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What rating do you think this game will get?

  • 90+

    Votes: 98 12.2%
  • 80+

    Votes: 475 59.2%
  • 70+

    Votes: 99 12.3%
  • 60+

    Votes: 13 1.6%
  • "Garbage like Xenoblade 2"

    Votes: 117 14.6%

  • Total voters
    802
  • Poll closed .

Tathanen

One Winged Slayer
Member
Oct 25, 2017
6,039
Yep.
I love how on twitter he says "it's definitely not a FFVI successor", someone says to him "producer says they did the game in order to make it a FFVI successor, I think the producer of the game knows it better than you", and Jason just answer "lol".

Jesus Christ I hate this kind of things lol. Defend your point of view, even if it's hot take, don't go condescending when someone is pointing at you what the creators of the game have said...


This reply is entirely appropriate. "But the developer said it is!" isn't a fuckin retort, who cares what the developer of the game says. Do we take "not the same game, not the same content" seriously because someone at Nintendo said it? Schreier's opinion is based on his actual playing of the game, and he is saying that no, what he played is in no way a successor to FFVI. "Developer said it is, so it is" is juvenile, intellectually bankrupt, and absolutely deserving of a lol.
 

daniel77733

Banned
Oct 27, 2017
4,639
Reading the comments here about all eight protagonists having their own individual stories and those stories not overlapping has made me even more hyped than I was before. I already knew about the eight protagonists having their own story and was hoping that none of them would overlap so if it stays this way for the entire game, then my only hope and wish is that every character has a conclusive ending.
 

ronin_cse

Member
Oct 30, 2017
247
I mean the title of the game itself refers to 8 Paths, kind of makes sense that it is 8 separate stories. I just hope they are all excellent stories ;)

Gotta admit I am super disappointed to find out that unused characters don't in fact get XP though, that is some bad 90s level design right there especially considering I will want to play through each character's story.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,866
Now you are going full hyperbole lol. Literally the battle system menu goes all the way to look like FF6 lol. The only thing, u can said it is not the same is the lack of ATB. The rest of the mechanic and gameplay based on the demo plays damn close to classic FF which of course what FF6 is also was.

The battle UI doesn't look anything like FF6, though. Little square boxes floating next to characters are nothing like the huge-ass blue box at the bottom of the screen that 6 had.

Again, the only things it has in common are "it has sprites" and "it is a JRPG". The battle system has more in common with FFX than it does with 6!
 

casiopao

Banned
Oct 28, 2017
5,044
This reply is entirely appropriate. "But the developer said it is!" isn't a fuckin retort, who cares what the developer of the game says. Do we take "not the same game, not the same content" seriously because someone at Nintendo said it? Schreier's opinion is based on his actual playing of the game, and he is saying that no, what he played is in no way a successor to FFVI. "Developer said it is, so it is" is juvenile, intellectually bankrupt, and absolutely deserving of a lol.

Schreier opinion is not holy grail as there is others reviewer who already said that Octopath feels a lot like a new FF6 so these whole thing is just stupid. Jason can said that he feels that Octopath does not feel like a new FF6 without the need of dragging others preview.
 

Tathanen

One Winged Slayer
Member
Oct 25, 2017
6,039
Schreier opinion is not holy grail as there is others reviewer who already said that Octopath feels a lot like a new FF6 so these whole thing is just stupid. Jason can said that he feels that Octopath does not feel like a new FF6 without the need of dragging others preview.

He's not dragging others' previews, he's draggin some mook on Twitter trying to appeal to authority and say "your opinion is void in the face of what the developer said," despite the fact that his article's title is a direct response TO the developer's claim.
 

APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,731
England
Yep.
I love how on twitter he says "it's definitely not a FFVI successor", someone says to him "producer says they did the game in order to make it a FFVI successor, I think the producer of the game knows it better than you", and Jason just answer "lol".

Jesus Christ I hate this kind of things lol. Defend your point of view, even if it's hot take, don't go condescending when someone is pointing at you what the creators of the game have said...


The guys behind I Am Setsuna sat opposite me in an interview once and enthused to me that it was going to be a spiritual successor to Chrono Trigger. Like, the devs can think what they want, reality is a different thing.

RE Octopath specifically - I'm about 25 hours in and I think it's pretty great, though one major thing is really dragging the game down for me, which is delivery of aspects of the story. It doesn't feel like FF6 at all, though - aesthetically it has similarities in its visual attitude/identity/delivery, but in real terms it doesn't play like it and the story is handled in a way that is in many ways the absolute antithesis of FF6's strongly-developed, closely intertwined ensemble. Even if you just take that quote from that interview about it being gameplay-descended from FF6 it's just... not, though.

That doesn't mean it's bad either! But to be fair if you're going to evoke a game as classic as FF6 (and for Setsuna before this, Chrono Trigger) you'd better actually be on the money with the comparison at least in terms of design if not quality. The comparison seems flawed to me, but Octopath has a really interesting identity all of its own. If you're really gonna compare it to an FF systems-wise, btw, the closest is 10 by a country mile.
 

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
He's not dragging others' previews, he's draggin some mook on Twitter trying to appeal to authority and say "your opinion is void in the face of what the developer said," despite the fact that his article's title is a direct response TO the developer's claim.

people made a strawman out of the producer's comment

I don't understand why jschreier and others are so hung up on the FF6 comparison. Nobody said that the story or characters were like FF6. The interview was with the producer of the game, and he literally just said:

In terms of game mechanics, if we had conceived Bravely Default as an evolution of Final Fantasy V, we created Octopath Traveler as an evolution of the Final Fantasy VI system.

He was talking about gameplay mechanics and nothing else. Anything else is something invented in your own minds.
 

MegaXZero

One Winged Slayer
Member
Jun 21, 2018
5,079
He's not dragging others' previews, he's draggin some mook on Twitter trying to appeal to authority and say "your opinion is void in the face of what the developer said," despite the fact that his article's title is a direct response TO the developer's claim.
He said in this very thread that the previews with glowing praise were worshipping at "the altar of hyperbole"

And the producer said it was similar to FF6's gameplay, not story. A fact Jason acknowledges in his article, but then ignores for some reason.
 

casiopao

Banned
Oct 28, 2017
5,044
The battle UI doesn't look anything like FF6, though. Little square boxes floating next to characters are nothing like the huge-ass blue box at the bottom of the screen that 6 had.

Again, the only things it has in common are "it has sprites" and "it is a JRPG". The battle system has more in common with FFX than it does with 6!

Also again, Octopath feels a lot like FF6 or hell even any FF with how each characters there had its own specific skill with more generic skills. Certain skill is exclusive to a certain character which is also how FF6 or any FF goes. So i don't see how the hell you said there is common between them. Hell, the usage of SP as MP is literally as FF as possible. I don't even know what the hell we are arguing here.

The battle UI is the evolution of what FF6 have. It feels like a modern take of the FF6 there.

He's not dragging others' previews, he's draggin some mook on Twitter trying to appeal to authority and say "your opinion is void in the face of what the developer said," despite the fact that his article's title is a direct response TO the developer's claim.

Read this thread first.
 

Plum

Member
May 31, 2018
17,305
He's not dragging others' previews, he's draggin some mook on Twitter trying to appeal to authority and say "your opinion is void in the face of what the developer said," despite the fact that his article's title is a direct response TO the developer's claim.

At least wait for proper reviews -- ones from people who don't worship at the altar of hyperbole.

What else could he be doing in this quote other than dragging other people's previews?
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,866
The guys behind I Am Setsuna sat opposite me in an interview once and enthused to me that it was going to be a spiritual successor to Chrono Trigger. Like, the devs can think what they want, reality is a different thing.

RE Octopath specifically - I'm about 25 hours in and I think it's pretty great, though one major thing is really dragging the game down for me, which is delivery of aspects of the story. It doesn't feel like FF6 at all, though - aesthetically it has similarities in its visual attitude/identity/delivery, but in real terms it doesn't play like it and the story is handled in a way that is in many ways the absolute antithesis of FF6's strongly-developed, closely intertwined ensemble. Even if you just take that quote from that interview about it being gameplay-descended from FF6 it's just... not, though.

This is pretty much how I've felt with all my time with it. It just doesn't feel like FF6 at all beyond the somewhat evocative visual style. And even then I think the 3D environments and subpar character animations ruin any FF6 connection the game could otherwise have.

Also again, Octopath feels a lot like FF6 or hell even any FF with how each characters there had its own specific skill with more generic skills. Certain skill is exclusive to a certain character which is also how FF6 or any FF goes. So i don't see how the hell you said there is common between them. Hell, the usage of SP as MP is literally as FF as possible. I don't even know what the hell we are arguing here.

The battle UI is the evolution of what FF6 have. It feels like a modern take of the FF6 there.

But characters already have MP. SP is not a substitute for MP, it's an additional system that has no analogue in ANY Final Fantasy game. None of these things feel like "classic" FF to me, especially considering none of the character classes are unique - they may start out as distinct classes, but everybody can be everyone else's classes and all abilities are eventually usable by everyone.

That's, again, more like FFX than FF6.
 

Tathanen

One Winged Slayer
Member
Oct 25, 2017
6,039
He said in this very thread that the previews with glowing praise were worshipping at "the altar of hyperbole"

And the producer said it was similar to FF6's gameplay, not story. A fact Jason acknowledges in his article, but then ignores for some reason.

I mean, all I'm defending here is the lol, which is in direct response to someone trying to negate his opinion because "the developer said it's the spiritual successor," which, as has been noted in other posts, the developer didn't even say. Let's not crucify Schreier to such an extent that he can't even dismiss absurd twitter attacks like those because you might not agree with his overall thesis.
 

MaitreWakou

One Winged Slayer
Avenger
May 15, 2018
13,180
Toulouse, France
who cares what the developer of the game says
Well, we do care because it tells you what they tried to achieve when creating the game. Author's vision is like the most important thing to take in account when analysing something. In his writting, Jason does not take it into account. He just says "other reviewers compare this game to FFVI, fuck them, I compare it to SaGa, there is like 0 interactions between characters !!". He doesn't talk about producer's vision of it being a successor to FFVI because he hasn't said it yet when Jason wrote his article. So, when someone said "ok Jason, you said other reviewers were dumb fuck... but now even some of the authors of the game says those guys were right. Can you elaborate please ?" He just come and say "lol". Game critic said it is, so it is.
 

Deleted member 36622

User requested account closure
Banned
Dec 21, 2017
6,639
This reply is entirely appropriate. "But the developer said it is!" isn't a fuckin retort, who cares what the developer of the game says. Do we take "not the same game, not the same content" seriously because someone at Nintendo said it? Schreier's opinion is based on his actual playing of the game, and he is saying that no, what he played is in no way a successor to FFVI. "Developer said it is, so it is" is juvenile, intellectually bankrupt, and absolutely deserving of a lol.

If the creator made the game as an evolution of FF6 there is nothing wrong about it, it doesn't mean that this is the new FF6, but it might have some element that reflects that, and also some improvement. They also said Bravely Default is the evolution of FF5.

Jesus christ the game came from "amazing" to "forgettable" for some people, just because the dev dared to mention "FF6", get over it.

I'm already prepared for the random 6 and 7s just because

"the reviewer didn't want to grind, so he picked all 8 characters despite he doesn't like the idea of following each story" (basically VentureBeat preview)

SBROTFL
 

Raven117

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
3,112
Most review/preview threads for JRPGs (especially if exclusive), turn in to complete shit shows...more than other genres. Don't know why.
 

casiopao

Banned
Oct 28, 2017
5,044
I mean, all I'm defending here is the lol, which is in direct response to someone trying to negate his opinion because "the developer said it's the spiritual successor," which, as has been noted in other posts, the developer didn't even say. Let's not crucify Schreier to such an extent that he can't even dismiss absurd twitter attacks like those because you might not agree with his overall thesis.

The biggest question is does Schreier even need any defending? People can said his response feels childish as we like just like how he feels it is okay to call out other reviewers?

This is pretty much how I've felt with all my time with it. It just doesn't feel like FF6 at all beyond the somewhat evocative visual style. And even then I think the 3D environments and subpar character animations ruin any FF6 connection the game could otherwise have.



But characters already have MP. SP is not a substitute for MP, it's an additional system that has no analogue in ANY Final Fantasy game. None of these things feel like "classic" FF to me, especially considering none of the character classes are unique - they may start out as distinct classes, but everybody can be everyone else's classes and all abilities are eventually usable by everyone.

That's, again, more like FFX than FF6.

Ummm..... SP in Octopath is MP. You use Magic skill like fireball and it eat your SP..... what are you talking here?
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,866
Isn't Setsuna's combat system pretty clearly a riff on Chrono Trigger's combat system?

Setsuna was trying very, very hard to ape Chrono Trigger's combat system without accomplishing pretty much anything else that Chrono Trigger was known for, yes.

Ummm..... SP in Octopath is MP. You use Magic skill like fireball and it eat your SP..... what are you talking here?

This is wrong. You have SP and you have TP, which powers your special abilities. SP is what you use to charge up your attacks, like the Brave stocks from Bravely Default.
 

Tathanen

One Winged Slayer
Member
Oct 25, 2017
6,039
So, when someone said "ok Jason, you said other reviewers were dumb fuck... but now even some of the authors of the game says those guys were right. Can you elaborate please ?" He just come and say "lol". Game critic said it is, so it is.

Did you... read the tweet he replied to? You have rephrased it completely into some hyper-reasonable appeal to sensibility, when it literally says "I'm pretty sure [the developer] knows more what he's talking about that you buddy." It's condescending, inaccurate, and phrased in a way to try and negate an opinion because someone more important has a different one. It deserved a lol.

That said, it's absurd that we are arguing for and against some random Twitter guy's post instead of the contents of these previews and this thread, so let's move on.
 

Saint-14

Banned
Nov 2, 2017
14,477
There was nothing wrong with that Jason tweet, he doesn't think the game is anything like FF6, end of the story, people attacking him over his opinion is the reason industry people could run away from this place.
To be fair, there are enemies you can fight that give you like 20 levels of XP in one battle or something like that, so there are ways to make up the difference very very quickly.
Is there? How hard are those to fight with 2 characters and another underleveld?
 

AquaWateria

Member
Oct 25, 2017
7,533
I kinda find it weird how some people are being aggressive over the Final Fantasy 6 comparison. The developer did not say it's a imagined sequel but naw people blowing it up unnecessarily for some reason.

As for Jason I like the guy and he has some very insightful things to say but when it comes to Jrpg's for me I really don't agree with him. Especially on the way he views Xenoblade Chronicles 2, but then again it's his opinion and he has right to speak on what he feels.
 

APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,731
England
Isn't Setsuna's combat system pretty clearly a riff on Chrono Trigger's combat system?

Oh yeah, it's a direct copy, but in pretty much every other sense I think it's a swing and a miss on the CT comparison front. Even combat, direct rip as it is, isn't anywhere near as good feeling. Lost Sphear is a better second attempt, though it's still a ways off. My point is really more to say: it doesn't really matter what a dev (or anyone else) says the influence is, it's what's there that matters. It can be a useful shortcut to help someone understand if you'd like a game, though.

Mind you, Setsuna is a thousand times more like CT than Octopath is like FF6. Which brings me to...

Well, we do care because it tells you what they tried to achieve when creating the game. Author's vision is like the most important thing to take in account when analysing something. In his writting, Jason does not take it into account. He just says "other reviewers compare this game to FFVI, fuck them, I compare it to SaGa, there is like 0 interactions between characters !!". He doesn't talk about producer's vision of it being a successor to FFVI because he hasn't said it when Jason wrote his article. So, when someone said "ok Jason, you said other reviewers were dumb fuck... but now even some of the authors of the game says those guys were right. Can you elaborate please ?" He just come and say "lol". Game critic said it is, so it is.

Whatever Jason's response was and whatever you make of its tone, after like 25 hours with the game I don't know what to tell you other than whatever their intent was, it doesn't really resemble FF6. To my eyes the battle system - completely different, closer to FFX if you really want an FF comparison. Progression - see previous. Story - delivered in a completely different way and with a very different style/tone. The area where it skirts closest is in visual identity - the design of the world and the art style that delivers that definitely evokes that look - but even then it's still pretty far from it, I think, just due to how the game uses things like character animation on the field etc etc.

Mind you, I don't know why this is something everybody's getting hung up on: the game is still really fun and interesting imo (something Jason might not agree with, but that's how opinions work) - though some of the areas where it is interesting don't quite work... but the embargo really prevents me from getting into the nitty gritty of that. It's still worthy of your attention regardless.

Like, a colleague of mine asked me on twitter earlier today if he should definitely pick up Octopath given that FF6 is his favorite game of all time. My answer was just - wait for the embargo and read some reviews and get a real good idea of what the game is in-depth, as the 'it's like FF6' shortcut isn't actually a very helpful or accurate description, regardless of what the developers say. The fact my answer wasn't an immediate yes should speak to where it stands compared to FF6 in terms of similarities. I think it's gonna be a good thing in its own right, tho.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,866
I think what this whole discussion shows is that JRPG developers make more distinction between story and mechanics than a lot of JRPG fans do.

I think Setsuna's problem was talent and budget. They clearly wanted to make a Chrono Trigger spiritual successor, it just wasn't a good game.

Octopath on the other hand feels like it will be a good game, but calling it a Final Fantasy VI spiritual successor is disingenuous.
 

Maxina

Banned
Oct 28, 2017
3,308
This reply is entirely appropriate. "But the developer said it is!" isn't a fuckin retort, who cares what the developer of the game says.
Who cares what Jason Schreier says. He's just a lone reviewer in a sea of positive previews from what i can see.

Why are preview/review threads always turned to shit once someone says something negative about the game?
 

Monorojo

Banned
Oct 27, 2017
1,673
So a reviewer says the pr coming from a company isn't all that accurate.

And people get mad over this? They should thank the guy.
 

MegaXZero

One Winged Slayer
Member
Jun 21, 2018
5,079
I mean, all I'm defending here is the lol, which is in direct response to someone trying to negate his opinion because "the developer said it's the spiritual successor," which, as has been noted in other posts, the developer didn't even say. Let's not crucify Schreier to such an extent that he can't even dismiss absurd twitter attacks like those because you might not agree with his overall thesis.
Okay but the problem is that Jason's comments about Octopath act as if the comparison between it and FF6 by the producer were meant to encompass everything. There is no point in saying "that story isn't anything like FF6's so the comparison is wrong" if the original comparison was from a gameplay perspective. A lot of people didn't read past that headline for the producer's comments and came out with the wrong impression.
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,619
This thread is an embarrassment some of you need to grow up and not be so hostile about everything.

Just come off as deranged fanboys
 

Monorojo

Banned
Oct 27, 2017
1,673
The main issue that I see is that gamers largely suffer from achoring and confirmation bias. They also in many cases feel the need to justify the purchase, justify the money spent.

Anyone who threatens these biases or needs for justification will get attacked.

It's completely illogical but sadly most of us are.
 

reKon

Member
Oct 25, 2017
13,743
The guys behind I Am Setsuna sat opposite me in an interview once and enthused to me that it was going to be a spiritual successor to Chrono Trigger. Like, the devs can think what they want, reality is a different thing.

RE Octopath specifically - I'm about 25 hours in and I think it's pretty great, though one major thing is really dragging the game down for me, which is delivery of aspects of the story. It doesn't feel like FF6 at all, though - aesthetically it has similarities in its visual attitude/identity/delivery, but in real terms it doesn't play like it and the story is handled in a way that is in many ways the absolute antithesis of FF6's strongly-developed, closely intertwined ensemble. Even if you just take that quote from that interview about it being gameplay-descended from FF6 it's just... not, though.

That doesn't mean it's bad either! But to be fair if you're going to evoke a game as classic as FF6 (and for Setsuna before this, Chrono Trigger) you'd better actually be on the money with the comparison at least in terms of design if not quality. The comparison seems flawed to me, but Octopath has a really interesting identity all of its own. If you're really gonna compare it to an FF systems-wise, btw, the closest is 10 by a country mile.

Thanks. This post was more useful than 95% of the junk here. Definitely see the resemblance to FFX's battle system here with ordering you can see at the top of the screen. I don't recall anyone mentioning this detail on the thread.
 

ThankDougie

Banned
Nov 12, 2017
1,630
Buffalo
Is this a joke? In the first 20 minutes, you're alternating between parties of Moogles to defend Terra from a gang of invading soldiers. Within the next hour you're stealing uniforms from merchants and soldiers, zipping through an underwater tunnel, uncovering the mysteries behind a ghost train, and feeding raw meat to a wild kid in order to convince him to join your party. Soon enough you're participating in an opera and stealing an airship. The game is constantly throwing new ideas at you, and although the combat system doesn't change much, nothing about the game feels repetitive because there's so much variety at every turn.

Octopath Traveler can be summed up as: Go to a new city, enter a new dungeon, fight boss, repeat. It's nothing like FFVI.

I just watched that FF6 speedrun you recommended in the latest podcast and my impression of the game (given that it's a speedrun) was "man, a lot of this is samey from a gameplay perspective; no wonder I'm getting tired of turnbased JRPGs, nothing has changed since... FFIV?".

What you're talking about I would qualify as narrative diversity, not gameplay diversity. There are sort of little mini-games in that first section, but FF6 basically plays the same way throughout with branching stories and a lot of (at the time) novel storytelling decisions.

Which is fine, I just think that's where the miscommunication is happening.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,866
Thanks. This post was more useful than 95% of the junk here. Definitely see the resemblance to FFX's battle system here with ordering you can see at the top of the screen. I don't recall anyone mentioning this detail on the thread.

I've brought it up a few times... :(
 

Saint-14

Banned
Nov 2, 2017
14,477
Mind you, I don't know why this is something everybody's getting hung up on: the game is still really fun and interesting imo (something Jason might not agree with, but that's how opinions work) - though some of the areas where it is interesting don't quite work... but the embargo really prevents me from getting into the nitty gritty of that. It's still worthy of your attention regardless.
From Jason's preview, I don't think he dislikes the game.
I've played around 20 hours of Octopath Traveler, which comes out next Friday, and I'll have a full review up next week. It's a deep, beautiful game with a very good combat system, an excellent soundtrack, and a cast of characters who are mostly interesting but almost never interact with each other.
 

jdstorm

Member
Jan 6, 2018
7,566
Yep. Things are 100% connected—at least, some of the characters' stories. I wouldn't be surprised if some later Chapters have multiple required party members as they intersect.

Granted, we've also heard the game is soloable, so who knows for sure. Primrose and Cyrus interacting with the same antagonist is telling, though.

the overarching storyline is fully revealed/hinted at in chapter 1 if you play a few characters (particularly ophelia) not sure why people are being so obtuse about it.
 

APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,731
England
From Jason's preview, I don't think he dislikes the game.

Ah, cool. I haven't actually had a chance to read Jason's preview yet, (and I tend not to read others' work too much while I'm partway through the review process anyway), but I was assuming it was negative based on the over-the-top reactions I'm seeing to it, haha. Consider me told!
 

Tathanen

One Winged Slayer
Member
Oct 25, 2017
6,039
Who cares what Jason Schreier says. He's just a lone reviewer in a sea of positive previews from what i can see.

Why are preview/review threads always turned to shit once someone says something negative about the game?

Mainly I just care about the idea that "a dissenting opinion" is immediately the "wrong one." His actual article makes some salient criticisms that I think are entirely fair, plenty of people have anticipated this game and said outright that they look forward to all the individual stories intersecting, and it looks like the game isn't actually doing that. Even the 50 hour preview says it hasn't happened yet, "but maybe it does later." So if that's important to you, a preview like this actually making a stink about it feels pretty appropriate.

And as for "who cares what he says" as a retort to "who cares what the developer says," he doesn't have a vested interest in selling the game. This shouldn't really need to be spelled out, a developer can convey their intent, and I think it's fascinating really, but it's irrelevant when it comes to actually evaluating a game's quality or success. The dev could have been trying to evoke FFVI here, but if a reviewer's evaluation is that they did not succeed, the developer saying "yeah but we tried!" doesn't negate that criticism.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,866
Ah, cool. I haven't actually had a chance to read Jason's preview yet, (and I tend not to read others' work too much while I'm partway through the review process anyway), but I was assuming it was negative based on the over-the-top reactions I'm seeing to it, haha. Consider me told!

Jason's negativity toward Xenoblade 2 (and certain other previews that leaned a bit too hard into the hyperbole side) is more what triggered the arguments. His preview mostly likes the game, just calls it out for the disingenuous FF6 comparisons that keep getting made and don't do the game any favors.