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kswiston

kswiston

Member
Oct 24, 2017
3,693
If someone wants to pitch in to the creation of this thread's final list, and doesn't mind PMing participants, I have a slightly tedious job that will really speed up how fast I (and others) will be able to deliver on the end product. Basically, a handful of people have either neglected to include a ballot for our vote parsing, or else formatted their ballot wrong. I am hoping to find someone willing to create ballots for these posters and PM the ballot to them so that they can be edited into their posts. It would also be nice to have someone PM people who started, but didn't finish lists (a few people have <5 games up) maybe 48 hours before the close of voting to give them a reminder to finish up. If you have some free time, and wouldn't mind handling this work, shoot me a PM. Everyone who pitches in will get credit for their work.

After being a lurker for a long time, let's get this going with a giant first post! So here we go:

Awesome first post. Welcome!
 
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PhazonBlonde

User requested ban
Banned
May 18, 2018
3,293
Somewhere deep in space
If someone wants to pitch in to the creation of this thread's final list, and doesn't mind PMing participants, I have a slightly tedious job that will really speed up how fast I (and others) will be able to deliver on the end product. Basically, a handful of people have either neglected to include a ballot for our vote parsing, or else formatted their ballot wrong. I am hoping to find someone willing to create ballots for these posters and PM the ballot to them so that they can be edited into their posts. It would also be nice to have someone PM people who started, but didn't finish lists (a few people have <5 games up) maybe 48 hours before the close of voting to give them a reminder to finish up. If you have some free time, and wouldn't mind handling this work, shoot me a PM. Everyone who pitches in will get credit for their work.



Awesome first post. Welcome!

I'm free to pitch in and remind people about formatting. However, the caveat for me is that I won't be available in the 48 hours before close of voting (I'll be out of town with my partner). I can remind people before that though if you like, and format their votes
 

Chalphy

One Winged Slayer
Member
Oct 27, 2017
1,561
Highlight Vote Fire Emblem: Mystery of the Emblem
7243-title-Fire-Emblem-Monshou-no-Nazo.png

The third entry in the Fire Emblem series, half of it being a remake of the original game, with the other half being a sequel story. Prince Marth is forced into conflict once again when his friend and confidant Emperor Hardin of Archanea summons him to put down a rebellion in the occupied nation of Grust. Marth finds himself involved thrown into a campaign filled with betrayal and intrigue as he learns about the origins of the Fire Emblem, the dragonkin, and the true history of Archanea. Like any Fire Emblem game, MotE features a robust cast of characters including dutiful cavaliers like Cain or Cecil, stoic swordsmen like Ogma and Navarre, and wise mages like Wendell and Linde. Mystery of the Emblem marks the point where Fire Emblem transitioned from being a small experimental title, to a full fledged staple in Nintendo's collection.

2 Xenoblade Chronicles 2
Xenoblade Chronicles 2 builds off the of the framework established through both Xenoblade Chronicles, and Xenoblade Chronicles X before it. Featuring a rich cast of charcters, and an intriguing story, XC2 is a work that keeps raising the stakes masterfully chapter after chapter. Perhaps most interesting about the title, is that rather than having one character designer responsible for the entire cast, the game features one artist responsible for the main characters, guest illustrator Tetsuya Nomura designing the antagonistic member of Torna, and a variety of artists illustrating the various obtainable bonus characters you can recruit over the course of the game. I also found the cutscene direction simply stunning, with dynamic battles and expressive characters throughout. Impressive post launch support for the game has also kept it exciting, with new additions, including new characters available both for free, and through paid DLC.

3 The Legend of Zelda: Breath of the Wild
A triumph of Nintendo's commitment to gameplay, Breath of the Wild features a sublime overworld with an intense level of interactivity. Never before has the land of Hyrule been beautifully constructed with care and ambition as in this title. After even 100 hours of exploring, I still find myself discovering new things.

4 Miitopia
Perhaps one of the most unconvential RPG's I've had the pleasure of playing. Miitopia features a rather simple story, and simple gameplay. But the heart and soul of the game is in the humour and absurdity of the game. Rather than having preset characters like most games, Miitopia uses Mii characters from your 3DS, and Nintendo's servers to fill the game with you, your family, your friends, celebrities, and fictional characters. The core mechanic of the game is forging bonds between you party members, and the interactions between them both positive and negative make this game a pure joy to play.

5 Baten Kaitos: Eternal Wings and the Lost Ocean
Baten Kaitos is for me, what Final Fantasy VII is to a lot of other people. That first venture into the genre (excluding Pokemon of course), beyond just a cursory glance. Baten Kaitos takes place in a stunning world where people live above a sea of clouds in beautiful locales like Diadem the breathtaking land of clouds, to the surreal and psychedelic Mira. Baten Kaitos features an amazing soundtrack by Motoi Sakuraba, with it, and the sequel Baten Kaitos origins being among his best work in my opinion.



--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Fire Emblem: Mystery of the Emblem
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Xenoblade Chronicles 2
The Legend of Zelda: Breath of the Wild
Miitopia
Baten Kaitos: Eternal Wings and the Lost Ocean
Final Fantasy VI
Tokyo Mirage Sessions #FE
Mario & Luigi: Bowser's Inside Story
Xenoblade Chronicles X
Pokemon: Soul Silver
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Ever Oasis
Final Fantasy IV
Project X Zone 2
Golden Sun: The Lost Age
Fire Emblem Awakening
Takt of Magic
The Last Story
Pandora's Tower
Super Paper Mario
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

oneida

Banned
Oct 29, 2017
1,912
--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Mass Effect
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Panzer Dragoon Saga
Fallout
Chrono Trigger
Star Wars Knights of the Old Republic II
Paper Mario the Thousand Year Door
Shin Megami Tensei Strange Journey
Final Fantasy VII
Phantasy Star IV
Deus Ex
Shining Force III
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Grandia II
Paper Mario
Skies of Arcadia
Shenmue II
Phantasy Star II
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
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OP
OP
kswiston

kswiston

Member
Oct 24, 2017
3,693
I'm free to pitch in and remind people about formatting. However, the caveat for me is that I won't be available in the 48 hours before close of voting (I'll be out of town with my partner). I can remind people before that though if you like, and format their votes

Are you around on the Thursday or Friday? Some sort of reminder before voting closes would be great. It can be 3-4 days before the end instead of 2 if that works better.
 

MoonFrog

Member
Oct 25, 2017
3,969
I'll keep pointing it out when I see it in here. I also should be available those days.

speaking of oneida , remember the vote start and vote close lines of the ballot stub.
 

Deleted member 12635

User requested account closure
Banned
Oct 27, 2017
6,198
Germany
--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Lost Odyssey
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Mass Effect 1
Dark Souls
The Witcher 3
Resonance of Fate
Divinity Original Sin
Blue Dragon
Tales of Vesperia
Final Fantasy VII
Dragon Age: Origins
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Shadowrun: Dragonfall
Oblivion
Skyrim
Fallout 3
Fallout 4
The Witcher 2
The Witcher
Star Wars: Knight of the Old Republic
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

MotherFan

Member
Oct 27, 2017
659
--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Earthbound
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Final Fantasy VI
Suikoden II
Mother 3
Persona 5
Secret of Mana
Legend of Zelda: Breath of the Wild
Final Fantasy Tactics
Chrono Trigger
The World Ends with You
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Xenogears
Final Fantasy VII
Tales of Symphonia
Star Ocean II
Persona 4
Devil Survivor
Xenoblade II
Kingdom Hearts Birth by Sleep
Suikoden V
Super Mario RPG
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

Canucked

Comics Council 2020 & Chicken Chaser
Member
Oct 25, 2017
7,417
Canada
What a torture, writing this. Thoughts on my top five:

Number 1 was easy. It's been my favorite game since the day I first played it. Chrono Trigger is truly timeless. The graphics, sound and gameplay remain touching to this day. I can recommend the game to someone who has never played a game before. I can recommend it to someone why has played damn near everything. Cross didn't make any of my lists only because I don't find it as heartwarming to play.


Vagrant Story is a game I continually dive into just to feel the vibe of again. It's like you can sense that decaying city all around you. Also a shocking amount of content and depth. I want to go play it right now. I've even bumping this entry up further on my list right now.

Mario RPG. Final party: Mario. Bowser. Peach. Don't even bother with the other scrubs. Every Mario "RPG" after this can never live up to this game. I don't care if it's made of paper or a superstar saga, it just doesn't hold a candle. And the graphics are this most charming that pre-rendered SNES graphics ever got.

Mass Effect started off a world and series I thought I'd never want to leave. It was the game I've finished the second most times (after Chrono Trigger). And one of the few RPGs where I wanted to try ever class.

Final Fantasy VIII was such an improvement over VII graphically that I was floored. Characters were more realistically proportioned. The music was fantastic. The Magic system was different but fun. I liked all the characters. So beautiful.


Why it didn't make the final ten:

Panzer Dragoon Saga: The graphics just don't look good now. The base design is great but the Saturn's polys just look messy.

Shining Force 3: Never finished the full story. Maybe one day.

Skies of Arcadia: The random battles were too frequent and a too long.

Phantasy Star Online: There's no way to go back and jump in for me.

Breath of Fire II: I've never played it with a solid translation and the story wasn't super stellar.

Persona 2: Eternal Punishment: Just a little too involving and slightly tedious go go back and play. First impression was stellar though.

Mass Effect 2: I feel like Mass Effect 3 ignored it too much and since it's book ended by other games I couldn't put it in my top ten.

Final Fantasy VI: Great story and World, but think the esper/magic stuff was a little too grindy and simplistic.

Persona 4: Golden: Great to play on the road. Great atmosphere. Not the best characters.

Suikoden V: I love all Suikoden games but all of them are missing a special something for me. Can't really pinpoint what it is.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Chrono Trigger
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Vagrant Story
Super Mario RPG: Legend of the Seven Stars
Mass Effect
Final Fantasy VIII
Final Fantasy XII
Elder Scrolls V: Skyrim
Breath of Fire IV
Xenogears
Final Fantasy Tactics
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Panzer Dragoon Saga
Shining Force 3
Skies of Arcadia
Phantasy Star Online
Breath of Fire II
Persona 2: Eternal Punishment
Mass Effect 2
Final Fantasy VI
Persona 4 Golden
Suikoden V
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

MoonFrog

Member
Oct 25, 2017
3,969
Tokyo Mirage Sessions is getting some love, which is nice. It is a fun game. Really did not expect to take to it like I did, which I will say endlessly (already have :P).

But...I really like the pacing of the game. It has that Persona-lite support system, which gives you something to do on the field but it doesn't prevent you from getting back into the dungeons quickly. In this way, it solves an issue I kind of have with some of the non-Hashino Persona MT spinoffs of the 90s and 00s, where you have the town map but are sort of just shuffled from dungeon to dungeon without a breather, while not going full-bore Persona (which isn't something I dislike, but still).

TMS also has really good boss fights imo--they've got good encounter design around, say, reinforcements--and the sessions system translates to them elegantly unlike, say, One-More/Knock-down.

The idol stuff was a bit much for me and I wish they'd taken a bit of a "harder" look at it, but the cast grew on me.

Also could've done without the FE crossover for the most part--it was kind of just there imo--but still, a great game.

The third entry in the Fire Emblem series, half of it being a remake of the original game, with the other half being a sequel story. Prince Marth is forced into conflict once again when his friend and confidant Emperor Hardin of Archanea summons him to put down a rebellion in the occupied nation of Grust. Marth finds himself involved thrown into a campaign filled with betrayal and intrigue as he learns about the origins of the Fire Emblem, the dragonkin, and the true history of Archanea. Like any Fire Emblem game, MotE features a robust cast of characters including dutiful cavaliers like Cain or Cecil, stoic swordsmen like Ogma and Navarre, and wise mages like Wendell and Linde. Mystery of the Emblem marks the point where Fire Emblem transitioned from being a small experimental title, to a full fledged staple in Nintendo's collection.

I need to get back on my MotE playthrough...probably won't happen for a while though as I'll lose access to my SNES in a bit. Maybe I'll actually make it happen before I move...

Fire Emblem: Path of Radiance – Fire Emblem is a great series and Path of Radiance may be the best one right now (never played the ones exclusive to Japan). Ike is a great main character and the fact that he is just a common mercernary makes the story a lot more grounded and relatable. The characters and their relationships are also superb, especially the ones between Ike and Soren and the three brothers Oscar, Boyd and Rolf. Also I really like the world they created and that the Laguz (people who can turn into animals) and the racism they encounter are a big part of the story. The character designs are great and overall this is just a lovely game.
Yeah Ike really is quite great. I grew really fond of him as a teen playing PoR repeatedly; he's probably to this day my favorite RPG protagonist.

I've got a spotty track record with Monolith: never finished Xenoblade Chronicles 1 and never played Baiten Kaitos nor Xenosaga beyond the opening minutes. This is something for me to keep in mind.

I like EOIV a lot, but I've only played it and a healthy chunk of EOV so I can't speak to how it relates to the original but I think it is a really great game and hopefully you enjoy it when you get to it.
 

Monorojo

Banned
Oct 27, 2017
1,673
--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Final Fantasy VII
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Final fantasy X
Chrono Trigger
Final fantasy 8
Golden Sun
Paper Mario
Tales of symphonia
Pokémon gold
Final fantasy tactics
Baldur's Gate 2
Diablo 2
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Chrono cross
Golden Sun 2
kotor
Bloodborne
Skies of Arcadia
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

Dremorak

Member
Oct 25, 2017
8,724
New Zealand
--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Xenoblade Chronicles
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Chrono Trigger
Terranigma
Xenoblade Chronicles 2
Kingdom Hearts: Birth By Sleep
Rune Factory 4
Pokemon Gold/Silver
Nier
Golden Sun 2
Dark Chronicle
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Xenoblade Chronicles X
SMT:IV
Golden Sun 1
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
I'll write a little about some of the games I want to highlight here, not going to write about all of them tho :)

Xenoblade Chronicles
My favourite game of all time. The story, the characters, the world, the music, the gameplay, everything was on point. Its the only game I can say was 100% perfect to me. Or at least as close to perfect I've ever seen.
Its the kind of game that takes you 80 hours to finish, and then you want to straight away play again. Its the kind of game where the story and characters stick in your mind, and you often listen to the soundtrack to just be
in that world again. It even rewards multiple playthroughs with the most amazing foreshadowing I've ever seen in a game. Some scenes mean one thing the first time through, and then the second time through when you
know whats going on behind the scenes have a whole different meaning. Even the combat matches what happens in the story, they managed to find a way to have a character that can see the future and integrate that into the combat.
I absolutely love this game and I cannot recommend it enough.

Chrono Trigger
I only played this a couple of years ago for the first time, and MAN, it really holds up. It was a thrilling adventure from start to finish, probably the most fun I've had going back to an older game.

Terranigma
A forgotted gem that again I only played recently. It has great music, ahead of its time combat and a story that can only be described as EPIC. Yes, it feels a little like action rpg version of Chrono Trigger. And thats awesome.

Golden Sun 2
When I say 2 I really mean the whole series, but 2 is when they did one of my favorite things a sequel has done: They mix up the party, people on both sides change their mind about their quest and you end up playing as the enemies from number one trying to stop the protagonists from the first game from doing what your characters were doing before. Its a great twist, and the ending pays off on that tension between a group that is really just doing what they think is best at that time.

Kingdom Hearts: Birth By Sleep
Secretly the best Kingdom Hearts game, its about 3 friends that get separated, and through a series of lies and misinformation get slowly pushed apart. When you finish your first playthrough you'll be upset at one or another character wondering how they could betray you or why they did what they did, and then you play through their story and realize OH... THATS what happened. When you see the story from all sides its even more tragic. To top it all off, it features an amazing performance from Leonard Nemoy, one of his last performances ever in fact.
 

MoonFrog

Member
Oct 25, 2017
3,969
Also: I know people like to edit these over time, but please take some time to justify all or some of your ballot.

It makes the thread more fun to read, helps recommend your favorite games to the people reading, and provides a springboard for discussion. Plus it is just fun in its own right imo :P.

There is also a raffle being held, your entry being predicated on you writing up at least five of your choices, if that helps :).
 

Wimps

Member
Oct 27, 2017
467
Oh yes. I've been waiting for a thread like this. I don't feel worthy enough to participate in the vote but I'll watch this thread.
 

StraySheep

Member
Oct 26, 2017
8,298
Nocturne's biggest strength is its thematic coherence. There are no extraneous systems in its gameplay, no unnecessary tropes in its narrative.

Persona Team is so freaking good at this and it's good to know that it extends to the SMT franchise in general. I have not yet played Nocturne but I really need to.
 

Beary

Member
May 23, 2018
31
Awesome first post. Welcome!
Thanks! I always loved these Lists/Threads. You and RPG Era are doing a great job. Almost signed up for the last one at the old place, but got intimidated at the last second. I also wanted to play more RPGs before I participated but that barely worked. These games are just so long...

Yeah Ike really is quite great. I grew really fond of him as a teen playing PoR repeatedly; he's probably to this day my favorite RPG protagonist.

I've got a spotty track record with Monolith: never finished Xenoblade Chronicles 1 and never played Baiten Kaitos nor Xenosaga beyond the opening minutes. This is something for me to keep in mind.

I like EOIV a lot, but I've only played it and a healthy chunk of EOV so I can't speak to how it relates to the original but I think it is a really great game and hopefully you enjoy it when you get to it.

I only played Baten Kaitos and Disaster: Day of Crisis by Monolith, which is not an RPG but still pretty fun (and really ridiculous). I got all the Xenoblades, but haven't gotten to them yet. I played a few hours of EOIV and really enjoyed it, but life happened and after a few months I might as well start from the beginning. Gonna choose a new RPG to play in a few weeks and its on the Shortlist together with Final Fantasy 9, Dragon Quest 8, Xenoblade Chronicles 1 and Trails in the Sky. So its got some tough competition. Or maybe I am just gonna go the easy way out and replay Xanadu Next for the upcoming RPG Club.
 

MoonFrog

Member
Oct 25, 2017
3,969
If we add to our post after the fact, will we be picked up for the raffle?
Prize Raffle

As an incentive to participate, we will be having a raffle. At the end of the voting period, One participant who has written explanations for their picks will be chosen to win $25 USD in Amazon credit. More raffle prizes may be added at a future time. If you would like to donate a prize (such as an RPG game key) to the raffle, send me a PM! I will make sure to give you credit for your donation.
Yeah, just need to edit the explanations in before the voting period ends to be eligible.

I only played Baten Kaitos and Disaster: Day of Crisis by Monolith, which is not an RPG but still pretty fun (and really ridiculous). I got all the Xenoblades, but haven't gotten to them yet. I played a few hours of EOIV and really enjoyed it, but life happened and after a few months I might as well start from the beginning. Gonna choose a new RPG to play in a few weeks and its on the Shortlist together with Final Fantasy 9, Dragon Quest 8, Xenoblade Chronicles 1 and Trails in the Sky. So its got some tough competition. Or maybe I am just gonna go the easy way out and replay Xanadu Next for the upcoming RPG Club.

Well at least with a choice like that you're probably always making a good decision in the end :P.

Yeah, things definitely hover around in a nebulous "I've been meaning to play..." for me a lot, but that is largely just down to there being a lot of good things to play :P.
 
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Bernd Lauert

Banned
May 27, 2018
1,812
This thread just confirms to me that Gothic 2 is the most underrated RPG of all time.

Maybe I'll do a write up later.
 

Theodoricos

Member
Oct 25, 2017
240
HIGHLIGHT VOTE

1. The Witcher 3: Wild Hunt
- When I first heard of all the superlatives being thrown around about The Witcher 3, I was skeptical and I thought that the attention surrounding the RPG was overblown. Imagine my surprise when a couple of years later I ended up playing through one of the most intelligently written and emotionally satisfying games I've ever had the pleasure of experiencing. More than that, this game is a rare example of genuinely mature storytelling, consistent characterization and intricate world-building in the medium. To top it off, its gameplay and combat system is fun and enjoyable, and the game is also interactive enough when it comes to the choices that you make during the narrative. That should be enough for any game to be an essential must-play, but when you realize that this particular game manages to retain all of these qualities throughout all of its impressive 100-hour story campaign, you've got the best RPG of all time.

FULL POINT GAMES


2. Planescape: Torment - When it comes to video game writing, decision-making and the ability to actually roleplay, it doesn't get any better than this. Planescape: Torment is a phenomenal personal and intimate story that's nonetheless told in the grand and wondrous setting of Planescape. It's got an amazing and diverse cast of characters; the amount of lore and dialogue is off the charts; and it also boasts a wonderfully atmospheric soundtrack by Mark Morgan, who also composed the OSTs for the first two Fallout installments, among others. The combat has certainly aged and it's not the most fun I've had in an RPG, but the best thing about Planescape: Torment is that the combat is hardly the focus. True to its genre, at its heart this is - at least in my humble opinion - the ultimate video game roleplaying experience.

3. Mass Effect - This title introduced me to my favorite fictional universe in gaming, and I was already a huge science fiction fan before I played it for the first time. I simply love its lore and setting - the mere inclusion of a highly detailed (and completely optional) Codex with so much information about the world simply blew my mind. It also has a lovable character cast along with a great synth soundtrack. Its aesthetic is unparalleled and it was clearly influenced by some of the best science fiction literature and cinema. It's certainly the only installment in the franchise that I consider to be a true hybrid between the RPG and shooter genres. I also dig its combat, though admittedly there is room for improvement.

4. Mass Effect 2 - An amazing sequel that I love almost as much which also happens to feature one of my favorite video game casts. There may not be as big of a focus on plot here and the RPG elements are certainly dumbed down to an extent, but Mass Effect 2 more than makes up for it with its more varied missions than its predecessor, its character-centric narrative, its humor and the phenomenal (and criminally underrated) soundtrack by Jack Wall. The cathartic final mission is also easily one of the best designed I've seen, one which adds weight to your efforts and decisions throughout the game.

5. Star Wars: Knights of the Old Republic - This is my most favorite Star Wars game of all time and I'm still waiting for it to be topped. It has enough familiar things to feel every bit like a true Star Wars game yet it was the first one I know of that formed its own identity as well, complete with its own original soundtrack, a fresh new setting, and an exciting new story involving brand new characters. This was perhaps the first RPG I played in which I truly paid attention to the plot and the characters. It was also the first RPG that made me realize that video games could actually tell stories on top of being fun to play.

6. Star Wars: Knights of the Old Republic 2: The Sith Lords - Obsidian's best game and the one with the most mature story told in the Star Wars setting to be sure (extended universe books notwithstanding). Very smartly written, this RPG's got an amazing dark and dreary atmosphere done right and an unusual but very compelling cast of characters. Even with all the restoration mods available, it remains sadly incomplete and we will unfortunately never play the original vision of the game. Nonetheless, this is how you do something completely different with a completely new tone in an existing setting. It's also a true modern RPG with all the appropriate mechanics and a satisfying amount of choice-making.

7. Undertale - Unconventional and ground-breaking in so many ways. This is yet another game on this list that shines most with its writing, but it's also one that has highly enjoyable gameplay - and here I thought that nothing even closely resembling a bullet-hell game could be entertaining. If nothing else, it's easily the least repetitive RPG I've played. Love it or hate it, this is an experience you won't forget. Games like this is why you should follow indie gaming, for that's the place to find such creative and innovative titles.

8. Shadow Hearts: Covenant - Shadow Hearts: Covenant is an interesting example of a JRPG set in the real world. Although I haven't played any other games in the series, it's been made clear to me that this RPG also has a rather clever premise in that it's a sequel to the bad ending of the first game, which explains its somewhat dark (though still occasionally upbeat) tone. I find that to be a very interesting idea that also happens to be very well executed. The Judgement Ring adds a new spin on the classic turn-based JRPG that makes this game very entertaining to play - it's perhaps one of my top favorites when it comes to raw gameplay.

9. Final Fantasy VI - Overall my favorite Final Fantasy, though it's a pretty close battle between 6, 9 and 10. This installment has the most enjoyable turn-based combat of the 2D Final Fantasy games even if the encounter rate is a little high. I grew attached to nearly every member of its cast, and the game is a rare example of a properly told and executed, albeit fairly standard JRPG story. Final Fantasy 4 may have my favorite soundtrack in the series, but 6 is also up there. The game has aged very well too.

10. Kingdom Hearts: Birth by Sleep - My favorite in the Kingdom Hearts series by far. I love its soundtrack (you can't go wrong with Yoko Shimomura) and its combat system is fantastic. I really like the ability to play as three separate characters with their own unique gameplay styles as well. The story is not its strong suit - it never is with Kingdom Hearts - but at least it's comprehensible as opposed to some of the other entries in the franchise.

HONORABLE MENTIONS

11. Persona 4 - This RPG has one of my favorite video game casts along with one of my most beloved soundtracks, easily the best Shoji Meguro has to offer. The themes in its story are very compelling and it's got an intimate, personal vibe and atmosphere that I simply adore. Certainly a far cry from your usual RPG with its high stakes and scope. The social link system is a solid component that's an interesting example of gameplay and story integration. I actually like the gameplay and the dungeon-crawling aspects of it too, though it could've been a little less on the repetitive side.

12. Skies of Arcadia - A fantastic world to explore; an amazing adventurous feel to the game in its every aspect; lots of humor and really enjoyable gameplay. To top it off, it's got one of my favorite RPG protagonists too.

13. Final Fantasy X - It may have its flaws but I still love this game for its themes, the intriguing world of Spira, its characters and the really fun Sphere Grid system. It's the first Final Fantasy game I played and it's the one I understandably have the most nostalgia for.

14. Final Fantasy IX - Just like 10, Final Fantasy 9 also takes pride in its vibrant, colorful and exciting world that I loved exploring. The gameplay is also fun, although it hasn't aged as well and its distinctly slow transitions can be annoying.

15. Kingdom Hearts 2 - Probably the most epic of the Kingdom Hearts games, 2 is also the flashiest in terms of the crazy things you can do. A huge leap in quality from the original game in every respect. I prefer the gameplay and characters of Birth by Sleep overall, but Kingdom Hearts 2 is just as fun.

16. Radiant Historia - Another underrated gem that deserves more attention than it's getting. It's got an exciting time travel mechanic, a surprisingly down-to-earth cast for a JRPG, fun turn-based combat, and an intriguing setting.

17. Fallout: New Vegas - One of my favorite open-world RPGs - a specific brand of RPG I normally don't care for - Fallout: New Vegas is very much an Obsidian title, especially when it comes to the smart writing and the roleplaying component.

18. Persona 3 - My introduction to the world of Shin Megami Tensei as a whole, to this day Persona 3 has remained one of my favorites in the series. Great music, themes and aesthetic. It's the game that introduced the compelling social link mechanic, which I know not all SMT fans care for, but I personally love it. The party members, the story and the repetitive gameplay leave something to be desired, however.

19. The World Ends With You - An action-packed music-themed JRPG with a one-of-a-kind combat system that takes some time getting used to but once you get the gist of it, it's one of the most entertaining in the genre. I also adore the game's contemporary setting, its OST and its overall look. It's also rather humorous and light-hearted most of the time, which I really liked.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
The Witcher 3: Wild Hunt
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Planescape: Torment
Mass Effect
Mass Effect 2
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic 2: The Sith Lords
Undertale
Shadow Hearts: Covenant
Final Fantasy VI
Kingdom Hearts: Birth by Sleep
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Persona 4
Skies of Arcadia
Final Fantasy X
Final Fantasy IX
Kingdom Hearts 2
Radiant Historia
Fallout: New Vegas
Persona 3
The World Ends With You
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
Last edited:
Oct 26, 2017
7,973
South Carolina
WIP

And like every time, I have no Highlight Game, and I'm not going to game the points by upping one or the other (and that list of favorites has only grown in these last 10 years). I also collated some unranked Honorable Mentions for no points from last time as I juuuuuuuust couldn't leave those off.

Also, scrub me from the raffle too. I oen all those and others must tase The Glory that is LoG2

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Legend of Grimrock 2 (Almost Human 2014)

You know those games that come out and feel good, feel right, and play right, but they juuuuuuuuuuuuuust don't have the scope, polish, or the design in a few facets quite right to really work, but so damn enjoyable and honest and true in their aim that you like the game and wish the devs the best on the next adventure? That was Grimrock 1.

And you know that NEXT game, that takes the scope, polish, and design critiques and sends that sequel thru the roof with some of the best-thought out gaming you've experienced and an all-time classic? THAT'S Grimrock 2.

They did so much so right in this game.

A grander scale with a whole island full of smaller dungeons to explore. More puzzles. More secrets. More variety. More ambience. More choice. More monsters. More loot. More boss fights. More MORE.

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Chrono Trigger (Squaresoft 1995)

One of the best games ever made. One of the most revolutionary, as well. No list is complete without it, no gaming career without having had beaten it. It also had this strong lean 'n mean structure with nigh perfect pacing.

SFC RPGs were in a good place around that time for this. <1>

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Breath of Fire V: Dragon Quarter (Capcom 2002/03)

Completely misunderstood upon release, this delicate, intricate, brutal game is a masterpiece for every expert RPG player out there hungry for an excellent dungeon crawler. Music so nasty with the Rustpunk you get tetanis just from listening to it.

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World of Warcraft (Blizzard 2004-08)

Particularly around 2.4, where they came as close to landing the goals they set out to do way back before release yet before they started obeying the siren's song of player bribery and other toxic influences. No other game than WoW under this period so NAILED a genre that the only choice during their glory days to have success in the genre was to make a completely different game with completely different goals and play (EvE).

Modability
Responsive Combat
"Equality of Opportunity" balancing
Can run decently on a toaster

Read those? Good, you now know more than other MMO developers not named Blizzard. <49>

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Divinity: Original Sin 2 (Lariansoft 2017)

Don't think of it as being able to do everything, think of it as being able to do anything.

The expansion of the cooperative gaming aspect the first one pioneered has gone waaaaaaaaaay further, with standard 4-player, competitive play where you can compete against other players in your "tabletop team" (which is backed up by the plot!), an entire customizable tabletop mode with completely customizable maps and dungeon master control, expanded and more user-friendly mod support, and even more! <41>

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Etrian Odyssey II (Atlus 2008)

Even in a RPG list, yada yada. A fine evolution of EO1, but without EO3 and 4's oversoftened edges. Updating dungeon crawlers away from the clunk of yore with outstanding ergonomics yet still made you plan and work and seek and suffer with Himukai's cute, colorful art and yet another delicious Koshiro OST of awesomeness trying their damnedest to distract you from the brutal indifference of the Labyrinth. I was REALLY close to nixxing this for V.

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Suikoden II (#FucKonami 1998/99/00)

I replayed this a couple years ago and I had forgotten just how different this game behaves and is structured than others.

There's extremely little fluff, with only a couple of stretches that have bosses that are not major antagonists or serve no war function. It also has the audacity to completely shake up the usual act form and is incredibly strong for it.

Other than that, it's still a world-building, characterization, musical, theming, and lore tour-de-force that stands as an all-time great. <20>

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Demon's Souls (FromSoft 2009)

A gloriously bitter medicine for the toxic ills that infected gaming at the time of its debut. It stands the test of time due to its phenominal mechanics, consistancy, creativity, atmosphere, level design, and art direction.

Plus it still had the best on-line in the series before it went down, robbing us of The Best Boss Of Generation 7 (Old Monk). <32>

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Vagrant Story (Squaresoft 2000)

Lord Matsuno's magnum opus and one of Squaresoft's crown jewels from their glory days. Smith's rich but tasteful localization, Sakimoto's greatest OST, Akiyama's industry standard-setting choreography, and many many other's A Games brings a dark political tale and brilliantly envisioned mechanics together in one of the classiest games I've ever had the joy to play.

Not bad for something made under a time and budget squeeze, huh? <72>

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Shin Megami Tensei: 3/Nocturne/Lucifer's Call (Atlus 2003/4)

This is Atlus at the height of their powers; stellar atmosphere, combat, visual design, dungeon craft, music, everything.

When this beautiful, bleak, intricate, wonderful masterpiece launched in 2004, I knew Square had been dethroned as best JRPG maker. <22>

HONORABLE MENTIONS

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Digital Devil Saga (Atlus 2004/5/6)

Atlus' Beast Mode Era continues with the Press Turn sporting, demon-protagonisted, Vedic lore-infused, post-apocalyptic, Jazzy, Metal, eatin' people excellence of DDS1. The attention to detail and creativity is outstanding (just watch how Heat and Argilla talk in demon form). May have THE hardest boss in any game ever.

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Dark Souls (FromSoft 2011)

The breakout smash for the franchise that added a ton of neat new mechanics and interconnectivity; and continued the quality of the original short of the on-line quality and the LI zone. <7>

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Final Fantasy Tactics (Squaresoft 1997/98)

Another dark, deep, and difficult Matsuno classic. Just an absolute classic of the form. <17>

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Planescape: Torment (Black Isle Studios 1999)

The finest written game in history. Much like the Vagrant Story example above, has not been matched, and quite frankly the industry seems hellbent at times to avoid even trying to learn form this game, much less to attempt topping it.

Also like how there's approximately 3 mandatory fights in the entire game. I love that stuff. Skip bosses LIKE a boss! <13>

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Final Fantasy VI (Squaresoft 1994)

Another game that tosses the usual narrative structure to the four winds and another masterpiece of its respective series, and Squaresoft when they were Kingmakers. Chock full of secrets, a genuinely interesting tale with both drama and comedy, orbited by a great cast. Great bad guy and his final boss theme is the best of all time, hands down.

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Divinity: Original Sin (Larian 2014)

A complete upheaval in the field of mechanics and skills, it asks the question of how no one came up with, nay, allowed skills to exist like this before. A fireball spell almost can't be called a "combat spell"...when I saw that burning boat at the beginning and my cleric guy knew Rain and it worked at putting that boat out, well, that was it. Welcome to the revolution. <93>

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Ys: Oath in Felghana (Nihon Falcom 2005)

One of the things that got me about this one (other than ROCKING TUNES), is the sheer variety of the bosses. It and Origins are really, really close, but OiF has a slight nod at not dipping into the well of "expose boss then damage" methodology too many times.

Also, ye GODS this soundtrack kicks like a beast.

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Trails in the Sky The 3rd (Nihon Falcom 2007, 2017)

The 3rd is the strongest written title in a strongly-written series.

Yeah, it seems at first glance of the setup like it's a fandisk, but that doesn't have the connotations most series would create with that. No, Falcom WENT PLACES, MAN. Went places and conquered. Like, one extremely touchy subject is handled in two COMPLETELY diametric ways both of which extremely dangerous, yet they pull it off with flying colors. Most other games couldn't pull it off ONE way (and boy howdy have some failed miserably trying).

The form of the games' famed Doors system does the fan vignettes and foreshadowing really well; no fluff, just lean and clean despite such a huge roster.

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Makai Kingdom (Nippon Ichi 2005)

NI's best game, taking the original Disgaea formula and running with it to crazytown allowing you to do even more brilliantly stupid things. Plus I just feel it's funny as hell and has a great soundtrack from Hosoe, Saso, and their crew. In fact, he audio-visual work on this game was outsourced and the whole thing has this shoestring feel even for a NI game (yet is still their best!)

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Valkyrie Profile 1 (tri-Ace 1998, 1999)

VP1 shouldn't exist, frankly. t-A was and is notorious for narratives that barely function, much less have nuance and maturity. Yet here this is, as morose and fatalistic as the Teutonic myths that inpsired it. I really appreciate that. <53>

Unranked Honorable Mentions *no points but deserve kudos*

Persona 4 (Atlus 2008)

A JRPG. A game steeped Japanese EVERYTHING. About teenagers saving the day.

Yet, somehow, it's the least egrarious about all JRPGs that visit these conditions. May have the finest cast ensemble ever assembled in an RPG. Magnificent job interweaving the various facets of the game so that they influence each other without crippling yourself for not involving yourself in one enough. Definately has something to do with the grounded, relatable characters and a handling of a setting in a fashion that you didn't have to be a hardcore Japanophile to appreciate.

I don't think it's been remembered just how GOOD the characterization is in this; a deluge of spin-offs have distilled facets to Everclear strength, threatening to undo what was done in-game with digging down and out further in each character.

Devil Summoners: Soul Hackers (Atlus 1997, 2013)

A wait of 17 years was VERY worth it. Another of those Atlus classics that just sings and that also shows the way that their games would evolve into later.

Star Ocean 2 (tri-Ace 1998/99/00)

The sheer number of things you can do outside of battle in this thing beats some computer RPGs. This isn't a commonly used statement about console RPGs one bit. Sakuraba's best OST. Has a phenomenally long and even difficulty curve that I don't feel gets enough attention.

Trails in the Sky: FC (Nihon Falcom 2004)

You don't get a game that is both dead set on going about its own odd way come hell or high water while also being extremely accomplished at it, but the genesis of the underappreciated Trails series does just that.

Holistic worldbuilding, lore, characterization, and excellent conversational tones are a treat if you meet it halfway with the proper mindset. <41>

Recettear (EasyGameStation 2007, 2010)

One of the most accomplished "economy"-focused RPGs ever, and the Carpe Fulgur localization gives it spice it needs. "Capitalism, ho!" indeed.

Legend of Grimrock 1 (Almost Human 2012)

Excellent, excellent dungeon crawler that was phenomenal for a first try.

Grandia 1 (GameArts 1997/99/00)

Outstanding sense of ADVENTURE, tactical combat, dungeon design, and music. <90>

Chrono Cross (Squaresoft 2000)

The best soundtrack that is, that ever was, that will ever be. Gorgeous artwork and a snazzy battle system (no grinding! you can run from almost every boss! Vancian magic!) was fun. <56>

Witcher 2 (CD Projekt Red 2011)

Cleaner and leaner than 1, but not as bifurcated an experience as 3, hits what the series does with less distractions: dark low fantasy with a true mature experience by adults for who they percieve as adults. <80>

Phantom Brave (Nippon Ichi 2004/5)

Makai Kingdom's less wacky, more secretive older sister. Manages to be kid-friendly without being annoying or creeper bait, and has an even deeper dive into crazytown mechanics than even MK did.

Ys Origins (Nihon Falcom 2006)

The purest Ys experience, all about fightin' and killin' and rockin' out.

Valkyria Chronicles 1 (Sega 2008)

One of those many revolutionary Gen 7 Japanese games that didn't get noticed till the world came to its senses.

Has a ton of honest charm painted in a gorgeous art direction and fun mechanics to tinker with and exploit.

Trails in the Sky: SC (Nihon Falcom 2006, 2015

Second Chapter was the payoff to a very unsure wait of four and a half years and it almost over-delivered.

Wait, lemme explain that, SC is more up-and-down than FC or 3rd, but the heights this game hits...holy lord when this game hits, it hits HARD...so goddamn hard.

Estelle likewise begins exploding from hour one and just doesn't stop accellerating upwards, being probably the perfect example of a coming-of-age hero's story in the genre. And that music...holy mother of GOD... <73>

Etrian Odyssey V (Atlus 2016, 2017)

The second newcomer. With dungeon design as deft and consistant as the series has ever had, with what may be the PERFECT balancing act of character building and enemy party design, this was criminally over-looked due to fatigue or something.

Wizardry VIII (Sir-Tech 2001)

It's an uneven game, I'm not denying that; the clunky encounter system and some large, empty zones prove that.

But open up the mechanics hood and dig around in there, find those few, really really involved dungeons, and go
places you shouldn't be and you'll find what makes this a classic.

Xanadu Next (Falcom 2005, 2016)

XN is a very particularly assembled and very cleverly balanced game. The systems work together, the combat will fly by, and the puzzles click into place once you give yourself into how this game thinks. This is always the sign of a well-made game - give it your attention, your respect and it'll take you places.

Hit from behind. Herd the herd of foes. Prioritize targets. Move boxes before hitting them. XP boost card for exploring, HP boost for bosses. You can never have enough bone keys. Etc, etc. Follow these parameters and you just fly thru this game.

Lunar: Silver Star Story (Game Arts 1 1992)

God, this game is just so cozy. Iwadare's masterpiece soundtrack, really clean simple progression, and just so much damn charm.

--VOTE INFO START—

<FULL POINT GAMES – 2 points>
Legend of Grimrock II
Chrono Trigger
Breath of Fire V: Dragon Quarter
World of Warcraft
Divinity: Original Sin 2
Etrian Odyssey II
Suikoden II
Demon's Souls
Vagrant Story
Shin Megami Tensei: Nocturne
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Shin Megami Tensei: Digital Devil Saga
Dark Souls 1
Final Fantasy Tactics
Planescape: Torment
Final Fantasy VI
Divinity: Original Sin I
Ys: Oath in Felghana
Trails in the Sky: The 3rd
Makai Kingdom
Valkyrie Profile 1
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
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MoonFrog

Member
Oct 25, 2017
3,969
Maybe I'll do a write up later
The more ballots the better.
5. Star Wars: Knights of the Old Republic - This is my most favorite Star Wars game of all time and I'm still waiting for it to be topped. It has enough familiar things to feel every bit like a true Star Wars game yet it was the first one I know of that formed its own identity as well, complete with its own original soundtrack, a fresh new setting, and an exciting new story involving brand new characters. This was perhaps the first RPG I played in which I truly paid attention to the plot and the characters. It was also the first RPG that made me realize that video games could actually tell stories on top of being fun to play.
I really enjoy the old republic setting; it is my favorite Star Wars setting.
I actually like the gameplay and the dungeon-crawling aspects of it too, though it could've been a little less on the repetitive side.
Yeah, I actually enjoy Persona 3, 4, and 5 all as dungeon crawlers/monster collectors. I can understand the complaints about Tartarus in 3 and the dungeons in 4 but...they don't really resonate with me for whatever reason. I also like the whole simulation, then dungeon crawler rhythm and the resource management game surrounding the dungeon crawler aspect, which enters into the simulation.

I also can kind of get the complaints about the battle system. It does have a rapid decay cycle as you figure all the demons out, particularly in 5, imo, where it is really easy to sneak up on enemies. I feel 4 and 3 handle ambush better, both having it harder to pull off in different ways. But...the combat system is dynamic over encounters, allows characters to have distinct and explosive roles, and the games cycle through the enemy sets pretty fast so you don't have too long where you are just curb stomping everything. Ultimately, I just really love the synergy between the characters and the dramatic effects of abilities and I think the system is a lot of fun in all three games.

It is a large part of why I like Persona: a lot of the times you run into comments that run "erase the dungeons!" or "erase the simulation!" and it can feel weird to genuinely like both and how they flow together. A lot of what I like in JRPG is engaging with characters, growing them, figuring out their characteristics on and off the ability, seeing their stories etc. and it is particularly beautiful to me when there is a whole package where I enjoy fighting with the characters and getting to know them. Persona offers a unique approach to achieving that and I enjoy it.

....

Honestly, I had some difficulty ranking Persona on my ballot, because it doesn't really compare well along the same terms of a lot of the titles at the top of my ballot. The DQ stuff I wrote is so much about experimenting with narrative structure in a relatively tight and concise package whereas the SMT stuff I wrote is largely about achieving grand narrative vision again in a relatively tight and concise package. Persona is a lot slower-paced and tends to have a strong premise but sluggish, and usually somewhat disappointing, imo, follow-through. It is much more about the individual episodes and the accrual of affection for the characters and setting over time than it is about the overarching narrative it presents and the structure it gives it. I don't think they're straight up bad in this respect, but they don't really stand out in the same way I think the other games that topped my list do. It was really hard to rank them while I had that hat on but I knew they had to be in there, for me, because of what they mean to me.

Instead, I think where they really shine is in the synergy of the simulation and dungeon-crawling surrounding the characters. That and they are dripping with style across their aesthetics, premise, music, etc.

I also collated some unranked Honorable Mentions for no points from last time as I juuuuuuuust couldn't leave those off.

I understand how you feel :P. Still debating editing my honorable mentions as I am unsure of the roster. Also debating just posting more write-ups lol. I debated that last time too, but didn't go for it in the end :P.
 

LinkMaster111

Member
Oct 25, 2017
47
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Persona 5

To me Persona 5 epitomizes what I look for in a JRPG, from top to bottom it is an absolutely incredible experience. On the surface, it's fast, flashy, and dripping with style. Every menu pops up with flair, every loading screen and logo is expertly crafted and it all comes together to create one of the most visually stunning games I've ever played. Combine that with a snappy soundtrack that never gets old and Persona 5 is one of the most aesthetically pleasing games I have ever played.

It's not enough to just be aesthetically interesting, though, and fortunately P5 comes through in spades in pretty much every capacity. The story is engaging with an extremely likable cast of characters. Combat is fast and fluid, but still deep and robust. Overall, the complete package adds up to one of my favorite gaming experiences ever.

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Persona 4 Golden

I went into Persona 4 Golden with no expectations, I knew nothing about it other than that it was a highly regarded JRPG. Fortunately, P4G lived up to the hype with a super engaging story and fantastic battle mechanics. The balance of Japanese high school drama and dungeon crawling scratched an itch I never even knew I had. Much like Persona 5 after it, the soundtrack and visuals ooze a certain charm that is hard to replicate.

What I certainly didn't expect was how much I fell in love with the characters. As I previously stated, I think P5 is overall a better game but I absolutely need to give P4G credit for building a roster full of characters I wanted to know better and become friends with better than any RPG I have ever played. Once the credits finally rolled I felt a genuine sense of sadness that my adventures with the investigation team were over that I don't know if I will ever get again from a game.

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EarthBound

EarthBound is such a strange, wonderful game that words can't really describe it. Considered a flop at release, the mystique of EarthBound has only grown over the years. This is due in large part to Ness's inclusion in Super Smash Bros., as well as Nintendo's refusal to release it on their Virtual Console services. Fortunately it is fairly easy to get a hold of now thanks to the Wii U and 3DS Virtual Console, as well as the SNES Classic.

I really encourage anyone who has interest in EarthBound to go in as blind as possible, it's a very special experience. What I can say is that you will be hard pressed to find a game with more quirky charm, everything from the dialogue to the music to the visuals exudes humor and heart in equal measures. If you have even a casual interest in JRPGs you owe it to yourself to play EarthBound.

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Pokemon Gold/Silver/Crystal

In generation 1 the groundwork of the Pokemon franchise was really just beginning to be laid, it was obvious that the loop of catching and battling with Pokemon was fun but the first games lacked polish. When Gold and Silver (and later Crystal as well) finally came around a few years later it managed to expand on that framework by leaps and bounds. The game not only looked signficantly better (thanks to some fantastic sprite work and color), it also played significantly better. The new region of Johto provided plenty of new Pokemon to collect and areas to explore, but the small quality-of-life improvements are what really elevated it to another level.

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Paper Mario: The Thousand Year Door

I have always told people that Paper Mario is the RPG for people who don't really like RPGs. The constant timed button presses keep players engaged and the story is surprisingly interesting for a Mario game. The dialogue especially is a real treat, it's very witty and genuinely funny without being distracting. The excellent use of the paper aesthetic is a visual treat that also frequently impacts the gameplay. Paper Mario: The Thousand Year Door is the epitome of the Mario RPGs, a fantastic meld of the humor and wit the various series are known for with surprisingly deep and engaging mechanics.

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Fallout 3

Giant open world RPGs have become much more common over the last few years, but I still feel like none of them have been done quite as well as Fallout 3. From the start the game delivers an intriguing story that you can completely ignore if you so choose. At every turn it feels like there is something more to do and something new to explore. In a world that is as expertly crafted as the capital wasteland each area feels like it has something new to offer, be it a more powerful gun, a new set of armor, a few caps, or just an interesting piece of lore. Each time I play through Fallout 3 I feel like I discover something new, which is saying quite a bit given how many times that is.

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Bloodborne

If you have ever had any interest in the Souls series I would recommend you start at Bloodborne. The faster, more visceral combat is much more palatable for people who don't like the slower and more methodical combat of Dark Souls, but it still manages to retain the level of challenge the other games are known for. What drew me in the most, personally, is the amazing gothic-horror inspired visual design, but what made me stay was the sense of discovery that you find around every corner.

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Dark Souls

I'm a bit of a latecomer to the Souls series, having started with Bloodborne and Dark Souls III, so the remaster of the first Dark Souls felt like the perfect time to jump into what many consider to be one of the best games of last generation. I can definitely say that Dark Souls holds up, it's still just as challenging and rewarding as it ever was and Lordran has become one of my favorite worlds ever in a video game.

Dark Souls can certainly be intimidating, even beyond the level of difficulty that the Souls games have been known for there are tons of stats and mechanics that the game never really explains to you. While some might find this frustrating I personally love the level of customization and discovery it generates.

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Fire Emblem: Awakening

Awakening, in my opinion, is the game that pushed Fire Emblem to a new level. The story is a bit of a throwaway, unfortunately, but beyond that there is a ton to enjoy. The simple rock-paper-scissors gameplay feels easily understandable but there is a lot of depth under the surface, especially when units with different movement abilities, magic, and bows get thrown into the mix. While it is true that the deep strategy gameplay was always there, Awakening's addition of more character interactions that can even lead to children add a level of depth outside of the battlefield and more customization of your army.

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Secret of Mana

When I think of Secret of Mana I will always think of spending hours on end playing with my younger brother when we were kids. Back then it was like nothing else we had ever played, an action focused RPG with magic and weapon leveling systems that could be played cooperatively was revolutionary for us. Since then, I've come to appreciate the fantastic 16-bit era visuals and soundtrack so much more, Secret of Mana is a gorgeous game with a solid story.

Honorable Mentions:

Fallout 4

Fallout 4 is often maligned for abandoning many of the RPG elements that popularized the series, but I still love the game for what it is. At its core, the shooting and looting loop makes Fallout 4 the most fun to actually play, in my opinion.

Fallout: New Vegas

New Vegas is actually my least favorite of the Bethesda published Fallouts, but mostly because it is a technical mess. The world, while not quite as interesting to me as the worlds of 3 and 4, is still full of things to do and the sheer number of ways you can tackle quests is pretty astounding.

Pokemon Red/Blue/Yellow

These are the games that started it all, launching Pokemon to a mega-franchise that persists today. Mechanically RBY aren't great, in some ways they're even a little broken, but it gets so much right that it is hard to fault it too much. The Pokemon designs are some of the best in the series, the world is iconic and very memorable, and the game was so novel at the time that they still are worthy of praise today.


Pokemon Sun/Moon

Sun and Moon are the best Pokemon games since Gold/Silver/Crystal. I was finally starting to feel like the series was stagnating, but appealing to nostalgia with Alolan forms of gen 1 Pokemon while at the same time shaking up the gym formula was just the thing the series needed.

Tokyo Mirage Sessions #FE

I never expected to enjoy TMS as much as I did, the game is extremely J-pop idol inspired. At its heart, however, it is an excellent crossover between Fire Emblem and Shin Megami Tensei, invoking elements of each while still standing on its own as a fantastic and fun JRPG. The worst thing about TMS is that more people didn't get the chance to play it because it was trapped on Wii U.

Dark Souls III

Bloodborne was my first Souls experience, but I knew I had to give Dark Souls III a chance when it came out. I was not disappointed, the combat and exploration that I loved from Bloodborne was still there in spades. the more defensive nature of Dark Souls makes them feel unique enough that they're both worth playing.

Fire Emblem Fates

While Fates wasn't quite the revolution Awakening was, it's another excellent entry in the Fire Emblem series. Boasting the most content I've ever played in a Fire Emblem thanks to three unique campaigns, Fates is well worth playing.

Ni no Kuni: Wrath of the White Witch

Ni no Kuni is an absolutely gorgeous game thanks to visuals made by Studio Ghibli. The gameplay loop of collecting monsters is very remniscent of Pokemon, but the more action-oriented nature is more than enough to distinguish the two

Final Fantasy IV

Final Fantasy IV is my favorite of the FF games that I've played. It's an excellent mix of old school RPG battles, an interesting story, and very likable characters with some beautiful 16-bit sprite work to boot.

Xenoblade Chronicles 2

To be honest, XC2 is the epitome of everything naysayers hate about JRPGs. It's long, it's unnecessarily complex, the story is convoluted, the characters are bordering on insulting with some of their designs, and so on. And yet, warts and all, when Xenoblade Chronicles 2 clicks together it is one of the most mechanically rewarding games I've played in quite some time. It just might take you 20 hours to get there is all.

<HIGHLIGHT VOTE– 4 points>
Persona 5
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Fallout 3
Pokemon Gold/Silver/Crystal
Fire Emblem Awakening
Paper Mario: The Thousand Year Door
Persona 4 Golden
Bloodborne
Dark Souls
Secret of Mana
EarthBound
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Tokyo Mirage Sessions #FE
Ni no Kuni: Wrath of the White Witch
Fallout: New Vegas
Fallout 4
Dark Souls III
Pokemon Red/Blue/Yellow
Pokemon Sun/Moon
Fire Emblem Fates
Final Fantasy IV
Xenoblade Chronicles 2
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
Oct 25, 2017
2,179
The Witcher III: Wild Hunt - Possibly my favorite game of all time. This game is a masterclass in nearly every aspect. Divine atmosphere that is varied in each location with a lovely designed world that you can get lost for months in. My personal favorite would be the oppressive vibe in Velen/No Mans Land. Novigrad is one of the best cities in a game, full stop. The realistic scale of it alone puts other cities in recent games to shame. Going to Skellige and Kaer Morhen is like playing The Witcher 3: Part 2. I know everyone's jaw dropped when they first arrived to Skellige and heard the glorious "Fields of Ard Skellig" playing. The gradual change of the aesthetics as you journey is highly impressive and believable. The attention to detail is just staggering and seeing landmarks in the distance such as lighthouses, mansions, cities, etc. feel like rewards that the game is giving you and all of them feel distinct in some way. It features a soundtrack that perfectly captures the feel of Poland. I actually listen to this soundtrack from front-to-back on Apple Music fairly frequently. I can probably count on one hand the amount of game OSTs I've done that for. Some of the greatest characters in gaming not just this year, but ever. A few of my favorites are Gaunter O'Dimm, Olgierd von Everec, Keira Metz, Cirilla, the Bloody Baron, Djikstra and the ghost of Vlodimir von Everec just to name a few of the new ones. Every single sidequest in this game is very high quality and often takes twists in ways you wouldn't expect. This is true with even quests that appear simple and routine such as the infamous "pan" quest. This is probably the only game where I've ever done sidequests because they were that damn good rather than to reap rewards or experience. It's hard to argue that this isn't the best written game in a long time. How is it even possible that a 200+ hour game actually didn't disappoint with the ending of its narrative? Combat nails the feel of being a witcher and is almost dance-like once you get into a rhythm and realize the importance of utilizing your full toolset instead of just slash/dodge. I'm a huge fan of The Witcher series and CDPR managed to completely shatter my extremely high expectations. I generally do not like most open world games, but if there ever was a model that showed the validity of that design, this would have to be it. If this was truly Geralt's last ride, then it was one hell of a way to go out. Did I mention that Gwent is amazing and that the content in the Hearts of Stone expansion is just as good as anything in the main game? I cannot wait for Blood and Wine, Cyberpunk and whatever else CDPR decides to do next.

Bloodborne - Very few games ooze as much style as this one. The combat is fast and rhythmic like a dance yet also incredibly macabre. The game world resembles a freakishly bizarre nightmare that is beautiful in it's own way. It may not have the depth of the other Souls games, but it uses what it has magnificently. Each weapon has it's own unique feel, etc. Some of the greatest bosses in video game history reside in it's world. The Lovecraft influences are right up alley as well. This is From's best game yet.

Persona 4 - One of the "coziest" games ever made. It's dripping with style, full of heart,has a fantastic OST that stays with you and one of the greatest cast of characters in gaming. You could argue that Persona 5 is better in a lot of ways and you'd be right, but Persona 4 wins in the areas that count most.

The Witcher - The original Witcher has a special place in my heart. Incredible atmosphere, fantastic music, a story that is true to the books, the series' trademark morality and fun rhythm-based combat that forces the player to use Geralt's full arsenal of tools. It's world inspired a sense of wonder in the player especially in the Lakeside areas.

Undertale - Witty, humorous, and charming. Undertale is one of the most soulful games I've played in years. It features an inventive battle system that is part-turnbased, part-bullet hell shooter that tests your reflexes, while also giving you information about the enemy you're fighting. Its soundtrack is very engrossing with many great tunes. My personal favorite being the rhythmic "Spider Dance." Choices are vital in this game and shouldn't be taken lightly. The game even remembers what you did in previous playthroughs and punishes you for it. The aspect that truly makes Undertale shine though is its characters. Every major character is layered and well done, which is quite a feat in a game that only lasts 6-7 hours. Finally, one of the things I love most about this game is how it features virtually no "filler", which plagues so many games today. The nearly perfect pacing makes Undertale an easy game to replay and an even easier one to recommend.

Lost Odyssey - The Thousand Years of Dreams short stories are wonderfully written. Their impact is hard-hitting and described in a way that makes them easy to visualize.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
The Witcher III: Wild Hunt
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Dark Souls
Final Fantasy VI
Persona 4
Bloodborne
Pokemon Gold/Silver/Crystal
The Witcher
Baldur's Gate II: Shadows of Amn
Diablo II
Vampire: The Masquerade - Bloodlines
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Undertale
Demon's Souls
The Witcher 2: Assassins of Kings
The Elder Scrolls III: Morrowind
Mass Effect 2
Planescape: Torment
Persona 5
Lost Odyssey
Final Fantasy VII
The Legend of Heroes: Trails in the Sky SC
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--

Will probably finish Nier Automata before this ends so that might have a spot. We'll see.
 
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Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,294
Midgar, With Love
I'm loving reading everybody's write-ups. Man, RPGs are the best. Not only to play but to talk about as well.
 

newgamewhodis

Member
Oct 28, 2017
820
Brooklyn
This thread exemplifies how hard it is to define RPGs. There a lot of games listed where I'm like "huh, is that an RPG?" Do I could 0451 games as RPGs alongside more clear cut games like Baldur's Gate? Are all the Zelda's RPGs? I guess this debate will kind of get settled by which games top the list, but it's a head scratcher for sure.
 

OniluapL

Member
Oct 25, 2017
1,000
I am a complete newbie when it comes to RPGs, so I wasn't planning on participating initially (didn't even think I could get to the minimum of five), but I changed my mind - I decided to contribute to champion the few classics I have played and love and/or indies that won't get many votes. So, here we go:


PERSONA 5

I won't get into the flaws the game has. In the year since its western release, those were very discussed and pointed out, even by me. I know about all of them, I probably agree with most of the arguments. I don't care. Persona 5 is the most amazing experience I have with a JRPG. The audiovisual aspects require no explanation, they are absolutely incredible. The cast is great and their interactions with each other rings true, with many amazing scenes stuck in my mind since then (and yes, I do think it's better than previous entries, achieving a balance between the friendship antics of 4 and the seriousness of 3). But it's the tone, the themes, the cohesion of it all that really stuck with me. It's a game that is focused on telling this story of rebellion and fighting back, and it shows. It shows in the art design, it shows in the UI, it shows in the dungeon design (which, by the way, it's such a marked improvement it cannot be understated), it shows in the setting, and it shows in the narrative. It's a game that begins with the main character being put in a cell, and it goes from there. The weird narrative turn of the ending, the confidant stories, the party character arcs, it all works (or tries to, at least) to support this core idea. Subtle it is not, definitely not, but it's impactful - or at the very least it was for me.

By the way, most of the compliments I made (... except dungeon design) I extend to the previous two entries, so I'm putting them on my ballot. Persona 5 is my favourite, but I love them all.


SHIN MEGAMI TENSEI: NOCTURNE


I'll be honest upfront: I haven't finish the game yet. Actually, I stopped playing for Persona 5 and never went back. Life happens, I guess. I don't think I need to in order to justify this being here. The same compliment I made for Persona 5 can be made here - it's such a cohesive experience, with an unmatched atmosphere. Wandering this desolate and unwelcoming world, trying to find your own purpose and ideals it's one of the most amazing experiences I have had with a videogame. The barren overworld, the small communities you encounter, so many small and big moments that let me in awe. I don't understand people who say this game doesn't have a good story. It absolutely does, it just doesn't have a complicated plot or is heavy in dialogue. It's a narrative told by the setting, your interactions with it, and by the few characters you encounter. It's so unique, and thanks to these two games, I'll follow Hashino whatever he does next. The man has earned my trust.


UNDERTALE


I still love this game. I still find it funny, with its quirky characters and silly puns and jokes. I still find it clever, with its puzzles, its meta moments and its plot twists and surprises. I still find it heartwarming, with this core idea of befriending monsters and the spectacular ending. I don't have much else to say, it's a game that stuck of me since I played and never really left my mind. I'm still amazed by how much Toby Fox cared about his game, the absurd number of small details he put in, and how it all works to tell a story, that, at its core, it's a simple story about friendship. And it didn't need to be anything else.


LISA


It's like the opposite of Undertale, although I love them for similar reasons. It's a quirky game, that challenges players assumptions and that have your actions heavily impact the game world, with an outstanding attention to detail. However, LISA is dark. Very dark. It's a game which bad things can and will happen to you, in which you don't have any moment you can really relax. You have to make tough decisions that will actually BE BAD FOR YOU. It will affect your gameplay choices, it will make the game harder for you. And sometimes you can't avoid it. It's a crapsack world, in which many characters, including you, are suffering and inflicting suffering on others, and you just need to try your best. It's upsetting, creepy, gross and anxiety-inducing, and I wouldn't have it any other way.


PYRE


I don't think it will have many votes, I don't even know if people will consider it an RPG, but I mean, you level up, have a party and engages in some sort of combat, so I guess it fits.


Pyre has one of the best writing I have seen in videogames. And here, I'm being very specific about _writing_. The game is told visual-novel style, and the prose is fascinating. It conveys a sense of elegance and dignity fitting of a story about ancient rites, describing places and concepts in an evocative and serious manner, without being flowery or verbose. Besides, each character has its own singular "voice", that even by text, without looking at the name, you could recognize who's talking just by the style most of the time. By the way, it's such an amazing cast. Such unique and interesting designs, each one with an interesting background and personality, with great interactions with one another. It's also a game that has many interesting elements regarding choice and consequence that I won't spoil, but it's brilliantly handled. It has so much variety but it still tells a single story - one of ostracized people banding together, showing the power of camaraderie and fighting an oppressive system, in such a well-realized setting - even the more vague aspects only help the story, letting things up to your imagination and adding to the mystique of it all.

edit: also, I forgot Nier: Automata until after I wrote and posted all this, fuck. I will put it in the ballot and if i'm feeling up to it, I will do a write-up afterwards. It's well-deserving, for sure.

--VOTE INFO START--

<HIGHLIGHT VOTE– 4 points>
Persona 5
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Persona 4
Persona 3
Shin Megami Tensei III: Nocturne
LISA
Undertale
Pyre
Nier: Automata
</FULL POINT GAMES – 2 points>

--VOTE INFO END--
 

Parcas

Member
Dec 12, 2017
1,735
--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Chrono Trigger
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Star Wars Knights of the Old Republic
Final Fantasy VII
Mass effect
Fable II
World of Warcraft
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Secret of Mana
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

MoonFrog

Member
Oct 25, 2017
3,969
OniluapL Remember the Vote info start and vote info end line on your ballot stub!
I decided to contribute to champion the few classics I have played and love and/or indies that won't get many votes.
The right choice :).

PERSONA 5

I won't get into the flaws the game has. In the year since its western release, those were very discussed and pointed out, even by me. I know about all of them, I probably agree with most of the arguments. I don't care. Persona 5 is the most amazing experience I have with a JRPG. The audiovisual aspects require no explanation, they are absolutely incredible. The cast is great and their interactions with each other rings true, with many amazing scenes stuck in my mind since then (and yes, I do think it's better than previous entries, achieving a balance between the friendship antics of 4 and the seriousness of 3). But it's the tone, the themes, the cohesion of it all that really stuck with me. It's a game that is focused on telling this story of rebellion and fighting back, and it shows. It shows in the art design, it shows in the UI, it shows in the dungeon design (which, by the way, it's such a marked improvement it cannot be understated), it shows in the setting, and it shows in the narrative. It's a game that begins with the main character being put in a cell, and it goes from there. The weird narrative turn of the ending, the confidant stories, the party character arcs, it all works (or tries to, at least) to support this core idea. Subtle it is not, definitely not, but it's impactful - or at the very least it was for me.

By the way, most of the compliments I made (... except dungeon design) I extend to the previous two entries, so I'm putting them on my ballot. Persona 5 is my favourite, but I love them all.
Yeah, that is something I really appreciated with Persona 5's artistic design and key design choices--like having all the dungeons be places a legendary thief should pull off a heist or upgrading the sneaking to fit the thief theme.
 

Lunchbox

ƃuoɹʍ ʇᴉ ƃuᴉop ǝɹ,noʎ 'ʇɥƃᴉɹ sᴉɥʇ pɐǝɹ noʎ ɟI
Banned
Oct 27, 2017
7,548
Rip City
--VOTE INFO START—


<HIGHLIGHT VOTE– 4 points>
Dragon Quest VIII
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Dragon Quest VII
Persona 4
Skies of Arcadia
Golden Sun
Tales of Vesperia
Octopath Traveler
Radiata Stories
Final Fantasy XIII trilogy
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Ni No Kuni
Xenoblade Chronicles 2
Paper Mario TTYD
Mario Golf GBA
Mega Man Battle Network
Tokyo Mirage Sessions #FE
Persona 5
Yakuza 0
Lost Odyssey
.Hack G.U trilogy
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
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Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,294
Midgar, With Love
This thread exemplifies how hard it is to define RPGs. There a lot of games listed where I'm like "huh, is that an RPG?" Do I could 0451 games as RPGs alongside more clear cut games like Baldur's Gate? Are all the Zelda's RPGs? I guess this debate will kind of get settled by which games top the list, but it's a head scratcher for sure.

This is why I really like kswiston's stance. Folks have been debating what makes an RPG an RPG for almost as long as there have been RPGs, I daresay, and kswis has chosen to let their fellow forumites decide that for themselves. It's a very savvy approach.
 

OniluapL

Member
Oct 25, 2017
1,000
OniluapL Remember the Vote info start and vote info end line on your ballot stub!

The right choice :).


Yeah, that is something I really appreciated with Persona 5's artistic design and key design choices--like having all the dungeons be places a legendary thief should pull off a heist or upgrading the sneaking to fit the thief theme.

Thank you, I noticed it afterwards. Should be fine now, right?
 

noquarter

Member
Oct 25, 2017
1,485
Chrono Trigger - This was one of the first games I really fell in love with. The art style, graphics, music, story, characters, writing, variety of areas just all came together to make a game i will never forget.

Zenan_Bridge_%28CTP%29.png

Zenan Bridge, probably my favorite backdrop in the game, use of color and the suns rays just made it such a great looking picture on the SNES


The Trial, one of my favorite songs in the game. Really like the whole scene and this song goes perfect with it and sounded so good coming out of a cart.
chrono%20trigger%20img.png

The Trial scene. Another great visual on the SNES that this game delivered.

Also need to call out the awesome Arranged version of the soundtrack The Brink Of Time. Pretty great 45~ min album of acid jazz covers of some of the games most recognizable songs with cover art Ron Swanson would hang on his wall.

Final Fantasy VI - the Esper system and the unique abilities of each of your members was the highlight of this game for me. The Esper system gave you a reason to have certain Espers equipped when you were getting ready to level up, as they would provide a boost to permanent stats, made it fun and easy to try to min/max characters. They also allowed you to have everyone learn pretty much every spell.

Each party member also had a unique ability they could use, whether it was Sabin's Blitz was like entering a fighting game special move and had some really good attacks. Edgar, Sabin's brother, got tools that could damage and add status changes to enemies. Gau was your Blue Mage, go to the Veldt and learn new abilities, or take a chance with Setzer and see if you hit a jackpot using your gold to deal damage.

The game was also broken up really well, for the time, allowing for scenarios where you get to really lean about the characters. Plus, the main bad guy Kefka was really a bad guy, poisoning whole towns on his way to destroying the world.

I've always wanted Square to remake this game instead of VII, just because if they did it right, it would be a great looking game with good systems. Don't trust them to ever do it justice, but still hope it happens sometime.

Parasite Eve - The cinematic RPG. I nice, short RPG with a mix of real time and active battle systems. You don't ever get a party, just Aya Brea, NYC is pretty empty due to the story, but still has some great moments in the game.

fee0c-parasite_eve_psx_06.png

The game starts you off right in the fire. Really good opening, with just enough violence and mystery to get you hooked.

The New Game+ was nice, since you were able to upgrade your guns and armor and at the end choose one of each to take with you. You got tools as you go through the game, so you can upgrade them from other equipment you get and end up with really a really strong weapon and armor the more you play. Getting the real ending meant you had to also conquer all floors of the Chrysler building, which isn't even open on your first play through.

23-capture_02042011_001156.jpg

The first enemies you fight, mutant rats. All the enemies in this game have been mutated, find out why by playing.

The story is a little rough, but still pretty good for a modern RPG, or honestly game, and is a sequel to a book by Hideaki Sena, but you can enjoy it without knowing about the book. I believe the movie was based on the book, and is not nearly as good as the game, so stick with this.

Final Fantasy VII - I am not sure how it has happened, but I think I own a copy of this on everything it has been released on, yet have never finished it. When it released, it pushed me into getting a PS, yet I was angry it wasn't more like FFIII, so kind of stopped playing at the Golden Saucer. Later bought the PC version for my laptop (had a sweet 20GB hard drive and still had a floppy drive) and had problems getting past the chocobo racing due to it always crashing. PS Classics, figured I would buy it and try it again, just kind of gave up on it shortly after One Winged Angel plays (dont really remember where it plays, but do love the song). Purchased on Steam to try again and will.

It is really hard to be into video games and read about them and not know this game. I've probably played this game for 150+ hours, yet don't think I've ever made it to disc 3, and still feel I know the whole game. The game might not have hooked me like others, but i would still recommend people give it a try.

I plan on trying again this summer/fall, hopefully will see it through to the end.

Wizardry II - really enjoyed replaying this in 2016 when I decided I wanted a dungeon crawler. Yes, you can "cheese" the game by pressing RESET when you trigger a trap that makes you lose levels, and you can reroll until you get a decent character, over and over and over. But the game is still fun and those tactics allow you to play on "hard" mode or easy.

nes-wizardry-1-3.jpg

It is not a game about graphics. Also, don't do a Google Image search if you want to avoid spoilers, since most pics are of maps.

If you haven't played a First Person Dungeon Crawler before, one of the highlights is drawing your own map. Get some graph paper out and make a map of each level. Back in the day they usually weren't randomly generated, so once your proved your cartography skills, some of the stress was removed from going deeper in the maze. Keep that pen handy though, if you die you need to go back in to recover the bodies and marking where they are at will help a lot.

The game still has that great 80s difficulty curve of having items not being described well but required to be used to progress, luckily it isn't too bad in this game.

If you want to try something similar but more up-to-date, you can play Etrian Odyssey, any of them are good, but Wizardry still gets a few bonus points from me.
--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Chrono Trigger
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Final Fantasy VI
Earthbound
Parasite Eve
Breath of Fire V: Dragon Quarter
Final Fantasy Tactics
Disgaea
Icewind Dale 2
Popful Mail
Lunar: Silver Star Story
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Final Fantasy VII
Wizardry II: The Knight of Diamonds
Breath of Fire 2
Star Ocean 2
Pokemon Gold/Silver
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
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OniluapL

Member
Oct 25, 2017
1,000
Searching through the thread, I'm pretty happy I wasn't the only vote for Pyre and LISA (although it came close). Good job you guys
 

ASaiyan

Member
Oct 25, 2017
7,228
Thanks for bringing this back kswiston! Unfortunately, I haven't played any new GOAT RPGs since we did the last vote on the old site (I have such a big backlog; DOS 2, Ys VIII, Xenoblade...). However, that also means I can easily copy-paste my old ballot :P. So, without further ado, my Top 10:

C5kCzzH.png

10. Yakuza Kiwami
I've seen multiple people call Yakuza an RPG – and if it is, it is absolutely one of the best. I have never seen a game wax so flawlessly between tragedy and comedy, between its main story and hours upon hours of side content. In Yakuza you can dive into the gritty underworld of Shinjuku, with strong, likable heroes and evil, understandable villains. You can experience a deep and engrossing story that blows the doors off of what you thought was possible hour after hour. You can walk around town and fight people, and the combat feels very good; you can even upgrade your abilities with your favorite RPG skill trees to your heart's content. Or, you can spend literally hours doing stupid shit; bowling; singing karaoke; racing RC cars; helping local wannabes learn how to "act tough"; and it's all super fun. I've only played the first and zeroth entries of the series so far, and between the two I'd have to say Kiwami is my favorite. The plot is so dramatic and raw, underlined by the complex web of relationships between the heroes and the villains. Plus, Majima, y'all. He's everywhere.

CMvEvrf.png

9. The Legend of Zelda: Breath of the Wild
This is the first open-world game I ever actually enjoyed. Why? Well, besides the great writing and character equity of the franchise, what sets this open world apart from many of the others I had tried previously is that it is actually filled with things to do. The shrine system is absolutely brilliant, because it actually incentivizes exploring every last of nook of the big beautiful world. Every few feet you will trip over a shrine, a sidequest, or an enemy camp. Every mountain can be scaled, every river swum, and the only thing stopping you from running straight to the end is not a lazy wall, but a terrifying horde of mechanoids ready to obliterate those who are not prepared; nothing is superfluous. And the story, good god, is easily the highlight of the series; fully voiced cutscenes and fleshed out backstories create the powerful, emotional feeling of a world that has been destroyed, its greatness buried, its heroes gone but not forgotten. I put 80 hours into this world and could've easily cleared it in 40; I think that says enough.

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8. Final Fantasy XII: The Zodiac Age
I still haven't completed my goal of playing every single mainline FF, but from what I've played so far XII is definitely the best one. Why? Well, you take a modern ARPG battle system that new FF games insist on, and you do it well. You take the massive world of a modern FF game, and imbue it with the story and world-building of earlier titles – and then you do it even better than those. Matsuno's writing and his universe of Ivalice are simply sublime. This is probably the most mature and well-thought-out story in Final Fantasy history, and the characters and fantastic, well-realized, well-motivated, and relatable. Yeah yeah, Vaan and Penelo are mediocre. But if you've played it, you know the game is really about the suave sky pirate Balthier; the conflicted queen Ashe; and the broken, tragic knight Basch bent on reclaiming his honor. And did I mention how the combat actually works? Square, if you're listening, please just do this exact thing again for Final Fantasy XVI. Please, I'm begging you. You do not currently have a great track record at reinventing the wheel.

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7. Undertale
So, uh, Undertale. Is it as good as people say? Like, really though? I have to tell you, the answer is yes. It's incredible to believe that an independent Steam game with basic pixel art made by someone who doesn't even know how to code could be so moving – that a concept as simple as "an RPG where you don't have to kill anyone" could do so much. But here we are. If you're incredulous, you can't possibly believe the Metascore, I urge you to just load up your PC and try it – after all, if you hate it, you're only out 10 bucks, right? In my nearly two decades in this hobby there are exactly four games that have actually moved me to tears. One of them is Professor Layton 2, which had a goddamn cheap shot of an ending. Two others are higher up on this list. And the last one is Undertale. Play Undertale.

LGoUte9.png

6. Paper Mario (N64) *HIGHLIGHT VOTE*
From crying to smiles, we have Paper Mario. Of the two successors to Super Mario RPG's legacy, this one is my favorite. I am actually in the minority of those who prefer the original N64 title to The Thousand Year Door; not because I don't like the latter, but because the original, IMO, simply has more charm and pumps out more consistent RPG goodness over its runtime. Mario is adorable in his flat pixelly style as runs around saving the world with his ragtag pals. The Tubba Blubba chapter is great; Star Road and Crystal Palace both have impeccable music; and I actually like that in this one you are still going out after Bowser. Plus, the commercial is still fantastic all these years later [I have to say, I was a little disappointed when the final boss didn't turn out to be a paper shredder]. Watching the direction the series has gone in recent years has been kind of sad; but at least we still have our warm old memories.

swtwlC9.png

5. Ni no Kuni: Wrath of the White Witch
Here's something to file under 'best ideas ever': Studio Ghibli RPG! The world-famous animation and storytelling of Studio Ghibli; the storied orchestral scores of Joe Hisaishi; and a great real-time-with-pause battle system designed by RPG veterans Level-5? Sign me up. Oh, and also, they did their own whole series of ripoff Pokemon bigger and better than Yo-kai Watch! If you've ever seen a Ghibli film, you can imagine that this is an absolute joy to play, and somehow about 20 times longer than a movie. The sequel, while still great, is definitely lesser for its lack of familiars and animated cutscenes (though it does add its own cool new ideas). If you call yourself an RPG fan and have access to a PS3 you absolutely must this one a try.

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4. Fire Emblem Fates
I've been pleasantly surprised to learn I'm not the only person on Era who loves Fire Emblem Fates; but, like the DK64 fandom I am also a part of, we are admittedly very few. If you aren't unbendingly committed to hating it, let me tell you why I love it. I like being able to immersively insert myself into the story as the Avatar. I really like the MyCastle system, which brings all the 'between-maps' content into one convenient place and also lets you play a neat citybuilder mode. I love the story in Birthright, like the one in Conquest [absurd MacGuffin aside], and...acknowledge that the one in Revelation exists. Most of all, I love the characters – well, most of them anyway, and I think you know which frankly offensive ones I dislike without me having to tell you. I loved fighting with them at my side. I loved grinding out ships between them and then getting another great character as a child unit. And I was absolutely torn to pieces when I was forced to draw my sword against the ones I did not side with. I mentioned earlier in this list the three RPGs I've ever cried at? The ending of Birthright, oh man, I was bawling my eyes. Most of all, I will love IntiSys forever and ever for the insane accomplishment that is the Fire Emblem Fates package. They shipped THREE Fire Emblem games at once, you guys! And all three have great campaigns that excel at different things. Birthright is your standard FE experience and would have been enough to call my favorite game in the series alone. Conquest brings the difficulty for hardcore fans. And Revelation has some of the most wonderfully unique and innovative maps in the whole series. The fact that this massive 90+ hour game series was put out just three years after Awakening is nothing short of a miracle. I'm excited for Three Houses on Switch, but man oh man, they have quite a hill to climb to be as good as Fire Emblem Fates.

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3. Mother 3
Oh, sweet Mother 3 / Trapped forever across the sea [of Japan]. This is precisely the kind of game that should be held up, when cinophiles and literati ask for proof of the "worth" of our medium – when they want to be convinced that a game can do everything a book or a movie can. What makes Mother 3 such a joy to play is Itoi's stupendous sense of humor, interspersed throughout with a wackiness that is as uniquely his own as his innovations to the turn-based battle system (like, seriously, why has no one ever copied the rolling health bar or instant-win battles?). But what makes it so awe-inspiring is the deep, dark, and profoundly emotional story that the humor interrupts, but never silences. "No crying until the end", eh? I think I held my tears in until then, but I very nearly cried in the beginning. Heck, if you've played this, admit it: you felt a little twinge of emotion just looking at that sunflower scene up there, yeah? I know I did. That's the power of an incredible, gripping narrative. That's the power of Mother 3.

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2. Pokémon HeartGold/SoulSilver Version
I vacillate a lot on what I think the best Pokémon games are – but in the end, I always seem to find my way back to Gold & Silver. This remains the only game in the series with two regions, and nearly forty hours of content to explore, and damned if it isn't the best content in series history. The best 251 Pokémon ever made are in this gen. The best series villains, Team Rocket, are here. The music is baller. And even though the modern titles have innovated the formula and simplified out some annoyances, the OG progression remains popular to this day for a reason. You start a young kid in a small town. You get a magical monster from an old man and set off. You make a tour of the Pokémon League. You defeat an evil mafia. You unlock the legendary powers of the region itself. And finally, you climb a snowy, seemingly-unending mountaintop, and fight the greatest trainer in the world – the guy you played as in the previous game. The remakes, of course, took what was already a masterpiece and spruced a few things up to make it even better. You have gorgeous new sprites. You can have your favorite Pokémon walk behind you and tell you how it's feeling every step of the way. And the Pokéwalker, that was pretty cool; and who would've thunk it would go on to inspire one of the most popular and lucrative spinoffs of the series in decades? HGSS had everything. Just rip out the stupid HMs like Rock Climb and Defog and it's pretty much perfect.

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~~~~~~~~~~~~~~~~~~~ #1. Persona 5 ~~~~~~~~~~~~~~~~~~~~~~
Kneel in respect to the GOAT. The modern Persona series is, far and away, everything you could possibly ask for in a turn-based Japanese role-playing game, in part because it contains so many great things you never would have thought to even ask for. Solid turn-based combat? Okay, that's a given, here you go. Like collecting Pokémon? Okay, you can do that too; you can collect cool demons and fuse them together. Want a visual novel where you can be an ordinary high school student and make cool friends and inspiring role models and kiss all the girls? Here, here it is; I know you didn't realize these two things could go together, but they can, they can and they do now. In many ways, Persona 5 is in the league of sequels that are only polishing perfection (a la Mario Galaxy 2): take the few things that could maybe be better about previous games in the series and iron those wrinkles away. Randomly-generated dungeons kinda suck? Fair enough, now let's do wonderful purpose-built setpieces. Getting bored fighting faceless enemies over and over? Okay, now the enemies are the vibrant and varied demons you're collecting. Graphics a little too gray and dull? How about some crazy shit with bright reds and cel-shaded models all set against a kickin' acid jazz score. Plot not "exciting" enough? Okay, now the characters are The Phantom Thieves of Hearts and we're turning it up to 11! What more do you want?! No game, of course, is perfect. In fact, I could cite some things about P5 I disliked; for example, I thought the increase in element types and social link 'stat gates' made some things a little harder than they should be. And that damn cat needs to stop telling me to go to bed. But in the world of turn-based JRPGs, Persona 5 is about as close to perfection as you can reasonably get.



--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Paper Mario (N64)
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Persona 5
Ni no Kuni: Wrath of the White Witch
Mother 3
Pokémon HeartGold/SoulSilver
Fire Emblem Fates
Undertale
Final Fantasy XII: The Zodiac Age
The Legend of Zelda: Breath of the Wild
Yakuza Kiwami
</FULL POINT GAMES – 2 points>

--VOTE INFO END--
 
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GroovySnake

Member
Jun 10, 2018
622
USA
Enjoying everybody's lists, and love countdowns like this. I'll get my list in near the end of the the open window, maybe on the 21st. I'm on a JRPG kick at the moment and am hoping to have a couple more beaten by then.

Zelda botw is a RPG? Didn't know that.

It is interesting that Grand Theft Auto V doesn't have any votes in the thread for example. I think because Zelda has the fantasy setting and classic imagery that is used in many RPGs. Though you could have an RPG in a modern setting. GTA5 to me is one of the best open world games with a strong narrative, well written characters, if it was in a fantasy setting it'd be on a lot of lists I think. We do have Yakuza on lists though, which is cool, and I agree that does feel like a JRPG. Especially since you do level up your character, countless fights with random enemies, though I don't think that should be a prerequisite for RPGs. And I wonder if I could include Metal Gear Solid V: The Phantom Pain, an open world game that took me over 140 hours. Immersing yourself in that world is a big part of it too. It's a genre unto itself almost.

Breath of the Wild is one of my favorite games, and what makes something an RPG is subjective, but it's interesting to note. Ocarina of Time would be just as deserving as BoTW as well, since I don't think scale and hugeness make an RPG, and OoT is longer than some RPGs. An expansive open world action adventure really is pretty similar to an action RPG, genre distinctions can be pretty subjective. I also never really thought of Symphony of the Night as an RPG, and it has it's own subgenre niche called Metroidvania these days, but there's some RPG in the dna of so many games. Lot to choose from!

One more food for thought tidbit, if Silent Hill 2 didn't have an established subgenre survival horror, wouldn't it fit in well in an RPG list? A very personal story and atmosphere driven game where you explore a unique fantastical world. It's sure one of the most immersive and memorable roles I've played. Persona is on the lists because of it's mechanics and structure, but it would not be out of place next to Silent Hill 2 on the shelf.
 
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