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Lukemia SL

Member
Jan 30, 2018
9,385
Yep. It just feels weird to feel concerned about this game in particular lol. I was sure this one would be a kind of surefire thing.

Lol right? They could have just changed the setting and I would have been fine with the sequel but this is drastic changes.



Here's the interview around the 5:30min mark the director talks about how the zombies work in this which is pretty much I Am Legend rules with the sunlight.
 

Rogote

Member
Oct 25, 2017
2,606
Lol right? They could have just changed the setting and I would have been fine with the sequel but this is drastic changes.



Here's the interview around the 5:30min mark the director talks about how the zombies work in this which is pretty much I Am Legend rules with the sunlight.


Yeah I saw that earlier :D
I'm not all doom and gloom yet, but I'm still wary of how much they're changing and to what ends, but we'll see.
 

scrabble

Banned
May 8, 2018
150
Random complaint: You [DigitalFoundry] really need to think a little bit harder about the footage you chose. Fictional violence, developer interview, victional violence, real world nazi iconography in a fictional but not contextualised setting, developer interview, fictional violence. I get that you need a point of comparison but either chose a different game or at least a different scene.

On-topic: I'm looking forward to see how this game develops, the first was great and this one seems like that with a whole bunch of additional depth story wise and mechanically (and indeed interleaved between the two). Can't wait to see the finished thing.

what the fuck is this supposed to mean? what is the issue?
 

Persagen

Member
Oct 27, 2017
1,586
I hope their new engine is a vast improvement over the previous in terms of how it handles LOD. The first game on PS4 was shockingly bad in this respect, with windows just popping onto buildings just 15 feet away, and that was at 30 fps, I think.
 

Lukemia SL

Member
Jan 30, 2018
9,385
Yeah I saw that earlier :D
I'm not all doom and gloom yet, but I'm still wary of how much they're changing and to what ends, but we'll see.

Glad you're not down on it. I'll be getting it too, I'm just disappointed with a major feature getting sidelined for the minor ones since I have many open world games with humans. Imagine if Horizon did what this game is doing.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,387
Glad you're not down on it. I'll be getting it too, I'm just disappointed with a major feature getting sidelined for the minor ones since I have many open world games with humans. Imagine if Horizon did what this game is doing.

Horizon has terrible human combat. We still don't know how human combat feels in this DL2. It's not a fair comparison. If human combat is good, then it would be a change in the right direction. Chris Avallone's involvement makes me unconcerned personally.
 

Rogote

Member
Oct 25, 2017
2,606
Horizon has terrible human combat. We still don't know how human combat feels in this DL2. It's not a fair comparison. If human combat is good, then it would be a change in the right direction. Chris Avallone's involvement makes me unconcerned personally.

We already have DL which had bad human combat. This is a sequel and the combat looked really similar to the first one in the gameplay we saw. We can kind of extrapolate some things from there, to a point, where it's fair to be concerned about the quality of it.
 

Thrill_house

Member
Oct 27, 2017
10,632
60 fps on base consoles? I wanna see that. First party games seem to be great with framerate but 3rd seems to be hit or miss imo. Hope there is cross play. I'll get this on pc, hope I can play with my pals on ps4
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,387
We already have DL which had bad human combat. This is a sequel and the combat looked really similar to the first one in the gameplay we saw. We can kind of extrapolate some things from there, to a point, where it's fair to be concerned about the quality of it.

It's been 4(?) years and a new engine. I think they'll get it right this time since it's one of the main mechanics in the game.
 

Lukemia SL

Member
Jan 30, 2018
9,385
Horizon has terrible human combat. We still don't know how human combat feels in this DL2. It's not a fair comparison. If human combat is good, then it would be a change in the right direction. Chris Avallone's involvement makes me unconcerned personally.

Yep the human combat was bad in both Dying Light and Horizon. I was just saying imagine if they pushed back Machine combat in favour of Human combat.
Of course it won't happen but I felt it was a fair comparison since in both games humans were not the main focus.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,387
Yep the human combat was bad in both Dying Light and Horizon. I was just saying imagine if they pushed back Machine combat in favour of Human combat.
Of course it won't happen but I felt it was a fair comparison since in both games humans were not the main focus.

Humans are the main focus in DL2 though.
 

TwoCoins

Banned
Oct 27, 2017
1,493
Houston Tx
Essentially yes, look for the Angry Joe interview with the developers.
There are daytime zombies but not like Dying Light 1. It's minimal in like caves or smaller areas. For some blooming reason.
So yeah human combat seem to take priority here.

There's always the plot point where mid-game zombies for whatever reason are becoming more aggressive and have now begun appearing during the day and you have to figure out why?
 

Lukemia SL

Member
Jan 30, 2018
9,385
Maybe they made the combat better since it's the main focus.

Yeah sure, they can do all that, if you read back to what we was talking about initially they have relegated zombies to nighttime and dark areas like buildings and probably caves in favour of the humans about the city and their conflict.
I didn't play the first game because I could fight humans, but because it had an open world with zombies in it.

Hope you understand my issues more now.

There's always the plot point where zombies for whatever reason are becoming aggressive and appear during the day and you have to figure out why?

Do you mean this like there will be a shift in the game where the zombies will be able to come into the light?
 

ApeEscaper

Member
Oct 27, 2017
8,720
Bangladeshi
Really hope for there to be 60fps option on all consoles and not just Pro and X and if they did then i change from buying on sale to buying on day one I'll always support Devs adding 60fps to their games on console. I'd take a 50-60 variable fps too that's fine
 

AlphaDump

Banned
Oct 29, 2017
244
Yeah sure, they can do all that, if you read back to what we was talking about initially they have relegated zombies to nighttime and dark areas like buildings and probably caves in favour of the humans about the city and their conflict.
I didn't play the first game because I could fight humans, but because it had an open world with zombies in it.

Hope you understand my issues more now.

That is what hurt my hype for this game, too, despite the obvious improvements. I legitimately loved the first, but the zombies made the game what it was.
 

Lukemia SL

Member
Jan 30, 2018
9,385
That is what hurt my hype for this game, too, despite the obvious improvements. I legitimately loved the first, but the zombies made the game what it was.

For real, the zombies were just fun, you could experiment with many different ways to take them down.
it was a great game for just dicking around and quite a sandbox which I hope they are going to build upon in this.
I'm accepting of human combat just don't make it for the majority of the game.
 

BakedTanooki

Member
Oct 27, 2017
2,727
Germany
Everything looks and sounds great to me :)
60fps on consoles is awesome. Wonder how stable it will be on base consoles.
I got the pro and I would gladly take a almost locked 60fps, even if it's only 1080p then.
 

DaciaJC

Banned
Oct 29, 2017
6,685
That would be great news for my console brethren if Techland manage to get DL2 running at 60 fps. I wonder if the decision to reduce the emphasis on the infected was influenced by that at all - fewer complex moving entities should make it easier to reach higher framerates, I think.
 

Supreme Leader Galahad

▲ Legend ▲
Member
Oct 27, 2017
2,090
Brazil
I remeber reading an interview where a DL2 dev says there are areas that are more populated (like the one from the demo), where zombies come mostly at night, while more remote areas have daylight zombies, could be wrong tho. At this point im mire curious about the implementation of working vehicles in the game.
 

Lwyn

Banned for use of an alt-account
Banned
Jul 2, 2018
168
If we can get at least 1440 or 1800p at 60FPS, I'll be happy.
 

GameShrink

Banned
Oct 29, 2017
2,680
Am I the only one that just really isn't liking the setting? I've always liked Techland's zombie games because of how beautiful the locales were.

Dead Island's tropical paradise was breathtaking at the time, and Dying Light's pseudo-Istanbul had such a unique and wondrous feel to it. These are places that, minus the zombies, I'd be thrilled to visit in real life.

Dying Light 2's city looks, by design, absolutely disgusting. It's a theme park and a shantytown fused into the rotting corpse of a modern city, and while I have no doubt it'll be a very well-developed backdrop (Chris Avellone's involvement ensures this), it doesn't seem like the sort of place I'd want to occupy.

From the "escapist fantasy" perspective, I'm a bit let down.
 

mogwai00

Member
Mar 24, 2018
1,254
Yeah, getting rid of the zombies crowd and the physics beneath every single entity, and you have room to run this stuff 60 FPS even on base consoles.

No thanks, Techland.