• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Encephalon

Member
Oct 26, 2017
5,856
Japan
A while back I made a thread about Persona 5 prior to the Western release, stating it was a great game. It seems like a lot of people were ultimately disappointed, but I stand by my position. It was a notable improvement over Persona 4, with better pacing, higher highs, and real dungeons. Within the context of modern Persona 5, I thought it was pretty great, even with all of its flaws. Better than I was expecting it to be.
I especially liked the context of the Casino

But since that thread I've been meaning to make this one. The thing is, Persona 2 is simply better. And there are a lot of reasons for this. Gameplay-wise, the most satisfying aspect of Persona 2 is the freedom to create varied party set ups throughout the game. No character is locked to a single Persona, so you're able to make use of the myriad of Personas available. Different characters have better compatibility with different types of Personas, but you're more or less free to create the party of your choosing. And because of the way the tarot card system works, you can always be working towards your next persona. The cards you collect at the beginning of the game can be used on creating a Persona at the very end. The encounter rate is entirely too high, but if you play the game correctly, 1 out of every 5 or so battles is spent accumulating free tarot cards from an enemy you have a contract with. Persona 5 might have a fairly decent variety of Personas to choose from, but only your MC can use them. It's a waste - and because the game uses the traditional MC system of negotiating, acquiring, and combining demons, they end up feeling disposable and insignificant, rather than something you build your party towards. And rather than something that can carry you through the next five, ten, or fifteen hours of the game.

VIseeoW.gif


Then there's the battles themselves. Persona 5 works in such a manner that battles are over before they begin. They're meaningless. They're flashy, and it's satisfying to hit an enemy's weakpoint, but it's no more involving than FFX's respond to X with Y, although I think common battles in that game were ultimately more involving in the latter fifth of the game. When you over-emphasize strengths and weaknesses, the room for nuance is lost. Choices cease to matter, because any tactical approach is smothered by the extreme advantages and disadvantages created by the system. In Persona 2 you can enter a battle with a slight disadvantage, and still come out victorious if you play your cards right. A disadvantage in modern Persona games can mean a battle is over before it begins. Innocent Sin might be a bit too easy, but the boss fights in Eternal Punishment are more engaging than those in 5 for that reason.



Then there's the story. Persona 2 isn't beholden to a calendar. The story is free to move as it pleases, and the result is one of best paced games in the genre. Once the Persona 2 gets going, there's more or less always something exciting happening. And in the real world, for that matter. It doesn't require things to take place in a separate reality, making full use of its modern setting in a way that 5 wasn't able to until the very end. Locations in 2 are highly varied, and the the heights the story reaches through its absurdity are unlike anything else. Even its sequel isn't quite as fun as the original Innocent Sin, in that regard.

dir6Ebp.jpg

uSyLIBO.jpg

9sBKTCd.jpg

JzxGhf0.jpg

sp02SZx.jpg

b7eyHJC.jpg

ktjMps0.jpg

ar3trcI.jpg

hcG4cxj.jpg

YIjsueG.jpg

UjYYhNi.jpg

Kqh5tLh.jpg

ZcdE7ew.jpg

Xev5Tib.jpg
 
Last edited:

Dreamboum

Member
Oct 28, 2017
22,868
People are overreacting over Persona 2's gameplay. It's perfectly fine. To me Persona 2 is extremely good in many areas that the series hasn't reached ever since. If you're a fan of Persona there is no reason to pass this over.
 
OP
OP
Encephalon

Encephalon

Member
Oct 26, 2017
5,856
Japan
People are overreacting over Persona 2's gameplay. It's perfectly fine. To me Persona 2 is extremely good in many areas that the series hasn't reached ever since. If you're a fan of Persona there is no reason to pass this over.

I think they're right to say that the encounter rate is too high. It is. But it's partly mitigated by the fact that you can save anywhere, which was very novel for a JRPG of its time. Though attempting to save in the original version often froze the game for me. I'm not sure if it was due to playing it on a PS2 or if it was a bug fix in the "Best" release.

I think it's a game any JRPG fan should play. And if you love it, play the sequel.
 

thetrin

Member
Oct 26, 2017
7,655
Atlanta, GA
I loved Eternal Punishment's cast. It was a breath of fresh air in a series that always has high school kids as the protags.

I kinda wish Persona would do that again, and have young adults with actual jobs as the protagonists. No one else would do it. It could be a great opportunity to comment on the shitty side of Japanese work life culture. Work all day, leave the office late at night, and then dungeon with drinking buddies at night. Social links could involve navigating different workplace relationships along with those outside of work.
 

Strings

Member
Oct 27, 2017
31,437
The games are near perfect when played on an emulator with a speedup function.

The rumour system is so fucking cool too! And the designs, unfgh...

p2-persona-gabriel.jpg


By far the best Gabriel in the series.
 
OP
OP
Encephalon

Encephalon

Member
Oct 26, 2017
5,856
Japan
The rumor system IS cool.

I loved Eternal Punishment's cast. It was a breath of fresh air in a series that always has high school kids as the protags.

I kinda wish Persona would do that again, and have young adults with actual jobs as the protagonists. No one else would do it. It could be a great opportunity to comment on the shitty side of Japanese work life culture. Work all day, leave the office late at night, and then dungeon with drinking buddies at night. Social links could involve navigating different workplace relationships along with those outside of work.

Persona 2 EP is probably a special case. It featured a protagonist that would have been already made popular by its previous entry - which featured highschool protagonists. And the previous high school lead does, in fact, join your party. It wouldn't exist if Innocent Sin didn't, unfortunately.

But I can see where you're coming from and I want it to. There's Zero no Kiseki (young adult police force), but at this stage I'm really confused as to whether or not there's a real translation or just an edit of a machine translation going on. I think Resonance of Fate might also count, but I can't recall the ages of the protagonists. They're certainly not highschoolers, regardless.

I think the reason why we won't get your suggested tie in to modern persona is because modern adult life is considered to be depressing and unfit for escapism. Which, yeah, would make it fit for commentary, but it probably would lose a lot of domestic appeal for that reason.
 

Strings

Member
Oct 27, 2017
31,437
I think the only way we'll ever get a grown up Persona cast again is if they basically do the same thing, and choose to make a sequel to an existing game. So Persona 4-2, or whatever.

Even then, it's a relatively risky direction to take the series when they can stick to their current formula and rake in cash.
 

thetrin

Member
Oct 26, 2017
7,655
Atlanta, GA
The rumor system IS cool.



Persona 2 EP is probably a special case. It featured a protagonist that would have been already made popular by its previous entry - which featured highschool protagonists. And the previous high school lead does, in fact, join your party. It wouldn't exist if Innocent Sin didn't, unfortunately.

But I can see where you're coming from and I want it to. There's Zero no Kiseki (young adult police force), but at this stage I'm really confused as to whether or not there's a real translation or just an edit of a machine translation going on. I think Resonance of Fate might also count, but I can't recall the ages of the protagonists. They're certainly not highschoolers, regardless.

I think the reason why we won't get your suggested tie in to modern persona is because modern adult life is considered to be depressing and unfit for escapism. Which, yeah, would make it fit for commentary, but it probably would lose a lot of domestic appeal for that reason.

I live in Japan, and I don't understand how High school is fit for escapism. If it was all college students, that would make total sense.
 
OP
OP
Encephalon

Encephalon

Member
Oct 26, 2017
5,856
Japan
I live in Japan, and I don't understand how High school is fit for escapism. If it was all college students, that would make total sense.

I don't fully understand it either, but somehow it appears to be considered that way. I don't think games features high school so often simply because it's the demographic. Could be wrong.
 

abrack

Unshakable Resolve
Avenger
Oct 25, 2017
2,788
DFW
It is nice being able to equip any Persona you want to any character, but otherwise the combat / battle system in P2 IS (haven't played much EP) is really bad. It's an unintuitive mess.
 

Dragon1893

Member
Oct 25, 2017
5,446
The P2 duology is among the best RPGs ever made.
Each game in the series has its strengths, people are too obsessed with rankings.
 

DeadPhoenix

Member
Oct 25, 2017
413
I loved Eternal Punishment's cast. It was a breath of fresh air in a series that always has high school kids as the protags.

I kinda wish Persona would do that again, and have young adults with actual jobs as the protagonists. No one else would do it. It could be a great opportunity to comment on the shitty side of Japanese work life culture. Work all day, leave the office late at night, and then dungeon with drinking buddies at night. Social links could involve navigating different workplace relationships along with those outside of work.
I'm hoping the success of shows like aggretsuko will make this more likely...

Anyways, I loved EP. Going back to IP wasn't easy though, the dungeons are pretty poorly design. Honestly I'd probably say p5 had the best dungeons in the series, even outside the post p3 style games. I really wish they would being back multiple persona for each party member and dual techs, in top of the additions of p5s battle changes would be great (and maybe ditch 1 more...).
 

ara

Member
Oct 26, 2017
13,025
I keep trying to get into P2 (IS), but I kinda hate the gameplay lol. Or the combat and everything related to it, specifically. One day I'll probably just load it up with infinite HP codes or something and blaze my way through the dungeons.
 

KLoWn

Member
Oct 27, 2017
1,890
People are overreacting over Persona 2's gameplay. It's perfectly fine. To me Persona 2 is extremely good in many areas that the series hasn't reached ever since. If you're a fan of Persona there is no reason to pass this over.
Eh, no? The fighting in Persona 2 is easily the worst part of the game. What a fuckin slog.
 

Modest_Modsoul

Living the Dreams
Member
Oct 29, 2017
23,686
I love both P2 games because it's an amazing improvements in my opinion.

  • No more first person dungeon crawling.
  • Refined art style & direction (example: character portraits, menu screen).
  • Save (almost) anywhere-anytime.
  • Faster loading time.
  • Faster battle speed.
  • Straight-forward battle system.
  • Spell fusions.
  • Great back-to-back story between Innocent Sin & Eternal Punishment.
Back then, it's a great game for me, but now...

The battle system & demon negotiation are tedious.
 
Last edited:

White Glint

Banned
Oct 25, 2017
3,617
I really need to finish Innocent Sin Portable already. Xibalba just really sucks...
I'll never not be pissed off that Eternal Punishment Portable wasn't localised.
 
OP
OP
Encephalon

Encephalon

Member
Oct 26, 2017
5,856
Japan
I don't see how the battle system is any more tedious than anything else released at the time. It's also specifically designed so that you can run through a preset number of moves, and if you don't need to, you don't have to stop re-input them every turn.
 

Apollo's Sun

Member
Apr 25, 2018
145
A while back I made a thread about Persona 5 prior to the Western release, stating it was a great game. It seems like a lot of people were ultimately disappointed, but I stand by my position. It was a notable improvement over Persona 4, with better pacing, higher highs, and real dungeons. Within the context of modern Persona 5, I thought it was pretty great, even with all of its flaws. Better than I was expecting it to be.
I especially liked the context of the Casino

But since that thread I've been meaning to make this one. The thing is, Persona 2 is simply better. And there are a lot of reasons for this. Gameplay-wise, the most satisfying aspect of Persona 2 is the freedom to create varied party set ups throughout the game. No character is locked to a single Persona, so you're able to make use of the myriad of Personas available. Different characters have better compatibility with different types of Personas, but you're more or less free to create the party of your choosing. And because of the way the tarot card system works, you can always be working towards your next persona. The cards you collect at the beginning of the game can be used on creating a Persona at the very end. The encounter rate is entirely too high, but if you play the game correctly, 1 out of every 5 or so battles is spent accumulating free tarot cards from an enemy you have a contract with. Persona 5 might have a fairly decent variety of Personas to choose from, but only your MC can use them. It's a waste - and because the game uses the traditional MC system of negotiating, acquiring, and combining demons, they end up feeling disposable and insignificant, rather than something you build your party towards. And rather than something that can carry you through the next five, ten, or fifteen hours of the game.

VIseeoW.gif


Then there's the battles themselves. Persona 5 works in such a manner that battles are over before they begin. They're meaningless. They're flashy, and it's satisfying to hit an enemy's weakpoint, but it's no more involving than FFX's respond to X with Y, although I think common battles in that game were ultimately more involving in the latter fifth of the game. When you over-emphasize strengths and weaknesses, the room for nuance is lost. Choices cease to matter, because any tactical approach is smothered by the extreme advantages and disadvantages created by the system. In Persona 2 you can enter a battle with a slight disadvantage, and still come out victorious if you play your cards right. A disadvantage in modern Persona games can mean a battle is over before it begins. Innocent Sin might be a bit too easy, but the boss fights in Eternal Punishment are more engaging than those in 5 for that reason.



Then there's the story. Persona 2 isn't beholden to a calendar. The story is free to move as it pleases, and the result is one of best paced games in the genre. Once the Persona 2 gets going, there's more or less always something exciting happening. And in the real world, for that matter. It doesn't require things to take place in a separate reality, making full use of its modern setting in a way that 5 wasn't able to until the very end. Locations in 2 are highly varied, and the the heights the story reaches through its absurdity are unlike anything else. Even its sequel isn't quite as fun as the original Innocent Sin, in that regard.

dir6Ebp.jpg

uSyLIBO.jpg

9sBKTCd.jpg

JzxGhf0.jpg

sp02SZx.jpg

b7eyHJC.jpg

ktjMps0.jpg

ar3trcI.jpg

hcG4cxj.jpg

YIjsueG.jpg

UjYYhNi.jpg

Kqh5tLh.jpg

ZcdE7ew.jpg

Xev5Tib.jpg


The freedom to be able to use any persona across the party are great but the methods you have to go through to do this are pretty bad, in order to summon a new persona you have to go through the tarot card system which is pretty bad especially during the early game where the card amount for each successful negotiation is really low. Even after summoning a persona, Innocent Sin and Eternal Punishment carry over the same rank system as P1 with no changes, Each new persona starts off with a bad spell and it's take about half of their ranks most of the time to get a good spell. At least with the fusion system in 3, 4 and 5 most personas at start off with one good spell. It doesn't help that the game discourages this in general by having mutations be a thing that increases persona stats to the point where you can use the starting persona in Innocent Sin and complete the game easily.

The only way the player will ever know to get free cards is by using a guide because the game never explains how free cards are obtained.

Negotiations are horrible in these two games, While being a step up from P1's randomness, the rewards you get from them, The amount of time spending going single negotiation and the animations to happen through are still pretty bad especially if you compare them to the speed of negotiations in SMT1 and 2.

The encounter rate being high isn't a good thing when Innocent Sin uses a bunch of open spaces for it's dungeons and Salam's sidequests are a thing in Eternal Punishment.

Battles in both games are kinda meaningless. Whether you have an advantage or not doesn't really matter that much when Fusion spells are a thing that all enemies in the Duology can't deal with. They all fall really quickly to fusion spells which makes every encounter pointless because even without a weakness system, the emphasis on fusion spells being the best thing because of the high amount of damage they deal to enemies and mutations happening as a result of them makes them just as bad as focusing solely on exploiting the weakness of an enemy.
Boss battles aren't much better, Innocent Sin's are jokes in general and Eternal Punishment doesn't have that challenging boss battles honestly, The Metal Trio and JOKER are pretty hard but the rest are pretty easy. It doesn't help that multi target spells only work on the same type of enemy outside of a few multi target spells that hit every enemy.

The story and the characters is great. I did enjoy both of them but the gameplay for P1, Innocent Sin and Eternal Punishment are pretty lackluster.
 
Last edited:

noyram23

Banned
Oct 25, 2017
9,372
I finished EP during PS1 era and I don't remember it being fun, just tedious constant battles. The story is definitely gripping though and the only thing that pushed me all the way through, and cameo of persona 1 cast was cool too
 
OP
OP
Encephalon

Encephalon

Member
Oct 26, 2017
5,856
Japan
The freedom to be able to use any persona across the party are great but the methods you have to go through to do this are pretty bad, in order to summon a new persona you have to go through the tarot card system which is pretty bad especially during the early game where the card amount for each successful negotiation is really low. Even after summoning a persona, Innocent Sin and Eternal Punishment carry over the same rank system as P1 with no changes, Each new persona starts off with a bad spell and it's take about half of their ranks most of the time to get a good spell. At least with the fusion system in 3, 4 and 5 most personas at start off with one good spell. It doesn't help that the game discourages this in general by having mutations be a thing that increases persona stats to the point where you can use the starting persona in Innocent Sin and complete the game easily.

The only way the player will ever know to get free cards is by using a guide because the game never explains how free cards are obtained.

Negotiations are horrible in these two games, While being a step up from P1's randomness, the rewards you get from them, The amount of time spending going single negotiation and the animations to happen through are still pretty bad especially if you compare them to the speed of negotiations in SMT1 and 2.

The encounter rate being high isn't a good thing when Innocent Sin uses a bunch of open spaces for it's dungeons and Salam's sidequests are a thing in Eternal Punishment.

Battles in both games are kinda meaningless. Whether you have an advantage or not doesn't really matter that much when Fusion spells are a thing that all enemies in the Duology can't deal with. They all fall really quickly to fusion spells which makes every encounter pointless because even without a weakness system, the emphasis on fusion spells being the best thing because of the high amount of damage they deal to enemies and mutations happening as a result of them makes them just as bad as focusing solely on exploiting the weakness of an enemy.
Boss battles aren't much better, Innocent Sin's are jokes in general and Eternal Punishment doesn't have that challenging boss battles honestly, The Metal Trio and JOKER are pretty hard but the rest are pretty easy. It doesn't help that multi target spells only work on the same type of enemy outside of a few multi target spells that hit every enemy.

The story and the characters is great. I did enjoy both of them but the gameplay for P1, Innocent Sin and Eternal Punishment are pretty lackluster.

If you keep up demon contracts, you should have no problem maintaining several hundred extra free tarot cards to supplement your other cards throughout the game. Moreover, by the time you reach Xibalba, you should have 999 free tarot cards without having to grind for them.

It depends on the persona, but it doesn't take long at all to get the first four levels of a persona. They don't start with the best spells, no, but they generally have decent spells that you can use.

I don't approach Salam's sidequests in EP for that reason.

Any fights with Longinus can be a challenge in P2, because of their ability to shock you and disable your Personas. In general, I remember boss fights in P2 EP putting up a decent challenge, and them being more interesting fights than those in P5.
 

jay

Member
Oct 25, 2017
2,275
How much better are battles in P2 compared to P1? I'm hoping a lot.
 

Deleted member 4037

User requested account closure
Banned
Oct 25, 2017
6,989
I really have a hard time deciding whether persona 1 or 2 is worse sometimes. 2 actually has a really good story (nothing as good as the later 3), but the gameplay is terrible. The battle system in this game is simply the worst in the series, while it has cool ideas like the team up attacks, its largely stale and incredibly dull to look at, never really finding myself playing in any worth while strategy because the games grind makes it easier to just play it straight. Having party members get personas also has always felt to me like a huge downside. Nobody really had a set type and it made the process feel insignificant. If they could do it in modern persona games, it would be game breaking, the only thing that doesnt break it here is that the pumped up the combat to be as tedious as possible. Persona 2 is a fine game, but really it doesnt hold its own against the newer ones.

How much better are battles in P2 compared to P1? I'm hoping a lot.
Honestly I liked P1's combat more just because the grid felt more strategic. P2 is just a generic system
 

Apollo's Sun

Member
Apr 25, 2018
145
If you keep up demon contracts, you should have no problem maintaining several hundred extra free tarot cards to supplement your other cards throughout the game. Moreover, by the time you reach Xibalba, you should have 999 free tarot cards without having to grind for them.

It depends on the persona, but it doesn't take long at all to get the first four levels of a persona. They don't start with the best spells, no, but they generally have decent spells that you can use.

I don't approach Salam's sidequests in EP for that reason.

Any fights with Longinus can be a challenge in P2, because of their ability to shock you and disable your Personas. In general, I remember boss fights in P2 EP putting up a decent challenge, and them being more interesting fights than those in P5.

Again demon contracts aren't explained in the game, the only way you know about them and getting free cards if you look at a guide or search about it. By the end of the game it's easier to get a high amount of free cards but that doesn't change the fact that the whole process is tedious especially at the beginning where you get a low amount of tarot cards in the beginning of the game. By the time you reach Xibalba you already the ultimate personas so outside of something that has Tetraja for Nyarl (Sif) you don't really need the free cards anymore.

Most persona in Innocent Sin and Eternal Punishment first spell isn't that good, Rank grind simply isn't fun just tedious. Especially since the game makes you do it each time you get a new Persona. It's still time wasted just to get one or two spells that come near the end ranks of a persona which makes the persona almost useless for the starting rank.

I didn't find the Longinus hard, honestly they were still really easy since it's totally up to chance whether they decide to use the spear or not. Even then it doesn't change much since you can switch Persona without losing a turn if someone's persona gets sealed. I completed EP last month and outside Joker and the Metal Trio, Most of the fights were really easy.
 

BBboy20

One Winged Slayer
Member
Oct 25, 2017
22,028
I loved Eternal Punishment's cast. It was a breath of fresh air in a series that always has high school kids as the protags.

I kinda wish Persona would do that again, and have young adults with actual jobs as the protagonists. No one else would do it. It could be a great opportunity to comment on the shitty side of Japanese work life culture. Work all day, leave the office late at night, and then dungeon with drinking buddies at night. Social links could involve navigating different workplace relationships along with those outside of work.
If one would predict 6 will be a soft reboot, that probably won't be happening since they already played out the "shit society" direction with 5.
 
OP
OP
Encephalon

Encephalon

Member
Oct 26, 2017
5,856
Japan
Again demon contracts aren't explained in the game, the only way you know about them and getting free cards if you look at a guide or search about it. By the end of the game it's easier to get a high amount of free cards but that doesn't change the fact that the whole process is tedious especially at the beginning where you get a low amount of tarot cards in the beginning of the game. By the time you reach Xibalba you already the ultimate personas so outside of something that has Tetraja for Nyarl (Sif) you don't really need the free cards anymore.

Most persona in Innocent Sin and Eternal Punishment first spell isn't that good, Rank grind simply isn't fun just tedious. Especially since the game makes you do it each time you get a new Persona. It's still time wasted just to get one or two spells that come near the end ranks of a persona which makes the persona almost useless for the starting rank.

I didn't find the Longinus hard, honestly they were still really easy since it's totally up to chance whether they decide to use the spear or not. Even then it doesn't change much since you can switch Persona without losing a turn if someone's persona gets sealed. I completed EP last month and outside Joker and the Metal Trio, Most of the fights were really easy.

I am almost 100 percent certain a demon in the school explains demon contracts to you, and suggests you form them. Even if that weren't true, it's not hard to find out on your own, and it's also in the manual.

There's no need to rank grind, just fight battles normally, and you'll get there.

In a recent playthrough, both healer personas were sealed, and 4/5 units were shocked over and over again until I was forced to reset.
 

Flame Lord

Member
Oct 26, 2017
2,797
Wasn't there some dumb reason that we didn't get one of the PSP "remakes" of these games? The gameplay looking similar to P1 (which sucked ass) and having to go between the PSP and PS1 are the main reasons I haven't bothered playing this.

Don't have to worry about positioning/range like in Persona 1. It's regular turn based.

That alone seems like a big improvement.
 

Strings

Member
Oct 27, 2017
31,437
Wasn't there some dumb reason that we didn't get one of the PSP "remakes" of these games?
The vita had already launched by the time the remake released (it had actually launched before it was even announced), so iirc, it underperformed in Japan and they didn't think it would be worth bringing over.
 

Apollo's Sun

Member
Apr 25, 2018
145
I am almost 100 percent certain a demon in the school explains demon contracts to you, and suggests you form them. Even if that weren't true, it's not hard to find out on your own, and it's also in the manual.

There's no need to rank grind, just fight battles normally, and you'll get there.

In a recent playthrough, both healer personas were sealed, and 4/5 units were shocked over and over again until I was forced to reset.

The demon doesn't explain how you get free cards. The demon painter doesn't either.

You're still grinding ranks by fighting battles. That it still takes time to get good spells from personas because of the way the rank system works by starting you off with a bad spell for a rank 1 persona then expecting you to go halfway or even to rank 7 just to get a good spell when you benefit more from just using fusion spells on the starting persona and getting new spells from mutations from that.
 
OP
OP
Encephalon

Encephalon

Member
Oct 26, 2017
5,856
Japan
The demon doesn't explain how you get free cards. The demon painter doesn't either.

You're still grinding ranks by fighting battles. That it still takes time to get good spells from personas because of the way the rank system works by starting you off with a bad spell for a rank 1 persona then expecting you to go halfway or even to rank 7 just to get a good spell when you benefit more from just using fusion spells on the starting persona and getting new spells from mutations from that.

I mean, I would imagine the player might wonder how to get "emperor" tarot cards, etc., and open their book or look it up.

I don't consider normally playing through a dungeon, without any intention of engaging in extra battles, to be "grinding." If so, then any leveling is "grinding." My opinion might be colored by the fact that I try to avoid starter personas whenever possible.
 
Oct 26, 2017
7,969
South Carolina
P2 got a nod for my Essential list, it's THAT good for what they do right (Trails Before Trails-level NPC and worldbuilding, escalating Tadashi Brand Crazy™, hilarious scenes [IXQUIC! any Baofu x Ulala arguments!], block rockin' beats, etc) it overrides the bad (I never realized what I had missed not having Maya "LET'S POSITIVE THINKING" Amano talk, endless Spell Fusion combat, card grinding)



 

Taruranto

Member
Oct 26, 2017
5,050
People are overreacting over Persona 2's gameplay. It's perfectly fine. To me Persona 2 is extremely good in many areas that the series hasn't reached ever since. If you're a fan of Persona there is no reason to pass this over.
Yeah, honestly I never really got the issue. It's not perfect, but it's perfectly serviceable. Encounter rate is the standard for the genre, and if you feel like it's too much, you still have Estoma.

It reminds me of how people talk about tank controls in RE1-3 being the worst thing ever and I just can't comprehend, eh.
 

No Depth

Member
Oct 27, 2017
18,305
Finished P2 IS a few years ago. I disliked the experience enough that my motivation to play the sequel disappeared entirely.

-Combat was insufferably dull, sluggish, imbalanced. Tactical thinking felt needless. I loathed combat in this game.
-Tarot system was needlessly filled with too many variables spread across your entire party. There was no logic behind the scant few 'correct' options for each demon as well. It's like they took something that wasn't great in P1, and doubled down making it exponentially more irritating.
-Environments were long and tedious to maneuver through while encounter rate was incredibly high.
-Tonally it was one of the silliest jRPGs. Moody, dreary, foreboding with that heavy-handed intro, but it gets silly fast, cartoonishly so. Granted this is a Persona staple I suppose, but I felt this was far less consistent than later titles.
(Although I get the love many have for the cast of characters. They didn't resonate for me, but they are a diverse and interesting group. Mostly goofy,)

I did like the bittersweet and rather melancholy ending though(the one shining point of the journey if you ask me). The rumor system was a novel idea too, but everything else was a miss for me. Innocent Sin may be my least favorite jRPG I have played. I think I enjoyed P1 slightly more, which I played right before.
 

wiill64

Member
Oct 30, 2017
1,592
Can you change the opening video to the original in the PSP version of IS?
If you leave it on the title screen for a while the original opening will play.

I love the Persona 2 duology. It does take a while to adapt to it's menus and old school battle system but that didn't bother me too much.
The characters are amazing in both games with Maya being one my favourites. The story is fantastic and really interesting and the music is brilliant in both games as well.
The Persona designs are amongst my favourite in the series as well - just look at how cool Apollo is:

It's a shame we never got the PSP version of Eternal Punishment localised.
 

Kromeo

Member
Oct 27, 2017
17,872
I love both P2 games because it's an amazing improvements in my opinion.

  • No more first person dungeon crawling.
  • Refined art style & direction (example: character portraits, menu screen).
  • Save (almost) anywhere-anytime.
  • Faster loading time.
  • Faster battle speed.
  • Straight-forward battle system.
  • Spell fusions.
  • Great back-to-back story between Innocent Sin & Eternal Punishment.
Back then, it's a great game for me, but now...

The battle system & demon negotiation are tedious.

The combat was better in P1 honestly
 
OP
OP
Encephalon

Encephalon

Member
Oct 26, 2017
5,856
Japan
If you leave it on the title screen for a while the original opening will play.

I love the Persona 2 duology. It does take a while to adapt to it's menus and old school battle system but that didn't bother me too much.
The characters are amazing in both games with Maya being one my favourites. The story is fantastic and really interesting and the music is brilliant in both games as well.
The Persona designs are amongst my favourite in the series as well - just look at how cool Apollo is:
It's a shame we never got the PSP version of Eternal Punishment localised.

That's too bad, I don't like the new opening.
 

Kromeo

Member
Oct 27, 2017
17,872
It has potential but slow as snail the way I feel it.

Hated it.

I've only played the psp version so not sure it that's different but It feels a lot less tedious than the battles in 2 to me

In the psp version of IS there's like 2 second delay after you put in any command in battle where nothing happens, like the game is loading.. Really gets annoying after a while
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
I always wanted to play it, but I heard it's a very slow and long game. I hope we get an improved HD remaster with QOL-improvements someday. Stuff like speed-up battles, lower encounter rates etc.
 

Viale

â–˛ Legend â–˛
Member
Oct 25, 2017
11,620
P4 and P5 are some of my favorite games of all time, and I find p3 to be very good overall as well, so whenever I replay one of those I try to go back though p2(IS) afterward, and i always can't get into it.

The combat is very, very slow, encounter rate feels like a battle every three steps, and the combat is pretty mind numbingly easy at times. Tarot system also feels needlessly obtuse in comparison to the nicer fusion system of later entries.

It just feels old and hard to play for me personally, and I always end up dropping it as a result. There are definitely some reall cool concepts like the rumor system, but almost literally everything else gameplay wise just feels annoying.
 

Modest_Modsoul

Living the Dreams
Member
Oct 29, 2017
23,686
I've only played the psp version so not sure it that's different but It feels a lot less tedious than the battles in 2 to me

The PS1 version is slower + the frequent loading time before/after battle, in/out of area, story events, etc.

Back then, I could tolerate it, as it's the first game I don't pay enough attention.

Then the sequel(s) comes out and better in my opinion.
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
i was so excited to get into the series, played the psp version of the first game to get ready for persona 2, and started innocent sin but the second half of 2 not being localized completely killed my enthusiasm for the series, and i put down innocent sin. i hope one day they bring the complete remastered ports out of japan.
 
OP
OP
Encephalon

Encephalon

Member
Oct 26, 2017
5,856
Japan
i was so excited to get into the series, played the psp version of the first game to get ready for persona 2, and started innocent sin but the second half of 2 not being localized completely killed my enthusiasm for the series, and i put down innocent sin. i hope one day they bring the complete remastered ports out of japan.

Eternal Punishment can be considered a direct sequel to Innocent Sin, but it's not a conventional one. It works in such a way that Innocent Sin can be enjoyed and understood without ever touching Eternal Punishment, which honestly doesn't add that much to the original game. If you played through part of Persona 2 and enjoyed it, you should definitely see it through to the end. There's always the PS1 version, which can be played on emulator if you don't have a PS1 or PS2 (or can't be bothered to hook them up).
 

Meicyn

Member
Oct 27, 2017
233
Florida
I can't replay Persona 2 for the same reason I can't replay Phantasy Star 2... the combat is a complete drag and doesn't feel satisfying, which is a massive problem since the lion's share of the game time is spent dealing with it.