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Deleted member 34949

Account closed at user request
Banned
Nov 30, 2017
19,101
I played through Symphonia a few years back, and had to have a friend that pretty much knew the game inside and out walk me through mir Forest because I couldn't remember how I did it the first time back when it came out.

That said, worst dungeon I've played was Wallbridge in Tales of Graces. It's what I like to call "offensively boring".
 

higemaru

Member
Nov 30, 2017
4,107
Mt. Itoi in Mother is wicked hard and not fun but also the game has enough weird charm that I'll forgive it in retrospect
 

Lulu

Saw the truth behind the copied door
Banned
Oct 25, 2017
26,680
Babel Tower and Markeva from Xenogears
 

ZiggyPalffyLA

Banned
Nov 2, 2017
4,504
Los Angeles, California
Sewers.
Fucking sewers, I hate them.

They are always, without fail, the worst dungeons in any RPG.
-Narrow corridors
-Loads of dead-ends with fucking nothing
-Giant rats and/or blobs
-Probably some stupid mechanic that involves flipping switches to make platforms appear.
-Music is usually garbage
-You're walking next to a river of shit the entire time

The one exception is maybe Xenogears, because Tower of Babel's platforming is some bullshit.

The sewer dungeon in Chrono Trigger has great music at least.
 

Lulu

Saw the truth behind the copied door
Banned
Oct 25, 2017
26,680
I don't think the Kislev sewers are too bad, in fact D block is my favorite part of the game.
 

Deleted member 31817

Nov 7, 2017
30,876
maxresdefault.jpg

DA:Origins The Fade
Yes
 
Oct 27, 2017
1,128
All the P5 dungeons after the first. They're soooo long and repetitive. I didn't love P3's or P4's dungeons, but at least I could prep and then blow through them quickly.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Thread has a lot of legitimately good dungeons that people simply had trouble with lol.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,393
Phantasy Star II's dungeons were a total slog. Huge, tentacular mazes, with tons of dead ends, with barely any treasure every now and then (and then it's usually crap like 100 coins or a potion).

The final dungeon in Phantasy Star IV was pretty lame. Short, with a few dead ends, and nothing really interesting going on.

Has there ever been a good sewer dungeon?
The Depths in Dark Souls.

Bit disappointed we haven't had..

BLIGHT TOWN from Dark Souls. Damn I hated going through thay place.
Blighttown is amazing. One of the best levels in gaming.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
From recent memory:
-NnK2 water dungeon.
-DAO The Fade
-Persona 5 Ship
-Final dungeon in Berseria
-Xc2 Elphys trial
 

Rosebud

Two Pieces
Member
Apr 16, 2018
43,628
The "rat dungeon" on Persona 5.

Pokemon gen 1 dungeons are annoying, but it's a 1996 game so I get it.
 

Nocturnowl

Member
Oct 25, 2017
26,123
Anything from obscure as all hell PS1 title "Blaze N Blade"

I should make a thread about it some day to see if anyone on era ever played it
 

Epilexia

Member
Jan 27, 2018
2,675
These threads are funny, because there are two type of JRPG players, those enjoying the dungeon crawling and combat parts who don't give a shit about the stories with anime tropes, and those who play JRPGs for the opposite reason, because they want relaxing games to read a story and they enjoy this type of anime narrative found in JRPGs.

So basically, in threads like this, it's easy to see some of the best designed dungeon crawling parts in the genre being described as "worst dungeons" by people who think that the genre is about the story part, and not about the dungeon crawling/combat parts. Basically, if you put some complexity in a dungeon forcing the player to stay various hours in this dungeon without the story making any progress, these parts will be considered as "awful" dungeons.

Only in a quick look, the games from Atlus, who are the best company in the industry designing complex dungeons, are cited as examples of "worst dungeons".

Just as I expected when I entered this thread :)
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Phantasy Star II's dungeons were a total slog. Huge, tentacular mazes, with tons of dead ends, with barely any treasure every now and then (and then it's usually crap like 100 coins or a potion).

The final dungeon in Phantasy Star IV was pretty lame. Short, with a few dead ends, and nothing really interesting going on.


The Depths in Dark Souls.


Blighttown is amazing. One of the best levels in gaming.
Seriously, Blighttown is so damn good, I understand the old console performance was frustrating, but it's a clearly very well designed. Level design can be deliberately frustrating and oppressive and still be good and this is the perfect example.
 
Jan 10, 2018
6,927
I remember the Orzammar dungeons in DA:O being a drag. They just kept on going and you had no inventory space to pick up all the loot, which is one of the worst feelings of any RPG.
 

Rayne

Member
Oct 25, 2017
3,634
The Fade in Dragon Age origins was boring. If you search skip the Fade mod for DAO, you can see it's very popular.
I enjoyed Fade segments in later iterations though, such as the one in Warden's Keep.

Edit:

Beaten.

Yeah DAO's fade issue was there was too much back and forth and it went on too long. The rest of the games cut that out.
 

Imperfected

Member
Nov 9, 2017
11,737
Shit Mountain in DA2 is extra special because it's not only endlessly reused throughout the game, it's not even good to begin with. It's super generic, doesn't have an interesting layout or encounter zones, it's aesthetically uninteresting... it's like spamming copies of your Test_Room_Level repeatedly throughout the entire game.
 
Jun 30, 2018
20
i remember some really boring side missions being delivered by the companions guild in skyrim, to go for very indistinguishable dungeons. basically errand missions to go kill that bear, and such
 

Altrich

Member
Apr 5, 2018
736
The desert in BoF3 is pretty ass.

You shut your dirty mouth


/jk

I get where they are going with it but that desert section is really obtuse and made at the expense of the players, still angry at the praying puzzle to this day uggh.
That being said, BOF III is a solid 8 and is still my no. 1 personal GOAT.

On topic, I think grandstream saga qualify for having some of the dullest dungeons ever. A few of the prominent JRPGs like the Personas and the Dragon Quests also suffer from bad dungeons. I think it also amplified by the insane encounter rates (looking at you DQ V) and the fact that they are just too long (most recently Persona 5)
 

Rayman not Ray

Self-requested ban
Banned
Feb 27, 2018
1,486
These threads are funny, because there are two type of JRPG players, those enjoying the dungeon crawling and combat parts who don't give a shit about the stories with anime tropes, and those who play JRPGs for the opposite reason, because they want relaxing games to read a story and they enjoy this type of anime narrative found in JRPGs.

So basically, in threads like this, it's easy to see some of the best designed dungeon crawling parts in the genre being described as "worst dungeons" by people who think that the genre is about the story part, and not about the dungeon crawling/combat parts. Basically, if you put some complexity in a dungeon forcing the player to stay various hours in this dungeon without the story making any progress, these parts will be considered as "awful" dungeons.

Only in a quick look, the games from Atlus, who are the best company in the industry designing complex dungeons, are cited as examples of "worst dungeons".

Just as I expected when I entered this thread :)

Yeah. I especially don't understand the hate for Tartarus. Sure, there aren't puzzles and the environments are procedurally generated. But the one thing that was carefully designed was enemy placement and bosses, and that's what matters when the battle system is as good as it is. Each section requires a different strategy for taking on the enemies there, and some of those floor bosses are incredibly fun and challenging to try and take down.
 

ADee

Banned
Oct 25, 2017
963
Sweden
Castle Darkmoor Might & Magic VI.



Where to begin?

It's full of power liches who can kill your characters instantly.
It's full of beholders who dispel all your buffs and fly outside of your melee range.
It's fucking enormous.
Oh and let's not forget the most annoying shit: There is a geometry bug that allows all the enemies in the dungeon to target you through walls, floors and ceilings. They never fixed this.

FUCK. CASTLE. DARKMOOR.


With this I can totally get behind, I seriously hated it aswell. Just looked up maps before entering then ran right through it trying to survive with atleast one party member who could use Town Portal.
 

MrConbon210

Member
Oct 31, 2017
7,653
Legend of Zelda Phantom Hourglass - Temple of the Ocean King

Who the hell would think it would be a good idea to have one main dungeon that you have to keep coming back to and slowly making your way past floors you've already done. Never finished the game because it got so repetitive with that dungeon.
 

Mr. Capo

Banned
Oct 26, 2017
527
SMTIVA's final dungeon is too much of a slog. Despite me liking the game I thought Bravely Default's dungeons could've used additional alternate paths plus being bigger.
 

Deleted member 19742

User requested account closure
Member
Oct 27, 2017
703
Final Fantasy 3's Crystal Tower is up there. It's one stupidly long slugfest in total, but you're going to need to do all of it if you want the best jobs (and you do). If you decide that you don't have the resources to do this, you're walking all the way back and through the maze outside to where your airship probably is.

vmAq6ge.png


Then, when you complete that, you get thrown into the World of Darkness where you fight through yet another gauntlet, this time with four bosses. If you die there, you get to start all the way back at the foot of the tower, and fight back through everything. Tower takes 20-30 minutes to climb, WoD is like 30-40.

Fun.

One of the rare instances I dropped a game. It's a soul crushing place.
 

Al3x1s

Banned
Nov 13, 2017
2,824
Greece
I tend to dislike the more maze-like dungeons that are often in a sewer-like setting or similar, like the sewers in FFVIII.

I really hate the pre-final boss dungeon in Grandia as well since it has fairly tough enemies that are a resource drain and when you reach the boss you're out of precious items and what not if not well prepared for it and if it proves too much for you it might also be too hard to even go back out of the same dungeon to grind outside given said tough enemies.

Or I sucked at the game but despite loving it to bits I never finished it because of that, only ever defeating maybe 2 of the final boss phases at best.
 

thetrin

Member
Oct 26, 2017
7,656
Atlanta, GA
Persona 5, all the dungeons. Do you like spending 6+ hours in a dungeon that has a simple gimmicks/puzzle? Then you will love these dungeons. Oh and it's a turn based game.
How the hell did those dungeons take you 6 hours?

Also, the dungeons design is great, what are you TALKING about?

Just because you don't like turn based, doesn't mean is an across the board negative. Plenty of people love that.

If you want a REALLY bad dungeon, try the first dungeon in Phantasy Star 2. Or really, any dungeon with teleport pads.

These threads are funny, because there are two type of JRPG players, those enjoying the dungeon crawling and combat parts who don't give a shit about the stories with anime tropes, and those who play JRPGs for the opposite reason, because they want relaxing games to read a story and they enjoy this type of anime narrative found in JRPGs.

So basically, in threads like this, it's easy to see some of the best designed dungeon crawling parts in the genre being described as "worst dungeons" by people who think that the genre is about the story part, and not about the dungeon crawling/combat parts. Basically, if you put some complexity in a dungeon forcing the player to stay various hours in this dungeon without the story making any progress, these parts will be considered as "awful" dungeons.

Only in a quick look, the games from Atlus, who are the best company in the industry designing complex dungeons, are cited as examples of "worst dungeons".

Just as I expected when I entered this thread :)

This is spot on. I play JRPGs for the combat system and dungeons, so this makes a lot of sense.

Final Fantasy 3's Crystal Tower is up there. It's one stupidly long slugfest in total, but you're going to need to do all of it if you want the best jobs (and you do). If you decide that you don't have the resources to do this, you're walking all the way back and through the maze outside to where your airship probably is.

vmAq6ge.png


Then, when you complete that, you get thrown into the World of Darkness where you fight through yet another gauntlet, this time with four bosses. If you die there, you get to start all the way back at the foot of the tower, and fight back through everything. Tower takes 20-30 minutes to climb, WoD is like 30-40.

Fun.
Granted I played on DS, but I loved Crystal Tower and World of Darkness. I haven't felt so much tension in an RPG since. That said, I never died anywhere in the dungeon, but man oh man, was beating the game such an insane relief.

I can see dying in there being soul crushing, but conquering it gives you an insane feeling of accomplishment.
 
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xenocide

Member
Oct 25, 2017
5,307
Vermont
Tomb of Giants in Dark Souls is probably my least favorite area in the entire series. I also wasn't a huge fan of Blight Town. Chalice Dungeons in Bloodborne kinda suck too.
 

Apollo's Sun

Member
Apr 25, 2018
145
Yeah. I especially don't understand the hate for Tartarus. Sure, there aren't puzzles and the environments are procedurally generated. But the one thing that was carefully designed was enemy placement and bosses, and that's what matters when the battle system is as good as it is. Each section requires a different strategy for taking on the enemies there, and some of those floor bosses are incredibly fun and challenging to try and take down.

Enemy placement in Tartarus isn't really good, They're always place in a pretty simple way. There's a shadow or two near a treasure chest, one at the end of a corner and one or two around the turning point of a new corridor. It's understandable why someone wouldn't exactly like this when the game makes go through quite a lot these floors before the next floor boss. Floor bosses are fun.
 

Deleted member 41271

User requested account closure
Banned
Mar 21, 2018
2,258
Castle Darkmore, Might and Magic VI probably takes the cake. It's HUGE, filled with enemies that wipe buffs (which cuts your damage output drastically), some enemies can FLY (to make it extra annoying for melee characters), have tons of HP, and worst of all, enemies can cast through walls while you can't. Some enemies also have instant kill spells, if I remember correctly.

It's very fun.


And then there's Wizardry IV, which is one large dungeon and probably the worst in the genre. Many people won't even be able to leave the first room, since you need to summon a specific type of summon (you're an evil lich, you can summon stuff as party members, and hero parties are your enemies) to cast a specific spell on a specific tile - without having the tooltip tell you so - to even find the secret door to leave that room.

That's the easiest puzzle in the game. Other things include teleporters, trapdoors, an area filled with mines you have to trial-and-error through, spinners (that change your direction - did I mention you don't have a map? Gotta draw it yourself), and you also can't really level up, other than finding one-use points that make you stronger ONCE.

It's really brutal. Ah and finally... there's a ghost that pursues you in real time and kills you instantly if he ever catches you. The catch: Real time. As in, if you open the camp menu, and do stuff in there, the ghost is still coming.


Only in a quick look, the games from Atlus, who are the best company in the industry designing complex dungeons, are cited as examples of "worst dungeons".

Atlus? They aren't even close to the best. They're good, but the best? Hardly. If I want complex dungeons, I have to go elsewhere, such as Grimrock. The story focus of Atlus games does take its toll on dungeon design.
 
Last edited:

Deleted member 41271

User requested account closure
Banned
Mar 21, 2018
2,258
You haven't seen hell until you've seen the sixth stratum of Etrian Odyssey 1.

That's actually an easier version of a regular wizardry dungeon!

No joke. The teleporter spam fest later is annoying, but you at least have a flawless map, and at that point your party is usually so powerful that you can use most enemies to regenerate TP, so you're not actually in danger.
 

Deleted member 10726

user requested account closure
Banned
Oct 27, 2017
2,674
ResetERA
Zegnautus Keep, or more commonly known as Chapter 13 in FFXV, massively overstays it's welcome and is painful even if you rush through it by just rolling everywhere.

Sure the mood is cool at first but it wears off really quickly and the rest is just a slog.

Later patches introduced the option to skip the majority of it by playing as Gladio instead, but man on 1.0 where the option wasn't there it was painful and it's hardly in a better state today if you don't opt for skipping it.