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J2d

Member
Oct 26, 2017
1,140
I want Yun and Makoto(go crazy with the "ribbons" please), I bought the SF collection but I cant really enjoy it so new versions of those two would be ace, give me the SF3 ost too, ill pay 10 bucks for it day one.
 

Rice Eater

Member
Oct 26, 2017
2,816
Anybody else here go back and play older Street Fighter games occasionally but mainly play SFV? Just wondering if those older games now feel very unresponsive because you're no so use to the 3f buffer in SFV? I go back to practice combos in USF4 for fun sometimes and even though I know I still always find myself thinking at some point that the game feels so unresponsive and must have a ton of input lag. But then I quickly realize how I have to be more precise with my inputs in that game compared to SFV.

I use to think that the input buffer was a bad thing and part of me still does. But now I'm way too use to it and I think most SFV players are as well. So whether some of us like it or not I think it's here to stay and that Capcom should keep it for SF6 if it's in the works. Maybe they could drop it down to 1-2f instead of 3 though, just saying.
 
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robotzombie

Member
Oct 25, 2017
2,875
I just lost a thousand times in a row as Cody to someone in battle lounge. I'm surprised he never kicked me out, I can't imagine I was giving him any decent fights.

But it felt good, I was getting really close at the end and I'm starting to learn Cody a little...
 

spman2099

Member
Oct 25, 2017
10,893
I just lost a thousand times in a row as Cody to someone in battle lounge. I'm surprised he never kicked me out, I can't imagine I was giving him any decent fights.

But it felt good, I was getting really close at the end and I'm starting to learn Cody a little...

I started playing ranked and allowed myself to drop all the way down to silver. Finally, I have seen genuine growth, and I have started to climb back. It felt incredibly good to break through. You have to play pretty damn clean with Cody. It is a good feeling, dude.
 

skillzilla81

Self-requested temporary ban
Banned
Oct 25, 2017
10,043
Anybody else here go back and play older Street Fighter games occasionally but mainly play SFV? Just wondering if those older games now feel very unresponsive because you're no so use to the 3f buffer in SFV? I go back to practice combos in USF4 for fun sometimes and even though I know I still always find myself thinking at some point that the game feels so unresponsive and must have a ton of input lag. But then I quickly realize how I have to be more precise with my inputs in that game compared to SF4.

I use to think that the input buffer was a bad thing and part of me still does. But now I'm way too use to it and I think most SFV players are as well. So whether some of us like it or not I think it's here to stay and that Capcom should keep it for SF6 if it's in the works. Maybe they could drop it down to 1-2f instead of 3 though, just saying.

Opposite for me. Sf5 feels sluggish after playing any older fighter.
 

ArjanN

Member
Oct 25, 2017
10,116
Anybody else here go back and play older Street Fighter games occasionally but mainly play SFV? Just wondering if those older games now feel very unresponsive because you're no so use to the 3f buffer in SFV? I go back to practice combos in USF4 for fun sometimes and even though I know I still always find myself thinking at some point that the game feels so unresponsive and must have a ton of input lag. But then I quickly realize how I have to be more precise with my inputs in that game compared to SF4.

I use to think that the input buffer was a bad thing and part of me still does. But now I'm way too use to it and I think most SFV players are as well. So whether some of us like it or not I think it's here to stay and that Capcom should keep it for SF6 if it's in the works. Maybe they could drop it down to 1-2f instead of 3 though, just saying.

I always thought it was a straight improvement over SF4 honestly.

And the SF2 era stuff feels stiff even compared to SF4.
 

Ryce

Member
Oct 25, 2017
9,290
I suck at fighting games and my opinion is worthless, but I really do think SFV is the best-feeling game in the series.
 

Wallach

Member
Oct 26, 2017
1,653
I definitely think it is hard to go back to older games that don't have an input buffer. I do wish SFV had closer to SFIV frame data on its normals & dashes, though. Recovery times being extended on those I think makes the game feel a little stiff sometimes. It's not that the game doesn't feel responsive, just that there are on average more frames per unit of time where you're in recovery and can't yet input something else.
 

MizerMan

Member
Oct 25, 2017
11,182
Anybody else here go back and play older Street Fighter games occasionally but mainly play SFV? Just wondering if those older games now feel very unresponsive because you're no so use to the 3f buffer in SFV? I go back to practice combos in USF4 for fun sometimes and even though I know I still always find myself thinking at some point that the game feels so unresponsive and must have a ton of input lag. But then I quickly realize how I have to be more precise with my inputs in that game compared to SF4.

I use to think that the input buffer was a bad thing and part of me still does. But now I'm way too use to it and I think most SFV players are as well. So whether some of us like it or not I think it's here to stay and that Capcom should keep it for SF6 if it's in the works. Maybe they could drop it down to 1-2f instead of 3 though, just saying.

With me, I can go back and play some of the older SF entries (sans IV), but I still enjoy the hell out of SFV.
 

rude

Member
Oct 25, 2017
12,812
Anybody else here go back and play older Street Fighter games occasionally but mainly play SFV? Just wondering if those older games now feel very unresponsive because you're no so use to the 3f buffer in SFV? I go back to practice combos in USF4 for fun sometimes and even though I know I still always find myself thinking at some point that the game feels so unresponsive and must have a ton of input lag. But then I quickly realize how I have to be more precise with my inputs in that game compared to SFV.

I use to think that the input buffer was a bad thing and part of me still does. But now I'm way too use to it and I think most SFV players are as well. So whether some of us like it or not I think it's here to stay and that Capcom should keep it for SF6 if it's in the works. Maybe they could drop it down to 1-2f instead of 3 though, just saying.
I feel the same way. It's weird how stiff 3rd Strike feels now, when I've never thought that before. I think the buffer should stay in the series.
 

Ryce

Member
Oct 25, 2017
9,290
He was also right about when Ridley would be announced, that every character would return including Snake, and the name of the game.
He didn't say anything about the title, and he didn't say everyone would be back -- only everyone from Smash 4 plus Ice Climbers and Snake, which was a pretty common prediction. I'd be impressed if he mentioned Pokémon Trainer, Young Link, or Pichu, but he didn't.
 

Deleted member 11517

User requested account closure
Banned
Oct 27, 2017
4,260
Question: So I won 4 fortune tickets in extra battle, but I can't find them? Where are they supposed to be?

Don't see them in fighting chance or whatever it's called either.
 

Wallach

Member
Oct 26, 2017
1,653
Question: So I won 4 fortune tickets in extra battle, but I can't find them? Where are they supposed to be?

Don't see them in fighting chance or whatever it's called either.

When you go to "purchase" a single fortune reading thing, you have the choice to buy it either with FM or your tickets.
 

Village

Member
Oct 25, 2017
11,809
blanka is endearing

urien and abigail look like they were made out of marshmallows

Urien is starscream inside the body of a tall bronze handsome greekman who strips. And that's the greatest sentence you have ever read in your life. And abigail is like a 90's ass comic book character, I love it.

Blanka is dumb, and blanka players should be arrested
 

Professor Beef

Official ResetEra™ Chao Puncher
Member
Oct 25, 2017
22,501
The Digital World
Urien is starscream inside the body of a tall bronze handsome greekman who strips. And that's the greatest sentence you have ever read in your life. And abigail is like a 90's ass comic book character, I love it.

Blanka is dumb, and blanka players should be arrested
you can't arrest me, i'm a mod

you on the other hand are under arrest for being a fraud
 

Omar310

Member
Oct 27, 2017
1,704
UK
I've been feeling a lot better about my play lately. Even managed to take a game off Phenom, though it was online so it doesn't really count for much. That dude plays like a fucking nut btw. Always doing something. He even forward jumped on his wake up and it worked out. Didn't ever consider someone doing that lol
Anybody else here go back and play older Street Fighter games occasionally but mainly play SFV? Just wondering if those older games now feel very unresponsive because you're no so use to the 3f buffer in SFV? I go back to practice combos in USF4 for fun sometimes and even though I know I still always find myself thinking at some point that the game feels so unresponsive and must have a ton of input lag. But then I quickly realize how I have to be more precise with my inputs in that game compared to SFV.

I use to think that the input buffer was a bad thing and part of me still does. But now I'm way too use to it and I think most SFV players are as well. So whether some of us like it or not I think it's here to stay and that Capcom should keep it for SF6 if it's in the works. Maybe they could drop it down to 1-2f instead of 3 though, just saying.
I feel the opposite way tbh. Whenever I boot up USF4, I love how difficult the combos feel, makes it really rewarding when you successfully hit them. Unfortunately, I'm certain it's here to stay.
 
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Rice Eater

Member
Oct 26, 2017
2,816
I feel the opposite way tbh. Whenever I boot up USF4, I love how difficult the combos feel, makes it rewrea rewarding when you successfully hit them. Unfortunately, I'm certain it's here to stay.

I'm with you there, I played Evil Ryu and I found it pretty fun and satisfying practicing his combos. SFV doesn't give me that same satisfaction because combos are so much easier and not as varied. And it's why I don't spend much time in training mode for SFV compared to SF4.

I'm fine going back to the way things before. I can get use to it again. But I don't think that's a good idea for Capcom when they want to reach as many people as possible.
 

Rickenslacker

Member
Oct 25, 2017
8,415
I don't really mind the buffer, but I'd be fine with it reduced a frame. I just don't consider it a worthwhile avenue of skillgap for the game as it was really only 4 that took links to a fetishized degree. I just found it contradicting to have those in a game with such a loose reversal window.
 
Oct 25, 2017
7,172
I've been feeling a lot better about my play lately. Even managed to take a game off Phenom, though it was online so it doesn't really count for much. That dude plays like a fucking nut btw. Always doing something. He even forward jumped on his wake up and it worked out. Didn't ebre condcons someone doing that lol
I feel the opposite way tbh. Whenever I boot up USF4, I love how difficult the combos feel, makes it rewrea rewarding when you successfully hit them. Unfortunately, I'm certain it's here to stay.
Stockholm syndrome type shit
 

Zombegoast

Member
Oct 30, 2017
14,239
SF4 is great. you don't need to do 1f links unless your fancy.
giphy.gif
 

Omar310

Member
Oct 27, 2017
1,704
UK
Stockholm syndrome type shit
Are you aware that there are differing levels of difficulty in combos? Doing a more damaging combo that requires better execution feels amazing because it's all your doing. That's the case with almost every fighting game ever. That fact that USF4 has such a high skill ceiling in execution makes going for those harder combos more rewarding, both in game and out. I can understand not agreeing, but to say it's Stockholm syndrome is some dumb shit, especially when tons of people agree with the notion that SFV basically got rid of high execution stuff and the fun that comes with that. It's like one of the most prevalent criticisms of SFV from the FGC.
 

Actinium

Teyvat Traveler
Member
Oct 27, 2017
1,792
California
Has any game done just full animation length input buffering windows? like i hit HP and 1 frame later hit MP and then just put the controller down and when HP gets to the point you'd usually need to input the link like 16 frames later or whatever it automatically links to the queued MP?
 

spman2099

Member
Oct 25, 2017
10,893
I miss elements of SFIV, but there was a lot of garbage there too. I sure as hell don't miss option selects. SFV has largely eliminated them and I will forever be grateful to it for that. I also always hated proximity normals. I like having control over what normal comes out when. Lastly, as much as the offense can be a little silly at times in SFV, SFIV had way too many defensive options. Certain characters, that were able to FADC out of their DP, ended up having way too many get out of jail free cards. There is a responsiveness in SFIV that I like, I also do feel like there was a little more room to grow with your character of choice, but I ultimately am happy to be done with SFIV. That being said, I hope they revisit what worked in SFIV and try to move a few things back in that direction, while not abandoning what is great about SFV. Although, I guess it would probably still be better to look at Third Strike as a point of reference instead, as the best parts of SFIV are still done better by TS.
 
Oct 25, 2017
4,819
There is pretty much nothing I miss about sf4 other than maybe 5 characters. Game was hot garbage, but I stuck with it all the way until 5 came out.
 

APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,731
England
I've said it before, but I would really like to see T Hawk back. I feel like we could use another 'pure' grappler, and I honestly feel like you could do some interesting stuff with his MO of grappling with air superiority for approach in this game. Honda is a given, but if we're talking SF2 I'd actually take Hawk over Fei.
 

Sussudio

Member
Oct 27, 2017
671
Holy shit. I just realized G is blonde.

When will it end?

I'm hoping the final product is more on the brownish side. Don't know what's Capcom obsession with making most of the characters a shade of blonde. They could have easily changed up the hair color of characters like Falke, Ed, and Kolin without it being a problem. They also should have kept Vega a brunette.
 

Deleted member 18857

User requested account closure
Banned
Oct 27, 2017
4,083
SF4's worth is limited to two things:
1) Hakan
2) Hakan's theme.
We just need these two blessing to arrive in SF5 and be done with it.
(OK, Hawk was fun, but I'd rather they reinvent the archetype and start fresh with a new character, like Rashid's butler).
 
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