In the UK at least. Think first week sales were less than 2,000. From what others posted in that thread it didn't seem to be doing well digitally in other regions either. I guess it could be selling well physically, but I doubt it
In the UK at least. Think first week sales were less than 2,000. From what others posted in that thread it didn't seem to be doing well digitally in other regions either. I guess it could be selling well physically, but I doubt it
Nobody knows any sales numbers for Wolfenstein 2 on th Switch so far. Either Braaier has information he's not sharing or he's pulling stuff out of thin air.
Oh, please, not another "FIFA on Switch bombed in the UK" narrative again...In the UK at least. Think first week sales were less than 2,000. From what others posted in that thread it didn't seem to be doing well digitally in other regions either. I guess it could be selling well physically, but I doubt it
From the pal sales thread:Nobody knows any sales numbers for Wolfenstein 2 on th Switch so far. Either Braaier has information he's not sharing or he's pulling stuff out of thin air.
EDIT:
Oh, please, not another "FIFA on Switch bombed in the UK" narrative again...
Wolf 2 absolutely bombed on Switch. It sold less than the packaged PC version did in its first week.
So indie successes are doing amazing on Switch (Hollow Knight) & unknown indies are doing better on Switch (Fox n Forests). Success all around!
So indie successes are doing amazing on Switch (Hollow Knight) & unknown indies are doing better on Switch (Fox n Forests). Success all around!
I don't want to derail the thread further, so I'll just say any sort of declarations when the game hasn't been out a week seems premature to me.Zhugeex has access to sales numbers. I'm not making shit up. Cmon
I suppose that explains the Kickstarter that earned €107,875 before Switch was even announcedThis looks like a game from the SNES ERA, a game only Nintendo fans would buy and Steam and PSN are filled with games with this artstyle, there are dozens of games like this, no shit this didn't sell well on other platforms compared to NSW.
I'm from the future and it looks like it did over 1K on PC just under 4k on N/S and about 800 or so on PS4Never heard of this game and it's a recent release lol
I'd like to see the numbers.
I suppose that explains the Kickstarter that earned €107,875 before Switch was even announced
I'm from the future and it looks like it did over 1K on PC just under 4k on N/S and about 800 or so on PS4
According to the Valve leak thread, it sold 1482 copies so around 4400 on Switch give or take.
https://arstechnica.com/wp-content/uploads/2018/07/games_achievements_players_2018-07-01.csv
It probably is the case, but I already expected the scenario you describe to have died down already. There are supposedly around 1000 games for the Switch on the eshop at the moment, about 30 of that number are 1st Party and another 75-100 of that 1000 are from established 3rd party pubs.... let say I'm under estimating, I still think a little more than half the library are smaller indie games like this Fox and Forest game and the "Switch version outselling other versions" story is still happening almost a year and a half into the Switch's life.I've never even heard of the game. I wonder if all these Switch success stories boil down to people simply being aware that X game even exists in the first place, and as a corollary, whether these success stories will continue once the Switch library is flooded with indie titles.
New Releases is the default page of the eShop, so it will probably last well into the future. As long as new indies are the first thing everyone sees when they load the shop, there should be a decent chance for everything to catch eyes. At least for users who regularly check the eShop, anyway.
While there are fanboys attempting to downplay successes for sure, it's also part of the clockwork that any time in threads like this, there are other fanboys quickly labeling anyone pointing out the actual missing sales numbers as attempting to downplay it.I haven't heard of this game but that screenshot looks rad. Is it a Ghouls and Ghosts type of game?
Threads such as this one are clockwork.
Dev says Switch release sold best, with numbers: "Duh, exclusivity or launch exclusivity!" or "Switch owners are starved, duh!"
Dev says Switch release sold best, without numbers: "Well how much is this game going to sell, really? :thinking:" "It's not Minecraft or Rocket League." "Less competition, duh!"
It seems fairly obvious the developer is happy with the results. But because numbers weren't provided, fuck 'em, they're not enough to matter, right?
Games generally sell the bulk of their sales within the first few days.I don't want to derail the thread further, so I'll just say any sort of declarations when the game hasn't been out a week seems premature to me.
The Valve leak wasn't that accurate for our latest game so I'd take those numbers with a grain of salt.
This looks like a game from the SNES ERA, a game only Nintendo fans would buy and Steam and PSN are filled with games with this artstyle, there are dozens of games like this, no shit this didn't sell well on other platforms compared to NSW.
While there are fanboys attempting to downplay successes for sure, it's also part of the clockwork that any time in threads like this, there are other fanboys quickly labeling anyone pointing out the actual missing sales numbers as attempting to downplay it.
Whether you like it or not, the actual sales numbers are relevant and people discuss sales numbers all the time here. This doesn't mean that the platform percentages are irrelevant and it certainly isn't any "fuck them" towards the devs.
Games generally sell the bulk of their sales within the first few days.
There are of course exceptions and the popularity of the GaaS model has changed the tides, but if a game bombs, it's pretty unlikely it'll suddenly start selling well or even decently.
I read a positive review in a German print magazine but never heard of the game anywhere else.
This one doesn't look like it sold well anywhere.A lot of indie games have been very successful on both Switch & PC while indie game sales for PS4 seems to have started to drop off of a cliff.
But people keep telling me that these third party publishers are run by highly intelligent businesspeople who wouldn't let their personal feelings and antagonism color their decisions!It's pretty incredible seeing a whole bunch of Indie developers succeeding while multi billion dollar companies with hundreds or thousands of staff and 40 years experience in the industry just continually misjudge, ignore or fail to deliver anything on this platform.
This looks like a game from the SNES ERA, a game only Nintendo fans would buy and Steam and PSN are filled with games with this artstyle, there are dozens of games like this, no shit this didn't sell well on other platforms compared to NSW.
Unlike the other platforms, you get news about new games all the time on Switch. It's extremely well implemented. It's completely optional, but I bet a lot of people click on the news button due to the blinking green light.I've never even heard of the game. I wonder if all these Switch success stories boil down to people simply being aware that X game even exists in the first place, and as a corollary, whether these success stories will continue once the Switch library is flooded with indie titles.
The Valve leak wasn't that accurate for our latest game so I'd take those numbers with a grain of salt.
Instead of complaining about the title or being an asshole asking devs for numbers and doubting their words I looked the game up and this actually looks cool:
I originally saw it make lasting until 2020 at most but from the looks of it, the next gen PS and Xbox should be out around that time which would increase the difference between what the hardware can run which would mean that AAA and maybe even AA titles after 2020 won't be making their way to N/S since the hardware won't be able to run the game. Some of those games will probably be downgraded heavily and in general the N/S version would be the version that sells the least.
Probably because the Valve leaks wasn't sales, it was users.The Valve leak wasn't that accurate for our latest game so I'd take those numbers with a grain of salt.
The Valve leak wasn't that accurate for our latest game so I'd take those numbers with a grain of salt.
Yeah I thought that Valve list was really strange.
The lowest purchase counts at the bottom are only in the teens.
Meanwhile the super-hardcore indie hit RimWorld has sold over a million copies and is nowhere to be seen on that list at all.
[EDITED] *looks at Steam page: 42 reviews, of which 20 are English, hence my initial error*
Firstly: yep, OP should not have used an acronym in the title.
Secondly: using the rule of thumb of 1 Steam review equalling about 70 sales, that would indicate that the Steam version has sold approximately 2,940 copies, which would therefore suggest that the Switch version has sold approximately 8,820 copies and the PS4 version has sold about approximately 2,205 copies.
Extremely rough numbers, but that should be an indication of what "success on Switch" means in this case. It ain't Minecraft numbers.
Hmmm, what kind of game is this? I think I'm getting close to wrapping up Hollow Knight...
This is honestly not that impressive. Switch users are starving for games... Switch is just a fad, the saturation of games will hit any day now.
If you read my post, it literally said that pointing out the missing sales numbers doesn't mean the platform percentages are irrelevant. It is obviously valuable info telling about the demographics and anyone completely dismissing it is silly.The lack of sales numbers doesn't invalidate the claim. Obviously having numbers is the best case scenario but it doesn't happen very often. Having data on what platforms sold better than others is still valuable, unless you're going to argue it isn't?
...are really silly when in the context of a thread like this.It's pretty incredible seeing a whole bunch of Indie developers succeeding while multi billion dollar companies with hundreds or thousands of staff and 40 years experience in the industry just continually misjudge, ignore or fail to deliver anything on this platform.
*Rolls eyes*This is honestly not that impressive. Switch users are starving for games, besides it was always going to sell about half a million to fans of this well established series. There's a lot of visibility on the e-shop, even though people claim it's a cesspool already. Nobody ever heard of the game, googling something is hard, this adds to its marketing value and sales pitch. Nintendo has been pushing this totally unknown title since they are having a drought. Even though Nintendo sales are three times as high as the PC sales, if the game only sold a hundred copies, there's no reason to celebrate. Switch is just a fad, the saturation of games will hit any day now.
I'm pretty sure the 360 was the indie darlingExact same thing happened with PS3. The platform with smaller user base or mindshare becomes the Indy darling.
Good for everyone involved but I'm not sure Nintendo is doing much different besides some standard improvement in dev relations. I remember Xbox being the Indy spot with XBLA with Braid etc...good.
Hopefully Indy guys gets a shot again next gen.
It was, XBLA was huge for indies and then XBLIG opened things up even more for hobbyists. Sony didn't really take the lead until Vita/PS4, and now Nintendo's stolen the crown with Switch.