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RockmanBN

Visited by Knack - One Winged Slayer
Member
Oct 25, 2017
27,995
Cornfields
Guess that's more appealing than this
002_thumb-14.jpg
 

Hoa

Member
Jun 6, 2018
4,304
Just going to hope it turns out decent like the Sonic Boom cartoon. Proper MM11 is coming so I can actually give this a small chance.
 

Mzo

Member
Nov 30, 2017
1,165
Fuuuuuck I was excited until I scrolled down to the picture. It looks GROSS, what is this? Count me out *jerry.gif*
 

Deleted member 3010

User requested account closure
Banned
Oct 25, 2017
10,974
God I hate this design with every fibers of my soul.

Thank god they didn't use it for like MM11. :lol
 

Deleted member 82

User requested account closure
Banned
Oct 25, 2017
2,626

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,291
Midgar, With Love
Speaking as someone who has never even played a Mega Man (classic) game, that face still irritates the heck out of me. Is this what's in for kids though? If so, our collective grumbling be damned, we're irrelevant here. Haha.
 

Deleted member 82

User requested account closure
Banned
Oct 25, 2017
2,626
Speaking as someone who has never even played a Mega Man (classic) game, that face still irritates the heck out of me. Is this what's in for kids though? If so, our collective grumbling be damned, we're irrelevant here. Haha.

I doubt it is. My reasoning is this: even back in the day, the designs for video-game based cartoons (including Mega Man's design in both Super Fighting Robot AND Captain N) were shitty even though they were in line with what was common back in the day.

I mean, those video game cartoons in the 90s were made for kids who were playing the games, yet the designs sucked and we hated them. Clearly the makers had no idea what they were doing. I suspect it's the same thing today: just a bunch of stupid marketers who focus test things to hell.

With that said, it makes more sense today that it did back in the day. Why? Because kids don't know/care about Mega Man today. They're making this cartoon for kids who have no attachment to or knowledge of the games, and so it kinda makes sense that they would do whatever they want with the design. At least I'm hoping they're trying to appeal to kids only, because if they're trying to sell this to grumpy 30+yo fans like us, they're in for a rude awakening lol.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,291
Midgar, With Love
I doubt it is. My reasoning is this: even back in the day, the designs for video-game based cartoons (including Mega Man's design in both Super Fighting Robot AND Captain N) were shitty even though they were in line with what was common back in the day.

I mean, those video game cartoons in the 90s were made for kids who were playing the games, yet the designs sucked and we hated them. Clearly the makers had no idea what they were doing. I suspect it's the same thing today: just a bunch of stupid marketers who focus test things to hell.

With that said, it makes more sense today that it did back in the day. Why? Because kids don't know/care about Mega Man today. They're making this cartoon for kids who have no attachment to or knowledge of the games, and so it kinda makes sense that they would do whatever they want with the design. At least I'm hoping they're trying to appeal to kids only, because if they're trying to sell this to grumpy 30+yo fans like us, they're in for a rude awakening lol.

Lol, I know what you mean. Well, the presser says 5-11 is the target demo, so I guess we're... safe. That said, I think there's an importance to be had in making nostalgic stuff look appealing to adults, because parents will serve as inadvertent "brand ambassador" to their children if they see something memorable from their own childhoods and sway their kids toward perceived quality. Take The Incredibles 2's domestic box office, for example. The kids seeing that movie today were not alive for the first one, but there are many, many kids stoked for it. I reckon their parents playing the first movie on repeat for the whole family has had a lot to do with it.

I'm getting off-topic here, but the point I'm trying to make is simply that it might have been savvy for this design team to go in a more familiar direction (to some extent). But hey, you're probably right. All hail the focus testing. x_x
 

shadowman16

Member
Oct 25, 2017
32,030
Friendly reminder of what could have been if Capcom actually gave a fuck.



Wow, that's one nice vid. Thanks for sharing :) I love the Megamix artstyle for the characters so getting that animated, even just as a fan teaser made my day.

And as has already been mentioned above, that Ruby Spears promo that actually followed the game look/design closely was so good, but we ended up with... whatever the heck the 90's cartoon was instead.
 

Deleted member 82

User requested account closure
Banned
Oct 25, 2017
2,626
Lol, I know what you mean. Well, the presser says 5-11 is the target demo, so I guess we're... safe. That said, I think there's an importance to be had in making nostalgic stuff look appealing to adults, because parents will serve as inadvertent "brand ambassador" to their children if they see something memorable from their own childhoods and sway their kids toward perceived quality. Take The Incredibles 2's domestic box office, for example. The kids seeing that movie today were not alive for the first one, but there are many, many kids stoked for it. I reckon their parents playing the first movie on repeat for the whole family has had a lot to do with it.

I'm getting off-topic here, but the point I'm trying to make is simply that it might have been savvy for this design team to go in a more familiar direction (to some extent). But hey, you're probably right. All hail the focus testing. x_x

Absolutely agreed. Besides, I tend to reject the idea that kids (at least younger kids) have a preconceived notion of what a modern design should be like. They're kids. They have a very blurry frame of reference, if any. If a kid has never played a video game in their life and you give them an old Mega Man game, they won't think it looks old or too pixelated. They won't believe it's any harder than we thought it was back then because they have very little life experience anyway. Nothing is cemented in their minds. They have no idea how things "should be" because they haven't been exposed to enough media to build an unconscious mental model of what is or isn't right in the first place.

I mean, I only need look at myself to know it's true: as a kid, someone once lent me one of those pre-NES systems, and I distinctly remember playing Xevious and, especially, Pitfall for hours and enjoying them even though I had an NES with much more advanced, much better games, with "era-appropriate" designs. But they didn't feel too old or pixelated. They didn't feel like something my generation shoudn't be enjoying. They weren't nearly as fun as Mega Man or Kirby or whatever, sure, but that's because they weren't as good and varied, not because I felt I was playing an old man's game.

Point is: focus-testing for kids feels largely pointless to me because they're kids. They don't have a template for anything. They'll like what they instinctively feel is cool, not what is "modern".
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,291
Midgar, With Love
Absolutely agreed. Besides, I tend to reject the idea that kids (at least younger kids) have a preconceived notion of what a modern design should be like. They're kids. They have a very blurry frame of reference, if any. If a kid has never played a video game in their life and you give them an old Mega Man game, they won't think it looks old or too pixelated. They won't believe it's any harder than we thought it was back then because they have very little life experience anyway. Nothing is cemented in their minds. They have no idea how things "should be" because they haven't been exposed to enough media to build an unconscious mental model of what is or isn't right in the first place.

I mean, I only need look at myself to know it's true: as a kid, someone once lent me one of those pre-NES systems, and I distinctly remember playing Xevious and, especially, Pitfall for hours and enjoying them even though I had an NES with much more advanced, much better games, with "era-appropriate" designs. But they didn't feel too old or pixelated. They didn't feel like something my generation shoudn't be enjoying. They weren't nearly as fun as Mega Man or Kirby or whatever, sure, but that's because they weren't as good and varied, not because I felt I was playing an old man's game.

Point is: focus-testing for kids feels largely pointless to me because they're kids. They don't have a template for anything. They'll like what they instinctively feel is cool, not what is "modern".

Hear, hear! It's a shame we aren't the ones making the show, I say arrogantly. LOL. Ah well. Hopefully kids dig it regardless. Myself, I've gotta race through the older titles. I've caught the hype storm for Mega Man 11; it's just that it's about damn time we're getting it. (And hey, the art design looks... good.)
 
Oct 25, 2017
7,753
Wow, that's one nice vid. Thanks for sharing :) I love the Megamix artstyle for the characters so getting that animated, even just as a fan teaser made my day.

And as has already been mentioned above, that Ruby Spears promo that actually followed the game look/design closely was so good, but we ended up with... whatever the heck the 90's cartoon was instead.

Here's a similar one. :)

 

Waddle Dee

Banned
Nov 2, 2017
3,725
California
Honestly even though the anime was pretty decent it's still not true to the games at all. Kirby went from being a badass who regularly saves the galaxy from eldritch abominations to being a dumb baby who can barely be considered the protagonist of his own show.

True, but at least it was a fun show. That's something very, very few cartoons based off of video games can claim.

The show basically made it headcanon for me that Dedede has a southern Accent and Meta Knight is basically Zorro xD

Yes, Dedede's voice in the dub is absolutely incredible.

Honestly, I thought they cancelled this.

Me too...
 

Joltik

Member
Oct 25, 2017
10,764
With that said, it makes more sense today that it did back in the day. Why? Because kids don't know/care about Mega Man today. They're making this cartoon for kids who have no attachment to or knowledge of the games, and so it kinda makes sense that they would do whatever they want with the design. At least I'm hoping they're trying to appeal to kids only, because if they're trying to sell this to grumpy 30+yo fans like us, they're in for a rude awakening lol.
Wouldn't kids nowadays be first be exposed to Megaman through Smash Bros, if not Megaman 11?
 

Deleted member 82

User requested account closure
Banned
Oct 25, 2017
2,626
Wouldn't kids nowadays be first be exposed to Megaman through Smash Bros, if not Megaman 11?

Yeah. It's not like there's any other recent game featuring Mega Man right now anyway. Smash 4 is indeed how most kids must have been exposed to MM. That or through their parents introducing them to the games.
 

Camjo-Z

Member
Oct 25, 2017
6,520
True, but at least it was a fun show. That's something very, very few cartoons based off of video games can claim.

Yeah, if they're not going to be faithful then they can at least be entertaining. That's why Donkey Kong Country is my all-time favorite VG adaptation, it's just so unabashedly goofy and stupid.
 

Carpathia

Member
Oct 25, 2017
1,199
I think I'm going to wait until I see a couple of episodes before starting to criticize. The design is unfortunate that's for sure.
 

Fiel

Member
Oct 30, 2017
1,265
Get rid of this abomination please.

What kind of idea they think is good idea to reboot mm to look like this shite.
 

Strat

Member
Apr 8, 2018
13,332
Looks like a show for toddlers. Something like Rusty Rivets or Blaze and the Monster Machines.
 

LightEntite

Banned
Oct 26, 2017
3,079
what is with animations these days taking a loved concept and building it around an overly simplistic and indistinguishable artstyle
 

LightEntite

Banned
Oct 26, 2017
3,079
Ego. Ego is always the answer and the pitfall to these kind of questions.
The ego of those who liked the established look, or the ego of those who dare to create a new one?

Nobody would complain about new art styles if they looked like they even tried to consider the original aside from vague resemblances
 

Gold Arsene

Banned
Oct 27, 2017
30,757
Would it really be to much to ask for just an animated version of the Archie comic or the manga?
 

Berordn

One Winged Slayer
Member
Oct 26, 2017
9,747
NoVA
what is with animations these days taking a loved concept and building it around an overly simplistic and indistinguishable artstyle
i imagine it has a lot to do with the studio having a distinct style that they're more comfortable with and the licensor being okay with using it, presumably because it's cheaper when they're just trying to appeal to a small demographic

this honestly seems like the same situation as ghostly adventures and sonic boom, a quick way to try and keep these properties in the minds of kids without having to commit to a total brand overhaul.