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chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
Tech check lists aside, whenever a fairly large number of people (including critics) think your game is not possible on current gen hardware and must instead be running on next gen hardware because it looks so good, that's when you know your game truly looks incredible. The only games this happened for, this E3, were Ghost of Tsushima, The Last of Us 2 and the Cyberpunk 2077 behind doors demo.

So yea, people can say they think x, y or z looks the best, but those 3 games were the only ones some people actually thought either weren't running on current gen hardware, or were instead next gen games. That should tell you everything you need to know.

But Cyberpunk 2077 was running on a very high end PC.
 

CanisMajoris

The Fallen
Oct 27, 2017
890
My unpopular opinion is that this doesnt look nearly as good as people are hyping. Animations look janky, specular is all wrong ruining the materials and the lack of shadows or AO for grass makes it look off
Another case of missing the point of developers intentions with the art style. They are obviously going for hyper-realism so materials are not supposed to look photorealistic. Also shadows/AO are clearly present on vegetation. Some of the best draw distances too.
 

chandoog

Member
Oct 27, 2017
20,074
Tech check lists aside, whenever a fairly large number of people (including critics) think your game is not possible on current gen hardware and must instead be running on next gen hardware because it looks so good, that's when you know your game truly looks incredible. The only games this happened for, this E3, were Ghost of Tsushima, The Last of Us 2 and the Cyberpunk 2077 behind doors demo.

So yea, people can say they think x, y or z looks the best, but those 3 games were the only ones some people actually thought either weren't running on current gen hardware, or were instead next gen games. That should tell you everything you need to know.

True, out of the games shown, the following I recall got the most 'this is not current gen'.

- Cyberpunk
- TLoU 2
- Ghosts of Tsushima
- Halo: Infinite

out of those, the first 3 have been confirmed targeting current gen consoles with both Tsushima and TLoU 2 confirmed running on PS4 Pro's.

I think Halo: Infinite is the only one which we can with some certainty say might be a next-gen project.
 

DangerMouse

Member
Oct 25, 2017
22,402

So freaking awesome. :)

Yea. Horizon 2 is going to melt minds. But let's be honest, Guerilla Games have made a habit of it. This was their PS4 launch title....

2371752-9420495614-1_by_.gif~original

This shot man.
I still remember how it blew my mind and it still looks beautiful.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
But Cyberpunk 2077 was running on a very high end PC.

No I get that, but I thought I'd throw it in either way because it was still privy to those kinds of comments. We'll see how good it looks when they finally release gameplay footage from more fitting hardware.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
True, out of the games shown, the following I recall got the most 'this is not current gen'.

- Cyberpunk
- TLoU 2
- Ghosts of Tsushima
- Halo: Infinite

out of those, the first 3 have been confirmed targeting current gen consoles with both Tsushima and TLoU 2 confirmed running on PS4 Pro's.

I think Halo: Infinite is the only one which we can with some certainty say might be a next-gen project.

I could be wrong, but I don't think the predictions for Halo Infinite being next gen were necessarily because of how it looked, rather that all they showed was essentially a tech demo, and given this gen is basically nearing the end of its life and in the final stages of winding down, it seems a big ask for things to go from engine showcase trailer to full release in just a year or two. But who knows?
 

chandoog

Member
Oct 27, 2017
20,074
I could be wrong, but I don't think the predictions for Halo Infinite being next gen were necessarily because of how it looked, rather that all they showed was essentially a tech demo, and this gen is basically nearing the end of its life and in the final stages of winding down.
Yeah, a combination of it being a tech demo and the kind of effects the demo showed (especially things like that incredibly large herd of space-buffalo things etc).
 
Nov 30, 2017
1,563
Ghost of Tsushima is an epic, open-world samurai adventure set during the Mongol invasion of Japan in 1274. We're telling an original story set in the world of feudal Japan—a time of warfare, chaos, and violent change. You play as Jin Sakai, a powerful samurai warrior whose adventure draws on Japanese history and the iconic traditions of samurai cinema to craft a gorgeous tale of revenge, empowerment, and hope.

What more could you ask for?



Which is why I'm thrilled (or is that stress/anxiety/all of the above?) to share a taste of what Ghost of Tsushima is all about. We chose this particular sequence to capture a few of the essential visions we have for the game: a sprawling, beautiful Tsushima Island… brutal Mongol invaders… and katana combat that delivers on our target of "Mud, Blood, & Steel." Of course this is just the beginning — and as time goes by we'll talk more about the scope of the world, Jin's progression and the game storyline…



Meet Masako
In this story, Jin fights alongside another samurai—a deadly onna-bugeishanamed Masako. They joined forces to save their homeland from the Mongol invaders, but Masako's tragic personal history drives a wedge in her relationship with Jin. As you've seen, this ends up forcing them into a duel at the end of the experience.



Masako and her story are one of many side characters and quests that form the fabric of Ghost of Tsushima. These characters will play important parts in Jin's main storyline, but most of them will also have side quests and stories for you to explore. In fact, the demo you just watched is part of Masako's storyline, a side adventure off the game's main path.

A Window into Ghost
This story offers a small window into Jin's world and his journey to save his homeland from the Mongol Empire. The early moment when Jin overlooks his surroundings—the distant fires, sacred temples, and far off mountains—promises an island full of dangerous and stunning places to root out the invading Mongols.

Even Jin's outfit and how he chooses to fight are notable–foreshadowing some parts of Jin's personal journey. He's in a rain-drenched part of the world, so Jin has traded his traditional armor for a straw raincoat called a mino. And while he wields his katana with deadly skill, you can see he's straying from his samurai ways to attack his enemies with the violent grace of a silent assassin.

What does all this mean? It means there's a much bigger story to tell—but that's for another day.



Chasing the Red Leaves
As a final thought, watch the red leaves swirl around the final duel between Jin and Masako. The red leaves are a visual metaphor for this story in Ghost of Tsushima—but also for the path it takes to create a game. Ideas swirling around and can almost be overwhelming for me–and at the same time incredibly beautiful and exciting. The first task is identifying a clear vision—picking out the one red leaf among thousands. Once you find that idea, you set out to pursue it relentlessly as the wind carries it in exciting new directions.

That single red leaf Jin picks up at the beginning of the story was a touchstone for the creation of this story. The leaf influenced the visual development of the adventure as well as the design of the temple. Those ideas lead to gameplay, and to dozens of iterations on this quest. Even today, as we write this blog post, the team is tweaking small details of the experience. Still chasing this particular red leaf.



Just like in Jin and Masako's duel, it'll take a whole pile of red leaves to make Ghost of Tsushima something worth jumping into.

But there's lots left to do, so if you'll excuse me, I gotta get on to chasing that next red leaf…

Quote from Bryan Fleming. A producer at SP.
 

Apex88

Member
Jan 15, 2018
1,428
So Jason from Kotaku wasn't the only one who refused to believe this was current gen haha.
When Spider-Man was revealed I recall a few prominent journalists stating it was impossible to have such fluent, detailed, animations on current gen hardware. There was one podcast were they where basically saying it was all canned and couldn't possibly be responsive or playable.

Similar happened with the God of War E3 reveal. Remember all the talk about it being a vertical slice that couldn't possibly look like that. There where prominent YouTuber's stating outright it was CGI and faked gameplay.

Personally, after seeing Horizon Zero Dawn, my expectations for what was possible this gen where blown away. At times that looks like CGI in an open world game. The industry (or at least commentators) have become so obsessed with native 4K they've taken their eye off what's possible if you use techniques like Checkerboarding and use that bandwidth towards post-processing and a filmic presentation.
 
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nelsonroyale

Member
Oct 28, 2017
12,131
Inconclusive tech check lists aside, whenever a fairly large number of people (including critics) think your game is not possible on current gen hardware and must instead be running on next gen hardware because it looks so good, that's when you know your game truly looks incredible. The only games this happened for following this years E3, were Ghost of Tsushima, The Last of Us 2 and the Cyberpunk 2077 behind doors demo.

So yea, people can say they think x, y or z looks the best, but those 3 games were the only ones some people actually thought either weren't running on current gen hardware, or were instead next gen games. That should tell you everything you need to know.

I had the same reaction to Death Stranding. I've never seen a game with an environment that looks more like the real thing. It is an incredible recreation of a Northern landscape
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
I remember seeing NXGamer's video a few days after the conference. It's good on DF to do theirs now with , TLoU II, Spidey and now this. It's amazing just how much SP are squeezing out of the machine. The awe I felt when I saw the game was similar how I reacted when I saw inF SS the first it was shown off (also mentioned in the video itself).

Yea. Horizon 2 is going to melt minds. But let's be honest, Guerilla Games have made a habit of it. This was their PS4 launch title....

2371752-9420495614-1_by_.gif~original


And this is the stuff they were pulling off the gen before.

ajumq8.gif~original

It's a shame that GG couldn't deliver on KZSF like they did with KZ2 in terms of overall game quality. But yea, speaking squarely from tech perspective, that moment and the moment where the protagonist has to climb up the rope in the flying vehicle floored me. Plus, the part people generally don't talk about, the music was fucking atmospheric at that point.

Hopefully, if GG ever do another KZ game on PS5, I hope it's not a tech demo at the start of the generation, rather something akin to HZD, i.e. well thought out game taking advantage of their experience gained from making HZD and the existing rich lore of the KZ world (instead of the a dudebro shooter, which KZ2 was to a point).
 

pswii60

Member
Oct 27, 2017
26,679
The Milky Way
Inconclusive tech check lists aside, whenever a fairly large number of people (including critics) think your game is not possible on current gen hardware and must instead be running on next gen hardware because it looks so good, that's when you know your game truly looks incredible. The only games this happened for following this years E3, were Ghost of Tsushima, The Last of Us 2 and the Cyberpunk 2077 behind doors demo.

So yea, people can say they think x, y or z looks the best, but those 3 games were the only ones some people actually thought either weren't running on current gen hardware, or were instead next gen games. That should tell you everything you need to know.
I never had any doubt this would be possible on Pro but it looking like that on base hardware (at 1080p) is what I find mind-blowing.
 

Deleted member 12352

User requested account closure
Banned
Oct 27, 2017
5,203
Great looking game alright. Shame about this thread being overrun by the Xbox defense force because someone made a completely inoccuous mention of Xbox in passing though.

OT really, but CD3 had only just gone in to development when it was announced with a CG trailer at E3 2014. It was announced way, way too early. But Dreams was announced earlier. Edit: actually officially at E3 2013.

Wrong again, Dreams was officially announced at E3 2015.

What does any of this have to do with the Ghost of Tsushima analysis video? Why do you even bother showing up in any PS4 related thread?

Pretty sure that's either an MS PR account or someone's war alt going off post history. Best to ignore.
 
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DavidDesu

Banned
Oct 29, 2017
5,718
Glasgow, Scotland
Anyone know how DF got this? I'd love to see a high quality 4K video of the trailer because YouTube compression sucks
Yeah I've seen the DF Spiderman video with the same really high quality, on my 4K TV and wow.. it really impresses on you how clean and CGI like pre rendered graphics can look now. That's on a Pro of course and I think for the next round of games I really should invest in a Pro. Waiting for Black Friday in the UK, last year I could have gotten a Pro and ÂŁ50 game for ÂŁ270, been about ÂŁ350 for the console ever since though. The image quality is sublime even with checkerboarding.
 

J 0 E

Member
Oct 27, 2017
7,278
The games exceeded my expectations visually

What magic does Sucker Punch use? They started the gen with Infamous (still looks amazing today) and gonna close it with Ghost
 

Bruceleeroy

Banned
Oct 26, 2017
5,381
Orange County
Disagree.
Xbox 1st Party games at least try to have a different artstyle. Sony games over the years to me just share the same wax figure realistic looking like style.

Jumper you crazy.

Back to thread. The foliage is truly impressive stuff. Lends so much to the atmosphere. Isn't simulating that many objects moving to the wind really CPU intensive? How are they pulling that off?
 

Deleted member 26104

User requested account closure
Banned
Oct 30, 2017
2,362
Another DF thread devolves to console wars almost instantly, what a shocking turn of events haha.

Game visually looks good, definitely wouldn't put it ahead of a lot of other games because the art style isn't to my liking, but it's the gameplay demo that killed any and all interest I had.
 

Omnistalgic

self-requested temp ban
Member
Oct 27, 2017
8,973
NJ
Disagree.
Xbox 1st Party games at least try to have a different artstyle. Sony games over the years to me just share the same wax figure realistic looking like style.
Yeah, get those cinematics outta my gameplay!

Whoosh...

This would be game of the show graphically if they did the animation blending from ND.
 
Nov 30, 2017
1,563
Another DF thread devolves to console wars almost instantly, what a shocking turn of events.

Lol IKR. The sad thing is it's not a comparison thread, it's an exclusive game.

I'm on a truck forum and the ford/Chevy battle isnt this heated. Something about consoles and pixels get people going. If they only knew how dumb it makes them look.

Tsushima is going to be amazing.. Do Sony first party all share secrets among each other? It seems like every exclusive comes out better looking than the previous ones.

SP putting in the work.
 

ArkhamFantasy

Member
Oct 25, 2017
13,550
Lol IKR. The sad thing is it's not a comparison thread, it's an exclusive game.

I'm on a truck forum and the ford/Chevy battle isnt this heated. Something about consoles and pixels get people going. If they only knew how dumb it makes them look.

Tsushima is going to be amazing.. Do Sony first party all share secrets among each other? It seems like every exclusive comes out better looking than the previous ones.

SP putting in the work.

I think Sony has recognized where their games fit in the current market and have doubled down on their best studios, combined with easy to use hardware and giving their devs creative control has resulted in the best games they've ever made.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,638
No way the base PS4 version will have SSR on puddles in open world, 50k leaves, half million pampas flowers. Some of those effects will be reduced. No wonder since the particle effects in Second Son and Lats light are much inferior on abse PS4 compared to the PS4 Pro version (which got vastly upgraded for the matter).
 
Mar 17, 2018
2,927
I remember seeing NXGamer's video a few days after the conference. It's good on DF to do theirs now with , TLoU II, Spidey and now this. It's amazing just how much SP are squeezing out of the machine. The awe I felt when I saw the game was similar how I reacted when I saw inF SS the first it was shown off (also mentioned in the video itself).



It's a shame that GG couldn't deliver on KZSF like they did with KZ2 in terms of overall game quality. But yea, speaking squarely from tech perspective, that moment and the moment where the protagonist has to climb up the rope in the flying vehicle floored me. Plus, the part people generally don't talk about, the music was fucking atmospheric at that point.

Hopefully, if GG ever do another KZ game on PS5, I hope it's not a tech demo at the start of the generation, rather something akin to HZD, i.e. well thought out game taking advantage of their experience gained from making HZD and the existing rich lore of the KZ world (instead of the a dudebro shooter, which KZ2 was to a point).
Lol KZ2 is a huge dude bro shooter with bad dialogue everywhere and horrid story. The villains were the only convincing feature. Kzsf did a lot of things better but still very poor writing in too many places. OWL was the coolest killzone feature easily and the art in kzsf is amazing. Online was great just not balanced. Kz2 had great maps though obviously too and had a dark atmosphere with cool villains.
 

stryke

Member
Oct 28, 2017
2,347
A lot more PS5 talk than I was expecting, especially in context of the nebulous article by Jason a few months ago.