You are so right with this and I'm ok with it as wellThe show basically made it headcanon for me that Dedede has a southern Accent and Meta Knight is basically Zorro xD
You are so right with this and I'm ok with it as wellThe show basically made it headcanon for me that Dedede has a southern Accent and Meta Knight is basically Zorro xD
If they just made it look like the Ruby-Spears cartoon promo I could die happy.
I know, I'm talking more about the visual style. Classic Mega Man design and look of the world, basic plot and all that.No made for TV animated show would ever get a budget close enough to make something that looks like that.
If they just made it look like the Ruby-Spears cartoon promo I could die happy.
No made for TV animated show would ever get a budget close enough to make something that looks like that.
As someone whose favorite incarnation of MM from an artstyle perspective was the late 90s MM8/MvC1 iteration, I'm consistently impressed with his redesign for 11.
Speaking as someone who has never even played a Mega Man (classic) game, that face still irritates the heck out of me. Is this what's in for kids though? If so, our collective grumbling be damned, we're irrelevant here. Haha.
I doubt it is. My reasoning is this: even back in the day, the designs for video-game based cartoons (including Mega Man's design in both Super Fighting Robot AND Captain N) were shitty even though they were in line with what was common back in the day.
I mean, those video game cartoons in the 90s were made for kids who were playing the games, yet the designs sucked and we hated them. Clearly the makers had no idea what they were doing. I suspect it's the same thing today: just a bunch of stupid marketers who focus test things to hell.
With that said, it makes more sense today that it did back in the day. Why? Because kids don't know/care about Mega Man today. They're making this cartoon for kids who have no attachment to or knowledge of the games, and so it kinda makes sense that they would do whatever they want with the design. At least I'm hoping they're trying to appeal to kids only, because if they're trying to sell this to grumpy 30+yo fans like us, they're in for a rude awakening lol.
Friendly reminder of what could have been if Capcom actually gave a fuck.
I mean, ymmv on Thundercats Roar, but the new TMNT looks fucking great imo.What is this thing with making cartoons look as cheap as possible? I'm looking at this , the new ninja turtles and thunder cats.
It's almost like they hate Mega Man. How many other companies would treat an A tier character like Capcom does.
Lol, I know what you mean. Well, the presser says 5-11 is the target demo, so I guess we're... safe. That said, I think there's an importance to be had in making nostalgic stuff look appealing to adults, because parents will serve as inadvertent "brand ambassador" to their children if they see something memorable from their own childhoods and sway their kids toward perceived quality. Take The Incredibles 2's domestic box office, for example. The kids seeing that movie today were not alive for the first one, but there are many, many kids stoked for it. I reckon their parents playing the first movie on repeat for the whole family has had a lot to do with it.
I'm getting off-topic here, but the point I'm trying to make is simply that it might have been savvy for this design team to go in a more familiar direction (to some extent). But hey, you're probably right. All hail the focus testing. x_x
Agreed!!!Again, thank you Capcom for making Mega Man 11 and not a licensed game from this.
Absolutely agreed. Besides, I tend to reject the idea that kids (at least younger kids) have a preconceived notion of what a modern design should be like. They're kids. They have a very blurry frame of reference, if any. If a kid has never played a video game in their life and you give them an old Mega Man game, they won't think it looks old or too pixelated. They won't believe it's any harder than we thought it was back then because they have very little life experience anyway. Nothing is cemented in their minds. They have no idea how things "should be" because they haven't been exposed to enough media to build an unconscious mental model of what is or isn't right in the first place.
I mean, I only need look at myself to know it's true: as a kid, someone once lent me one of those pre-NES systems, and I distinctly remember playing Xevious and, especially, Pitfall for hours and enjoying them even though I had an NES with much more advanced, much better games, with "era-appropriate" designs. But they didn't feel too old or pixelated. They didn't feel like something my generation shoudn't be enjoying. They weren't nearly as fun as Mega Man or Kirby or whatever, sure, but that's because they weren't as good and varied, not because I felt I was playing an old man's game.
Point is: focus-testing for kids feels largely pointless to me because they're kids. They don't have a template for anything. They'll like what they instinctively feel is cool, not what is "modern".
Wow, that's one nice vid. Thanks for sharing :) I love the Megamix artstyle for the characters so getting that animated, even just as a fan teaser made my day.
And as has already been mentioned above, that Ruby Spears promo that actually followed the game look/design closely was so good, but we ended up with... whatever the heck the 90's cartoon was instead.
Honestly even though the anime was pretty decent it's still not true to the games at all. Kirby went from being a badass who regularly saves the galaxy from eldritch abominations to being a dumb baby who can barely be considered the protagonist of his own show.
The show basically made it headcanon for me that Dedede has a southern Accent and Meta Knight is basically Zorro xD
okay my gf is trying to sleep next to me and is was really unfair of you to post this because i am cackling like a hyena over here
Wouldn't kids nowadays be first be exposed to Megaman through Smash Bros, if not Megaman 11?With that said, it makes more sense today that it did back in the day. Why? Because kids don't know/care about Mega Man today. They're making this cartoon for kids who have no attachment to or knowledge of the games, and so it kinda makes sense that they would do whatever they want with the design. At least I'm hoping they're trying to appeal to kids only, because if they're trying to sell this to grumpy 30+yo fans like us, they're in for a rude awakening lol.
Wouldn't kids nowadays be first be exposed to Megaman through Smash Bros, if not Megaman 11?
I can.
I think it's the third, do we have a comparison screenshot of the redesigns the show has gotten?This is like the 5th redesign megaman has had, they really are having a hard time nailing it down.
True, but at least it was a fun show. That's something very, very few cartoons based off of video games can claim.
Friendly reminder of what could have been if Capcom actually gave a fuck.
Ego. Ego is always the answer and the pitfall to these kind of questions.what is with animations these days taking a loved concept and building it around an overly simplistic and indistinguishable artstyle
The ego of those who liked the established look, or the ego of those who dare to create a new one?Ego. Ego is always the answer and the pitfall to these kind of questions.
i imagine it has a lot to do with the studio having a distinct style that they're more comfortable with and the licensor being okay with using it, presumably because it's cheaper when they're just trying to appeal to a small demographicwhat is with animations these days taking a loved concept and building it around an overly simplistic and indistinguishable artstyle