Yep. It just feels weird to feel concerned about this game in particular lol. I was sure this one would be a kind of surefire thing.
Lol right? They could have just changed the setting and I would have been fine with the sequel but this is drastic changes.
Here's the interview around the 5:30min mark the director talks about how the zombies work in this which is pretty much I Am Legend rules with the sunlight.
Random complaint: You [DigitalFoundry] really need to think a little bit harder about the footage you chose. Fictional violence, developer interview, victional violence, real world nazi iconography in a fictional but not contextualised setting, developer interview, fictional violence. I get that you need a point of comparison but either chose a different game or at least a different scene.
On-topic: I'm looking forward to see how this game develops, the first was great and this one seems like that with a whole bunch of additional depth story wise and mechanically (and indeed interleaved between the two). Can't wait to see the finished thing.
Yeah I saw that earlier :D
I'm not all doom and gloom yet, but I'm still wary of how much they're changing and to what ends, but we'll see.
Glad you're not down on it. I'll be getting it too, I'm just disappointed with a major feature getting sidelined for the minor ones since I have many open world games with humans. Imagine if Horizon did what this game is doing.
Glad you're not down on it. I'll be getting it too, I'm just disappointed with a major feature getting sidelined for the minor ones since I have many open world games with humans. Imagine if Horizon did what this game is doing.
Horizon has terrible human combat. We still don't know how human combat feels in this DL2. It's not a fair comparison. If human combat is good, then it would be a change in the right direction. Chris Avallone's involvement makes me unconcerned personally.
We already have DL which had bad human combat. This is a sequel and the combat looked really similar to the first one in the gameplay we saw. We can kind of extrapolate some things from there, to a point, where it's fair to be concerned about the quality of it.
Horizon has terrible human combat. We still don't know how human combat feels in this DL2. It's not a fair comparison. If human combat is good, then it would be a change in the right direction. Chris Avallone's involvement makes me unconcerned personally.
Yep the human combat was bad in both Dying Light and Horizon. I was just saying imagine if they pushed back Machine combat in favour of Human combat.
Of course it won't happen but I felt it was a fair comparison since in both games humans were not the main focus.
Combat looked great in the demo. Certainly more refined than the original. The AI was interesting to observe as well
Essentially yes, look for the Angry Joe interview with the developers.
There are daytime zombies but not like Dying Light 1. It's minimal in like caves or smaller areas. For some blooming reason.
So yeah human combat seem to take priority here.
There's always the plot point where zombies for whatever reason are becoming aggressive and appear during the day and you have to figure out why?
Yeah sure, they can do all that, if you read back to what we was talking about initially they have relegated zombies to nighttime and dark areas like buildings and probably caves in favour of the humans about the city and their conflict.
I didn't play the first game because I could fight humans, but because it had an open world with zombies in it.
Hope you understand my issues more now.
That is what hurt my hype for this game, too, despite the obvious improvements. I legitimately loved the first, but the zombies made the game what it was.
?Targetting 60 fps huh? Sure you are Techland
https://gamingbolt.com/dying-light-...4-xbox-one-talks-current-next-gen-differences
Targetting 60 fps huh? Sure you are Techland
https://gamingbolt.com/dying-light-...4-xbox-one-talks-current-next-gen-differences