Everyone I have ever played Smash with since its original release plays it as a fun party brawler. Items on? More like ALL SMART BOMBS ALL PARTY BALLS 2X DAMAGE CUSTOM STAGE.
The vast majority of players in any game play casually, not competitively.
Your theory is completely wrong and doesn't match the play (and business) reality of how games actually function.
Never played any Smash game competitively, why would you disable all the fun? Winning isn't important to me, I just love the chaos and unpredictability.
Oh I understand, should have added that to the group of people I played it with that would mean removing all the fun. Hell, the only items we sometimes removed were the boring ones. To each their own.Part of the appeal is that there really isn't a Nintendo fighting game with these characters in it, but we made it a thing anyway, and that thing ended up working a lot better than expected.
Beating someone in a pure game of platforming and fighting skill is a completely different but no less valid way to enjoy smash.
Everyone I have ever played Smash with since its original release plays it as a fun party brawler. Items on? More like ALL SMART BOMBS ALL PARTY BALLS 2X DAMAGE CUSTOM STAGE.
Same here. It was very clearly not designed to be a tournament fighter. Sure, like anything, a set of hardcore players are going to take it to a high level. But I don't think the majority of smash players are tournament goers.
I think it's more fun to watch games with items anyway, are there tournaments that utilize them in any way? Because that would be a lot more fun to watch imo.
With Brawl and a hacked Wii, you could use "infinite mushroom" cheats, which basically made their effects stack. There's giant battles, and then there's Godzilla Pikachu...The way it's mean to be played: giant metal curry coin battles.
Still better than time.
Well, I guess my question has been answered. I guess I am indeed part of a minority. Although There does seem to be a sizable middle-ground of people who play the game in the competitive style casually.
I think gamers of specific games are always minorities within minorities, because everybody can't play every game. I think it is folly of Nintendo not to consider the potential of their franchise to make money in more ways than just out-of-the-door sales. They do seem to be acknowledging the competitive community more and more, so perhaps there is hope.
Smash could have millions of regular (as in daily, playing online) players if they did it right; I believe the game is that fun, and ultimately more accessible than any other fighting game. But it'll have to have enough technicality and balance to attract these kinds of gamers (whether casual, competitive, or professional), of which there are millions available. They're just not playing Smash yet ;)
The ONLY "party game" mechanic that was ever added to Smash Bros was tripping in Brawl. And everyone hated it, competitive and casual players alike.