I didn't know Blue Dragon had a job system, only played it for an hour or so. I should go back to it
Yeah, there are 9 jobs (shadows) - 1 job for each spell type (Sword, Black, White, Support, Barrier), a tank job (Guardian), 2 warrior jobs (Monk, Assassin), and the Generalist job which increases how many skill slots & accessories you can equip. When you get your shadow power (very early in the game, you must have stopped right before it), you start of with access to the Sword, White, and Black shadows. At set LVs, you get to unlock an additional shadow job until everyone eventually has access to every job (unlocks are specific to different characters so you can customize each character to your liking). Equipped jobs gain XP which leads to LVs and at set LVs, they gain new skills which can be equipped (you start out with 3 skill slots and gain more via the Generalist job). Skills can be a new active ability (like being able to cast black magic) or passive boosts. All in all, it's a fun system and on the harder difficulties, things are challenging enough to make it worthwhile to dig into it.
Jansen would've been a better mc. Same as FFXII with Balthier.Honestly if the overall story ended up delivering better or if I had better characters then just the main character, I probably would have liked it much more.
They still do. Sorta. They got absorbed into Marvelous. They still do a lot of contract work, so it's not out of the question
Not exactly, they prefer to invest in projects that could become global hits.Of all the current 3 console manufacturers, Nintendo are the only ones actually investing on JRPGs.
Sony's Japan studios prefer to make non Japanese games like Knack instead.
MS at this stage is a lost hope.
They are pretty much a skeleton team of feelplus and Artoon. Most of the Shadow Hearts staff from feelplus reunited with Machida and KatoThey still do. Sorta. They got absorbed into Marvelous. They still do a lot of contract work, so it's not out of the question
Not exactly, they prefer to invest in projects that could become global hits.
Only Japanese focus has been esports related. New Everybody's Golf and GT Sport. But it started already on the Vita with Freedom Wars (Sinners' Festival). Old rules have changed in Japan. Mid-tier JRPGs is not what the Japanese market is requesting anymore. They want to play with friends and the Gaas model has reached Japan with big numbers. Asia is not different.
Sony has no choice to avoid JRPGs, the market outside of Japan are not buying first party JRPGs. They are rather buying worldwide projects like Bloodborne.
Knack 2 falls under the must category Layden mentioned. So would Gravity Rush 2 as well. Won't make any money for SIE but they are projects they have to invest in to bring diversity to their portfolio.
Now we know Knack is dead after Knack 2 and GR is dead after GR2. But Shawn Layden said they are trying again even if the previous project wasn't successful. What Knack team and Toyama's team do next will only time tell.
They are pretty much a skeleton team of feelplus and Artoon. Most of the Shadow Hearts staff from feelplus reunited with Machida and Kato
https://gematsu.com/2016/01/shadow-hearts-creator-working-new-video-game
Yes and also Cavia. :(