people these days will never know the sense of awe and mystery that surrounded games in the pre- and early internet days. I'd never give up what we have now, but I'd be lying if I said we haven't lost something. Besides, I'm 39 and I still get impressed by games on a regular basis.
 
Oct 31, 2017
2,304
I was 17 when the N64 came out. I spent 2 years (since I was 15) dreaming about Mario 64, praying I didn't die before the game came out, and pouring every single screenshot on every single magazine every single day.
I was 11 but man I was the same. That was the first time the reality of death reared it's ugly head and I begged God to let me live long enough to play SM64 haha.
 

Sixfortyfive

Banned
Oct 28, 2017
4,615
Atlanta
Mario 64 was never a graphical showstopper (as others have already pointed out, contemporary arcades and PCs offered much more on that front), but the game was still a revolution just for its 3D control. Super Mario Bros didn't invent the 2D platformer, but it definitely codified the genre and set the template for everything that followed it. Mario 64 was much the same for 3D platformers.

I still think Mario 64 holds up better than most N64 games, too. It doesn't stress the system nearly as much as some other games do (which results in annoyances like low framerates and egregious "fog" to mask pop-in), and its more cartoony aesthetic suffers less from the system's limitations than the games that strove for more realism. The N64 controller also feels like it was built entirely around this one game.

And the polish in the game is still easy to see, despite its relative primitiveness today. I can still appreciate the little touches like how Mario leans into his run when you make him run circles and such. There's still plenty of "AAA" games these days that are jankier than that when it comes to basic stuff.

Back then there was no gamefaqs or youtube. If you didn't buy guides, you had to find out everything by yourself.
GameFAQs existed before Mario 64.
 

Fuchsia

Member
Oct 28, 2017
6,653
This was awesome Lady Bow, thanks for sharing. Man I wish I could relive video games in the '90s. That was an exciting time.
 

aerie

wonky
Administrator
Oct 25, 2017
8,040
Not to be a negative Nancy, but I recall being distinctly unimpressed by Mario 64 as a seventeen year old in 1996 so it certainly wasn't mind blowing to everyone.
Though I thought the game looked really cool in pictures (I remember an EGM or Gamefan blowout with tons of screenshots of the first few levels), I was really disappointed when I first played it at a Toys R Us (RIP) kiosk. The 3D world didn't seem like a big enough payoff for losing the awesome pixel art of Super Mario Bros. 3 and World. I also much preferred the overall style of the earlier games.
That being said, the game has grown on me immensely over the years, and I find myself coming back to it more than the others as i've yet to truly 100% the game. Here's hoping for a Switch release sometime soon.
I had a very similar experience with Quake, though even from the screenshots i was oddly apprehensive (remember the PC Gamer mag w/ the hammer on it? QUAKE!). It looks so drab, all the awesome artwork and sprite animations from Doom and its enemies, their fantastic gory deaths were gone, the weapon animations were all so static, it felt kind of lifeless in a way despite the 3D tech being really impressive. I still enjoyed Quake 1 back then, and honestly love it way more now, but i was disappointed initially. I felt we gave up too much character and personality from Doom in the pursuit of 3D.

While that is true, younger people these days will never know the sense of awe and mystery that surrounded games in the pre- and early internet days. I'd never give up what we have now, but I'd be lying if I said we haven't lost something. Besides, I'm 39 and I still get impressed by games on a regular basis.
Me too, constantly impressed with games, still having new and fun experiences, but its a different kind of 'impressed' than when we were younger, and the medium has changed so much, especially with how we consume information about it.
 
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Mhj

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
879
First played, and beat, Mario 64 on UltraHLE. Who remembers that?
 

petran79

Banned
Oct 27, 2017
3,025
Greece
I guess we were too much in love with our Duke 3D and Quake during the press announcement xD
it came late as well here, spring 97, i had a 3DFX at the time then, and that made an enormous dent in the N64 appeal over here.

Also advanced flight simulators like Super EF2000. I was more impressed with Zelda OoT that also combined unique story telling. PC had its own Mario and Zelda combined back then, which was better than both: Twinsen's Odyssey
 

Spine Crawler

Banned
Oct 27, 2017
10,228
Maybe it was a case of overyhype?

It happened to me with Ocarina of Time. I spent since 1995 obsessing over what would eventually become OoT that by the time the game came out, I was unimpressed. I'm talking about obsessed to the point of making a scrapbook with every single screenshot and info released about the game since 1995 to 1998. If this was about a person, I would have been declared insane, or a stalker.

I still played and enjoyed the game of course, but it wasn't mind blowing.
i was similar with oot but i still was damn impressed
 

Deleted member 11018

User requested account closure
Banned
Oct 27, 2017
2,419
Also advanced flight simulators like Super EF2000. I was more impressed with Zelda OoT that also combined unique story telling. PC had its own Mario and Zelda combined back then, which was better than both: Twinsen's Odyssey

My Favourite, F22:ADF, came in 97 ;) The JANES companion manual was fantastic... what production values... that's lost nowadays :'(
 
Oct 25, 2017
632
I played Tomb Raider just before Mario 64 and I remember hating it so much because of the terrible controls. I even thought if 3d gaming was going to be like that then count me out. But then I played Mario 64 and it was a joy to play. To me it will always be the game that made 3D games make sense to me.
 

Drain You

▲ Legend ▲
Member
Oct 27, 2017
4,986
Connecticut
I remember getting a N64 and Mario when I was maybe 6ish. Completely mind blowing, kinda embarrassing I had to go to a much older neighbors house just to figure out how beat the first boss.
 

Iztok

Member
Oct 27, 2017
6,138
Well, i had great 3D games on PC when this came, and sega did so much more in then-popular arcades.... So, no, it was not mind blowing, far from it, at least where i lived. However at release it proved a very refined experience... having ease of move in the 3D world was darn fine.

Outside of Quake nothing on PC came close to this in terms of 3d graphics, and as far as gameplay goes, this pretty much invented proper 3d thirdperson traversal and this sort of gameplay. It was nothing short of mind blowing at the time and as someone who's lived through it I have to also add that while arcades were graphically more impressive, the games were vastly different experiences so direct comparisons aren't even appropriate.
 

Dreamwriter

Member
Oct 27, 2017
7,461
The game was mind blowing at the time for not only finding a great fun way to do a platformer in full 3D, but also creating an "open world" environment filled with secrets and exploration. The 3D graphics weren't new (there was much better graphics on pc and in arcades, and some PSX and Saturn games), the analogue controls weren't new (analogue joysticks were a staple of PC gaming), the camera wasn't new, but the way Nintendo put it all together, polished it, and managed to take Mario to the next level...it was jaw-dropping. I spent many many hours playing Mario 64, unable/unwilling to stop.
 

Ximonz

Member
Oct 30, 2017
1,468
Taiwan
only Mario 64 and Zelda:OoT gave me the biggest awe in my entire gaming life and nothing can top them.
 

GlassCup64

Member
Dec 16, 2017
1,133
Super Mario 64 was incredibly impressive when it released. I recall those days...
"Mario can move in any direction!?"
"I can go anywhere in this huge world!?"

It was absolutely unreal. The true first mind-blowing video game for me.
 

Twinguistics

Banned
Oct 27, 2017
478
Playing this on launch day remains my seminal game experience. I was fifteen and so hyped. I think I'd only ever seen pictures in games mags and so seeing it moving was mind blowing.
 

Deleted member 18161

user requested account closure
Banned
Oct 27, 2017
4,805
I was 13 the first time I played it at a Kiosk in a Comet while my parents were buying a new washing machine.

I was just in absolute awe. The leap from 2D to 3D is hard to get across to people who never experienced the technological advancement at the time.

I was lucky enough to get an N64 eventually not long after release but strangely I only ever rented Mario 64 but loved it. The games were soooooo expensive in the U.K and I had Shadows of the Empire, Mario Kart and Goldeneye early on then eventually the WCW/NWO wrestling games.

I'd love a remake of the game using the Odyssey engine.
 

low-G

Member
Oct 25, 2017
8,144
I was already an old hand by the time I heard anything about Ultra 64 / Nintendo 64.

Mario64 looked real good in a lot of ways, but it wasn't mind shattering or anything. PlayStation 1 had been out a while. Stuff like WipEout looked astounding. The big thing N64 brought to the table was bilinear filtering (I just knew I didn't see pixels (texels) all over anymore) and the analog stick.

PlayStation blew me the fuck away when I first saw it, because it was the first of that generation I saw in person. It was unbelievable. If somehow I'd hidden from all current PC & console stuff up to N64 release the N64 would have had the same impact.

But that generational jump was quite something, and it kept going with 3dfx on PC shortly after.

Still was very excited to get Mario64, because it did appear to be real good, and it was / is.

You absolute mad man. That was the first N64 emulator. The history behind the development of it is pretty sketchy. (similar to CEMU) Remember Nemu?

I don't recall UltraHLE trying to get money out of people during development. But UltraHLE was really limited in its capacity for a long time. It was amazing to play a recent console game on PC.

(One of?) the first NES emulator was strictly a paying affair. Those were the real shady & dark days. But thankfully decent NES emulators (Nesticle for one) popped up for free pretty soon after.
 
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Sylmaron

Member
Oct 28, 2017
1,506
I remember seeing a Mario 64 demo running in a small local game shop and selling my PlayStation to be able to buy the game. It was such a blast at the time also with Rare's games. Then I read the EDGE 10 out of 10 Gran Turismo review and sold my N64 to buy a Playstation back. :D
 

inspectah

Member
Oct 28, 2017
1,184
Germany
My first experience with the N64 was at a classmate in 3rd grade.
We always played after school, but we where so bad at it.
It was a massive success if we could reach the mountaintop in the first level.
We never managed to beat the boss haha.
 

linko9

Member
Oct 27, 2017
437
I've never seen this, cool stuff. Those people are losing their minds! If only they knew that would be the pinnacle of video games— it was all downhill from there
half-joking...
 

jstevenson

Developer at Insomniac Games
Verified
Oct 25, 2017
2,042
Burbank CA
I just remember crying happily the first time I held that controller and experienced the game myself in a Toys R Us. Just magical. It wasn't even as much how it looked but how it felt. It revolutionized the entire videogame form.

We played that game for months. Easily got 100 hours out of it.

It's one of the most important and groundbreaking videogames ever made.
 

ThorHammerstein

Revenger
Member
Nov 19, 2017
3,502
I saw it at the first E3 in '95 and I thought it was so amazing that I held off playing it (though I did watch it for at least 30min) so that I could play it "complete"... (but I ended getting the Japanese version that wasn't quite finished compared to the US launch version - I eventually got the JP Shindou version so it was all good).
 

poptire

The Fallen
Oct 25, 2017
9,993
No achievement in video games as a medium has hit me like the Mario 64 unveiling did. It broke my 11-year-old brain. And tbh it still plays just about as smoothly as any 3D platformer made since.
 

Mhj

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
879
You absolute mad man. That was the first N64 emulator. The history behind the development of it is pretty sketchy. (similar to CEMU) Remember Nemu?

On a keyboard no less. Never heard of Nemu though and quick Googling didn't help.
 

ElOdyssey

Member
Oct 30, 2017
713
I came from a PC gamer background but I was incredibly impressed and blown away when I first played Super Mario 64 at my local Blockbuster at the time. I was only 12 years old so I kept getting kicked out from the store due to my age but I kept sneaking back in to keep playing it. LOL
 

Mhj

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
879
I don't recall UltraHLE trying to get money out of people during development. But UltraHLE was really limited in its capacity for a long time. It was amazing to play a recent console game on PC.

(One of?) the first NES emulator was strictly a paying affair. Those were the real shady & dark days. But thankfully decent NES emulators (Nesticle for one) popped up for free pretty soon after.

Me neither. As far as I remember the emulator was available for free and had no nag screens or required a key to function. It was impressive for its quick development, mainly due to "cheating" and instead simulating function calls with custom implementations instead of emulating the low-level details (hence the name, Ultra High Level Emulator). It meant that support was on a game-by-game basis generally, but games that were supported functioned very well on reasonably poor hardware.
 
Oct 28, 2017
27,156
I was 17 when I first played Mario 64 and it was the single most magical entertainment moment I have ever had. It felt like magic. Breathable Magic.
 

KayMote

Member
Nov 5, 2017
1,326
Wow, entering this thread and this is like the first time ever that I've heard people being unimpressed by this game back then.

I on the other hand was so hyped after playing a few minutes at a friend's house that I even made a N64 out of cardboard and painted screenshots of the game onto my cardboard "display" - I was around 6 years old then. I was truly obsessed and never experienced something that magical again in terms of videogames. A truly defining experience.
 

Fart Master

Prophet of Truth
The Fallen
Oct 28, 2017
10,328
A dumpster
The Treehouse was a division that dates back to the early 90s when it was used for localization and QA testing. The guys demoing the game in the video were part of the Treehouse group.

Fun fact: The presenter in video, Ken "Klobb" Lobb, was the person the infamous Klobb gun from Goldeneye was named after.
Huh the more you know