• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

pswii60

Member
Oct 27, 2017
26,679
The Milky Way
Surprised the Switch latency issue wasn't quoted in the OP, that's far more important than the graphics:
However, the main issue I had with the Switch version isn't related to visual features at all and comes down to latency. It's not as scientific as I'd like, but pointing a 240fps high speed camera at the Xbox and Switch versions, it looks as if the Nintendo platform suffers from a two frame (33ms) deficit in response compared to the others. It's not great with the Pro controller and perhaps it's down to analogue dead zone configuration but it feels even less responsive on the Joycons
Looks like Pro controller is the way to go if you're playing docked.
 

Cow Mengde

Member
Oct 26, 2017
12,727
Wow, not even 60fps on pro and X, I would have called it a lie. Will be actively avoiding this title for the foreseeable future. Inexcusable.

That's really pathetic for what is essentially an on-rails game. I thought it was just the Switch version that's 30fps. Ukulele is open world running on Unity Engine and it fares better than this on Switch.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
Surprised the Switch latency issue wasn't quoted in the OP, that's far more important than the graphics:

Looks like Pro controller is the way to go if you're playing docked.
Ahhh, one thing I totally forgot to mention - the Pro controller only works when docked! You can't use it at all in portable mode right now.
 

Smash Kirby

One Winged Slayer
Member
Nov 7, 2017
4,069
Surprised the Switch latency issue wasn't quoted in the OP, that's far more important than the graphics:

Looks like Pro controller is the way to go if you're playing docked.
I wonder if there might be a follow up patch for the game? Input lag shouldn't be a thing and the game does feel a little sluggish on the switch
 

Conkerkid11

Avenger
Oct 25, 2017
13,969
They patch the PC version yet? Shit's busted with 144fps Gsync monitors.

They just straight up need a tickbox for the framerate limit to disable it.

And the game runs at like 16fps capped when played in windowed mode. I've never played a game that fucked with the framerate cap this much before. It's nuts.
 

New Fang

Banned
Oct 27, 2017
5,542
The OG XB1 runs the game at 1080p, and the PS4 Pro runs it at 1440p.

1440p is about double the pixels of 1080p.

The PS4 Pro GPU has nearly 4 times the power of the XB1 GPU.

*thinking emoji*

Ahhh, one thing I totally forgot to mention - the Pro controller only works when docked! You can't use it at all in portable mode right now.
That is inexcusably sloppy work right there.
 

impact

Banned
Oct 26, 2017
5,380
Tampa
They couldnt just do the Xbox One X at 1440p like the pro and then do 60 fps? Shoulda had some options.

Native 4K is pretty cool though regardless.
lol you think the X is strong enough to run a game at double the FPS as Pro at the same res? Uhhh got some bad news for you my man.... time to get a PC

Granted, Pro could be higher res than 1440p but who knows what the dev's priorities are.
 

Mars People

Comics Council 2020
Member
Oct 25, 2017
18,200
Oof not good at all on that Switch version. So many missing and reduced graphical features.
And its super blurry and low resolution.
 

Deleted member 4093

User requested account closure
Banned
Oct 25, 2017
7,671
lol you think the X is strong enough to run a game at double the FPS as Pro at the same res? Uhhh got some bad news for you my man.... time to get a PC

Granted, Pro could be higher res than 1440p but who knows what the dev's priorities are.
It could've its all about priorities. Your latter assumption is just as good as my original one was. Unless you know more than me or something cause they didnt couldnt even get the 4K on the pro.
 

New Fang

Banned
Oct 27, 2017
5,542
lol you think the X is strong enough to run a game at double the FPS as Pro at the same res? Uhhh got some bad news for you my man.... time to get a PC

Granted, Pro could be higher res than 1440p but who knows what the dev's priorities are.
There are only two reasons this game isn't 60fps on the Pro and X, and neither is a good one.

a) The devs decided they didn't want to have different framerates on the more powerful consoles. Maybe for speed running reasons, fairness, etc.

b) The game they coded actually could not run at 60fps on that hardware, in which case their game engine/code is horribly inefficient. This is a very simple game that ran on the original PSOne in 1996. Nothing about this new versions suggests it should be that technically demanding.
 

ApeEscaper

Member
Oct 27, 2017
8,720
Bangladeshi
lol you think the X is strong enough to run a game at double the FPS as Pro at the same res? Uhhh got some bad news for you my man.... time to get a PC

Granted, Pro could be higher res than 1440p but who knows what the dev's priorities are.
You know Devs can do a Performance Mode, Resolution Mode thing right if they wanted to?

Plenty games have that option. This game surely can do 60fps at less than 4k and other settings adjusted accordingly
 

Possumowner

Member
Oct 27, 2017
1,427
Uk
PC>XB1X>PS4P>PS4>XB1S>Switch

All consoles capped at 30, locked 99.9% of the time except for Switch
PC is 60fps
XB1X 4K native
PS4P 1440p
PS4/XB1 1080p native
Switch 720p docked
Switch 480p handheld (854x480)
Switch numerous effects disabled (no fur shaders, shadows reduced, no POM), geometry pared back in certain sitations

That's convinced me to get it on pc,was torn between XONE and pc,but I prefer 60fps
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,932
Berlin, 'SCHLAND
It does work but it looks juddery in motion. The frame-rate does increase to 75fps, as it should with this monitor, but it doesn't visually appear smooth.
Fast Sync will render at multiples of refresh, 60 120 180 240 whatever, but it should look perfectly fine as long as you are not constantly wavering in raw FPS. Perhaps it has to do with your non-standard refresh and this game's logic for animation? Hard to say! Perhaps I shall give it a try...
Frame stepping in between refreshes in recorded video give you a hint? (msi afterburner recording at 75 or so)
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
Fast Sync will render at multiples of refresh, 60 120 80 240 whatever, but it should look perfectly fine as long as you are not constantly wavering in raw FPS. Perhaps it has to do with your non-standard refresh and this game's logic for animation? Hard to say! Perhaps I shall give it a try...
Frame stepping in between refreshes in recorded video give you a hint? (msi afterburner recording at 75 or so)
Yeah, I'm starting to think the non-standard refresh rate may be causing an issue but I need to do more testing. Either way, it's not looking correct yet.
 
Oct 25, 2017
3,855
That PC version. I'm glad higher framerates are getting more and more attention, and demanded by console gamers. The difference is massive.
 

impact

Banned
Oct 26, 2017
5,380
Tampa
You know Devs can do a Performance Mode, Resolution Mode thing right if they wanted to?

Plenty games have that option. This game surely can do 60fps at less than 4k and other settings adjusted accordingly
Where did I say they couldn't? All I said was if you think X can render a PS4 Pro game at the same res and double the FPS you're fuckin high. It's basically a RX 580 machine with a shitty CPU vs. a RX 480 machine with a shitty CPU.
 

Medalion

Banned
Oct 27, 2017
12,203
I am not supporting 480p in handheld mode for Crash.. I don't neeed to play it that bad...
 

Zafir

Member
Oct 25, 2017
7,047
Not going to lie, was a bit disappointed in the Switch performance. The input lag issue mentioned in the video was what kind of bothered me most, it made the game feel a bit sluggish. I hope they fix that issue at least.
 

sleepnaught

Banned
Oct 26, 2017
4,538
480p on Switch shouldnt be a thing. Doesn't Odyssey run at a higher resolution than 480p, at 60 fps to boot?
 

JahIthBer

Member
Jan 27, 2018
10,383
What's the equivalent setting for Shadows that PS4/XO run on compared to PC, putting Shadows to Ultra on PC tanked performance.
 

PolygonFlux

Member
Jan 1, 2018
291
Brilliant analysis once again. I've always been a massive fan of Digital Foundry's work.

I'm very impressed with how this game turned out on the Nintendo Switch. Although its been paired back quite a lot on paper, those features aren't necessarily missed unless you go looking for them.

Dark1x, I think I noticed a little script slip up at 14:02. Not sure if there is anything that can be done to edit the video after its been posted?

Keep up the good work.
 

Gotdatmoney

Member
Oct 28, 2017
14,501
480p on Switch shouldnt be a thing. Doesn't Odyssey run at a higher resolution than 480p, at 60 fps to boot?

480p is 640x480. This is 853x480. Its about 33% more pixels than stamdard 480p.

Obviously still low res but not quite 480p.

Odyssey was designed with the Switch in mind. Crash was ported after the fact. Not the same thing.
 

Fiddle

Banned
Oct 31, 2017
1,627
After playing it at 144hz (or even 60), it's impossible for me to go back to the PS4 Pro version. The motion blur, the input lag, 30fps, everything just feels awful on the ps4 now.
 

99humanity

Member
Oct 25, 2017
2,996
How? The suggestions I've tried don't produce smooth results.

I need to try a few other things.


Ahhh, one thing I totally forgot to mention - the Pro controller only works when docked! You can't use it at all in portable mode right now.

It does work with the Pro Controller in portable mode. However when you change controller methods you have to restart the game or it's not recognized.

Nvidia/Steam FPS counters are saying 144FPS for me with fullscreen, and vsync off in-game, although I believe Gsync does not work because it's noticeable when it drops a little - it also doesn't seem to ever go above your monitor's refresh rate, like it's locked to that. It would be awesome if you guys could figure out what's going on there!

Thank you for explaining what's going on with the Switch controls. Going from PC -> Switch I was doing absolutely terribly. It's really noticeable when switching between the two. Jumping off the very edge of a platform is harder
 
Oct 27, 2017
5,618
Spain
Yes, but the performance on other platforms seems below what's possible as well, so the game is underperforming on all platforms. Switch just got the worst of it.
No, it's not underperforming on all platforms. It's a game with advanced, CG-like graphics. The developers chose the maximum resolutions for each system that would let them run the game at a steady 30 frames per second. It's a conscious choice. Maybe in the future they could release an update to bring a 60 FPS mode, but it WOULD come at the expense of halving the rendered pixels. Which on the X or even on the Pro would look fine, but perhaps people on PS4 and the base XBOX One would think it's too soft.
As for the Switch, it's pretty par for the course. It mostly holds visual parity (Where on a phone screen it looks the same at first glance) and renders ~44.5% of the pixels that the base XBOX One does when in docked mode and ~22.2% when undocked. Many other games do this, as that seems to be where the Switch sits in performance, GPU-wise. When docked it performs like a GCN GPU of a bit less than 600 GFLOPS would perform, which is consistent with other Nvidia/AMD GPUs. (EG. how a GTX 1060 is roughly equal to an RX 480/580) It's just how it is. This is not the port you should be complaining about, aside from that nonsensical issue with the Pro Controller and the input lag.
 

New Fang

Banned
Oct 27, 2017
5,542
No, it's not underperforming on all platforms. It's a game with advanced, CG-like graphics. The developers chose the maximum resolutions for each system that would let them run the game at a steady 30 frames per second. It's a conscious choice. Maybe in the future they could release an update to bring a 60 FPS mode, but it WOULD come at the expense of halving the rendered pixels. Which on the X or even on the Pro would look fine, but perhaps people on PS4 and the base XBOX One would think it's too soft.
As for the Switch, it's pretty par for the course. It mostly holds visual parity (Where on a phone screen it looks the same at first glance) and renders ~44.5% of the pixels that the base XBOX One does when in docked mode and ~22.2% when undocked. Many other games do this, as that seems to be where the Switch sits in performance, GPU-wise. When docked it performs like a GCN GPU of a bit less than 600 GFLOPS would perform, which is consistent with other Nvidia/AMD GPUs. (EG. how a GTX 1060 is roughly equal to an RX 480/580) It's just how it is. This is not the port you should be complaining about, aside from that nonsensical issue with the Pro Controller and the input lag.
I didn't say the Pro and X would maintain their same resolutions at 60fps. I just said the game could run at 60fps on those platforms if Vicarious Visions wanted it to, and if you're developing a platformer why the hell wouldn't you choose 60fps over 30? They made the wrong choice here, and it's a shame.

As for the Switch, the reason I said it got the worst treatment was because of the less than stable framerate. At least the PS4/XB1 got a solid 30, but the Switch isn't even solid in that regard.
 

Toxik

Banned
May 22, 2018
411
I got unlocked framerate to work by opening the game, setting the refresh rate to 60hz in my contro panel and then putting it back to 144hz.

game runs betwen 90-110fps and it feels amazing.
 

Fastidioso

Banned
Nov 3, 2017
3,101
After playing it at 144hz (or even 60), it's impossible for me to go back to the PS4 Pro version. The motion blur, the input lag, 30fps, everything just feels awful on the ps4 now.
I mean, everything feels awful with every console after you played with a decent pc at 60 fps or higher. It's not a news.
 
Oct 25, 2017
11,724
United Kingdom
It's hard for me to say for sure without knowing more about what's going on there but it sure seems that way. I'd really like to see a 60fps patch but I have no idea if they'd be able to realistically add such a thing or if they have the budget/time to do it.

Well with how insanely well it sold on all platforms, they should definitely be given more time to do it, if it's possible.
 

Dalik

Member
Nov 1, 2017
3,528
With a 1080 @1440p + ultra I've been playing at 150-200fps, I can only play it on fullscreen mode tho, anything else fucks the framerate.
 
Oct 27, 2017
5,618
Spain
I didn't say the Pro and X would maintain their same resolutions at 60fps. I just said the game could run at 60fps on those platforms if Vicarious Visions wanted it to, and if you're developing a platformer why the hell wouldn't you choose 60fps over 30? They made the wrong choice here, and it's a shame.

As for the Switch, the reason I said it got the worst treatment was because of the less than stable framerate. At least the PS4/XB1 got a solid 30, but the Switch isn't even solid in that regard.
Well, I don't disagree that a 60FPS mode should exist on the enhanced consoles, but it's not underperforming in any technical aspect. On the X, it's rendering at native 4K!