• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Aurongel

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
7,065
...no ? A story doesn't "need" to have connection with another, it's a feature, not any sign of quality.
My argument is that they chose a specific design and then only capitalized on a fraction of its potential. I know it's more evidence of budget limitations than anything else but deflecting that criticism by saying that feature isn't needed is a weak argument against a valid critique.

It would be like if I made a film that made no attempts to use the camera, lighting and acting in a meaningful way and was instead just a character piece based on dialogue. It's certainly a valid way of making art but I think it would be fair to criticize it for not capitalizing on what makes the medium inherently interesting and distinct from books, photography, etc.

Straight up, if they didn't have the bandwidth or resources to fully capitalize on the potential of their narrative framing device then they probably should have reconsidered structuring the game the way they did to begin with. Other games have been criticized for similar reasons and I think that line of argument applies to this as well.
 

Toad King

Member
Oct 27, 2017
941
Chicago
Jason was right; this thread is pandemonium. Just not for the reason we all thought.

At the end of the day I'm still excited from the demo I played.
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
Both MC and OC are at 84 average with 24 to 26 reviews, seems like it's a win for Square Enix.

It would be like if I made a film that made no attempts to use the camera, lighting and acting in a meaningful way and was instead just a character piece based on dialogue. It's certainly a valid way of making art but I think it would be fair to criticize it for not capitalizing on what makes the medium inherently interesting and distinct from books, photography, etc.

I disagree immensively with this. If the director's choice was to make something simple, it's not a negative at all to not make fully use of everything that could be available in the game (or the movie).
 

JCADX

Member
Oct 29, 2017
301
I can´t seriously understand why some reviews don´t even mention the obvious problem of coherence in the group of characters travelling together. Maybe the individual stories are good or even great, but that is somehow disminished by the fact that, for example, a justice warrior travels with a bad thief and allows him to commit crimes without even moving a finger. That breaks narrative coherence and the credibility of those stories.

If only they did 8 independent stories or meaningful interactions and/or justifications for travelling together it would be fine, but this...this is somehow lazy.
 

Lelouch0612

Member
Oct 25, 2017
21,200
The world feel very immersive and connected. While traveling, you might find some characters in a town that could help others in another town. You are rewarded by a cinematic and objects/money. That's pretty cool.
 

WestEgg

One Winged Slayer
Member
Oct 25, 2017
14,047
This is what I'm talking about.

Are the dungeons really the same exact thing with different assets??????

The dungeons in the demo were all differently laid out from each other, so I think they just mean what was said, there's a main path, with optional side paths as a template, not literally the same layout, which seems pretty standard for me to be honest.
 

60fps

Banned
Dec 18, 2017
3,492
That sounds really bad.
Yeah. Glad I didn't preorder. I will wait for a sale on this one.

I knew the embargo was up, just wante to check any review, so i went to Kotaku, and yikes. The most important parts for a RPG, story and dialogue are seriously bad? No thanks.

I encourage everybody to read the Kotaku review.
 

Aters

Banned
Oct 26, 2017
7,948
83 is a damn fine score. But alas, previews said it's the new FFVI, and now it's all disappointment.
 

Łazy

Member
Nov 1, 2017
5,249
I don't know him at all, but I can appreciate that. However, all that knowledge and passion may create an expectation of what he personally wanted and hampered his experience. It may be why the other reviewers aren't as critical.

Oddly enough, this is my first JRPG so I'm probably going to love it even more than those who have played them before.
Your first ? I envy you.
I remember how it was at the beginning. Aw...
 

Drakken

Member
Oct 28, 2017
329
In other words, it's repetitive if you make it repetitive, which reviewers—especially Jason, with that time clocked—were forced to do to experience all eight stories in extremely rushed manner.

Takahashi said in his Eurogamer interview that you weren't meant to recruit all eight characters, let alone back-to-back times eight.

We already know grinding is a simple matter if done correctly (which the game introduces you to very quickly).

Sounds like you're meant to savor this journey, which will be easy with its intricate and customizable combat system.

APZonerunner said:
The main character stories are honestly pretty short (45-90 minutes per chapter, several chapters per character) so long as you're the appropriate level, tbh. Grinding takes up a lot of time though, as there's no EXP share between characters who aren't in the current party and each character must be present for their own story beats, when means inevitably you hit a situation where you need somebody to be level 25 for their Chapter 2 and you have to grind them up from Level 10 or whatever.

What if you just stick with four characters throughout the game? Wouldn't that limit your need to grind?

^^^Sounds like if you want to avoid potentially having to grind, you could just do multiple playthroughs, choosing different characters each time? That way no one's ever not taking part in fights (and thus not gaining as much exp). This would work even better than usual if the characters' stories aren't really too intertwined (so you wouldn't be missing out on important scenes between the entire party). And it wouldn't necessarily be too repetitive for those who don't like replaying games since you're experiencing completely different character-centric chapters each time.

This looks to be the most appealing option to me at this point. Especially as someone with limited time - I may choose to just play through once with a few characters, then take a break, then revisit with some of the others.
 
Last edited:

Jamessh1

Member
Oct 28, 2017
39
Going to be part of the problem, but I can wait till later this year / a price cut.

I feel the exact same way. As someone that only plays a few (less than 5 for sure) games annually I might pick this up around Christmas it the price is right. I still have lots of Skyrim content, the botw dlc, and the last Witcher dlc (pc) to finish anyways so a day 1 purchase for this can definitely be pushed back to end of year/2019. For those that are still excited to play today I hope you enjoy the experience and find it worthy of your money.
 

Derrick01

Banned
Oct 25, 2017
7,289
Game reminds me of bravely default which was constant repetition and I remember people saying something like "it's not bad if you just go straight for the main objectives". Jrpgs really struggle with grinding and attempting huge story structure changes like this.

Looks like its a mediocre game being buoyed up by the art and lack of competition on Switch

Yeah exclusives always get boosted higher regardless of whether it's deserved or not.
 

TYRANITARR

Member
Oct 28, 2017
3,967

IGN says:

If there's one thing missing from Octopath Traveler it's a unifying thread tying all the stories together. There is no absolute evil against which our travelers must band together to battle, no ultimate weapon or looming, world-ending calamity. Each self-contained story is charming and works well in isolation, but it's a little disappointing that the characters only overlap superficially, joining your party when you encounter them in one of the many villages and cities.

Ive never played a JRPG like that. I'm interested!
 

Jahranimo

Community Resettler
Member
Oct 25, 2017
9,020
Yeah I'm still gonna grab this tomorrow, but probably won't start it until I finish God of War and DKCTF. Looking forward to it when I do get to it.
 

ShinobiBk

One Winged Slayer
Member
Dec 28, 2017
10,121
The MC is actually higher than I was expecting personally.
I didn't see this getting into high 80's-low 90's ever
I'm not sure it's disappointing that the stories don't really connect, we always theorized that maybe they do, maybe they don't. I don't agree with some that the stories being separated makes the game automatically worse. I'd need to play through it first.
I am disappointed that you dojt share EXP with members outside of your current party. That's straight up antiquated. I was able to make it work in P4G though and had almost everyone up to around the same level by games end. So I don't think it will ruin the game for me but I just wish that wasn't there

I don't put too much stock into reviews for 2 specific genres.
1. Fighting games - Most of the time the online is either inaccessible before release or it's only with a handful of people playing, so one of the most important parts of the game is not tested but yet most review sites still slap a number on it anyway
2. RPG's - Having to play a 50-100 hour+ RPG in two weeks or less is not the optimal way to play to me. Maybe it is for some people idk
 

60fps

Banned
Dec 18, 2017
3,492
From Kotaku:
Kotaku said:
What makes this structure even more tedious is the grind. Every chapter has a "recommended level," gating you off until your party is strong enough, which essentially stops you from powering through each story one at a time. You'll probably need to grind a little bit no matter what. Problem is, only your four active party members get experience. Anyone you've recruited who's not in your party will just sit in the tavern, unleveled, waiting until you're ready to help them find treasure or save their loved ones or whatever else. And they won't quickly gain levels to catch up to the rest of the party when you beat a tough enemy, like characters might in a Suikoden game. Leveling from the 20s to the 40s will always be a sluggish process. Thanks to these level gates, finishing all eight stories is a chore.

You also can't feasibly play each story in linear order because of the level requirements, so you'll likely switch off as you go, which means you lurch from one storyline to another. It's not that Octopath Traveler's stories are particularly hard to follow, as packed with clichés as they are, but each chapter of the game introduces a handful of new non-player characters. Many of those NPCs look the same, thanks to the game's wonderful but indistinguishable sprite work. The game offers a story refresher at the beginning of each new chapter, which is helpful, but it's hard to even remember everything that's happened in all eight stories, let alone stay emotionally invested.

Really, it's hard to stay emotionally invested for a lot of reasons. The characters' stories are too shallow and trite to make much of an impact. They have their good and bad moments. The merchant Tressa's story of salesmanship is a delight, and the apothecary Alfyn's tale asks some interesting questions—are you obligated to heal a man you know is a murderer? Less appealing is the hunter Ha'anit's tale thanks to her story's incomprehensible word soup of olde English. (Sample dialogue: "Comen now, girl! Thou'rt too young by half for such world-weary sighs. Must thou makest our parting so gloomy?")


I can´t seriously understand why some reviews don´t even mention the obvious problem of coherence in the group of characters travelling together. Maybe the individual stories are good or even great, but that is somehow disminished by the fact that, for example, a justice warrior travels with a bad thief and allows him to commit crimes without even moving a finger. That breaks narrative coherence and the credibility of those stories.

If only they did 8 independent stories or meaningful interactions and/or justifications for travelling together it would be fine, but this...this is somehow lazy.

Yeah. Kotaku specifically mentions this:
Kotaku said:
NOTE: There's been a lot of confusion over whether Octopath Traveler's eight stories overlap or lead to some sort of epilogue. After finishing all eight, we've seen nothing like that. It's not clear whether the game contains any sort of bonus endgame content—Nintendo says that it does, but the publisher could not tell us before publication what that content is or how to access it, only saying that it was "a matter of completing the storylines and some side quests."


Yeah lets ignore every other positive review out there.
That doesn't make the points mentioned above better.
 
Last edited:

MegaSackman

Member
Oct 27, 2017
17,753
Argentina
Just looking at Metacritic and it got me thinking (yeah, just now): review numbers for gaming are really bad, I can't believe a 7/10 is a yellow colored review as if its a warning. Yellow should start around 6 or so.
 

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
is it weird that I'm excited about all the grinding complaints? the battle system seems awesome so for me the grinding complaints translate to "you have to use the battle system a lot"
 

Deleted member 9486

User requested account closure
Banned
Oct 26, 2017
4,867
Seems like this turned out solid, but based on reviews I made the right decision in canceling my preorder. Grinding and repetition are huge turn offs for me, especially in turn-based games since I'm not a big fan of those any more anyway. That the story seems to be a let down to some, and the stories not really coming together is a big let down for me as I was curious to see how they all tied together into one grand plot. My biggest concern was that I just wouldn't finish it as I thought the demo looked terrible blown up on a big screen. It looks nice portably, but it would take a damn compelling game to get me to finish a 50+ hour game in portable mode given how little I play and how much I dislike playing on a small screen (along with having neck issues that make looking down for long periods uncomfortable and the Switch hurting my hands).

So I'm glad I stayed strong and didn't keep the preorder. First step successful on my mission to be WAY more selective in what I buy and play and spend less time gaming in general.
 

Sense

Member
Oct 25, 2017
2,551
The only grinding I will accept is from persona because I love the story, characters and social aspects of the game so this is disappointing to hear for octopath.
 

OrdinaryPrime

Self-requested ban
Banned
Oct 27, 2017
11,042
I mean, that is fair because it is his review, but to call them facts is not right because other reviews at the same time felt opposite of how we did? But hey, by that token, why bother having reviewers at all if people are only going to count his.

I'm not only counting his.

For example, Nadia of Oxford disagrees and says the stories work and that their is intersection and very well done.

Playing through my portion of the demo, I'll be interested to see what I think of this. Since when I found a new character, there wasn't really anything acknowledging it.

So you are stating things you call facts when it seems reviews are contradictory. But hey, I guess people will only take the negatives as gospel here and ignore the positives because that would mean that they cannot get an easy answer on how the game is.

I think the victim complex that you're displaying here is silly. I understand that perhaps facts was too strong a word for the cohesiveness (although I think the players will come to a conclusion one way or another in a month or two's time). But really, the other two things I listed you've seemed to ignore. I'm not ignoring the positives. The game looks and sounds amazing and the combat is great. I knew this from playing the demo. I'm looking to see if there's really 50 hours of content for me to play. Otherwise I'll keep grinding in Stardew :).
 

ArmsofSleep

Banned
Oct 27, 2017
7,833
Washington DC


I really enjoyed this full review (click on the tweet and read some of his thoughts downthread too), I think it captures an interesting viewpoint beyond just a random pull quote.

Then again, I rarely look to reviews for assertion of quality anyway.
 

Deleted member 4093

User requested account closure
Banned
Oct 25, 2017
7,671
The dungeons in the demo were all differently laid out from each other, so I think they just mean what was said, there's a main path, with optional side paths as a template, not literally the same layout, which seems pretty standard for me to be honest.
If thats the case, then I'll ignore it. Not even sure whats the point of putting that in a review. That's essentially how many games or jrpgs work.