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Android Sophia

The Absolute Sword
The Fallen
Oct 25, 2017
6,116
I'll never be able to go back to a 16:9 monitor after going to ultrawide. Almost every game I own supports it, the increased field of view is wonderful, and I can be super productive with the additional desktop space.

3440x1440 is a true blessing.
 
Feb 17, 2018
85
Games don't chop off the top and bottom of picture to get a 21x9 image they add to it on the left and right. Your 21x9 image on an ultrawide is not the same as a 21x9 slice of an image on a 4k 16x9 screen.

Assume the top is a 4K image

This is what happens with the same image on a 3440x1440

maxresdefault.jpg


This is not what happens
shdhF4e.jpg


Another comparison
Elrbanx.png


This is the same regardless of if you are comparing a 100" 4k screen to a 21" ultrawide or 2 of the same size. Resolution and screen size are irrelevant only the aspect ratio matters.

But that's just the in game field of view setting. If you change the field of view in game so they both match, and increase the size of the 16:9 image so that its just as wide as the 21:9 image. You will get the same horizontal information with added vertical information.

The amount of information that can be displayed is limited by the numbers of pixels, not by the aspect ratio. You can run any aspect ratio on any monitor, you cant run any resolution on any monitor. The resolution is the limiting factor, not the aspect ratio.
 

TheWordyGuy

Banned
Oct 27, 2017
1,623
IMO, now is not a great time to be buying an ultra-wide monitor since the next gen ultra-wides are right around the corner.

These will be HDR VA panels with (or so I've been told) incredible black levels and vastly superior contrast.
 

Android Sophia

The Absolute Sword
The Fallen
Oct 25, 2017
6,116
But that's just the in game field of view setting. If you change the field of view in game so they both match, and increase the size of the 16:9 image so that its just as wide as the 21:9 image. You will get the same horizontal information with added vertical information.

The amount of information that can be displayed is limited by the numbers of pixels, not by the aspect ratio. You can run any aspect ratio on any monitor, you cant run any resolution on any monitor. The resolution is the limiting factor, not the aspect ratio.

While what you're saying is technically true, you'll get a fish-eye effect much sooner on a 16:9 monitor much sooner, compared to a 21:9 monitor. Most games don't even let you increase the field of view that wide anyhow.

This is about right.

95% of my games support ultra-wide. As with SLI, lots of misinformation is being exchanged here.

About the only games of mine that don't support ultrawide tend to be 2D games with a fixed aspect ratio. Where it's not easy to modify the aspect ratio without fundamentally altering the gameplay. Cuphead, Freedom Planet, Crypt of the Necrodancer, etc.

As far as 3D games go, I have two installed right now that don't support ultrawide. The first is a port of a 360/PS3 game (Ultimate Ninja Storm 3), and the second one could support it if Blizzard wasn't drawing an awkward line in the sand about it.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
I've been using a 38" 3840x1600 monitor. It's an interesting compromise as I was looking for a larger size and it offers the pixel width of 4K while also supporting 75hz with OLMB. Surprisingly, this mode looks amazing for games. It produces an image similar to a CRT monitor with visible flicker - it's not noticeable or uncomfortable while gaming and it greatly eliminates blur.

The issue I ran into is that they just don't make large monitors with super high refresh rates and resolutions - at least when I was shopping around. 34" is just a little too small for me.
 

345

Member
Oct 30, 2017
7,389
27-inch 165Hz 1440p IPS will be the everything-just-works sweet spot for years, IMO.

i liked ultrawide when i had one but compatibility is a pain, and you still can't really drive 4K at properly high frame rates/settings.
 

Lump

One Winged Slayer
Member
Oct 25, 2017
16,041
Games don't chop off the top and bottom of picture to get a 21x9 image they add to it on the left and right. Your 21x9 image on an ultrawide is not the same as a 21x9 slice of an image on a 4k 16x9 screen.

Assume the top is a 4K image

This is what happens with the same image on a 3440x1440

maxresdefault.jpg


This is not what happens
shdhF4e.jpg


Another comparison
Elrbanx.png


This is the same regardless of if you are comparing a 100" 4k screen to a 21" ultrawide or 2 of the same size. Resolution and screen size are irrelevant only the aspect ratio matters. You could theoretically letterbox a 3440x1440 image on a 4K screen but that's just nasty and then you run into a host of potential display scaling issues.


Except Overwatch of course, which will probably start supporting real 21:9 when Overwatch Remastered comes out in 2026.
 

hurlex

Member
Oct 25, 2017
3,143
Pros of UW:

- Likely to have a higher FOV which means a more immersive experience
- Will be able to push a higher frame rate

Pros of UHD:

- Better picture clarity due to higher resolution

Personally, I went with UW. 1440p picture clarity is still really good. Not 4k good, but it is good enough given the FOV increase and higher frame rate.
 

acheron_xl

Member
Oct 27, 2017
7,453
MSN, WI
The biggest flaws I've personally found with owning an ultrawide, is a handful of games don't support it. and with some genres, UI elements pushed to the edges of your FOV can be less than ideal.

But I love it so. Watching movies on it is great. Seeing a movie run edge-to-edge without letterboxing is good.
 
Oct 25, 2017
1,810
Ultrawide is an easier performance target to hit then 4k and ultrawide games, especially third person open world, look so phenomenal. 4k certainly looks better in a lot of ways but good lord do I ever love the way most games look in ultrawide. And general support for it now is quite good and consistent. And the general space of ultrawide for desktop usage is super nice.

I still do most all of my single player gaming on an ultrawide, even with a 4k TV and 144hz 16:9 monitor. Been rocking the Dell u3415w for a few years. Hoping for some fancier ultrawides in the next year, GSYNC would be very nice.


EDIT: Also in my experience support for ultrawide has been very good as of late. Multiplayer games are still hit or miss but I mainly play single player stuff and pretty much ever major AAA game I've played for ages has had decent enough out of the box support.

I'd say 95% of my games support ultra wide. I will always recommend 21:9 over 4k (I own both) see for yourself.



Wow, 21:9 looks amazing. Now I want it, too. To bad that consoles don't support it :|
 
Feb 17, 2018
85
While what you're saying is technically true, you'll get a fish-eye effect much sooner on a 16:9 monitor much sooner, compared to a 21:9 monitor. Most games don't even let you increase the field of view that wide anyhow.

But I dont think that's actually true. That's just an optical illusion. The ultrawide just appears less distorted because it fills up more of your real life FOV. You can test this yourself, just crank your FOV to fisheye levels then move closer to the screen so it fills more of your peripheral vision and it will appear less distorted the closer you get.

If you bought an equivalently wide 16:9 monitor and sat an equivalent distance, you should be able to have the same horizontal fov without it appearing anymore distorted than the ultrawide.
 

Android Sophia

The Absolute Sword
The Fallen
Oct 25, 2017
6,116
But I dont think that's actually true. That's just an optical illusion. The ultrawide just appears less distorted because it fills up more of your real life FOV. You can test this yourself, just crank your FOV to fisheye levels then move closer to the screen so it fills more of your peripheral vision and it will appear less distorted the closer you get.

If you bought an equivalently wide 16:9 monitor and sat an equivalent distance, you should be able to have the same horizontal fov without it appearing anymore distorted than the ultrawide.

Unfortunately I don't have a 16:9 monitor on hand to test this out. I'd assume that due to the ultrawide filling up more of your real life FOV, you'd be able to crank the in-game FOV up higher before getting a fish-eye effect.
 

Xiofire

Prophet of Regret
Member
Oct 27, 2017
4,141
Gotta go against the grain here and say don't go for the ultrawide.

I have the Asus PG348Q and I can't stand the curve on it. Everything off the centre of the screen has a slight bow to it that makes text look uneven and not level, and it drives me mad. That coupled with having to play some games in a box in the centre, or having to run third party applications to make them work with 21:9, I'd definitely recommend 16:9.

I mainly do my gaming on my OLED at this point to get around it.
 
Oct 26, 2017
3,201
Belarus
16:9 for life, don't listen to those 21:9 zealots.

In all seriousness, ultrawide is a fad and 90% of games not supporting it, so I don't see the point in wasting money on 21:9 monitors.
 

MCD

Honest Work
Member
Oct 27, 2017
14,833
Huge warning if you play Overwatch:

It doesn't support ultrawide. In fact, you will be at a disadvantage since the game zooms in losing more of the image.

Jeff Kaplan said ultrawide gives you an unfair advantage over 16:9. That's their reason last time I was checked.

Now I don't play on PC but I felt his stance and OW slow ability to evolve like the rest of online shooters extremely frustrating.
 

Durante

Dark Souls Man
Member
Oct 24, 2017
5,074
I personally went with ultrawide since I thought it would be a good compromise between a 2-monitor setup (which is great for work) and a single screen (which is much better for gaming).
This has worked out rather well.

And actually I've found that the support for it in games is better than I expected. Of course, smaller indie games and cheap console ports often don't support it, but almost everything else does.
I was particularly surprised to see that e.g. the upcoming Yakuza 0 and Valkyria Chronicles 4 PC versions will support Ultrawide.
 

driftshake

Banned
Oct 31, 2017
81
16:9 for life, don't listen to those 21:9 zealots.

In all seriousness, ultrawide is a fad and 90% of games not supporting it, so I don't see the point in wasting money on 21:9 monitors.

This is not true at all. I've had a Acer Predator X34 for about two years now and played hundredes of games on it native in 21:9. Hell you can even play older games like Diablo 2 native in 21:9 by patching them. Only game I dislike the 21:9 support in is Overwatch, because they just crop 16:9. If a game doesn't support 21:9, it is an exception not the rule. This is PC gaming after all, it gives you the choices you need to play how you want to. I'll never go back to 16:9 after having used UW.
 

tatwo

Member
Oct 27, 2017
2,741
Finland
Do you guys think 18:9 monitors start popping up now that all phones have one? I wouldn't mind if that became new standard if 21:9 can't catch mainstream appeal.
 
May 26, 2018
24,029
IMO, now is not a great time to be buying an ultra-wide monitor since the next gen ultra-wides are right around the corner.

These will be HDR VA panels with (or so I've been told) incredible black levels and vastly superior contrast.

I have been looking at IPS panels as color reproduction and viewing angle are really important to me. Are VA panels better than they once were?
 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
But that's just the in game field of view setting. If you change the field of view in game so they both match, and increase the size of the 16:9 image so that its just as wide as the 21:9 image. You will get the same horizontal information with added vertical information.

The amount of information that can be displayed is limited by the numbers of pixels, not by the aspect ratio. You can run any aspect ratio on any monitor, you cant run any resolution on any monitor. The resolution is the limiting factor, not the aspect ratio.

If you take an ultrawide FOV and put it in a 16x9 image you'll start getting effects like this (this is 160 FOV which is extreme and beyond even what you get normally on an ultrawide but illustrates the point). The number of pixels is not the limiting factor and the aspect ratio has a direct effect on how the information is displayed as the FOV is tied to it. Please refer to my previous pictures showing how the FOV is widened for ultrawide.
je12Uqv.jpg
 

Timu

Member
Oct 25, 2017
15,594
16:9 for life, don't listen to those 21:9 zealots.

In all seriousness, ultrawide is a fad and 90% of games not supporting it, so I don't see the point in wasting money on 21:9 monitors.
What? I read many games support it and many can be fixed to support it. Heck even various old games from the 2000s support it.
 

Pargon

Member
Oct 27, 2017
12,030
But that's just the in game field of view setting. If you change the field of view in game so they both match, and increase the size of the 16:9 image so that its just as wide as the 21:9 image. You will get the same horizontal information with added vertical information.

The amount of information that can be displayed is limited by the numbers of pixels, not by the aspect ratio. You can run any aspect ratio on any monitor, you cant run any resolution on any monitor. The resolution is the limiting factor, not the aspect ratio.
What I have found is that height is the limiting factor for how close I can comfortably sit to any display, whether that's 4:3, 5:4, 16:9, 16:10, 21:9, or 24:10 - no matter what size it is.
It doesn't matter if it's a small monitor or a projector, I always tend to sit so that the vertical image fills about the same amount of my view - which is rather close because I like things to be immersive.
I also find that 74° vertical FoV in games is about right for that.

At that distance, ultrawide displays fill a lot more of my vision horizontally than 16:9 displays do - extending out into my peripheral vision.
My preferred 74° VFoV translates to 122° HFoV on my ultrawide monitor. If you were to use 122° on a 16:9 display it would look fisheyed.

Another advantage of an ultrawide display is that it keeps a fixed vertical size for virtually all content.
When you display movies on a 16:9 display, the image is letterboxed and gets smaller - so you have to sit closer to the screen.
When you display movies on an ultrawide display the image gets wider rather than smaller - so the viewing distance does not change.

aspect-ratiosp2rhu.gif


I find pillarboxing easy to ignore, while letterboxing is distracting.
That doesn't make it any less disappointing when a game doesn't support anything wider than 16:9 though, or if it forces the UI out to the edges of the display in a game that requires a lot of interaction with it (strategy games etc).
But I dont think that's actually true. That's just an optical illusion. The ultrawide just appears less distorted because it fills up more of your real life FOV. You can test this yourself, just crank your FOV to fisheye levels then move closer to the screen so it fills more of your peripheral vision and it will appear less distorted the closer you get.

If you bought an equivalently wide 16:9 monitor and sat an equivalent distance, you should be able to have the same horizontal fov without it appearing anymore distorted than the ultrawide.
You're not wrong, and I've argued this point in the past, mocking up a comparison between a 34" ultrawide display and a 55" HDTV.
But as I said above - the limiting factor for how close I can comfortably sit to a display is height, and at that height I need ~74° VFoV.
With those two parameters essentially being fixed, the only thing that can change is the image width.

As a result, I find my 34" ultrawide monitor more immersive than a 46" 16:9 HDTV.
Despite the HDTV being a larger display, the ultrawide monitor fills more of my vision when I am sitting at a comfortable distance from both.
 

Antitype

Member
Oct 27, 2017
439
What? I read many games support it and many can be fixed to support it. Heck even various old games from the 2000s support it.

No clue about any percentage, I think it mostly comes down to what you play, support tends to get better with western game, but something to be aware of is that some games offer support, but you end up with stretched UI (rare these days I believe), stretched or pillarboxed Menus and cutscenes are 16:9. Unless TVs make the switch to 21:9 it will never be perfect I guess, it's always TV/consoles first approach for devs (which makes sense).
 

IMACOMPUTA

Member
Oct 27, 2017
2,541
Ultrawide for sure.
My current "problem" is deciding between home theater projector 127" 1080p controller comfy couch/55" 4k HDR controller comfy couch/Alienware UW 120HZ gsync mouse and keyboard.

I almost always pick UW.

I need a 4k ultrawide hdr projector with gsync is basically what I'm saying .

Battlefield V alpha 3440x1440 was one of the most immersive gaming experiences.
 

Timu

Member
Oct 25, 2017
15,594
No clue about any percentage, I think it mostly comes down to what you play, support tends to get better with western game, but something to be aware of is that some games offer support, but you end up with stretched UI (rare these days I believe), stretched or pillarboxed Menus and cutscenes are 16:9. Unless TVs make the switch to 21:9 it will never be perfect I guess, it's always TV/consoles first approach for devs (which makes sense).
While true, they are fixes for stretched HUDs/UIs and cutscenes as well. Although TVs going 21:9 would be pretty cool.
 

Radec

Member
Oct 26, 2017
4,406
I'm currently using 21:9 144hz monitor. And its amazing on both games and other uses, especially watching movies.

I wish there are more games that support this format.
 
Oct 27, 2017
12,238
I had an ultrawide monitor and it was pretty cool, but when games don't support it, it can become a pain in the ass.

For example, Tales of Berseria had this weird bug where the screen would go black on certain cutscentes for about 2 - 4 seconds.
 

joylevel11

Banned
May 19, 2018
840
UHD

4K will be WAY more supported than Ultra Wide.

that's if you care about compatibility. if you don't mind working around games to get them working in ultra wide then go for that but 4K is where it's at going forward. Ultra Wide is very veeeery niche.
 

Coolade

Member
Oct 27, 2017
430
UHD

4K will be WAY more supported than Ultra Wide.

that's if you care about compatibility. if you don't mind working around games to get them working in ultra wide then go for that but 4K is where it's at going forward. Ultra Wide is very veeeery niche.

I disagree. I've had an ultra wide for 2 years and the majority of modern games support it or can be fixed so they do.
 

psilocybe

Member
Oct 27, 2017
1,402
16:9 makes life simpler and easier, specially in my case, since TV and monitor are right next to each other.

However, despite some issues, once you go ultrawide, it is hard do go back. I have a 21:9 and assure it is worth some level of hassle.
I don't like gaming jargon, but UW is truly "immersive".
 

Bricktop

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,847
16:9 for life, don't listen to those 21:9 zealots.

In all seriousness, ultrawide is a fad and 90% of games not supporting it, so I don't see the point in wasting money on 21:9 monitors.

Calls people zealots, then blantantly makes shit up to support his case...sounds about right.

UHD

4K will be WAY more supported than Ultra Wide.

that's if you care about compatibility. if you don't mind working around games to get them working in ultra wide then go for that but 4K is where it's at going forward. Ultra Wide is very veeeery niche.

Ultrawide is niche, but so are 4k monitors. Steam survey shows that about the same amount of users own each. Support for UW, however, isn't niche. The vast majority of games support it just fine these days.
 
Oct 26, 2017
3,201
Belarus
What? I read many games support it and many can be fixed to support it. Heck even various old games from the 2000s support it.
Many games from the 00s didn't even properly support 16:9, not to mention 21:9, and for most of them don't have any fixes for that, at all. And you would be surprised how many modern non-mainstream games have fixed resolutions and don't support ultrawide either, so I'll just continue to pretend that ultrawide doesn't exist until it becomes mainstream, which is probably never.
Calls people zealots, then blantantly makes shit up to support his case...sounds about right.
English is not my native language so I'm sorry if it was not obvious that the first sentence was a sarcasm, of course I don't think that those people who can waste their money on ultrawide monitors are zealots or something. And I'm not making up shit, I'm just saying that ultrawide is objectively shit, I'm not trying to insult anyone, and you are free to not agree with my opinion of course.
 

Jeremiah

Member
Oct 25, 2017
774
What I have found is that height is the limiting factor for how close I can comfortably sit to any display, whether that's 4:3, 5:4, 16:9, 16:10, 21:9, or 24:10 - no matter what size it is.
It doesn't matter if it's a small monitor or a projector, I always tend to sit so that the vertical image fills about the same amount of my view - which is rather close because I like things to be immersive.
I also find that 74° vertical FoV in games is about right for that.

At that distance, ultrawide displays fill a lot more of my vision horizontally than 16:9 displays do - extending out into my peripheral vision.
My preferred 74° VFoV translates to 122° HFoV on my ultrawide monitor. If you were to use 122° on a 16:9 display it would look fisheyed.

Another advantage of an ultrawide display is that it keeps a fixed vertical size for virtually all content.
When you display movies on a 16:9 display, the image is letterboxed and gets smaller - so you have to sit closer to the screen.
When you display movies on an ultrawide display the image gets wider rather than smaller - so the viewing distance does not change.

aspect-ratiosp2rhu.gif


I find pillarboxing easy to ignore, while letterboxing is distracting.
That doesn't make it any less disappointing when a game doesn't support anything wider than 16:9 though, or if it forces the UI out to the edges of the display in a game that requires a lot of interaction with it (strategy games etc).

You're not wrong, and I've argued this point in the past, mocking up a comparison between a 34" ultrawide display and a 55" HDTV.
But as I said above - the limiting factor for how close I can comfortably sit to a display is height, and at that height I need ~74° VFoV.
With those two parameters essentially being fixed, the only thing that can change is the image width.

As a result, I find my 34" ultrawide monitor more immersive than a 46" 16:9 HDTV.
Despite the HDTV being a larger display, the ultrawide monitor fills more of my vision when I am sitting at a comfortable distance from both.

Mate, how close are you sitting to your 34" UW so it translates to 74 vFov?

Is there a calculator i can use to determine what 74 vFov will be relative to display height?
 

Timu

Member
Oct 25, 2017
15,594
Many games from the 00s didn't even properly support 16:9, not to mention 21:9, and for most of them don't have any fixes for that, at all. And you would be surprised how many modern non-mainstream games have fixed resolutions and don't support ultrawide either, so I'll just continue to pretend that ultrawide doesn't exist until it becomes mainstream, which is probably never.
Even if that were the case, many of those games in the 2000s have fixes to do 16:9, pcgamingwiki is the perfect site to find which games supported 16:9 natively and many that have fixes to support it. 21:9 isn't as common for older games, but I'm surprised that some games from that era actually have support for it(some natively and with fixes).
 

Buran

Banned
Oct 30, 2017
365
If you have a 1080 Ti you can, but with say my 1070, I get much better image quality and consistent results on my PS4 Pro than I do my PC.

PC gaming lacks decent scaling options currently, which makes any non-integer based scaling look rather poor. So my only option on my 1080p monitor is to run at either 1080p or 4K. The former suffers from poor IQ in many titles without decent temporal anti-aliasing, and the latter does not perform nearly well enough. It would be really nice to have the option to run at 1440p or 1800p checkerboard with good temporal AA and a decent scaling method.

That being said PC is still my first choice since 30fps is painful to play when you're used to 90-144 fps.


I'm talking about the implementation of HDR in monitor displays and PC games, not about the degree of visual detail you can get in PC games. HDR in tv shows and movies and the quality of HDR tv screens (both LG's OLED and Samsung QLED) is amazing, but in PC some of the "best" (in terms of graphic quality) games had a bad implementation of the HDR and HDR monitors aren't that good, to be honest. So, even in games with HDR support (as Battlefield 1) players oftenly chose to disable that feature (in PC HDR is far from being a standard).
 
Feb 17, 2018
85
If you take an ultrawide FOV and put it in a 16x9 image you'll start getting effects like this (this is 160 FOV which is extreme and beyond even what you get normally on an ultrawide but illustrates the point). The number of pixels is not the limiting factor and the aspect ratio has a direct effect on how the information is displayed as the FOV is tied to it. Please refer to my previous pictures showing how the FOV is widened for ultrawide.
je12Uqv.jpg

No if you took an ultrawide image and put it on a 16:9 image you would get the same image with black bars on the top and the bottom. Just as how you would get black bars on the side if you did the reverse.

However if you take a take a 3440x1440 image and put it on a 4k display you can perfectly recreate the image with 1:1 pixel mapping identical to the original, then you have the option of adding extra pixel information around that box of pixels. Whereas if you try the reverse, you have to crop the image to maintain 1:1 pixel mapping.

If you look at that image you just posted. Now there are 2 ways to turn that image into a 21:9 image. You can crop the top and bottom or add information to the sides. Both will achieve a 21:9 aspect ratio. But the method that ADDS information will INCREASE the overall resolution of the image. And the method that SUBTRACTS information will DECREASE the overall resolution. Ergo the resolution, not the aspect ratio, is the determining factor as to whether information is being added or removed.

And if you were to go the subtraction route to achieve a 21:9 ratio, the field of view and level of distortion will be completely unchanged, you will have simply lost the information that used to be on the top and bottom of the image. That's the only difference.
 
Last edited:
Dec 26, 2017
1,726
Firelink Shrine
if you have an Nvidia GPU, i highly recommend the ASUS ROG PG279Q. i've had one since launch, and it's by far the best monitor i've ever owned.

1440p is the sweet spot resolution for gaming. you get great IQ without sacrificing frame rate. that coupled with G-Sync and 144HZ is perfect.
 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
No if you took an ultrawide image and put it on a 16:9 image you would get the same image with black bars on the top and the bottom. Just as how you would get black bars on the side if you did the reverse.

However if you take a take a 3440x1440 image and put it on a 4k display you can perfectly recreate the image with 1:1 pixel mapping identical to the original, then you have the option of adding extra pixel information around that box of pixels. Whereas if you try the reverse, you have to crop the image to maintain 1:1 pixel mapping.

If you look at that image you just posted. Now there are 2 ways to turn that image into a 21:9 image. You can crop the top and bottom or add information to the sides. Both will achieve a 21:9 aspect ratio. But the method that ADDS information will INCREASE the overall resolution of the image. And the method that SUBTRACTS information will DECREASE the overall resolution. Ergo the resolution, not the aspect ratio, is the determining factor as to whether information is being added or removed.

And if you were to go the subtraction route to achieve a 21:9 ratio, the field of view and level of distortion will be completely unchanged, you will have simply lost the information that used to be on the top and bottom of the image. That's the only difference.

I'm talking about aspect ratio and FOV not pixels. You can pillarbox a 3440x1440 on a 4k screen but you don't just add more on the top and bottom to make a 16x9 image you subtract on the left and right lest you screw up the FOV. 16x9 > 21x9 is always additive this is resolution agnostic. 21x9 > 16x9 is always subtractive this is resolution agnostic. Go in circles all you want this is how it's done.
 
Last edited:

neon_dream

Member
Dec 18, 2017
3,644
if you have an Nvidia GPU, i highly recommend the ASUS ROG PG279Q. i've had one since launch, and it's by far the best monitor i've ever owned.

1440p is the sweet spot resolution for gaming. you get great IQ without sacrificing frame rate. that coupled with G-Sync and 144HZ is perfect.

^5 PG279Q buddy.

I'm really happy with mine. At first I thought, "Gsync can't be that good." While it isn't completely life changing, it is impressively nice and smooth. Beyond that, the monitor is just really good in terms of color, image quality, size, build quality, and so on. If you have the money, it's a great monitor.
 

Timu

Member
Oct 25, 2017
15,594
I think this thread has convinced me to go 21:9 for my next monitor upgrade.
 

GMM

Banned
Oct 27, 2017
5,484
If you want a monitor that is also good to work at, an ultra wide is to prefer. If you want to play video games I would prioritize G-Sync at atleast 100hz over 4K or ultra wide. Ideally you should wait a little until the next generation of Nvidia GPU's launch and the next generation of gaming monitors that will let you have things like G-Sync, high refresh, HDR support in either a 4K or ultra wide package.

The 100hz Samsung ultrawides we have at work are awesome for gaming and tons of games support that format, but I still prefer the fluidity of my 1440p 165hz G-Sync monitor.