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dab0ne

Member
Oct 27, 2017
791
Resident evil 1 and 2 should have had a way to pull puzzle items (statues, small stair cases, book shelves) so they couldn't get stuck in corners and on walls, forcing you to reset the room.
 

Don Fluffles

Member
Oct 28, 2017
7,061
Eternal CCG, like MTG it's inspired by, allows for the immensely frustrating mana flood and screw, making hard to get the necessary power or units/spells.

Warframe's normal planet missions hold back too much in terms of difficulty, even when alone.

Chrono Trigger
has few options for higher difficulty and its DS sidequest is garbage.

20XX needs greater variety in level tilesets and enemies.
 
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OsakaDon

Member
Oct 29, 2017
965
Osaka, Japan
Zelda: A Link To The Past

The over world is a little too small.
Also the sword slash g can be a bit wonky. Not to mention the horrible hit bot on the hammer.
 

RROCKMAN

Avenger
Oct 25, 2017
10,829
Gundam Extreme VS has barley any US players

Kingdom Hearts can get way too preachy sometimes

Super Robot Wars V desperately needs Big O

Xenoblade 2's character designs has a bunch of turds mixed in with the good ones

Zelda BoTW needs a more involved final boss

Another Century's Episode 3's graphics are aging terribly, could use a shadow of the collosus type remake.
 

Deleted member 11173

User requested account closure
Banned
Oct 27, 2017
609
Halo 5 has the tightest and most satisfying gameplay mechanics, and the single player totally shit the bed. I love that game so much, but the marketing campaign really just pissed me off because it made the single player game feel so empty vs expectations.

Multiplayer... A++
 

Raonak

Banned
Oct 29, 2017
2,170
Devil May Cry 1, 3 & 4 have some god awful level design. Boring RE style item fetch quests in a fast paced action game.

DMC games fall apart when you aren't in combat.
 

HouseDragon

Member
Dec 4, 2017
545
Devil May Cry 3 has an entire enemy type resembling chess pieces that can't be juggled into the air for combos. I mean, where's the fun in that?

Still, the greatest game ever made, don't @ me.
 

More_Badass

Member
Oct 25, 2017
23,623
Really dislike the bloaters in Last of Us. The run-in-circles-while-chipping-away-at-a-boss'-health style of combat felt so incongruous compared to the rest of the game.
 

Meia

Member
Oct 26, 2017
1,017
Persona 4 has one of the slowest starts I've ever seen on gaming. Don't know if I had this problem on a first playthrough, but I know it makes replaying it daunting.
 

OneBadMutha

Member
Nov 2, 2017
6,059
The library is one of the poorest designed levels in one of the greatest games.

In fact, I can't think of another game that would rate as one of the best of all time that had a shittier level compared to its whole.
 

DotHair

Member
Oct 29, 2017
248
UK
XIII - they didn't make a sequel :(

Diablo 3 - hackers ruined co-op on console

Dishonored 2 - ...er...no...can't do it...sorry can't think of anything!! I am not being blinkered...I seriously can't think of anything right now...I might have to play it yet again just to be sure :)
 

GKSilKamina

Member
Oct 25, 2017
1,529
Festering Swamp, USA
Lunar 2: Eternal Blue Complete - The battles are boring and some of the voice acting is mediocre.

Shadow of the Colossus - The original PS2 version had horrible framerate problems. Wander has a strange face in the PS4 version.

NieR - Ugly visuals. Dull sidequests. I never want to see the Junk Heap again.

Baten Kaitos Origins - Chaotic Dance 2 sucks in comparison to the original Chaotic Dance.

Monster Rancher 2 - Some of the monster unlocking requirements are borderline impossible to figure out without a guide. Also I really hate the birthday songs.
 

RM8

Member
Oct 28, 2017
7,906
JP
Street Fighter V has some horrible character designs and hair looks universally bad. Story mode was really bad.

Samus Returns would be better at 60fps, and environments could be more varied.

Injustice 2's gear system is terrible and I hope they do with regular costumes next time.

Tekken 7 has a pretty meh roster, really.

Code Name STEAM is too easy.

XCOM is too difficult.
 

Mama Robotnik

Gaming Scholar
Member
Oct 27, 2017
671
The Legacy of Kain series had major major flaws in each game:

Blood Omen - awful loading times.
Soul Reaver - lots of removed content
Soul Reaver 2 - exploration and bosses reduced massively
Blood Omen 2 - Blood Omen 2
Defiance - poor camera system
Nosgoth - wrong genre for franchise

Still my favourite series and the strengths overcome the weaknesses - but the weaknesses can sometimes be significant.
 

MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
Something negative? There haven't been more Burnout games, the bastards. Other than that they are pretty much perfect.
 

chrisypoo

Member
Oct 27, 2017
3,457
The Witcher 2 has some janky animation, and it's ubersampling mode is just silly and unoptimized.

Megaman X 2 can really screw you over if you make any mistakes and don't defeat all the X hunters and consequently have to fight Zero. He's the hardest boss in the game by quite a measure.

Chrono Trigger suffers from the same "these Toriyama characters just look like generic Toriyama characters" issue as Dragon Quest, though not nearly as badly as Dragon Quest suffers for it.

Third Strike has some balancing issues, and Remy is probably my second most hated SF character of all time right next to Crimson Viper.
 

ffvorax

Member
Oct 27, 2017
3,855
FFVII battles are so damn slow that the PS4 version quickener is a bless (PAL version)
 

EarthPainting

Member
Oct 26, 2017
3,878
Town adjacent to Silent Hill
Bayonetta: While the minigames work on your first playthrough, they do not when on repeated plays. This is a pain because the game's structured around replaying and bettering your scores.

Half-Minute Hero: While it loves to parody game conventions, it more than once leans into them a little too strongly, making it become the very thing it is trying to mock.

Link's Awakening: I really don't need the descriptions of power acorns every time, and I definitely don't need a warning that I can't pick up rocks or pots without the power bracelet every single time I accidentally touch one.

Castlevania: Aria of Sorrow: While I think it's easily the best game in the franchise, I do have to admit that a second screen that shows a persistent map adds a lot to the genre. Going from the later entries back to this one makes its absence immediately noticeable.

Metroid: Zero Mission: Zero Mission might be the most polished, best designed Metroid game out there, but I can't say it really adds a ton to the franchise. It's somewhat expected from a remake, but since Metroid games are already kind of samey, Zero Mission ends up feeling lacking in identity. The only parts it did contribute of its own, the Zero Suit mission, is a little too short and a stain on Samus' future characterisation.

Paper Mario: The Thousand-Year Door: It is the start of the series' fondness of trolling and wasting your time. Funny and cute at times, but when you're not in the mood for its bullshit, it just straight comes across as bad game design. Most of the locations are also kind of ugly and grimy, which is not an aesthetic direction I'm partial to.

Resident Evil 4: The game does a good job at switching between tones and plays out like a John Carpenter-esque romp, but this flow kind of breaks in the final chapters a bit. As soon as the game starts embracing the militarised enemies, the game often loses its charm to me.

Mega Man 2: Boss rush sections are never fun in any game. Sorry, Capcom. I know they're your jam, but to me they're tedious padding.

Undertale: Its art direction is all over the place, making it look like an amateur community project at times.

Final Fantasy IX: Most of the twists on the last two discs are a little clumsy and forced. It's mostly fine, but a noticeable step down from the impeccable first two discs.

Suikoden 2: Bad inventory system for a game with so many things to collect. Suikoden 2 has a bafflingly bad localisation for a game this amazing.

Metal Gear Solid 3: The game, like most of the series, will stop dead in its tracks to dump exposition in your lap. It's so strange that the game will go through such lengths to marry gameplay and story in some instances, and makes no attempts at all at other times. The only way to get a reasonable flow in your game is when you skip all the cutscenes, but that still leaves you with many treks that only exist to facilitate this ungraceful storytelling.

Final Fantasy VI: The game is a lot buggier than you probably realise. Entire features are hinted at and explained, but don't actually work. Luckily for the game, these tend to be under-the-hood, so it's easy to not be aware of them.

Pokémon Red/Blue: Same as FF6. Buggy, to the point where mechanics are hinted at which do not work. Since these bugs are not visible though, it's easy to miss them.
 

platypo

Member
Jan 9, 2018
161
The story in Dark Souls is very much motivated by gender essentialism... The women in the games are in a position of servitude, some of them in bondage positions, and always represent corruption and deceit; practicing illusion magic, or corrupted dark magic, trying to manipulate the player character. They're all completely dehumanized. Why must fire keepers all be women?

It's really, really bad.

I love Dark Souls to death, but it has its flaws.
 

T-Min

Member
May 23, 2018
165
Tennessee
Skyward Sword's actual story is great, but the pacing is REALLY poor. About 70% of the cutscenes are just exposition, with only a handful of really powerful moments that push it over the edge. The good parts, though, are really good.

Kingdom Hearts II Final Mix has a similar problem. I actually like the general plotline, but too much of it beyond the Roxas intro is delivered via characters expositing as opposed to anything really happening, not to mention that the Disney worlds are mostly (entertaining) filler. There are some neat moments tho'.

Collecting information to get to the next dungeon in Persona 4 is a hassle and very difficult to do without a guide.
 

Sp1

Alt Account
Banned
Feb 19, 2018
401
Zelda: Majora's Mask - There's no definitive version because Nintendo gonna Nintendo and they just had to fuck up a remaster with additional handholding and other awful gameplay changes.
 

Valcrist

Tic-Tac-Toe Champion
Member
Oct 25, 2017
9,708
Ninja Gaiden Black has a shitty camera. I'd say Final Fantasy Tactics' translation is literally the only thing wrong with it. Otherwise it's an almost perfect masterpiece. This was remedied by War of the Lions, but the trade-off was that the music is bad in that version.
 

Treasure Silvergun

Self-requested ban
Banned
Dec 4, 2017
2,206
Chrono Trigger does have some parts that I don't like. As good as the pacing is, it's not perfect.

Chrono Cross's frame rate is atrocious and many optional characters are just filler.

The final battle in Super Mario World is a pattern-based snoozefest.

Affinity in Xenoblade Chronicles takes way too much time and effort to build up. Also, the costume design in the game is 99% garbage.
 

Protome

Member
Oct 27, 2017
15,702
It made no sense that they built trenches on top of a narrow-pathed mountain entrance to their base in MGS3.
 

mindsale

Member
Oct 29, 2017
5,911
Symphony of the Night - The version that's ported to everything is the PlayStation one, not the Saturn one that's more poorly optimized but with extra items, zones, and characters.
 

LuckyLinus

Member
Jun 1, 2018
1,938
Some Souls enemies/bosses seem to have unlimited Stamina or slightly too unpredictable animations.
 

Altrich

Member
Apr 5, 2018
736
A mix between past and current favorites:

RE4: Not fond of Salazar design, final boss battle could've been harder (it was more like a puzzle battle), also I wouldn't mind if the game was scarier/ more horror driven

Star Control 2: Some of the coolest part of the adventures/ quests are almost impossible without a guide

Shadow of Colossus: Am one of the people who have almost zero issues with the controls and I like the focused gameplay and the silent exploration. That being said I wish the camera was better and I would like it even more if there are a few (not a lot, just a few) more things to do or POI in the worldmap

Deus Ex: absolute jank in movement and shooting

Dark Souls: I absolutely don't mind bed of chaos and the late section dungeons/areas (I actually enjoy them), but I do wish they borrow the dreadful ambiance from DeS and the there's-no-way-anyone-can-beat-this-game feeling like valley of defilement more.

GOW: More epic boss battles (don't see why we can fight thor here rather that in a sequel), more traversals/ platforming, also at least one other weapon wouldn't hurt

Civ VI: Everything is so damn slow and the barbarians are a nuisance (understand it was a conscious design choices but still)

Zelda BOTW: I welcomed the weapon durability system and the sparse story telling, but really wish the abilities are more than that for an 80+ hours game because these impact the boss battles and puzzle dungeons. And yes, I personally think I would enjoy less temples and more/ longer main dungeons. Oh also bigger towns and fishing mini games please.

Journey: Could've been a bit longer, can benefit from more variety of moves/traversal/platforing

Witcher 3: Yes, its been said a million times but god damn the combat and movement are so floaty + has some weird delay sometimes (still got the When It's Many Against One trophy on Deathmatch eazy peazy though)
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
Super Mario World - there's a skipped frame that appears at regular intervals during gameplay. It's always bugged me.
 

CommodoreKong

Member
Oct 25, 2017
7,713
My favorite and most played game of all time is Team Fortress 2 and I have a few negative things to say about it:

  • The tutorial is horrible, is only for 3 classes and doesn't do a lot to help new players.
  • The random weapon drop system is a mess with the number of weapons now in the game and crafting isn't really explained to players.
  • The game runs really badly for a 10 year old game. Someone actually took screenshots of one of the developers on his server basically saying that they're pushing Source to the limits with the game and it shows.
  • Updates are coming out really slowly now (I partially blame Valve for this, they don't have enough employees in general much less enough employees working on TF2). I understand the game is 10 years old but Valve is still running it as a game as a service and they need to engage players more often with new content and events.
  • The matchmaking they added a couple of years was really horrible for a long time (it's much better now though).
  • It took Valve far, far to long to start embracing and balancing weapons around competitive game play.
  • Valve's vision for competitive isn't very clear right now and is at odds with what the existing competitive community is doing. They still aren't financially supporting major comp TF2 tournaments in any way.
  • Communication from the TF2 team, while better in the past few years than it was in the past is still far less than it should be.
  • We're now 18 months since TF2 comics #6 was released, with the final issue still nowhere in sight. This 7 part comic series was originally supposed to come out every other month back when it launched in 2013.
I guess that's all the major things I can think of right now.
 

Shiranui93

One Winged Slayer
Member
Mar 7, 2018
429
Xenogears is unfinished and you absolutely notice that when playing.

The House in Fata Morgana takes a while to really get going.

Donkey Kong Country 2 is too short.

Planescape: Torment could have better combat.
 

Ringten

Member
Nov 15, 2017
6,196
Uhm Uncharted's crushing is bit bs haha, but that is why i rarely play ultra hard

witcher 3 was amazing, but still sour on the swords of destiny trailer. The game did not look like that, and cdpr got a free pass on that (since game was otherwise amazing)
 
Nov 1, 2017
1,624
Bayonetta 2 - I don't like Loki.
Dragon's Dogma: Dark Arisen - The story is pretty bland and I wish the map was bigger.
 

Advc

Member
Nov 3, 2017
2,632
Mario Odyssey. There's just waaaaaay too many moons and some are laughable easy to obtain. I would rather prefer less moons with a more challenging route to acquire them so the feeling of accomplishment can be more satisfying. Also, fighting the same rabbit clan bosses over and over get's irritating.
 

Deleted member 8674

User requested account closure
Banned
Oct 26, 2017
5,240
Breath of the Wild

Little handholding. area marking or something. I fail at directions both in games and real life.

please don't hate me
 

Don Fluffles

Member
Oct 28, 2017
7,061
  • Drop7 - The game becomes unwinnable if you can't get rid of lower numbered discs before they stay on taller columns.
  • Crypt of the Necrodancer - The HUD does a poor job of notifying you of your health. You generally don't know you're low on health until it's too late. What they could do is switch around placement or just have it flash a ton when you're near-death.
  • Xenoblade - Repetitive side quests. Can be a bit too easy to get overlevelled if you do enough of them.
  • Deus Ex - Shooting requires you to wait for the crosshairs to narrow.
  • Trails in the Sky - Weak dub cast, talking to NPCs constantly between story events burnt me out, Orbment UI makes it difficult to make a setup for the Arts you want. You can't switch equipment or Orbments between teammates outside your party.
  • Undertale - Rough graphics. Hard mode was only a joke.
  • Okami - Combat and puzzles are trivially easy.