Before people started chiding Kojima for wanting to be a film director and mocking the quality of the writing and plot contortions, the Metal Gear Solid games were often said to be elevating the medium.
Understandably, that statement alone will illicit more than a few scoffs nowadays (Quiet, 3 hour cutscenes, etc...).
But let's think back to a time when well directed and presented cutscenes weren't the norm. Say what you will about Kojima, but the guy knows film and style, he ostensibly brought the presentation and production value of Hollywood over to games, and that includes gameplay segments.
Well researched, authentic locales, intricately rendered weapons, military advisor on set, bombastic orchestral scores, motion capture... I mean, the works. I can't really think of a contemporary series or game that pushed the envelope so much in this regard during the time of MGS2 and Snake Eater.
We take a lot of these aspects of videogame making at face value as of today, with Naughty Dog games, with DICE's militaristic renditions, and with the overall increased attention to cinematographic detail in current AAA games.
Things like camera lens simulation, one shot takes, film grain, chromatic aberration, etc.. may incite some gamers to groan and roll their eyes lately, but I think it shows a will to mature the medium as an art form. Not to mention meticulous attention to detail, intricately conceived levels that encourage players to engage with the environment in meaningful ways, strong efforts on stories and the authenticity of characters are becoming increasingly important staples of gaming.
Admittedly, I'm a fan. Or was. I fell off the bandwagon with the last three games a bit, but I struggle to think of more influential series.
It's easy to forget and dismiss the influence of the Metal Gear games when thinking of them as just a poorly written, melodramatic series that disappeared up it's own plot's ass.
I miss Metal Gear in its prime...
How do the rest of you measure the importance of the Metal Gear franchise's accomplishments? Do you scoff at it? Respect them, but consider them superfluous in the medium?
Understandably, that statement alone will illicit more than a few scoffs nowadays (Quiet, 3 hour cutscenes, etc...).
But let's think back to a time when well directed and presented cutscenes weren't the norm. Say what you will about Kojima, but the guy knows film and style, he ostensibly brought the presentation and production value of Hollywood over to games, and that includes gameplay segments.
Well researched, authentic locales, intricately rendered weapons, military advisor on set, bombastic orchestral scores, motion capture... I mean, the works. I can't really think of a contemporary series or game that pushed the envelope so much in this regard during the time of MGS2 and Snake Eater.
We take a lot of these aspects of videogame making at face value as of today, with Naughty Dog games, with DICE's militaristic renditions, and with the overall increased attention to cinematographic detail in current AAA games.
Things like camera lens simulation, one shot takes, film grain, chromatic aberration, etc.. may incite some gamers to groan and roll their eyes lately, but I think it shows a will to mature the medium as an art form. Not to mention meticulous attention to detail, intricately conceived levels that encourage players to engage with the environment in meaningful ways, strong efforts on stories and the authenticity of characters are becoming increasingly important staples of gaming.
Admittedly, I'm a fan. Or was. I fell off the bandwagon with the last three games a bit, but I struggle to think of more influential series.
It's easy to forget and dismiss the influence of the Metal Gear games when thinking of them as just a poorly written, melodramatic series that disappeared up it's own plot's ass.
I miss Metal Gear in its prime...
How do the rest of you measure the importance of the Metal Gear franchise's accomplishments? Do you scoff at it? Respect them, but consider them superfluous in the medium?