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OP
OP
Much

Much

The Gif That Keeps on Giffing
Member
Feb 24, 2018
6,067
This must be the first time I hear someone saying that Dark Souls 1 has poor level design, let alone VERY poor. WTF. I think most devs would sell their souls to Devil to be able to make soemthing this good.

Sorry, I meant after Anor Londo.
 

1.21Gigawatts

Banned
Oct 25, 2017
3,278
Munich
I never playes any of the Souls games until Bloodborne.
I didnt get into Bloodborne at first either but after a 2 week break it clicked and it became one of my favorite games this gen.

I went back to DS3 and didnt like it at all.
I think going from DS gameplay to BB works well, but vice versa not so much.
I also didnt like the visual design as much.

I see the appeal, but I cant help but be frustrated with how the gameplay is different from BB.
I even heared a lot of people say BB makes people better DS players. Maybe I am just not good enough for that.
 

Custódio

Member
Oct 25, 2017
1,902
Brazil, Unaí/MG
Yup. I'm so glad the framerate didn't bother me. I think a lot of people unknowingly hate it due to the framerate issues.

That's possible. I played the first time on PC, and although it wasn't locked 60, it wasn't a mess either.

Blighttown is what I think of when I think "Dark Souls." It's what made me associate bonfires with warmth and safety. It made me feel so far away from home in Firelink Shrine. It made me get serious about the game, and it's during that time that I began obsessively thinking about the game every waking moment.

That too. And when you get back to firelink shrine only to find the fire keeper dead? Oh man!
 

Zelda

Banned
Oct 25, 2017
2,079
As someone who played DS1 after DS3 the main thing I disliked about DS1 were the boss fights. My favorite fights in the series were Slave Knight Gael, Abyss Watchers, and Champion Gundyr. Besides Ornstein and Smough, and Artorias DS1 didn't have any bosses that I really enjoyed fighting or learning the patterns for. The level design in DS1 is great though.
 
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Nephilim

Member
Oct 28, 2017
5,289
I think the leveldesign in soulsborne games is a bit overrated. I mean it's not that genius to connect levels via elevators and unpassable gates until you unlock them from the other side.
Soulsborne games have other strenghts, but i consider the leveldesign not one of them.
 

thepenguin55

Member
Oct 28, 2017
11,823
I'm not even a big fan of Souls games but I disagree with most of what you said EXCEPT your feelings on the controls. The stiffness and clunkiness is what made me bounce off of Demon's Souls initially. I eventually grew to enjoy these games in spite of such a major shortcoming though it helped that their games have gotten dramatically better in that regard
 

molnizzle

Banned
Oct 25, 2017
17,695
Imagine thinking Dark Souls had poor level design. Imagine what state your mind must be in to think that.
 
Oct 27, 2017
6,411
This must be the first time I hear someone saying that Dark Souls 1 has poor level design, let alone VERY poor. WTF. I think most devs would sell their souls to Devil to be able to make soemthing this good.

Not true at all. The second half of the game is universally disliked and is considered really poor design in many areas.
 

Dragon1893

Member
Oct 25, 2017
5,447
First time I played it I went through Tomb of Giants way underleveled and without a light source, only to encounter a locked door and be forced to backtrack all the way to the entrance. Good times lol.
 

Chettlar

Member
Oct 25, 2017
13,604
That's possible. I played the first time on PC, and although it wasn't locked 60, it wasn't a mess either.

Yup, I was gonna guess you had. That's the whole reason I have that theory: I noticed that PC players tended to like Blighttown more often than console players.

Weirdly I notice this happens to me too. I'll subconsciously not have as much fun and wonder why and then find out, oh, it's the framerate difference. For whatever reason though, at the time it didn't bug me with Dark Souls.
 
OP
OP
Much

Much

The Gif That Keeps on Giffing
Member
Feb 24, 2018
6,067
Imagine thinking Dark Souls had poor level design. Imagine what state your mind must be in to think that.

Thanks for your input, it didn't really add to the discussion. I appreciate other posts since it's changing my mind quite well. Just quite frustrated with the last quarter.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,401
People always remember the brilliance of the burg, parish, darkroot, sen's, and blighttown. The second half of the game is legit shitty in a lot of spots.
Eh. I think New Londo Ruins, Painted World, Catacombs, Tomb of the Giants, and Duke's Archives are muuuuuch better levels than Undead Burg and Darkroot. In fact, the first three I just named are among my favourite levels in the whole game.

In fact I think Darkroot is one of the worst levels in the game. It's nice how it's all interconnected but it's a flat-out chore to go through. The hydra area in particular is a big slog.

The "second half of the game sucks" meme needs to die, tbh. Only the Demon Ruins -> Lost Izalith stretch is significantly worse than the first half.
 

Deleted member 5028

User requested account closure
Banned
Oct 25, 2017
9,724
Comparing the game to sequels (and Bloodborne is very much a sequel in spirit) is like saying Super Mario 64 sucks because Mario Galaxy has better production values and made natural improvements
 

Deleted member 41931

User requested account closure
Member
Apr 10, 2018
3,744
Video viewcounts have no barring on the quality of the game. Case in point, here's a video on how to get your first weapon in Bloodborne. With 33,000 views.

 

Jingo

Banned
Dec 10, 2017
1,219
As a first time player of dark souls 1 i can see some of the flaws you mention, its a little unfair comparing it to the newer games but hey this is a new release after all too, i agree the game falls flat after anor londo, the bosses are nowhere the excitment of the new entries (expect for smoul, artorias aNd manius) the combat is a little stiff, i like the conected world but honestly its the only thing that i can really apraise.

If i have to give a note i would rate:

Dark souls remastered - 88
Dark souls 3- 95
Bloodborne - 99 (framerate and chalice dungeons)
 

Chettlar

Member
Oct 25, 2017
13,604
Thanks for your input, it didn't really add to the discussion. I appreciate other posts since it's changing my mind quite well. Just quite frustrated with the last quarter.

I think sometimes by the second quarter also, you're used to being better at the games so it starts to not frustrate you any more. However then it starts throwing new stuff at you that gets frustrating again, and you hage to readjust and take it serious again. This happens to me any time I replay the game.

I will say I definitely appreciate Bloodborne's semi linearity. I think for what it aims for, it's literally perfect. Actually it and Halo: CE compete for my favorite game of all time.

But Dark Souls has some experiences that Bloodborne could never give me, and part of that is the really tough levels. Where the levels themselves were foreboding.

I mean, how lame would Tomb of the Giants be if you could see all the pitfalls, and if almost all of them weren't deadly? It would be like watching a horror movie with the lights off and someone coming in and turning all the lights on and talking over it. It would suck. It's no longer scary. Because instantly it's just a game to be completed, and no longer a terrifying experience to be had.
 
Mar 10, 2018
8,748
It would benefit you all in online discussion and in real life to not use absolute statements all the time. They reinforce depression.
 

Rei

Member
Nov 1, 2017
200
Kuala Lumpur
After playing Bloodborne, I don't even feel like going back to Dark Souls.

The first Dark Souls, it is what it is tbh. The sequel improved upon that after. Simple as that for me.
 

Y2Kev

Member
Oct 25, 2017
13,868
Eh. I think New Londo Ruins, Painted World, Catacombs, Tomb of the Giants, and Duke's Archives are muuuuuch better levels than Undead Burg and Darkroot. In fact, the first three I just named are among my favourite levels in the whole game.

In fact I think Darkroot is one of the worst levels in the game. It's nice how it's all interconnected but it's a flat-out chore to go through. The hydra area in particular is a big slog.

The "second half of the game sucks" meme needs to die, tbh. Only the Demon Ruins -> Lost Izalith stretch is significantly worse than the first half.
I think you are going to be unique with that Duke's Archives mention. The Undead Burg and Parish are so awe inspiring to a new player. Duke's Archives are fatiguing to any existing player. I hate them. :D
 

Deleted member 431

User requested account closure
Banned
Oct 25, 2017
1,675
See, I'm the opposite. Played the Remastered version after beating it in 2011 and it's as good as ever. The DLC was new to me and probably my favorite part. Masterful game.
 

Deleted member 41931

User requested account closure
Member
Apr 10, 2018
3,744
To be fair, it isn't that uncommon to not notice the weapons there and continue playing without them.
My point is that going by the OPs logic the level design of the begining is poor. There's identical videos to what their talking about for bloodborne. How to get to the Forbidden Woods has 168,000 view, Cainhurst Castle 324,000, etc. Its just the nature of the Souls games.
 

Imperfected

Member
Nov 9, 2017
11,737
I think you are going to be unique with that Duke's Archives mention. The Undead Burg and Parish are so awe inspiring to a new player. Duke's Archives are fatiguing to any existing player. I hate them. :D

The Duke's Archives are... frustrating.

The initial enemy gauntlet (why are these pigs here?) is bad. The fake-out boss encounter and mandatory death is really really fucking bad and I think everyone's glad they learned their lesson and will hopefully never pull this sort of stunt again. The prison escape is kind of mediocre. The Crystal Cave is awful, and like I said earlier, basically gets a pass because it's visually interesting and you can completely skip it if you've done it once.

That main rooms with the rotating staircases, though? That's pretty good. That's the closest the back half of the game gets to the best design principles of the first half.
 

Chettlar

Member
Oct 25, 2017
13,604
Yeah it kind of is, but I've seen it happen with my own eyes. Sometimes people just miss these right in front of them, I've had some ladders elude me before lol.

Ladders are fair. I've missed really obvious stuff before too. I just can't imagine missing a shiny. Video games have trained me to be hyper aware of shinies.
 

Rackham

Banned
Oct 25, 2017
8,532
I spent nearly 45 minutes in the Duke Archives trying to find my way, and the fact that you have videos online with tens of thousands of views on how to reach a bonfire or next location is truly telling of how poor the level design is.
wat..I mean how what a terrible take. I don't understand how you have to spend that long to find your way to the next bonfire. That's not indicative of poor design, that's just poor gameplay
As for combat, it's not all bad. It can be somewhat fun if it plays in your favour and you near the end with stronger weapons, but half the time I feel as though I've been crippled tremendously. Let's use Seath the Scaleless for instance. The boss room is rather large, but so is the boss as he fills the majority of the room. Now, try to move around this boss who fills the majority of the room and also dodge his attacks which fill the majority of the room. It's hard to do so when player movement is so damn stiff. I really don't want to mention the part of Dark Souls where, upon dying to a curse, you are permanently at half health until you cure yourself with a purging stone, that which costs souls (you just lost these in a boss room).
You can run circles around the dude. Seath is one of the easiest bosses. I've never been cursed in Dark Souls. You have to go out of your way to let the bar the fill up till you're cursed.
EDIT: Oh yeah, worst of all: the stopping to sip some orange juice and getting pinwheeled the fuck out of enemies.. -_-
I mean really...You're gonna stop in the one area that's filled with bones and skulls in a level that has respawning skeletons, necromancers etc. and then get mad cause you couldn't stop to sip some orange juice?
 
Oct 25, 2017
8,447
if you think the level design in Dark Souls is poor i'm sorry to say that the level design in every videogame ever is even worse

Also, playing it recently, i couldn't disagree more that it aged poorly. It still has great controls, great level design, fantastic vistas, the best story in the series, i mean, yeah i think i disagree with everything
 

Bernkastel

Teyvat Traveler
The Fallen
Jan 15, 2018
2,337
Brazil
The level design is VERY poor
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Deleted member 15948

User Requested Account Closure
Banned
Oct 27, 2017
786
You can run circles around the dude. Seath is one of the easiest bosses. I've never been cursed in Dark Souls. You have to go out of your way to let the bar the fill up till you're cursed.

It can happen, I happened to be mucking around on NG+ and forgot that my gear had terrible curse resist. Oops. But to me this was a sign to go do New Londo and its asshole ghosts since I was cursed anyway. There's some little things like that I really appreciated doing a 100% of the game with the remaster.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,401
I think you are going to be unique with that Duke's Archives mention. The Undead Burg and Parish are so awe inspiring to a new player. Duke's Archives are fatiguing to any existing player. I hate them. :D
Hmm. You have a point. See, I haven't been a "new player" in so long, for me, the Burg is just eh, a tiny-ass area where, even if you are completist and kill/loot everything, is over in a few minutes, whereas the Dukes' Archives is still challenging and kinda cool.

But for a new player the perspective is different. The Burg the very first time was certainly more interesting. It doesn't hold up on replays though, unlike 1-1, Central Yharnam, High Wall of Lothric, and yes (don't @ me people) the Forest of Fallen Giants. I mean, it's okay, but nothing exceptional.

That main rooms with the rotating staircases, though? That's pretty good. That's the closest the back half of the game gets to the best design principles of the first half.
Yes, that's the part I had in mind. You're right that the mandatory death is bullshit, and the boars are annoying.
 

BossAttack

Member
Oct 27, 2017
43,037
THANK YOU. I've said it's great before hand, but it goes downhill drastically afterwards.

This isn't even a controversial point, it's pretty much widely accepted that the back-half of the game is just not of the same quality as the first (everything up to Anor Londo). Hell, we still shit on the Demon Ruins and the Bed of Choas.

Dark Souls 3 is the best IMO. Did you say you haven't played DS2? Because, I'd love to hear your opinion on that game.
 

Amiibola

Banned
Oct 29, 2017
2,255
I feel you OP, and find kind of hilarious those "But it's supposed to be that way!" replies

From must be the only Studio in the World that gets away with Poor design. They struck gold releasing DS in the era of extreme handholding.

And let's not forget all those out of nowhere cheap deaths you're supposed to be able to foresee because fuck you, Git gud
 

Mirage

Member
Oct 25, 2017
9,572
Eh. I think New Londo Ruins, Painted World, Catacombs, Tomb of the Giants, and Duke's Archives are muuuuuch better levels than Undead Burg and Darkroot. In fact, the first three I just named are among my favourite levels in the whole game.

In fact I think Darkroot is one of the worst levels in the game. It's nice how it's all interconnected but it's a flat-out chore to go through. The hydra area in particular is a big slog.

The "second half of the game sucks" meme needs to die, tbh. Only the Demon Ruins -> Lost Izalith stretch is significantly worse than the first half.
This for sure I like a lot of those later areas. It's really just those two that are a step down compared to the rest.
 

ranjaboy

Member
Oct 27, 2017
151
Duke's Archives? Terrible? I cant agree. The forced death is a bit of a dick move, but the prison and library are still pretty cool. I love how you escape the prison by basically grabbing the keys behind the guard's back.

I dont understand how you got lost in the Archives though. It's very linear except for the staircase area. Even then, you can find your way through by taking it slow.
 

99humanity

Member
Oct 25, 2017
2,996
Dark Souls 3 is so good, I can see going back to 1 feeling a little outdated if you started with 3 and Bloodborne. Can't agree with bad level design post AL though unless you're only counting Izalith for some reason and I don't even hate that except the boss
 

Slick Butter

Member
Oct 25, 2017
3,502
Eh. As someone who played through the series as it came out, I think I've come to the conclusion that some of the areas in Dark Souls 3 peak way higher in quality than the best of Dark Souls.
However, I, like many, valued how the overall world of Dark Souls was designed to be compact and intertwined with itself, which was lost in its sequels. You can see in Dark Souls 1 they had the ability to design amazing standalone levers with the Painted World of Ariamis, but for most of the game opted for a more connected world.
I also think many of the bosses in Dark Souls 3 are much more fun and varied compared to Dark Souls, though I wouldn't knock Dark Souls' best bosses either. Artorias of the Abyss contains 3 or 4 of the best bosses in the series.

One thing I will say is that way too many people lump the rest of the post Anor Londo areas with Lost Izalith. New Londo is awesome, Tomb of the Giants is good albeit intentionally annoying, and the Duke's Archives is alright.
Lost Izalith is pretty trash, although after the lava lake I actually REALLY love its design and aesthetic. Just wish there was more of that with less chubby statues and less lava lake dragon legs.

Dark Souls 3 is far more refined, but unlike Dark Souls 2, doesn't stand on its own very well without Dark Souls 1. Which is why, in my mind, I can't decided whether Dark Souls or Dark Souls 3 is better.
 
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Oct 25, 2017
3,819
Your TL;DR summary sums up my feelings. Like you I played the game after spending hundreds of hours with BB/DS3. I'm glad I got the opportunity to play it but I won't be taking it to NG7.
 
Oct 28, 2017
2,216
Brazil
It's sad to see a thread in which the OP actually makes an effort to explain why he thinks x or y are bad and people either don't bother to read or reply "ur wrong lol" without even trying to make an argument as to why.

I actually agree with you, OP. Of the mandatory areas, the whole second half of the game sucks, at least when it comes to level design and enemy positioning. I made a post about it last month:
On the second half of the game: I'm on the team that believes it doesn't live up to the first half, but I'd like to explain why as well.

It's not because the first areas connect to each other and make a cohesive, "believable" world, but because their level design is much more refined overall. Undead Burg, Blighttown, Sen's Fortress, The Catacombs, The Depths, and even Darkroot Forest/Basin and Northern Undead Asylum all loop into themselves in a way that makes players feel some sort of relief and familiarity when they are walking through an unexplored corridor only to find a room they already cleared. It's like going down the stairs on the bridge with the red drake and discovering a ladder you can kick down to the Undead Burg bonfire, or activating the elevator in the Undead Parish and finding yourself back in Firelink Shrine. This sort of design is pretty much lost in the second half, except for New Londo Ruins, Tomb of the Giants (which are areas that you can explore before even sounding the bells) and Painted World of Ariamis (which is optional). Hell, I'd even go as far as saying that The Great Hollow, another optional area that most player might not even know of when they finish the game, has a better design than most of the second half. But hey, I think it's time to focus on the areas I think are not as good.

Anor Londo: A bunch of straight corridors with almost no alternative paths or interconnectedness. Sure, there's a shortcut and some genuinely good sections such as crossing the beams in the painting room and running past the archers, but you can feel that the quality of the level design has decreased from previously explored areas.
The Duke's Archives: It's essentially two bigger rooms with multiple levels and staircases you can turn, a linear prison tower, a handful little rooms and a courtyard. No shortcuts, barely anything to encourage exploration.
Crystal Cave: A few narrow walkways. Some visible, some not. Moonlight Butterfly gets reused three times here. A wider area near the end with the crab enemies we will also see in Ash Lake, and the boss arena.
Demon Ruins: A joke of a boss followed by a wide but barren area that features environmental hazards and recycles the shit out of Taurus Demon and Capra Demon, features two new enemies but then recycles the Asylum Demon for the second time. There are some items hidden here and there, and you can find an elevator that takes you back to Quelaag's Domain, which is nice, or go down the stairs and find the actual boss of the area. If you ranked up enough with Chaos Servant covenant, you can unlock a shortcut to the next area, which is also nice. Oh, and here you can notice textures repeating so much that walls look like a pattern.
Lost Izalith: Oh, man. I don't think there's anything capable of redeeming this area, not even the barely hidden items. More enemies get recycled, more rushed texture work, and this area's boss is something that has to be experienced since no words can really make justice to how bad it is.

None of these areas have the intricacy of the game's first half, they're all very linear and feature little to no alternate paths or optional rooms. I won't comment on Ash Lake because it would be unfair to judge a linear optional area on the same terms as mandatory ones. I also don't think that it's bad that Tomb, the Abyss, Lost Izalith and Crystal Cave are dead ends because that adds a sense of finality to them.
 
OP
OP
Much

Much

The Gif That Keeps on Giffing
Member
Feb 24, 2018
6,067
This isn't even a controversial point, it's pretty much widely accepted that the back-half of the game is just not of the same quality as the first (everything up to Anor Londo). Hell, we still shit on the Demon Ruins and the Bed of Choas.

Dark Souls 3 is the best IMO. Did you say you haven't played DS2? Because, I'd love to hear your opinion on that game.

Nope, but I do plan to pick it up on sale sometime soon. Need a bit of relief from Soulsborne for a bit though after this remaster. Been playing it straight since May or whenever Bloodborne came out on PS+. I'm bot even hating Dark Souls 1. It's an enjoyable game, that given evidence of this thread, is put on a pedestal where any criticism is invalid. I'm allowed to criticise the game, even if that means talknig about it's level design. It's mostly great and exceptional even, just not after Anor Londo.

I feel you OP, and find kind of hilarious those "But it's supposed to be that way!" replies

From must be the only Studio in the World that gets away with Poor design. They struck gold releasing DS in the era of extreme handholding.

And let's not forget all those out of nowhere cheap deaths you're supposed to be able to foresee because fuck you, Git gud

Me rolling and getting hit shouldn't be a norm. It doesn't happen in the future games as much, so why can't I criticise the first game for it? :P