Tech check lists aside, whenever a fairly large number of people (including critics) think your game is not possible on current gen hardware and must instead be running on next gen hardware because it looks so good, that's when you know your game truly looks incredible. The only games this happened for, this E3, were Ghost of Tsushima, The Last of Us 2 and the Cyberpunk 2077 behind doors demo.
So yea, people can say they think x, y or z looks the best, but those 3 games were the only ones some people actually thought either weren't running on current gen hardware, or were instead next gen games. That should tell you everything you need to know.
Another case of missing the point of developers intentions with the art style. They are obviously going for hyper-realism so materials are not supposed to look photorealistic. Also shadows/AO are clearly present on vegetation. Some of the best draw distances too.My unpopular opinion is that this doesnt look nearly as good as people are hyping. Animations look janky, specular is all wrong ruining the materials and the lack of shadows or AO for grass makes it look off
Tech check lists aside, whenever a fairly large number of people (including critics) think your game is not possible on current gen hardware and must instead be running on next gen hardware because it looks so good, that's when you know your game truly looks incredible. The only games this happened for, this E3, were Ghost of Tsushima, The Last of Us 2 and the Cyberpunk 2077 behind doors demo.
So yea, people can say they think x, y or z looks the best, but those 3 games were the only ones some people actually thought either weren't running on current gen hardware, or were instead next gen games. That should tell you everything you need to know.
Yea. Horizon 2 is going to melt minds. But let's be honest, Guerilla Games have made a habit of it. This was their PS4 launch title....
True, out of the games shown, the following I recall got the most 'this is not current gen'.
- Cyberpunk
- TLoU 2
- Ghosts of Tsushima
- Halo: Infinite
out of those, the first 3 have been confirmed targeting current gen consoles with both Tsushima and TLoU 2 confirmed running on PS4 Pro's.
I think Halo: Infinite is the only one which we can with some certainty say might be a next-gen project.
Yeah, a combination of it being a tech demo and the kind of effects the demo showed (especially things like that incredibly large herd of space-buffalo things etc).I could be wrong, but I don't think the predictions for Halo Infinite being next gen were necessarily because of how it looked, rather that all they showed was essentially a tech demo, and this gen is basically nearing the end of its life and in the final stages of winding down.
Ghost of Tsushima is an epic, open-world samurai adventure set during the Mongol invasion of Japan in 1274. We're telling an original story set in the world of feudal Japan—a time of warfare, chaos, and violent change. You play as Jin Sakai, a powerful samurai warrior whose adventure draws on Japanese history and the iconic traditions of samurai cinema to craft a gorgeous tale of revenge, empowerment, and hope.
What more could you ask for?
Which is why I'm thrilled (or is that stress/anxiety/all of the above?) to share a taste of what Ghost of Tsushima is all about. We chose this particular sequence to capture a few of the essential visions we have for the game: a sprawling, beautiful Tsushima Island… brutal Mongol invaders… and katana combat that delivers on our target of "Mud, Blood, & Steel." Of course this is just the beginning — and as time goes by we'll talk more about the scope of the world, Jin's progression and the game storyline…
Meet Masako
In this story, Jin fights alongside another samurai—a deadly onna-bugeishanamed Masako. They joined forces to save their homeland from the Mongol invaders, but Masako's tragic personal history drives a wedge in her relationship with Jin. As you've seen, this ends up forcing them into a duel at the end of the experience.
Masako and her story are one of many side characters and quests that form the fabric of Ghost of Tsushima. These characters will play important parts in Jin's main storyline, but most of them will also have side quests and stories for you to explore. In fact, the demo you just watched is part of Masako's storyline, a side adventure off the game's main path.
A Window into Ghost
This story offers a small window into Jin's world and his journey to save his homeland from the Mongol Empire. The early moment when Jin overlooks his surroundings—the distant fires, sacred temples, and far off mountains—promises an island full of dangerous and stunning places to root out the invading Mongols.
Even Jin's outfit and how he chooses to fight are notable–foreshadowing some parts of Jin's personal journey. He's in a rain-drenched part of the world, so Jin has traded his traditional armor for a straw raincoat called a mino. And while he wields his katana with deadly skill, you can see he's straying from his samurai ways to attack his enemies with the violent grace of a silent assassin.
What does all this mean? It means there's a much bigger story to tell—but that's for another day.
Chasing the Red Leaves
As a final thought, watch the red leaves swirl around the final duel between Jin and Masako. The red leaves are a visual metaphor for this story in Ghost of Tsushima—but also for the path it takes to create a game. Ideas swirling around and can almost be overwhelming for me–and at the same time incredibly beautiful and exciting. The first task is identifying a clear vision—picking out the one red leaf among thousands. Once you find that idea, you set out to pursue it relentlessly as the wind carries it in exciting new directions.
That single red leaf Jin picks up at the beginning of the story was a touchstone for the creation of this story. The leaf influenced the visual development of the adventure as well as the design of the temple. Those ideas lead to gameplay, and to dozens of iterations on this quest. Even today, as we write this blog post, the team is tweaking small details of the experience. Still chasing this particular red leaf.
Just like in Jin and Masako's duel, it'll take a whole pile of red leaves to make Ghost of Tsushima something worth jumping into.
But there's lots left to do, so if you'll excuse me, I gotta get on to chasing that next red leaf…
When Spider-Man was revealed I recall a few prominent journalists stating it was impossible to have such fluent, detailed, animations on current gen hardware. There was one podcast were they where basically saying it was all canned and couldn't possibly be responsive or playable.So Jason from Kotaku wasn't the only one who refused to believe this was current gen haha.
This is the best foliage i have ever seen. The lighting is great too. Only game that looks better is Death Stranding imo.
They were mentioned in an interview with Shawn Layden. Sucker punch started as a group of ex-MS office folks, there was no Xbox when they founded the company.apparently 20 years ago. on wikipedia it says they left in 97.
? Yes I know, I wasn't condoning the Forza talk 'dude' just joking about the trigger.
Love the sky too. No skyboxes there.
Inconclusive tech check lists aside, whenever a fairly large number of people (including critics) think your game is not possible on current gen hardware and must instead be running on next gen hardware because it looks so good, that's when you know your game truly looks incredible. The only games this happened for following this years E3, were Ghost of Tsushima, The Last of Us 2 and the Cyberpunk 2077 behind doors demo.
So yea, people can say they think x, y or z looks the best, but those 3 games were the only ones some people actually thought either weren't running on current gen hardware, or were instead next gen games. That should tell you everything you need to know.
Yea. Horizon 2 is going to melt minds. But let's be honest, Guerilla Games have made a habit of it. This was their PS4 launch title....
And this is the stuff they were pulling off the gen before.
I never had any doubt this would be possible on Pro but it looking like that on base hardware (at 1080p) is what I find mind-blowing.Inconclusive tech check lists aside, whenever a fairly large number of people (including critics) think your game is not possible on current gen hardware and must instead be running on next gen hardware because it looks so good, that's when you know your game truly looks incredible. The only games this happened for following this years E3, were Ghost of Tsushima, The Last of Us 2 and the Cyberpunk 2077 behind doors demo.
So yea, people can say they think x, y or z looks the best, but those 3 games were the only ones some people actually thought either weren't running on current gen hardware, or were instead next gen games. That should tell you everything you need to know.
Guerrilla Games does great work, I'd argue that Killzone Shadow Fall looks better than some FPS games that came out recently.So freaking awesome. :)
This shot man.
I still remember how it blew my mind and it still looks beautiful.
OT really, but CD3 had only just gone in to development when it was announced with a CG trailer at E3 2014. It was announced way, way too early. But Dreams was announced earlier. Edit: actually officially at E3 2013.
What does any of this have to do with the Ghost of Tsushima analysis video? Why do you even bother showing up in any PS4 related thread?
If their first party games were on the Xbox One X you could bank that they'd look better there than on the pro.It´s awesome how ps4 first party games look better than xbox x.
If their first party games were on the Xbox One X you could bank that they'd look better there than on the pro.
Anyone know how DF got this? I'd love to see a high quality 4K video of the trailer because YouTube compression sucksArmed with a pristine 4K video output feed from PlayStation 4 Pro
Anyone know how DF got this? I'd love to see a high quality 4K video of the trailer because YouTube compression sucks
Disagree.It´s awesome how ps4 first party games look better than xbox x.
Yeah I've seen the DF Spiderman video with the same really high quality, on my 4K TV and wow.. it really impresses on you how clean and CGI like pre rendered graphics can look now. That's on a Pro of course and I think for the next round of games I really should invest in a Pro. Waiting for Black Friday in the UK, last year I could have gotten a Pro and ÂŁ50 game for ÂŁ270, been about ÂŁ350 for the console ever since though. The image quality is sublime even with checkerboarding.Anyone know how DF got this? I'd love to see a high quality 4K video of the trailer because YouTube compression sucks
Oh dear. Ignoring..Disagree.
Xbox 1st Party games at least try to have a different artstyle. Sony games over the years to me just share the same wax figure realistic looking like style.
Disagree.
Xbox 1st Party games at least try to have a different artstyle. Sony games over the years to me just share the same wax figure realistic looking like style.
Disagree.
Xbox 1st Party games at least try to have a different artstyle. Sony games over the years to me just share the same wax figure realistic looking like style.
Jumper you crazy.
Back to thread. The foliage is truly impressive stuff. Lends so much to the atmosphere. Isn't simulating that many objects moving to the wind really CPU intensive? How are they pulling that off?
Yeah, get those cinematics outta my gameplay!Disagree.
Xbox 1st Party games at least try to have a different artstyle. Sony games over the years to me just share the same wax figure realistic looking like style.
Calm down friendo, I'm sure you're familiar with quoting someone's post with their avatar.
You know what times the discussion starts?
Thanks!Around 9mins in they start talking about foliage. I can't tell you the specifics, no time to watch it at the moment.
I haven't seen it since it got uploaded
Another DF thread devolves to console wars almost instantly, what a shocking turn of events.
Lol IKR. The sad thing is it's not a comparison thread, it's an exclusive game.
I'm on a truck forum and the ford/Chevy battle isnt this heated. Something about consoles and pixels get people going. If they only knew how dumb it makes them look.
Tsushima is going to be amazing.. Do Sony first party all share secrets among each other? It seems like every exclusive comes out better looking than the previous ones.
SP putting in the work.
Lol KZ2 is a huge dude bro shooter with bad dialogue everywhere and horrid story. The villains were the only convincing feature. Kzsf did a lot of things better but still very poor writing in too many places. OWL was the coolest killzone feature easily and the art in kzsf is amazing. Online was great just not balanced. Kz2 had great maps though obviously too and had a dark atmosphere with cool villains.I remember seeing NXGamer's video a few days after the conference. It's good on DF to do theirs now with , TLoU II, Spidey and now this. It's amazing just how much SP are squeezing out of the machine. The awe I felt when I saw the game was similar how I reacted when I saw inF SS the first it was shown off (also mentioned in the video itself).
It's a shame that GG couldn't deliver on KZSF like they did with KZ2 in terms of overall game quality. But yea, speaking squarely from tech perspective, that moment and the moment where the protagonist has to climb up the rope in the flying vehicle floored me. Plus, the part people generally don't talk about, the music was fucking atmospheric at that point.
Hopefully, if GG ever do another KZ game on PS5, I hope it's not a tech demo at the start of the generation, rather something akin to HZD, i.e. well thought out game taking advantage of their experience gained from making HZD and the existing rich lore of the KZ world (instead of the a dudebro shooter, which KZ2 was to a point).