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ThiefofDreams

Banned
Oct 27, 2017
1,481
Put together my my first white deck. Went 3-0 with it but there's still some things I want to change. It's based on rapid life gaining that builds and compliments creature tokens entering the battlefield from a variety of sources.

This is basically made with what I got out of my booster box, plus 2 cards I traded for. Here's the list of cards:

3 Ajani Pridemates
2 Remorseful Cleric
1 Ajani Welcome
1 Leonin Warleader
1 Leonin Vangaurd
1 Benalish Marshal
1 Shield Mare
1 Crested Sunmare
1 Lena, Selfless Champion
2 Invoke the Divine
2 Revitalize
3 Take Vengance
2 Knights Pledge
1 Ajani Last stand
1 Aegis of the Heavens
2 Regal Bloodlord
2 Epicure of Blood
3 Child of Night
1 Sovreigns Bite
1 Murder
1 Nightmares Thirst
1 Lich's Caress
2 Diamond Mares
1 Fountain of Renewal
1 Transmogrifying Wand
1 Magistrate's Scepter
1 Sigiled Sword of Valeron

LAND
1 Isolated Chapel
1 Tainted Field
1 Fetid Heath
1 Forsaken Sanctuary
15 plains
4 swamps
 

zoukka

Game Developer
Verified
Oct 28, 2017
2,361
First M19 sealed 4-1 and draft 3-0 feelsgoodman! Ripped a Liliana Untouched in my sealed pool with ZERO zombies lul.
 
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SigmasonicX

SigmasonicX

Member
Oct 25, 2017
15,510
Magic Story - Chronicle of Bolas: Whispers of Treachery
* Yasova asks Tae Jin to explain how he knows how to use ghostfire. His mother was one of Shu Yun's scribes and dedicated herself to preserving Jeskai knowledge. She sent him into the wilderness to learn from a ghostfire warrior who kept himself hidden. His master received a vision from Ugin and thus sent him here.
* A dragon tempest is coming, so they go into caves. Yasova and some others decide to harvest the organs of the dragon they killed.
* Naiva tends to Tae Jin's wound, getting all flustered. She notices her sister doesn't seem interested in him.
* Tae Jin left his mother when he was 12. Naiva wonders what the point of preserving this knowledge is if it comes at such a great cost. They argue about it. Then they talk about goats.
* Yasova comes back in and asks Tae Jin to continue his story.

* Ugin heals from the poison on the mountain, though his leg is still numb.
* They are approached by a lone human, who turns out to be Chromium in disguise. He relays his observations of the dragon hunter society and the chief's system of heirs. Bolas comments that they're making it convenient, and Ugin doesn't know what he means.
* Chromium suggests that all of their siblings get together to kill the leaders, burn the settlements, and salt the fields. Bolas notes this is unlike him. He tries to justify himself, but Bolas keeps twisting his words, until he becomes frustrated and leaves.
* Ugin asks Bolas why he did that, but he doesn't respond. Instead, he leads him down to the settlement so they can make their own observations.
* Ugin finds he can sense some of the thoughts of the humans.
* Bolas notes that only two of the four heirs are there, meaning the other two have been stationed at other settlements.

* They go to the furthest settlement, and while Ugin keeps his distance, Bolas proudly flies overhead without attacking.
* In the heir, the chief's son (of his first wife), Bolas incites thoughts that the chief is old and feeble, and has been mistreating him. The heir declares that a dragon flying overhead without attacking is a portent and martials his troops to attack the chief. Bolas flies down and pretends to be subservient to the heir, making everyone cheer.
* Ugin is confused why the humans would turn on themselves like this.
* At the main settlements, Bolas draws out the main two heirs until they run into the attacking army. During the battle, Bolas goes to the settlement, burns the temples, snatches the chief, and deposits him in front of the last heir, his second wife.
* The last heir was the one who created the dragon poison, and Bolas incites thoughts about how the chief didn't give her proper credit and spread the secret of the poison. She kills the chief.
* She marches on the main settlement, and there's a long and bloody war.
* In the end, the son and second wife marry to end the war, then sacrifice themselves, making Bolas the new leader.
* Ugin is confused by everything that happened. Bolas explains that he's using what he learned from Arcades's society to create something they can use to dominate their siblings.
* Ugin is aghast, especially when he senses that Bolas is trying to manipulate his emotions too.
* This causes him to spark, and he ends up on Tarkir.

* That's the end of Tae Jin's tale.
* Yasova suggests that Ugin is calling them so he can finish the story. She explains how Bolas convinced her before to help kill Ugin. She talks about how Sarkhan used hedrons to save Ugin.
* She wonders if this is a warning about something.
 

chaosaeon

Member
Oct 26, 2017
1,116
Lol why not just print the words "You win the game," at the bottom of half the planeswalker cards ? Is anyone going to be using Bolas' third ability and then losing ? >1% ?
 

Deleted member 2809

User requested account closure
Banned
Oct 25, 2017
25,478
Lol why not just print the words "You win the game," at the bottom of half the planeswalker cards ? Is anyone going to be using Bolas' third ability and then losing ? >1% ?
It's just so that it doesn't feel ultra unfair
If you can tick up to ult then untap and ult you probably virtually won already anyway
Unless it's dovin baan

I want to see someone in standard play vraska, then settle the score and ult for the win next turn
 

Schreckstoff

Member
Oct 25, 2017
3,618
Lol why not just print the words "You win the game," at the bottom of half the planeswalker cards ? Is anyone going to be using Bolas' third ability and then losing ? >1% ?
in commander there's only a few ultimates that truly win the game in a 4 played FFA setting and it's also less flavourful and boring. Nonetheless for lots of PWs that's the intent.

Also imagine ultimating bolas vs an approach deck and their last card is an approach. That's a good story.
 

RiOrius

Member
Oct 27, 2017
6,083
Lol why not just print the words "You win the game," at the bottom of half the planeswalker cards ? Is anyone going to be using Bolas' third ability and then losing ? >1% ?

They only get one turn, but that can be enough. Especially now that Banefire is back. The cards are way more fun this way than if they outright won the game: the ulting player gets to go ham with a big, splashy effect, and every now and then someone gets a story of the time they beat someone who ulted their guy.
 

chaosaeon

Member
Oct 26, 2017
1,116
It's just so that it doesn't feel ultra unfair
If you can tick up to ult then untap and ult you probably virtually won already anyway

I want to see someone in standard play vraska, then settle the score and ult for the win next turn
Yeah, reading many of them for the first ten seconds I'm just chuckling because it reads more like a DBZ card than an MTG card. I can't stand single cards with ridiculous effects just getting thrown around. I like synergy, creativity and blah blah I guess. The idea that some cards have effects printed like making the other player have 1 life, destroying every one of the other players lands, exiling the whole deck or being able to play 10 cards from the top of your deck with zero cost is just weird to me.

I'm sure it's just me since I came back to mtg after over a decade, but this sure isn't anything like I remembered magic feeling. When I started years ago the mtg universe felt really mysterious, unknown and almost like the world was a quiet, ominous and isolated one ; like an ancient runes and stone tablets kind of feeling. Now it feels like a bunch of gods and anime looking characters running around with world ending powers. I feel like such an old man for feeling like this, but it feels a little ... soulless or something.
 

onpoint

Neon Deity Games
Verified
Oct 26, 2017
14,974
716
I'm sure it's just me since I came back to mtg after over a decade, but this sure isn't anything like I remembered magic feeling. When I started years ago the mtg universe felt really mysterious, unknown and almost like the world was a quiet, ominous and isolated one ; like an ancient runes and stone tablets kind of feeling. Now it feels like a bunch of gods and anime looking characters running around with world ending powers. I feel like such an old man for feeling like this, but it feels a little ... soulless or something.
What sets did you play during?
 

Deleted member 12224

user requested account closure
Banned
Oct 27, 2017
6,113
Ha, I get the same feeling with the newer content re: gods and anime, chaosaeon. The Amonkhet card art struck me as really bad in that sense. Was that block praised or criticized for the artwork?
 

Ultron

The Fallen
Oct 25, 2017
2,770
They've for sure made a conscious effort in recent years to add more recognizable characters and grounded story telling/world building to the game. So that's probably what you're getting a sense of.
 

Angry Grimace

Banned
Oct 25, 2017
11,539
Anyone interested in Modern stuff from Jund? I have the whole deck and want to sell basically all of it because I never play it and just switched to Arena and MTGO for Cube, really. Willing to cut reasonable prices, especially if anyone wants to take a bunch of it off my hands.

(I've sold quite a few cards on here before without problems if that matters to anyone. )

Basically this stuff (although not exactly):

4 Bloodbraid Elf
3 Scavenging Ooze
4 Tarmogoyf
4 Dark Confidant

2 Abrupt Decay
1 Fatal Push
2 Kolaghan's Command
4 Lightning Bolt
2 Terminate

3 Inquisition of Kozilek
1 Maelstrom Pulse
3 Thoughtseize

4 Liliana of the Veil
1 Liliana, the Last Hope

1 Mountain
2 Swamp
1 Forest
2 Overgrown Tomb
1 Wooded Foothills
4 Blackcleave Cliffs
1 Stomping Ground
2 Raging Ravine
3 Bloodstained Mire
2 Blooming Marsh
1 Blood Crypt
3 Verdant Catacombs

2 Ancient Grudge
1 Collective Brutality
1 Engineered Explosives
4 Fulminator Mage
1 Kitchen Finks
1 Surgical Extraction
etc. etc.
 

Deleted member 29293

User requested account closure
Banned
Nov 1, 2017
1,084
The new season of Spellslingers is weird. So far all guests have been absolutely new to the game with probably single diget completed games before the show.
 

Angry Grimace

Banned
Oct 25, 2017
11,539
Standard Super League yesterday was a lot of fun. Was a little meh that the pros played basically just Tier decks with no additions of anything, but SaffronOlive and his team again with the sauce. SaffronOlive is still surprisingly good at the game as a serious player when he's not just narrating stuff - he actually sees lines all of the time turns and turns ahead that I don't.
 
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onpoint

Neon Deity Games
Verified
Oct 26, 2017
14,974
716
I can remember back to opening some boosters from Ice Age I think it was.
When did you stop?

I only ask because Magic has been doing character-based drama/story since around Weatherlight, and while it's gotten more or less serious, better or worse written, the game hasn't felt how you described it since probably 1996 or 1997 in Visions.

I will grant you it's currently a bit more super hero-ey now than ever, but the feeling of uncovering the bits and pieces of a time long passed hasn't been the norm in a loooong time.
 

Schreckstoff

Member
Oct 25, 2017
3,618
Amonkhet was overall poor when it came to visual design imo but there were nonetheless some fantastic pieces. The aftermath cards for instance don't do the artwork any favours but are fantastic at large.
 

Justin

Member
Oct 25, 2017
1,758
Seattle, Washington
Amonkhet has two of my favorite pieces of art in recent sets

Daze_04_Final_2048x.progressive.jpg

ML_24.jpg
 

Imperfected

Member
Nov 9, 2017
11,737
I mean if you just hate Planeswalkers that's fine, you don't have to struggle to justify it to yourself or anyone else.

I fucking hate Vehicles and I don't even care why.
 

aidan

Member
Oct 25, 2017
1,770
The weirdest thing about Magic's shift in storytelling is that you used to feel like the Planeswalker, casting spells, summoning monsters, but now all the cards are call-backs to specific events in the story and if feels like, as a player, you're along for the ride rather than behind the wheel.
 

chaosaeon

Member
Oct 26, 2017
1,116
When did you stop?

I only ask because Magic has been doing character-based drama/story since around Weatherlight, and while it's gotten more or less serious, better or worse written, the game hasn't felt how you described it since probably 1996 or 1997 in Visions.

I will grant you it's currently a bit more super hero-ey now than ever, but the feeling of uncovering the bits and pieces of a time long passed hasn't been the norm in a loooong time.
I first got into it from a friend I had who was a couple years older than me. Most of his cards were older but I can't say for sure which sets he had. Ice Age probably was where I stopped. And I think you said it well ; I do get this kind of super hero-ey vibe from it where some of the characters look like Overwatch skins to me.

The weirdest thing about Magic's shift in storytelling is that you used to feel like the Planeswalker, casting spells, summoning monsters, but now all the cards are call-backs to specific events in the story and if feels like, as a player, you're along for the ride rather than behind the wheel.
Yesss, exactly. I thought you were supposed to feel like your own character, some kind of nomad or wanderer or whatever your deck's angle was. It felt like you were part of some dangerous world of the arcane and the duels were when you encountered another planeswalker who opposed you. Now it's like you just pop a spell a God casually shows up along with a dozen other characters that are more famous than you, and THEY are winning the duel, not you.

Reading the flavor text on some of the oldest cards that were even before my time, like Will o the Wisp, fills your head with imagery so thick you feel like you can smell the scene or you're reading it on some kind of scroll. You know what the newest reprint for that card's flavor text is instead ? A generic one-line story to namedrop a Planeswalker that there are like 8 different versions of now. Pardon the pun but it feels like some of the magic is lost.
 

Imperfected

Member
Nov 9, 2017
11,737
I actually very much prefer the "feel" of Magic as a cooperative storytelling game as opposed to two wizards doing dumb shit, but that's just me.

Like the story of the rise of the goblin revolution and how it was stopped by an angelic cleansing is more interesting to me than "now I turn into a dargon and bite yo face rrar rrar hearthstone".
 

y2dvd

Member
Nov 14, 2017
2,481
Standard Super League yesterday was a lot of fun. Was a little meh that the pros played basically just Tier decks with no additions of anything, but SaffronOlive and his team again with the sauce. SaffronOlive is still surprisingly good at the game as a serious player when he's not just narrating stuff - he actually sees lines all of the time turns and turns ahead that I don't.

I know SO gets a lot of hate here lol, but his skills are underrated. Dude is playing through so many decks and trying to chat at the same time. You are going to make some punts. Hell, I make punts all the time with my main decks. The fact he can play most deck well for the most part speaks to his skills.
 

onpoint

Neon Deity Games
Verified
Oct 26, 2017
14,974
716
I first got into it from a friend I had who was a couple years older than me. Most of his cards were older but I can't say for sure which sets he had. Ice Age probably was where I stopped. And I think you said it well ; I do get this kind of super hero-ey vibe from it where some of the characters look like Overwatch skins to me.
Ice Age was where I came in. I still have a special place for it in my heart.

The weirdest thing about Magic's shift in storytelling is that you used to feel like the Planeswalker, casting spells, summoning monsters, but now all the cards are call-backs to specific events in the story and if feels like, as a player, you're along for the ride rather than behind the wheel.
I always liked the flavor of you being the planeswalker as the player, fighting another planeswalker. It really does lessen it now that there are planeswalker cards and that they've been power de-buffed (though I totally understand why they did it).


I know SO gets a lot of hate here lol, but his skills are underrated. Dude is playing through so many decks and trying to chat at the same time. You are going to make some punts. Hell, I make punts all the time with my main decks. The fact he can play most deck well for the most part speaks to his skills.
Who is hating on SO? The only thing that drives me batty is his unintentionally terrible pronunciation of simple things. He makes some boneheaded punts from time to time, but he's definitely got some real foresight that I don't as a player.
 

Angry Grimace

Banned
Oct 25, 2017
11,539
He keeps a lot of horrible hands but it's mostly because his job is to make bad decks look like they're running hot so he keeps questionable hands that have more potential to go off.
 
Oct 25, 2017
3,772
I used to think SPBKASO was just a mediocre player with a flair for building jank until he started playing in the Super Leagues. That totally changed my opinion of him - he's got some real chops.
 

Metal Slugger

Banned
Oct 27, 2017
1,424
St. Cloud, MN
Found a bunch of 20-card repacks at Dollar Tree, said fuck it and did a DOLLAR STORE DRAFT with my wife and daughter. Super fun and cracked a bunch of rares no less!
 

ryuukan

Member
Oct 25, 2017
420
I first got into it from a friend I had who was a couple years older than me. Most of his cards were older but I can't say for sure which sets he had. Ice Age probably was where I stopped. And I think you said it well ; I do get this kind of super hero-ey vibe from it where some of the characters look like Overwatch skins to me.


Yesss, exactly. I thought you were supposed to feel like your own character, some kind of nomad or wanderer or whatever your deck's angle was. It felt like you were part of some dangerous world of the arcane and the duels were when you encountered another planeswalker who opposed you. Now it's like you just pop a spell a God casually shows up along with a dozen other characters that are more famous than you, and THEY are winning the duel, not you.

Reading the flavor text on some of the oldest cards that were even before my time, like Will o the Wisp, fills your head with imagery so thick you feel like you can smell the scene or you're reading it on some kind of scroll. You know what the newest reprint for that card's flavor text is instead ? A generic one-line story to namedrop a Planeswalker that there are like 8 different versions of now. Pardon the pun but it feels like some of the magic is lost.

This comes off as a really hard nostalgia trip post. I have played the game on and off for a very long time, starting with Legends. The artwork in these early sets were all over the place. Not every card was a gorgeous Melissa Benson piece, you had whacky Foglio art as well as some that were pretty awful or bordering on western comic smut.

I think the more cohesive storyline greatly helps the game and keeps players interested beyond what the newest chase rares are. As for your Will o'the Wisp example, the original has a quote from a real world English poet. I think that breaks the immersion you speak of far more than what is being described as "super hero" flavor text.
 

Imperfected

Member
Nov 9, 2017
11,737
Ah, dude. Warcraft story goes deep.

Hearthstone isn't Warcraft story. Hearthstone is a game about Thrall and Jaina having a fight where Hogger and Arthas are obeying their orders for some reason.

Magic without the meta-story is the same thing: it's two wizards just doing things as a total non-sequitur regardless of the story implications of the individual cards.
 

aidan

Member
Oct 25, 2017
1,770
Hearthstone isn't Warcraft story. Hearthstone is a game about Thrall and Jaina having a fight where Hogger and Arthas are obeying their orders for some reason.

Magic without the meta-story is the same thing: it's two wizards just doing things as a total non-sequitur regardless of the story implications of the individual cards.
Eh? Hearthstone is a story about a random person playing a card game against an opponent at an inn.
 

ZealousD

Community Resettler
Member
Oct 25, 2017
2,303
The "story" behind any individual match of Hearthstone or Magic is nonsense. The story comes from what the cards represent. Hearthstone and Magic are pretty much the same this way. The story behind a player crewing a magic flying car with a dinosaur is just as much nonsense as anything happening in Hearthstone. The characters on Hearthstone cards and Magic cards both tie into a larger lore.
 

Imperfected

Member
Nov 9, 2017
11,737
Eh? Hearthstone is a story about a random person playing a card game against an opponent at an inn.

That's--literally, by definition--the meta-story of the game. What is the story of the game being played by the character you are playing? (There isn't one, really. And that's fine, and maybe even preferable to a lot of players, but it clearly is not an attempt to tell the story or stories of the Warcraft games, it's just random allusions to them.)
 

Metal Slugger

Banned
Oct 27, 2017
1,424
St. Cloud, MN
Went 0-4 with my crusty-ass Modern deck made of whatever legal cards I could throw together but had a blast and pulled a git-durned Doubling Season out of my pity booster so yeah, good night.
 
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SigmasonicX

SigmasonicX

Member
Oct 25, 2017
15,510


Only a few minutes into this one, but it's pretty good. Steve has the least experience in Magic of any guest so far.
 

Gotchaye

Member
Oct 27, 2017
705
I don't really care much about a BO3 ladder unless the deck-based matchmaking is actually good, and I suspect it's not. Competitive Constructed is already a pretty appealing mode if you're playing a good deck. But getting rid of the Vault is the right move.

Not having M19 Quick Draft on launch day is easily the scummiest thing they've done in recent memory. They must know that this is what people will want to draft this week, and it's hard to conceive of a reason why they wouldn't do it except that it's a more appealing way to get M19 cards than buying packs or paying for Competitive Draft. On the other hand, half-price M19 Quick Drafts on July 20 are going to get a ton of play.
 

Deleted member 29293

User requested account closure
Banned
Nov 1, 2017
1,084
My initial reaction regarding M19 quick draft was the same but then I remembered that they said last time with Domenario they need the data from MtGO drafting for the AI hence why it's not immediately available.

Edit: If there is M19 comp draft this would of course not be an explanation and that would be really shitty.

Edit 2: Ok, comp draft available today, really scummy.
 
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