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leng jai

Member
Nov 2, 2017
15,118
Thank fuck I bought this on Switch, with the amount of time I spent dying and lost this will take me months to finish. As incredible as this game is there's zero chance I would have the patience for it if I had to play it all sitting in front of a big TV.
 

Ausroachman

Member
Oct 27, 2017
3,392
Been stuck on these watcher knights all day , just about ready to throw in the towel , cannot get the timings right as soon as the second one appears .

Plus it gives you no time to heal
 

Fireblend

Member
Oct 25, 2017
5,454
Costa Rica
Been stuck on these watcher knights all day , just about ready to throw in the towel , cannot get the timings right as soon as the second one appears .

Plus it gives you no time to heal
Dunno if you've read my advice from last page, but try sticking to just one side of the arena, and pogoing (attacking down) on top of them. This makes it so the both of them will be on the same side of the screen, usually the one you chose for the pogoing, and often overlap so one of your attacks will damage both of them. Plus, in that position, the only attack that can hurt you is the one where they bounce, but A) they telegraph it heavily by doing a short jump first, at which point you can dash away, and B) they will bounce "in place" since they target the X coordinate you were at when they initiated the attack, so they'll be harmless for the entire duration of the attack.
 

Orb

Banned
Oct 27, 2017
9,465
USA
Really wish I liked this game as much as others seem to. I really enjoy the art style and the game is not bad by any means, it just hasn't really grabbed me in a way that makes me want to come back to it.

And I still think the map system is kind of dumb.
 

Kyra

The Eggplant Queen
Member
Oct 25, 2017
12,251
New York City
If you stand next to watcher knights they will try and hit you with their sword. You can use this chance to side step and get a slash or two in.. Don't get greedy. If one starts to roll, jump but don't double jump or dash. Save that for when you see the trajectory of the roll and correct accordingly. Jump down slash is your friend but don't do this for more than a couple slashes as they will bounce upward and hit you.

Honestly, shamen stone these fools. Get your hits in and when they stop rolling blast them.. Vengeful spirit pierces and will hit both knights. When not next to the knights don't stand on the opposite end of the arena give yourself room, they will only bounce to around where you are.. If you stand on the edge bear the wall you are kind of trapped.. If you are against the wall, use wall jump to get height and dash when they roll toward you. Try and stay in the middle of the arena ready to jump and dodge when they roll.
 

DarthWalden

Prophet of Truth
The Fallen
Oct 27, 2017
6,030
It adds 1% to your completion total, a journal entry for the final opponent, and an achievement. The Notch and Mask Shard you got are the only real rewards.



Go down and to the right. Fog Canyon isn't worth exploring for a while.

Sorry I think I had it backwards when I said fog canyon I meant fungal waste.

I think this is where I'm stuck...There is some purple mushrooms that you can jump on and bounce off but you don't bounce very high so I can't get over the wall. I thought maybe I was missing an ability but maybe there is a way to do it without an ability...
 

Fireblend

Member
Oct 25, 2017
5,454
Costa Rica
Sorry I think I had it backwards when I said fog canyon I meant fungal waste.

I think this is where I'm stuck...There is some purple mushrooms that you can jump on and bounce off but you don't bounce very high so I can't get over the wall. I thought maybe I was missing an ability but maybe there is a way to do it without an ability...
Slash downwards into the mushrooms :P
 

Kyra

The Eggplant Queen
Member
Oct 25, 2017
12,251
New York City
Now that people have played the game.. I have a kypinion.

Having played Super metroid, zero mission, fusion, Am2r *my computer was infected with a virus and they only way to get it off was to play am2r to completion* Castlevania sotn' aria of sorrow, dawn of sorrow, portrait of ruin, order of ecclasia, ori and the blind forest, axiom verge, steam world dig 2, guacamelee and deeds that all I can think of...
I can honestly say Hollow Knight isn't just a step above the rest its the first game of this type to move the genre forward and create a new standard.

I am leery of games like Bloodstained now.. I feel that they will be fine games but they simply can't be an emulation of the metroid formula anymore. I think there is a new standard.
 
Last edited:
Dec 6, 2017
10,989
US
Dam that's it?

Well that's like 3 hours of my life I won't ever get back. At least I know the map really well now.

I did this totally by accident after actually turning around to leave assuming I had to get some specific item to interact with them. I kinda feel your pain as I can imagine how frustrating the alternative would've been!

On another note, I finally also beat the following bosses after opening a lot more of the map:

1. Mantis Lords
2. Brooding Mawlek

#1 were no joke even coming back a bit more upgraded, damn. That second phase literally doesn't leave a single opening for healing unless I missed something. I mean they're down now, but I find it rather annoying how some bosses have whole cycles that seem to not allow for healing.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,355
I defeated a boss/NPC yesterday and gained "Attunement" or something? There was an achievement I think (I forgot to check) but something in-game, too. Not an item or a charm or anything. What is that?
 

Hybris

Member
Oct 25, 2017
2,221
Baton Rouge, Louisiana
#1 were no joke even coming back a bit more upgraded, damn. That second phase literally doesn't leave a single opening for healing unless I missed something. I mean they're down now, but I find it rather annoying how some bosses have whole cycles that seem to not allow for healing.
They are pretty relentless, but you can fit in healing when they cling to the wall and throw their scythes. They only come in 2 patterns, so if you identify which one it is when they throw it, you can move to a safe spot and heal there.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,355

Fireblend

Member
Oct 25, 2017
5,454
Costa Rica
Now that people have played the game.. I have a kypinion.

Having played Super metroid, zero mission, fusion, Am2r *my computer was infected with a virus and they only way to get it off was to play am2r to completion* Castlevania sotn' aria of sorrow, dawn of sorrow, portrait of ruin, order of ecclasia, pro and the blind forest, axiom verge, steam world dig 2, guacamelee and deeds that all I can think of...
I can honestly say Hollow Knight isn't just a step above the rest its the first game of this type to move the genre forward and create a new standard.

I am leery of games like Bloodstained now.. I feel that they will be fine games but they simply can't be an emulation of the metroid formula anymore. I think there is a new standard.

I agree, but at the same time, I have come to terms with the fact that expecting future Metroidvanias to match Hollow Knight is a bit disingenuous. Every so often I play a game I like so much, that I have to kind of accept them as rare, unrepeatable gems or else I'd be disappointed all the time. If I used HK as my new "standard" for Metroidvanias, I might never enjoy one in my life again, and it's one of my favorite genres :P Metroidvanias aren't a super hot genre nowadays and the ones that get made come from small indie teams, and it's almost unfair to impose such high expectations on those sorts of teams/budgets.
 

Skittzo

Member
Oct 25, 2017
41,037
I don't even remember hitting them with the dream nail. Just speaking to them and fighting them.

I forgot the name. :( Some dude I spoke to, who challenged me to a jolly duel. He had a scythe that spun wildly around and bounced around the screen.

That's one of the warrior dreams, you don't actually use the dream nail to collect their essence.
 
Dec 6, 2017
10,989
US
They are pretty relentless, but you can fit in healing when they cling to the wall and throw their scythes. They only come in 2 patterns, so if you identify which one it is when they throw it, you can move to a safe spot and heal there.

Yeah, I know which moves you mean. I feel like if you're at a point where you can identify those as an opening, you've probably played it so many damn times that you're barely getting hit anymore anyway haha...

It's always the same for me with boss fights in this game. Either I'm getting smashed or I suddenly have a near perfect run and beat them.

I'm glad I returned to the game after dropping it in frustration on one hand but on the other I still find it to veer into frustrating territory much too often for my taste. I keep returning for the amazing atmosphere and aesthetic.
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
I don't even remember hitting them with the dream nail. Just speaking to them and fighting them.

I forgot the name. :( Some dude I spoke to, who challenged me to a jolly duel. He had a scythe that spun wildly around and bounced around the screen.

Yeah the Ghosts can be challenged by talking to them.
 

Kyra

The Eggplant Queen
Member
Oct 25, 2017
12,251
New York City
I agree, but at the same time, I have come to terms with the fact that expecting future Metroidvanias to match Hollow Knight is a bit disingenuous. Every so often I play a game I like so much, that I have to kind of accept them as rare, unrepeatable gems or else I'd be disappointed all the time. If I used HK as my new "standard" for Metroidvanias, I might never enjoy one in my life again, and it's one of my favorite genres :P Metroidvanias aren't a super hot genre nowadays and the ones that get made come from small indie teams, and it's almost unfair to impose such high expectations on those sorts of teams/budgets.

I see what you are saying.. I feel though that at least an attempt at the scale of HK can be made.. I don't think the people making these games realize what HK has done for many fans of the genre.. Even if there little chance will be as good I think an attempt should be made to match it. It's more than just how good the game is HK had proven you can make a game like this and it be more than just a 10 hour affair.

I look forward to Blood stained and Ori 2 but I feel like they will look cute next to HK and these games I'm sure are made by more than just 3 dudes.
 

byDoS

Member
Oct 25, 2017
4,192
I don't even remember hitting them with the dream nail. Just speaking to them and fighting them.

I forgot the name. :( Some dude I spoke to, who challenged me to a jolly duel. He had a scythe that spun wildly around and bounced around the screen.

I think you're talking about Galien. He gives you a journal entry and essence
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,355
I am leery of games like Bloodstained now.. I feel that they will be fine games but they simply can't be an emulation of the metroid formula anymore. I think there is a new standard.
I agree. Bloodstained looks to be inferior to HK in every possible way, to be honest, despite having... geez, 100x the budget? That's kind of insane.
 
Dec 6, 2017
10,989
US
I agree. Bloodstained looks to be inferior to HK in every possible way, to be honest, despite having... geez, 100x the budget? That's kind of insane.

Don't wanna derail the thread or anything but yeah, it looks flat-out terrible in my opinion and I would've never looked twice if it wasn't for the Igarashi connection. The art style especially is downright offensive to me.

Edit: A bit unrelated again, but as far as the genre is concerned, I thought AM2R was incredibly enjoyable especially considering it's fan made.
 

zenspider

Banned
Nov 7, 2017
1,583
Been stuck on these watcher knights all day , just about ready to throw in the towel , cannot get the timings right as soon as the second one appears .

Plus it gives you no time to heal

What worked for me is focusing on staying in the middle, keeping them both to one side (and visible, you wanna stay closer and react; jump the straight and dash under the vertical attacks), let spells rip because you're not getting a heal in, and stay grounded if possible. I basically played it like a fighting game.

I can spoil a really useful charm as well.
 
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Timeaisis

Banned
Oct 25, 2017
6,139
Austin, TX
Watcher Knights were definitely the most difficult fight in the game for me. If it helps y'all, I was able to beat them with Long Nail, Steady Body, and Baldur Shell. I just pogoed a lot. The trick is to try to stay close to them so they don't surprise you with an offscreen roll, which is cheap as hell. Slash, pogo until they start moving up, then dash out of the way. If you are lucky they will stick close together. Also, definitely use wall jump if you they are on the other side and you are worried about them offscreen rolling, it's much easier to dodge when you are on the wall, and you can transition directly into a pogo.

Now that people have played the game.. I have a kypinion.

Having played Super metroid, zero mission, fusion, Am2r *my computer was infected with a virus and they only way to get it off was to play am2r to completion* Castlevania sotn' aria of sorrow, dawn of sorrow, portrait of ruin, order of ecclasia, ori and the blind forest, axiom verge, steam world dig 2, guacamelee and deeds that all I can think of...
I can honestly say Hollow Knight isn't just a step above the rest its the first game of this type to move the genre forward and create a new standard.

I am leery of games like Bloodstained now.. I feel that they will be fine games but they simply can't be an emulation of the metroid formula anymore. I think there is a new standard.

Completely agree. Bloodstained is looking backwards, Hollow Knight is looking forward.
 
Dec 6, 2017
10,989
US
Fuck, I just realized I didn't jot down, mark or remember at all where those little 'trees' were located when I came across them. I hope there's a different way to locate them other than searching for a needle in a haystack for hours on end.
 

Skittzo

Member
Oct 25, 2017
41,037
Fuck, I just realized I didn't jot down, mark or remember at all where those little 'trees' were located when I came across them. I hope there's a different way to locate them other than searching for a needle in a haystack for hours on end.

I'm pretty sure they're retroactively marked on your map if you buy the markers from the map shop.
 

Deleted member 36578

Dec 21, 2017
26,561
Been stuck on these watcher knights all day , just about ready to throw in the towel , cannot get the timings right as soon as the second one appears .

Plus it gives you no time to heal

I have a little trick to sorta brute force your way through the fight with some specific charms. If you have the Quick Focus , Stalwart Shell , Spore Shroom, and any other Charms that give you more health points, equip all of these. You'll still need to put in a little work dodging and getting attacks in when you can so you can't just rely on cheesing it. However this charm combo will allow you to heal fast enough to regain your health even if they're right on top of you and it'll release a death cloud that'll slowly but surely kill them. Generally when you get overwhelmed by them in the corner just started blowing all your soul and healing until either you or they die. If they die this'll give you breathing room again before the next ones join the fray. Again, you'll still have to fight normally as well as you can otherwise, but this tactic works if you're frustrated .
 

moose84

Banned
Oct 27, 2017
336
Watcher Knights are making me want to quit the game honestly, it's just not fun. In fact a lot of the bosses in this game are ridiculous. It wouldn't be so bad if you respawned a few seconds away, but no, if you have to go through the utter tedium of spending a minute or two going back to the boss room, over and over every time you die. Terrible game design. There's nothing fun about backtracking mostly empty corridors from the bench to a boss, even if it only takes a minute.
 

Nabs

Member
Oct 26, 2017
15,695
I see what you are saying.. I feel though that at least an attempt at the scale of HK can be made.. I don't think the people making these games realize what HK has done for many fans of the genre.. Even if there little chance will be as good I think an attempt should be made to match it. It's more than just how good the game is HK had proven you can make a game like this and it be more than just a 10 hour affair.

I look forward to Blood stained and Ori 2 but I feel like they will look cute next to HK and these games I'm sure are made by more than just 3 dudes.
Speaking of Ori 2, I watched the 15 min playthrough and the HK influence is real.
 

Skittzo

Member
Oct 25, 2017
41,037
I think a lot of you might be facing the Watcher Knights too early. The watcher is always the last dreamer I did in my playthroughs, if you can't progress to him maybe try another one first. There's no defined order in which you have to take care of them.
 

Maculo

Member
Oct 27, 2017
320
Madrid, Spain
Fuck it. I finished it in 35 hours at 82% or so. I really enjoyed it, but was a bit frustrated with the difficulty at times, and probably didn't fight the most difficult bosses. At the beginning and mid games, if you're stucked you can go and look for new charms, upgrades, masks...but by the end, grinding was even harder and so I was stucked with what I got.

But that's me since I'm not specially good at video games. Really great game, but now I'm looking at something less stressful lol
 
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