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RedRum

Newbie Paper Plane Pilot
Member
Oct 25, 2017
4,365
OP. This has been happening to Halo Wars 2 for quite some time. I believe 343 is still trying to get to the bottom of it. If there is an update and if you pause, restart, or just do anything to disrupt it, it will download the update AND the entire game with it. You can do a search on this, but here's a post on 343's response.

https://www.halowaypoint.com/en-us/...28/25bf9937-f0f9-46b3-a20a-362420802b06/posts

IMPORTANT NOTE: Often there appears to be issues with the download going extremely slow or seemingly freezing entirely - LET IT GO. Eventually it will kick back in and usually even if it shows no progress it is actually downloading in the background. Be warned that if you interrupt the download you will almost certainly be forced to download THE ENTIRE GAME when you launch Halo Wars 2 again. This seems to be a pretty common situation so the best thing to do is just be patient and let that original patch download do it's thing
 
Apr 4, 2018
4,516
Vancouver, BC
MS game patches are big yeah. Remember a lot of their 1P properties are service based games so there will be a lot of patches and updates for new maps/skins etc. Textures take up a lot more data than they used to now that they're UHD. I haven't been keeping up with HW2 specifically but I know for sure Halo 5 and Gears 4 both have so much more content than they had at launch. Thankfully I have unlimited data.



How Sony handles 4K textures:

Step 1, hand over the disc.

Thanks!

I think you are mistaking Sony not having 4k textures at all due to PS4 Pro not adding extra memory, for Sony being efficient. Next-gen when Sony does a proper system upgrade and adds extra memory, it would be great if both sides start shipping games on multiple discs.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,686
Does it have anything to do with dlc? I buy most of my games for pc, and patches are a few hundred megs at most unless a big expansion is released.

It's most big expansions and 4K video patches for disc games that is being talked about here.
The consoles typically do cumulative patches too, so if a game has had 20gigs of patches over it's lifetime which include new assets etc than that's what you get in one lump.

PC still gets 6gb patches for PUBG
Rocket League's last patch was the same size on all platforms.
Typically it's not a significantly different situation on PC, besides having some more CPU and storage overhead to do some more compression.
Your PC games are likely to be downloaded and include patched contents, so there is no duplication of data.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,686
You have to be a PS+ subscriber for games to auto install when they've downloaded? Wowzers!

Yeah I am Plus. Kinda tied to it because I don't wanna lose my cloud saves. Weird.

You definitely have to be subscribed to have patches download themselves while in rest mode, I assume the same thing applies to installs too.
Doesn't explain yours though? Do you use an external hard drive?
 

Vorador

Member
Oct 28, 2017
463
The thing that annoys me about the Xbox patches is the system updates. They can take easily half an hour in which you can't do anything.

The updates it depends on the developer. If for some reason there's a need to replace assets, patches can be huge, on all systems.
 

Novocaine

Member
Oct 26, 2017
2,946
I think you are mistaking Sony not having 4k textures at all due to PS4 Pro not adding extra memory, for Sony being efficient. Next-gen when Sony does a proper system upgrade and adds extra memory, it would be great if both sides start shipping games on multiple discs.

Nah I don't think Sony are efficient about it, I was just being dumb.

Agree with you though. Multiple discs and/or being able to choose what parts of a game get installed will both be very important going into the next hardware. By that time you probably won't be able to find televisions that aren't 4K. Honestly not even sure you could find one that isn't now.
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,375
I know on Xbox that some external drives will shut down when the attached machine is in a lower power state, which can stop certain things from happening. Perhaps a similar thing for you

You might be right. Thanks! Got a bit off topic with the technical support anyway... :)

My original point was less 'PS4 update system is bad' (it's really not - it's fine), it was more 'why is Xbox update system worse?'. They seem fairly similar to me apart from the aforementioned installing/copying required on PS4 updates. Certainly no difference that warrant the poster saying 'The Xbox One is so far behind when it comes to installing and downloading updates for games it's a joke'. Just found that a little surprising.
 
Apr 4, 2018
4,516
Vancouver, BC
Nah I don't think Sony are efficient about it, I was just being dumb.

Agree with you though. Multiple discs and/or being able to choose what parts of a game get installed will both be very important going into the next hardware. By that time you probably won't be able to find televisions that aren't 4K. Honestly not even sure you could find one that isn't now.

I think more widespread use of letting players choose which games modes to download is the best thing they could do. I can't see big DLC and content updates stopping, even after installing those 2 disc games (maybe next gen will use bigger 4k blu-ray discs?) but letting players avoid content they won't use and game sooner would help a lot.
 

chrisypoo

Member
Oct 27, 2017
3,457
The phrase is nip it in the bud OP, not butt. My wife says the butt thing all the time and it silently drives me crazy, but correcting her will get me in trouble lol.
 
OP
OP
KingdomHeartsFan
Oct 29, 2017
890
OP. This has been happening to Halo Wars 2 for quite some time. I believe 343 is still trying to get to the bottom of it. If there is an update and if you pause, restart, or just do anything to disrupt it, it will download the update AND the entire game with it. You can do a search on this, but here's a post on 343's response.

https://www.halowaypoint.com/en-us/...28/25bf9937-f0f9-46b3-a20a-362420802b06/posts
So since I already interrupted it am I pretty much screwed and have to let it finish?
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,686

It's in that article
auto-update-ui-02-ps4-en-25apr16
 

Kasey

Member
Nov 1, 2017
10,822
Boise
No it's not, but the patches for Microsoft's first party exclusives for most of the time are WAY bigger. With Sony's games usually only day1 patch is really big, other patches are small(er) unless they actually bring in some big features like photo mode.

I think I hated that the most in Gears 4. The game was getting huge patches once every few weeks, like literally a few gigabytes or even 10+ one month.
Gears 4 had extensive post-launch content support in the form of new maps and skins, same as Halo 5. Sony games being SP centric means their post release patches are for performance/bugs/QOL improvement so naturally a bit smaller.
 

SpartyCrunch

Xbox
Verified
Oct 25, 2017
2,500
Seattle, WA
On Xbox One, all game and OS updates will automatically download in standby. If you're not seeing that happen - and you're not in Preview, where things work a little differently - feel free to reach out to Xbox Support or even just DM me any time and I can pass along a note so we can get to the bottom of it.

Again - things are often different if you're in preview. When you're in the preview program, updates aren't just released more frequently, there is also a shorter amount of time between the update's release and the time in which it is pushed to everyone and you need to install it before using your console.

And while I know this thread is about game patch sizes, not just OS updates, they do affect each other because if you're installing OS updates more frequently, it means that there is less opportunity to automatically download the game updates in the background.
 

hank_tree

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
2,596
I can't remember any first party Sony game with a 45GB patch to download, i wait your evidence because one thing is to downloas 1 to 8GB, another 45GB (the size of a game).
In fairness, Sony first party games are mostly single player only. Halo, Gears , Halo Wars etc all have large multiplayer components.

E.g. All new MP maps in Gears are available for all players for free. So obviously the patch size will reflect that.
 

Dervius

Member
Oct 28, 2017
4,923
UK
Most if not all Western AAA first/third party games today are bloated and the patching process is just another indication that the developers are incompetent

Come the fuck on.

Reducing the complexities and logistical considerations of updating a AAA game with millions of active players to "dev incompetence^.
 

starbuck2907

Member
Jan 29, 2018
96
In my experience with an XOX and a PS4 Pro, I MUCH prefer Xbox patches. For me, the patches are bigger cause they use 4K assets on many XOX games. PS4 Pro rarely runs assets that big (so smaller file sizes) and instead tends to usually upscale sub 4K textures. On both systems, I let downloads happen in the background. They are usually both done when I wake up in the morning. If I want to play right then, I much prefer the Xbox "one at a time" method because it maxes out my 250gb connection on that single download. Lightening fast. I run both consoles wired into the same router, but the PS4 never ever maxes out the bandwidth. Downloads always take longer (even if smaller!) and trying to download multiple files at once on it slows the patch for the game that I actually want to play right then. In practice, whether they download all at once or one at a time doesn't matter if it occurs while I am asleep, but if I want to play right now, I prefer the Xbox maxing out all the speed on that one patch. And managing which games is at the top of the queue is very easy. In my experience, PSN has never been able to max out my isp speed, but Xbox live does. Again, I love my PS4 also, but I do most of my gaming on Xbox and part of that is specifically because of how the PS4 handles downloads.

I have an 8 terabyte external drive attached to my XOX. Those 4K patches and extra content/maps for XOX exclusives really are huge. But, for me, seeing native 4K more often and huge content patches, I'm cool with it, especially since Xbox Live actually maxes out my bandwidth.
 

TimFL

Member
Oct 28, 2017
239
Germany
Honestly? Installing updates is a breeze for me on Xbox. On PS4 I have to go through that crappy copying and installing process at the end of every update. On Xbox it just downloads and you load the game. No installing or any other processes to go through. My games just update while the console is asleep.
This. Your games should essentially always be up-to-date with your Xbox set to instant on. I have yet to encounter any pending updates.

The PS4 on the other hand loads a lot of patches cause I always turn it off (if I'm being given the option of turning a console off or rest mode I pick off, the Xbox has that as a toggle hidden away in settings which I am too lazy to change when I want to download a game in the background).
 

Deleted member 10428

User requested account closure
Banned
Oct 27, 2017
1,083
They should just split the MP and SP parts seeing as for a lot of games the MP takes up a huge chunk (like GTA V:s 80gb).
 
Dec 4, 2017
11,481
Brazil
In my experience with an XOX and a PS4 Pro, I MUCH prefer Xbox patches. For me, the patches are bigger cause they use 4K assets on many XOX games. PS4 Pro rarely runs assets that big (so smaller file sizes) and instead tends to usually upscale sub 4K textures. On both systems, I let downloads happen in the background. They are usually both done when I wake up in the morning. If I want to play right then, I much prefer the Xbox "one at a time" method because it maxes out my 250gb connection on that single download. Lightening fast. I run both consoles wired into the same router, but the PS4 never ever maxes out the bandwidth. Downloads always take longer (even if smaller!) and trying to download multiple files at once on it slows the patch for the game that I actually want to play right then. In practice, whether they download all at once or one at a time doesn't matter if it occurs while I am asleep, but if I want to play right now, I prefer the Xbox maxing out all the speed on that one patch. And managing which games is at the top of the queue is very easy. In my experience, PSN has never been able to max out my isp speed, but Xbox live does. Again, I love my PS4 also, but I do most of my gaming on Xbox and part of that is specifically because of how the PS4 handles downloads.

I have an 8 terabyte external drive attached to my XOX. Those 4K patches and extra content/maps for XOX exclusives really are huge. But, for me, seeing native 4K more often and huge content patches, I'm cool with it, especially since Xbox Live actually maxes out my bandwidth.
You really had your bandwidth maxed out
 

M1chl

Banned
Nov 20, 2017
2,054
Czech Republic
Hmm I am full digital and MS way of delivering patches was much better that Sony way. Besides if you buy some patched version of the game, you only download what is needed not the base game plus 16 patches like on PS4. But I don't have any experience with disc copies of the game, so this is kind of off-topic....
 

senpai

Member
Oct 28, 2017
343
This is not different on PS4 for same games
Xbox has native 4K games, so some game sizes and patches are bigger, that's normal...
 

Jaaake

Avenger
Oct 25, 2017
2,215
Australia
Part of the reason why I started buying digital versions of new games is because of those huge patches. Gone are the days when you can just put the disc in and play straight away. Now you gotta install 50GB from the disc and download another 20GB on launch day zzzzzzz. Most frustrating thing ever.

At least it's mostly seamless when you have background and pre-release downloads etc
 

xICHIGOx

Member
Oct 27, 2017
370
In fairness, Sony first party games are mostly single player only. Halo, Gears , Halo Wars etc all have large multiplayer components.

E.g. All new MP maps in Gears are available for all players for free. So obviously the patch size will reflect that.
Uncharted 4 have a huge MP mode too, just like The Last of US, Killzone, Gran Turismo and so on, but you never have to patch 45GB to play, that's insane in every way you look at it.
 

Creepy Woody

Member
Nov 11, 2017
2,625
Australia
Could we just try releasing full games on disc again? Please?

With minor patches in MB size for fixes or big patches for DLC if we choose to buy it (and not forced to download if we haven't bought the DLC).
 

Black_Stride

Avenger
Oct 28, 2017
7,390
Uncharted 4 have a huge MP mode too, just like The Last of US, Killzone, Gran Turismo and so on, but you never have to patch 45GB to play, that's insane in every way you look at it.

You are going to compare the content in UC4, The Last of US, Killzone to the content people got with Halo 5 and Gears 4?

Gears 4 got over 20 Maps as free DLC and more character/weapon skins than I care to even think about.
The collector in me was immedietaly turned off once i check the ones I could craft.....then I found out some cant be crafted.
So its alot.

Halo 5 - Post launch support.

  • Too many weapon variants for me to list.
  • Too many armor variants for me to list.
  • A large number of Vehicle variants.
  • 8 - Warzone Maps - They are big Halo maps
  • Big Team Battle Maps
  • Forge Mode - Its a map editor mode
  • Minigames gametype

Halo 5 has like 40 maps.
How many do UC4, TLoU and Killzone have combined?
 

True Prophecy

Member
Oct 28, 2017
1,924
Although the PS4 has the same issue, that console handles the whole process a lot better. The Xbox One is so far behind when it comes to installing and downloading updates for games it's a joke.

You mean the system in which I require DOUBLE the space a game requires to download and then install it? Or the system in which a Disc and Digital version of the game are treated as separate instances? or that different store regions are again a new download? Or the system in which I need to pause and start downloads again to keep a constant high speed? Or when you dismiss 'an update required' message for it to constantly pop up, again and again, no matter how many times you dismiss it?

But sure say the Xbox is a joke...

Yup that's me, in fact the whole reason I even bought an X1 was so I could go online and shit on them. Seriously what is this, Microsoft is clearly the outlier here, 10GB patches every month and 40GB+ (I don't even know how it is for someone that just bought it now) are not the norm.

I find a lot of Xbox first party games download all the content for a said title even if you don't own the DLC or whatever to keep all clients at the same, mostly because they are all online titles. Its like how fighting games still download new characters in patches even if you dont own them.
 

Bjones

Member
Oct 30, 2017
5,622
I never had a problem with games or updates sizes because I am all digital and leave my consoles and pc on all the time plus preloading.

All the consoles infrastructures are really meant for digital + always online.
 

Skyfireblaze

Member
Oct 25, 2017
11,257
I don't have an XBOX One but this is equally worrying on PC and the PS4 also in terms of disk-space. If they atleast would make things modular this would already be a great way to help with this. Let me select the languages I want to download and install, in 99% of cases people don't care for more than 1 or 2 languages, let me select if I want 4k assets or not and let me select if I want 7.1 Dolby uncompressed audio or just regular 2.0 compressed stereo audio. Options are nice to have but don't force things onto users they might not need.
 

chanunnaki

Banned
Oct 25, 2017
1,783
This is another reason why I prefer Switch

Switch games are not only much smaller file sizes but so is the update file sizes too

So small that even with my slow internet connection I can actually play the game patched up quick. Whereas on PS4/XB1 have to wait overnight for some updates to finish can't play it on same day...

But available storage is also not as readily available on Switch as the other consoles either. I have an 8TB External attached to my Pro.