Then play the originals? Nobody is forcing you to play this remakes
It's the internet, somebody has to be salty and this time I have the unfortunate burden to bear.
Reports of disappointments aren't forbidden or are they?
It really doesn't make sense to slam the Switch, though. You have to judge it within its own constraints. Did the developers do a good job for the hardware? It'll never match the other consoles.
[...]
The Switch is what it is but I would have prefered another compromise from the developers side.
Getting the input lag and frametimes stable should be achieved and in the case of the latter I would sacrifice more graphics wise.
The Switch version looks by and large very close to the other version, additional downgrading shouldn't change that.
They would have to wait a whole while to even get his massive list of things to changes to be feasible in a modded version of NST*, might as well ask for a remake of a remake by somebody else with a larger team, different engine and a bigger scope with more features added (this one is very unrealistic, however, even as someone who fantasizes about it as "N. Sane Plus")
*I will not say if they're absolutely right about some of those issues or not, that's not the point here
Personally I'm quite happy from the technical perspective and the scope of the project.
Having Coco playable, time trials for Crash 1&2 and all three games in a package is great and there is even an extra level.
It's the art + sound direction and decision making at certain points I have issues with, which wouldn't had needed additional resources.