I seem to remember there being some algorithm that changes the amount of ammo you find according to how you play.Unrelated but RE4 is much easier than I expected this time around. Even Regeneradores don't pose a threat. I don't think I can get rid of all this ammo before the game ends
RE4 is always like that on a second playthru. It does it's best to keep things balanced but it will always be all about that magical first run thruUnrelated but RE4 is much easier than I expected this time around. Even Regeneradores don't pose a threat. I don't think I can get rid of all this ammo before the game ends
It's easier in RE4 and 5 though since you can kneecap everyone and then punch them in the face and simultaneously down an entire mob so you can run up and smash their faces.That's what the inventory looks like at the end of every Resident Evil game. K
Only difference is that in other RE games all the hoarding is left in the item box.
Dunno about RE5 but in RE4 if you were doing that the entire game you would be getting less ammo anywayIt's easier in RE4 and 5 though since you can kneecap everyone and then punch them in the face and simultaneously down an entire mob so you can run up and smash their faces.
Should've gone for Professional.I seem to remember there being some algorithm that changes the amount of ammo you find according to how you play.
They said there was a 1080p/60 fps mode and a separate mode targeting 4K. RE7 ran at 60 fps and sub 1440p IIRC, so if you don't mind a slightly lower res you should be fine with the 60 fps modeNo fps analysis from digital foundry? If it is as solid as 7 I might go with PS4 Pro.
You still get shit loads of ammo regardless. I'm as ammo hoarding as it gets even in RE4. If I can use one bullet to stagger then melee and knife the enemy to death, that's what I'll do.Dunno about RE5 but in RE4 if you were doing that the entire game you would be getting less ammo anyway
Yea I'm the same, but I usually never find myself with crazy excesses until the Island, which is fine because it becomes more action-oriented there anyway.You still get shit loads of ammo regardless. I'm as ammo hoarding as it gets even in RE4. If I can use one bullet to stagger then melee and knife the enemy to death, that's what I'll do.
Is there though? Even when he's faceless?
Ethan to me screams one-off character. We ever seem him again, it'll be as a joke character for mercs where he wears a bag over his head. Like I can't see 10 years from now people goin "Man I hope Ethan comes back". Like they do for Billy, Carlos, Sheva or other one-offs.
What I liked about Ethan is that everything was new to him, so his reactions to what was going on around him were something we haven't seen since the original games. I hope they bring him back.Eh, I suppose there's a chance Capcom just dump Ethan and never re-use him. I hope they don't though, I want them to at least give him one more chance before writing him off completely.
They already said they were adding new stuff, about 30% roughly.I really hope this game is more of an alternate timeline kind of thing instead of a direct carbon copy of the original and its story. For the same reason that remaking FF7 and just improving the graphics / battle system would be a bit underwhelming.
That said, what's been shown looks really good.
Ethan didn't say much but when he did it was memorable.
Who builds this shit?
My trick for RE4, RE5 and REV ammo,I seem to remember there being some algorithm that changes the amount of ammo you find according to how you play.
I covered the E3 gameplay in an analysis, I DID have some poor quality 60fps feed but not enough to publish. From that 1080/60 pro mode it had dips for sure, but this far out that could and will improve significantly.No fps analysis from digital foundry? If it is as solid as 7 I might go with PS4 Pro.
noReplaying Code Veronica these last few days, the controversial one. I get it, lots of backtracking, lots of get this item in this part of the map, run all the way to the other part of the map, get something to go all the way back and so on. But it's RE, it's all part of the design, this game is constantly keeping things interesting with new enemies showing up in locations, cool escape scenarios with timers, new enemies and so on. It's so good, the entire island is an interesting location, Steve as annoying as he can be is a great side character with one hell of a story to go with it. Alfred is great in every scene he's in, one of the best psycho Umbrella guys of the series. You have Wesker back, best villain by far. It has tons of action, I think I've killed more zombies so far than in most RE games. It's liberal with the ammo but there is so much to kill that I actually have to be careful.
And now I'm in the second half when it gets fantastic and there are boss battles all the time. Hunters return which are the best BOW. So many incredible moments in this game. Haters be damned, this is the real RE3.
It's not, it runs at about as well as MHW on Pro, but the E3 videos were all running in 4K mode, and we know it'll have a framerate mode.No fps analysis from digital foundry? If it is as solid as 7 I might go with PS4 Pro.
Then PC, I have a 970 and i5 6600k.It's not, it runs at about as well as MHW on Pro, but the E3 videos were all running in 4K mode, and we know it'll have a framerate mode.
To be fair, most of the talk is about how bad it is, and remake requests are mostly to fix it. I wouldn't lose any sleep if we never hear the name Code Veronica ever again though.So much talk about a Code Veronica remake. I honestly don't think I can take another playthrough of a game that has Steve Burnside in it.
Ethan didn't say much but when he did it was memorable.
Who builds this shit?
"What the fuck? Well that's special..."That's what I loved about him. You were able to get his personality from his single sentence line reads.
Mia: *expresses gratitude for giving her the only virus cure*
Ethan: What else was I a supposed to do?
Looks like someone modded RE0's RE2 factory section and made a "what if" scenario.
Accidentally posted it in another thread when it belongs here.
You take that back Steve Burnside is a treasure and deserves a solo game with the original voice actor! Hmm that actually could work. Make it a comedy. Pair him up with KrauserSo much talk about a Code Veronica remake. I honestly don't think I can take another playthrough of a game that has Steve Burnside in it.
This is really cool. And while I'm a static camera diehard and prefer the super detailed pre-rendered backgrounds, I kinda like what we're getting more than a straight retread. Like REmake 2 looks so good that its really hard to hate on it and pine for a style of game they're just not making.
The main thing on my mind right now is hoping that the rest of REmake 2 looks as good as the RPD bits we've seen.
Fuck Steve, but I can get behind Krauser getting his own game.You take that back Steve Burnside is a treasure and deserves a solo game with the original voice actor! Hmm that actually could work. Make it a comedy. Pair him up with Krauser
Looks like someone modded RE0's RE2 factory section and made a "what if" scenario.
Oh for sure, I cannot wait to see all of the other environments like the sewers, the lab and the factory from this video to see what they changed or kept similar.
The remixed music seems to be my concern through some of the locations because that skyrail to the factory had this music that fit a bit too well for it.
Marshalling Yard.
That RE0 mod has like 1/10th of the heavy atmosphere the RE2 Remake gameplay shown at E3. 1998 RE2 is one of my favorite games of all time but the nostalgia glasses are on too tight for some people.
I guess he was what he had to beEither Ethan will be a one-off character or they'll completely overhaul him because goddamn was he uninteresting in 7
Yes, missing... in the 20-minute demo of a likely 8-10 hour game :P And the atmosphere is still there and oppressive as ever with the ambience. Remember, one of the original composers is doing the REmake 2 OST, so it's still the original creator's vision for the remake.Look at all the classic tracks people have been posting in this thread, all of which seem to be missing entirely or given weak little background versions in the new game. There's a lot of the original game's soul being lost through the soundtrack alone.
Yes, missing... in the 20-minute demo of a likely 8-10 hour game :P