Depends on the style of the DM, but often railroading players into a narrative is rather boring and it's more fun to let them chose their goals motivations and build storylines around that, while building towards a larger story along the way. For the players, it's a lot more fun for them to achieve or chase that ambition they wrote up in the character sheet than to care about whatever lich is waiting in a tomb you've decided they need to fight at some point....wouldn't a D&D group inspiration lead to a more connected story that adjusted to the party? I don't really get the logic of "D&D -> not intertwined", hah.
Dungeons in FF XV were actually pretty good. No puzzles or anything but each had its own unique flavor. One of the things I actually enjoyed about that gameI respect Jason and his opinions, it's a good review. But that critique about the dungeons is a bit weird. Didn't he really like the dungeons in FFXV? And those also follow that same pattern, like 90% of all JRPG dungeons ever. I can't even remember if there were puzzles in FFXV (don't know if there are any in OT).
Lol. Kotaku/Jason is the "bad review" and people are jumping out of windows.
You guys realize that it's the same review and it's a single person's opinion, right? I'd read/watch some others before you cancel your preorder and throw your Switch in the garbage.
This game... lol
so it seems that you either hate it or you love it, or you think it's just okay.
Game has glowing reviews but people focusing on the only one that isn't sounds like ResetEra as its finest.
Liking what I've seen so far, I think the MS score will settle at 85. I'm pre-ordering tonight
The worst reviews are from outlets I trust. It's a no brainer why I am worried.
Like why...why is this still a thingThe main character stories are honestly pretty short (45-90 minutes per chapter, several chapters per character) so long as you're the appropriate level, tbh. Grinding takes up a lot of time though, as there's no EXP share between characters who aren't in the current party and each character must be present for their own story beats, when means inevitably you hit a situation where you need somebody to be level 25 for their Chapter 2 and you have to grind them up from Level 10 or whatever.
True, but based on his comments on Era it seems like he just hated the game apart from things like the art and music, while others have small, similar gripes, loved it.
Do you think the "soul-crushing grinding" would make this a good podcast or second screen activity? I definitely can't just grind constantly like the good 'ole days of summer breaks from school, but having something to kind of mindlessly do while watching/listening to something else could be nice.
Oh screw that. Can't deal with that particular wrinkle of old school JRPGs anymore. Man, what a bummer. Could you potentially mitigate the issue by being super proactive about switching in and out new characters for each story mission?
Dungeons in FF XV were actually pretty good. No puzzles or anything but each had its own unique flavor. One of the things I actually enjoyed about that game
If all the dungeons look the same I feel like the game should have lower scores. Thats just.. dare I say it lazy? If not its a bad game design philosophy for this kind of game. I'm becoming suspicious lol
AniHawk with the voice of reason as usual.so it seems that you either hate it or you love it, or you think it's just okay.
That's like his opinion, man. If he didn't get on with it, he didn't get on with it. It happens. And while it's OK to disagree with his take, there's no real need for people to get bent out of shape over it.
His complaints about Xenoblade 2 were on point and the game's biggest weaknesses imoThe dude that hates Xenoblade but loves Ni No Kuni 2 doesn't like this game. It should be right up my street then.
This is EXACTLY how I feel. I don't mind the grind if combat is fun and engaging, which every reveiw says it is. Hype/10 for tomorrow still.Really glad with the scores, if the gameplay is FUN I don't mind grinding for hours and OT has amazing gameplay/combat. Really hyped for tomorrow.
He didn't like Xenoblade 2 (called it garbage) so I know I can definitely discount his opinion on jrpgs
God damn it. There better be ways to cheat the grinding.The main character stories are honestly pretty short (45-90 minutes per chapter, several chapters per character) so long as you're the appropriate level, tbh. Grinding takes up a lot of time though, as there's no EXP share between characters who aren't in the current party and each character must be present for their own story beats, when means inevitably you hit a situation where you need somebody to be level 25 for their Chapter 2 and you have to grind them up from Level 10 or whatever.
It was a joke, relax lol. I will be concerned though if I play the game and every dungeon is the exact same.Oh, I see we are starting to go this route already.
Mess x_x"Lazy" is not a useful word to use when it comes to game development as I'm sure that the team worked very hard on it. You can say it looks uninspired, perhaps, but we don't call devs lazy around here :)
The dude that hates Xenoblade but loves Ni No Kuni 2 doesn't like this game.
What if you just stick with four characters throughout the game? Wouldn't that limit your need to grind?The main character stories are honestly pretty short (45-90 minutes per chapter, several chapters per character) so long as you're the appropriate level, tbh. Grinding takes up a lot of time though, as there's no EXP share between characters who aren't in the current party and each character must be present for their own story beats, when means inevitably you hit a situation where you need somebody to be level 25 for their Chapter 2 and you have to grind them up from Level 10 or whatever.
The main character stories are honestly pretty short (45-90 minutes per chapter, several chapters per character) so long as you're the appropriate level, tbh. Grinding takes up a lot of time though, as there's no EXP share between characters who aren't in the current party and each character must be present for their own story beats, when means inevitably you hit a situation where you need somebody to be level 25 for their Chapter 2 and you have to grind them up from Level 10 or whatever.
They were alright, but I remember being a bit underwhelmed (FFXV, amirite?) because they were so hyped up before release. They were corridors with branching paths that had treasure chests in them. Without having played OT, if they have different themes and nice music in that game, I don't really see a difference to the dungeons in FFXV (other than there being way more).Dungeons in FF XV were actually pretty good. No puzzles or anything but each had its own unique flavor. One of the things I actually enjoyed about that game
In other words, it's repetitive if you make it repetitive, which reviewers—especially Jason, with that time clocked—were forced to do to experience all eight stories in extremely rushed manner.
Takahashi said in his Eurogamer interview that you weren't meant to recruit all eight characters, let alone back-to-back times eight.
We already know grinding is a simple matter if done correctly (which the game introduces you to very quickly).
Sounds like you're meant to savor this journey, which will be easy with its intricate and customizable combat system.
Oof.Grinding takes up a lot of time though, as there's no EXP share between characters who aren't in the current party and each character must be present for their own story beats, when means inevitably you hit a situation where you need somebody to be level 25 for their Chapter 2 and you have to grind them up from Level 10 or whatever.
The main character stories are honestly pretty short (45-90 minutes per chapter, several chapters per character) so long as you're the appropriate level, tbh. Grinding takes up a lot of time though, as there's no EXP share between characters who aren't in the current party and each character must be present for their own story beats, when means inevitably you hit a situation where you need somebody to be level 25 for their Chapter 2 and you have to grind them up from Level 10 or whatever.
Not even the first half hour has passed, I guess it's normal.
There aren't that many reviewers who have the sort of knowledge and passion for jrpgs as Jason so I'd put more stock in his view on a game in the genre than others. Ben Moore as well but unfortunately Easy Allies weren't sent a review copy so I'll have to wait for that.
I am low on cash right now so I can't really spare $60 on another average at best Ni No Kuni 2 game. So, while scores are positive, the content of those reviews is not reassuring at all. If any. i am almost entirely writing this game off. Aesthetics and combat can only go so farI see 1 "bad" review and we knew his opinion before the embargo dropped anyway. All reviews have been 7-10 so far and with the content of the reviews being very positive with all saying that people should buy this game.
His complaints about Xenoblade 2 were on point and the game's biggest weaknesses imo