I think ALBW is better than LA as well.I think ALBW is better than LA. But I wonder if this is controversial.
I think ALBW is better than LA as well.I think ALBW is better than LA. But I wonder if this is controversial.
How can it be generic when there weren't many games like it before?
There nothing quite like it back in the day.
I mean , I remember a lot of dislike for SS when it came out, it's not even a bad game but Holy hell did it receive hate. TP also got a lot of hate on release but at least it is now fondly remembered. Only recent Zelda game that wasn't bashed on release was BOTW and even then...skyward sword was #2 in lists like this a year after its release too
now it's outside of the top 10
i wonder if botw will have the same fate
PH has cartography. I love cartography.My favourite part was playing through the same dungeon multiple times
Personally can't get over how shallow the games are. The combat is the most middling at best thing that devolves into a basic wait attack routine. And the puzzle solving has only gotten worse over time in that series until.The 3D Zeldas are far better than the 2D Zeldas, if you ask me. I only found two of them enjoyable and, even then, found them less engaging than the better 3D entries
Cannot wait until younger writers start getting seniority on these lists and we don't have the doddering old mid to late 30s people (one foot in the grave tbh) giving LttP a billion nostalgia points.
It'll be fine, It can still slot in at like 7 or 8. Maybe even 6 on a good day.
Cannot wait until younger writers start getting seniority on these lists and we don't have the doddrering old late 30s people (one foot in the grave tbh) giving LttP a billion nostalgia points.
It'll be fine, It can still slot in at like 7 or 8. Maybe even 6 on a good day.
I wish I could see what others do in BOTW. I just don't get it
Twilight Princess is too high, other than that looks pretty good
Also, I recognize that Wind Waker is probably the better game, but I prefer and have more fun with Twilight Princess when I replay all the games.
I know having people you know to play/chat with in multiplayer games kinda unfairly enhances the perception of a game, but I feel regardless there's a lot of quality content and silly yet genuine enjoyment in Triforce Heroes that could be getting passed on if the general sentiment of the game is like this article implies.
I think the dislike with SS has to do about two things.
1- motion controls
2- pretty forgetable dungeons.
But it have one of the greateast zelda dungeons of all time (the desert one)
Skyward Sword's dislike comes from its awful pacing, forced tutorials, and linearity and total lack of exploration. And motion controls, of course.I think the dislike with SS has to do about two things.
1- motion controls
2- pretty forgetable dungeons.
But it have one of the greateast zelda dungeons of all time (the desert one)
I think the dislike with SS has to do about two things.
1- motion controls
2- pretty forgetable dungeons.
But it have one of the greateast zelda dungeons of all time (the desert one)
But the combat isn't the main focus in either 3D or 2D Zelda nor is it particularly noteworthy in either of them. It's just competent and works. But the puzzle solving is one I feel a lot more complex and interesting in 3D Zelda titles over the 2D ones as the 3D space allows for that, especially for something like Skyward Sword or Majora's Mask, which have some of the most well designed and engaging dungeons in the entire franchise. Same for traversal, story, etc., which I feel are also handled a lot better. I personally could never get into how simple most of the 2D Zelda titles are and how stiff they feel, especially the NES titles, which more or less require a guide to progress anywherePersonally can't get over how shallow the games are. The combat is the most middling at best thing that devolves into a basic wait attack routine. And the puzzle solving has only gotten worse over time in that series until.
2d zelda isn't exactly some bastion of complexity. But the combat stays more engaging by virtue of micro position n enemy placement, and the puzzle solving is better tied to the exploration of a dungeon in those games.
Ocarina and it's sequels is a whole lot of condescending npcs telling you everything, cutscenes, and core mechanics that never engaged me even when I was a kid.
I mean I do sort of understand the love, it just didn't grab me the same way at all.wish I knew how to communicate it and help you see it. Breath of the Wild was magical for me, and I'd love for everyone to have that experience with it.
i have a feeling that a link between worlds was way overrated. i literally remember nothing about the game expect the flat thing and the fact that i was underwhelmed by it.
I really disagree with this list. Games like Zelda II, Link's Awakening and Majora's Mask are far too low while games like the OG Zelda, Link Between Worlds, and BotW are far too high.
Cause the only spot it belongs at is number 1.How is Majoras Mask far too low if its number 3? Just curious.